Project Lure that Threat V2

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I like Nasty Plot + Dazzling Gleam Togekiss better than Landorus-T Smack Down because after getting smacked Rotom-Wash will simply switch out. At best you weaken it a little bit :/
 
Solar Beam Heatran

I don't get why people are voting for stuff like SD Bug Bite Scizor, Smack Down Landorus-T, etc. Like I'm pretty sure no competent player would stay in on a Landorus after its Rotom has been smacked down. Rotom-W is not really supposed to win 1v1 against a +2 (M)Scizor, so I don't know why these count as lures.
 

Gary

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SD Return Excadrill

Normally Rotom-W is practically an easy switch in to Sand Rush Exca like 100% of the time so with Return it just completely catches it off guard, as most people don't run it and it isn't nearly as obvious as fucking Mega Gyra with EQ lol what dumbass thinks Rotom-W can wall it? To me all other lures are too obvious or just aren't as easy to pull of as Return Exca, other than maybe Solarbeam Tran.
 
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Smack Down Lando-T (because bug bite Swords Dance mega scizor is kinda expected and you aren't really hitting anything significant with dazzling gleam)
Also after you smack down rwashes / skarmorys / opposing landos you can just uturn as they switch out anticipating the earthquake, netting insane momentum c:
 

TPP

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Head TD
Smack Down Lando-T by serperioriscool wins through voting and Solarbeam Heatran and SD + Bug Bite Scizor have also been selected as winners!

Honorable Mentions include Nasty Plot + Dazzling Gleam Togekiss, SD + Lum Berry Bisharp, Freeze Dry Mamoswine, and EQ Mega Gyarados


Earthquake Mega Gyarados: 1
SD + Lum Berry Garchomp: 1
Nasty Plot + Dazzling Gleam Togekiss: 3
SD + Bug Bite Mega Scizor: 3
Return Sand Rush Excadrill: 2
Smackdown Lando-T: 4
Solarbeam Heatran: 1
 

AD impish john

Consumed by Darkness...
Week 5 Standard Klefki

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Foul Play
- Magnet Rise

Klefki has practically the best typing in the game being Fairy and Steel having only two Weaknesses and many Resistances. Klefki has also has a perfect ability for it being Prankster having +1 Priority helping its moves Spikes, T-Wave, and Magnet Rise for an example. This is a standard EV Spread being Specially Defensive being able to tank many hits staying alive.​
 
Hoopa-Unbound + Fire Punch

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk/ 4 SpD/ 252 Spe
Jolly Nature
-Fire Punch
-Hyperspace Fury
-Gunk Shot
-Zen Headbutt

Klefki typically has no trouble switching into Hoopa-U, as it resists both STABs and the standard coverage options. Hoopa-U has a decent chance to OKHO Klefki after rocks with LO Fire Punch, which also helps beat the likes of Scizor and Ferrothorn.

252 Atk Life Orb Hoopa Unbound Fire Punch vs. 252 HP / 4 Def Klefki: 268-317 (84.2 - 99.6%) -- 37.5% chance to OHKO after Stealth Rock
 

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch

In general, Klefki is a dragon dancer's worst nightmare, being able to effectively neuter their entire strategy with prankster T-wave. Klefki love to switch in to Dragonite in particular, thinking they're safe from the usual coverage move earthquake due to magnet rise, only to get surprised by fire punch. If they go for T-wave instead of magnet rise, Lum berry cures the paralysis, allowing Dragonite to get off a free fire punch anyway.

+1 252+ Atk Dragonite Fire Punch vs. 252 HP / 4 Def Klefki: 296-350 (93 - 110%) -- 62.5% chance to OHKO

...and if it doesn't KO, extreme speed out-prioritises the next T-wave for the KO.

Fire punch is not dead weight on Dragonite either, it also lets you beat the likes of Skarmory, Scizor and Ferrothorn who can all be problematic to a sweep.
 
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sergey

Banned deucer.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Focus Punch

Klefki is usually the go to weavile switchin on offense, however, with focus punch, weavile does around 70-80% to klefki which weakens it significantly and forces it to attack you next turn which can be taken advantage of by switching in a klefki check and limiting spikes/twave while also creating space for something like zard x / alakazam / altaria / whatever clean up late game without the fear of getting paralyzed
 
latios


Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Roost / Defog / Refresh
- Draco Meteor
- Psyshock
- Earthquake

Latios effectively 2HKOes Klefki. On the Switch-In and the following turn. Refresh however is an option if you want to purge yourself of Paralysis.

0 Atk Life Orb Latios Earthquake vs. 252 HP / 4 Def Klefki: 159-187 (50 - 58.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Errr, if klefki sees EQ, wouldn't it use magnet rise?
 

DennisEG

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Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Heal Bell
- Focus Blast
- Psyshock

Klefki been a common switch in to Gardevoir and threat her with Priority t-wave force out our Gardevoir in fear of losing speed, but having heal bell as support/filler move we can beat Klefki 1v1 and after we kill it we can heal bell off. Hyper + 2 Focus should kill this annoying key
232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Klefki: 122-144 (38.3 - 45.2%) -- guaranteed 3HKO after Leftovers recovery
 
This is prolly a really shitty lure but I can't think straight now so Idgaf

Azumarill @ Lum Berry / Leftovers
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Power-Up-Punch
- Aqua Jet
- Play Rough
Klefki walls band azu's play rough
With lum, you can bluff band and pup punch as it comes in
Waterfall will usually KO after Pup punch and the boost
Aqua jet allows it to be a dick to offense
Sorry if this is the bad lure, but I'm tired asf rn
 

Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power Fire
- Protect

considering that magnet rise klefki is the go-to check for mega diancie on a surprising portion of balance teams nowadays, hp fire mega diancie takes full advantage of this and completely shut klefki down, bouncing back its thunder waves, spikes, or anything weird in-between. watch out for flash cannon tho! its pretty uncommon and bad, but its still something to look out for
 

Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power Fire
- Protect

considering that magnet rise klefki is the go-to check for mega diancie on a surprising portion of balance teams nowadays, hp fire mega diancie takes full advantage of this and completely shut klefki down, bouncing back its thunder waves, spikes, or anything weird in-between. watch out for flash cannon tho! its pretty uncommon and bad, but its still something to look out for
But it doesn't even beat it if it doesn't have flash cannon so it either has flash and beats it either way and doesn't and loses either way.
 


Hydreigon @ Life Orb
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Flash Cannon

Klefki resists Hydreigon's dual STABs and normally doesn't take too much from a LO-boosted Flash Cannon. However, this allows Hydreigon to predict the switch-in and OHKO the keychain with Fire Blast, which also allows it to take on Ferrothorn and Scizor more reliably.
 

AD impish john

Consumed by Darkness...
Voting starts now and will end in 48 hours! DO IT FOR (AD IMPISH) JOHN CENA!

Lure 1: Fire Punch Hoopa-Unbound

Lure 2: Fire Punch+Lum Berry Dragonite

Lure 3: Hidden Power Fire+Lum Berry Serperior

Lure 4: Focus Punch Weavile

Lure 5: Earthquake Latios

Lure 6: Lum Berry+Power-Up Punch Azumarill

Lure 7: Hidden Power Fire Mega Diancie

Lure 8: Fire Blast Hydreigon
 
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