ORAS OU Lurking Among The Triangle Edition I

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Hello Everyone, This Is A Team Im Working On For Something Special And Would Like Some Opinions On It.

(This is for people who hate people who use caps)

Hello everyone, this is a team im working on for something special and would like some opinions on it.


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I Needed A Core And I Really Liked The Way Sableye Has Been
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After the fact of sableye, I needed a rapid spinner with another use and also a fast and reliable stealth rocker and thats where Starmie and Terrakion Came In
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From there I needed a hard hitter that also had good coverage So thats where we have dragonite :
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I Saw Serperiors Potential And Chose Him But I Also Needed A Pokemon With Good Effectiveness With Steel And Fire So Guess Who I Chose!
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Sables Eyes (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Knock Off
- Will-O-Wisp
- Foul Play
- Recover


The Eyes Always Staring At You... This Is A Obvious Choice!

But To The Serious Point!

Sableye Mega Is Like Lugia In Ubers, Its A Stallbot Thats Been Made To Bulk But Is Way To Much Although At The Same Time Cant Be Removed! It May Not Be Dominantly Seen As A Mega Compared To Others But Why Isnt That A Good Thing?

The Defense Of An Ape, The Eyes Of A Ghost, The Hax Of A Haxorus, And Can Pack A Punch At The Same Time! Why Wouldnt You Want This Guy On Your Team?


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Star me (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Scald
- Thunder Wave
- Rapid Spin
- Recover

Starmie Is The Meaning Of Synergy, Especially When It Comes To A Team Like This. The Thunder Wave Helps Against Other Rapid Spinners And Helps A Ridiculous Amount. Starmie Is What A Guy Like Me Needs, Gosh Why Cant She Be My Girlfriend... We Have This Wave.... xD Id Raichu A Long Song!

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Terrak kion (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge


You Only Live Once But With This Guy Theres No Need To Worry About Living, With My One Life, This Is The Setup I Need! His Taunt Stops Other Players Setting Up His Stealth Rock Gives Me The Setup And His Close Combat And Stone Edge Can Take Down Common Pokemon For Setting Up!
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Dragons lite (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Extreme Speed


This Guy Has The Force And Impact Of A Wrecking Ball! With His Fire Punch, Outrage And Earthquake He Takes Out Commonly Seen Enemies And His Extreme Speed Handles For Tough Situations! Best Part Is If He Dies Theres No Need To Worry Just Go On! He Died With Swag!

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Superior (Serperior) (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt


Dashing Looks, Green Eyes And A Selfish Furious Attitude! Best Part Is The More She Attacks The More Powerful She Gets! Who Doesnt Like A Girl Like That... Sorry Starmie, Serperior Is The One For Me! With Leaf Storm She Boosts Her Special Attack, Dragon Pulse Is For Common Enemies, Taunt Is Because I Like Keeping Starmie Alive And Also If Setup Pokes Etc Are Dead, And Hidden Power Fire Has Amazing Coverage! The 252 Spe Is Necessary For Outspeeding And The Miracle Seed Helps With Setting Up Leaf Storm Not To Mention 0 Atk To Stop Foul Play From Those Dirty Pokemon!







Heat REN REN (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Flash Cannon
- Lava Plume
- Roar
- Protect


Prince Of Blood, Heart Of Steel, Not To Mention Makes Amazing Meals! Hes A Great Guy Just Like My Dog, And Hes Got Great Coverage As Well... Not To Mention He Scares Away The Bullies! Flash Cannon Provides Amazing Coverage Against The Most Difficult Of Enemies Along With Lava Plume It Makes A Synergy That Packs A Punch... With Roar It Stops Setups And Some Cool Things To! Protect Is For Scouting And Also A Bit Of hehe... Uh huh Lets not get off track though, His flash fire stops fire attacks which can be quite good, his calm nature keeps him as cool as me and he leaves the leftovers for me! Overall Hes A Great guy!



I M P O R T A B L E

Code:
Sables Eyes (Sableye) @ Sablenite

Ability: Prankster
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Knock Off
- Will-O-Wisp
- Foul Play
- Recover

Star me (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Scald
- Thunder Wave
- Rapid Spin
- Recover

Terrak kion (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge

Dragons lite (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Extreme Speed

Superior (Serperior) (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt

Heat REN REN (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Flash Cannon
- Lava Plume
- Roar
- Protect

Mega Sableye, Starmie, Terrakion, Dragonite, Serperior, Heatran.



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SQUAD ROLE OUT!

Edit 1: Threatlist: DUGTRIO DUGTRIO DUG AND HIS TRIO:
DUG DUG DUG!
http://replay.pokemonshowdown.com/ou-261114717
 
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Hi MuiltiNormal,

nice team and original presentation! I'll give you just a few imputs you can try out. The first is Metal Burst on Sableye over Foul Play. Will-O-Wisp cripples the same physical attackers you would hit with Foul Play and Metal Burst can be a good answer especially against Hoopa-U and other powerful threats such as Charizard Y (once Terrakion is gone) you want to KO asap and you don't have any switch-in for assuming rocks are up.

Then, Protect and Roar are both good utilities, but since you're using a sort of suicide lead, you can try out Toxic Heatran to put on a timer latwins which are kinda annoying. I feel like Protect should be kept for scouting against choice-locked mons, maybe you can get rid of the phazing move which seems to be the most dispensable. Be aware of Azumarill which wears down your team consistently, so you can try Thunder Punch over Fire Punch on Dragonite, since you have already a very solid answer to Scizor, and faster versions of Scizor with Superpower aren't so common right now, so you should be able to deal with it; you block every use of ferrothorn with sableye as well, so I feel like you can get rid of Fire Punch.

Hope I helped with these changes. Good luck with your team which is already quite solid.
 
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Hi MuiltiNormal,

nice team and original presentation! I'll give you just a few imputs you can try out. The first is Metal Burst on Sableye over Foul Play. Will-O-Wisp cripples the same physical attackers you would hit with Foul Play and Metal Burst can be a good answer especially against Hoopa-U and other powerful threats such as Charizard Y (once Terrakion is gone) you want to KO asap and you don't have any switch-in for assuming rocks are up.

Then, Protect and Roar are both good utilities, but since you're using a sort of suicide lead, you can try out Toxic Heatran to put on a timer latwins which are kinda annoying. I feel like Protect should be kept for scouting against choice-locked mons, maybe you can get rid of the phazing move which seems to be the most dispensable. Be aware of Azumarill which wears down your team consistently, so you can try Thunder Punch over Fire Punch on Dragonite, since you have already a very solid answer to Scizor, and faster versions of Scizor with Superpower aren't so common right now, so you should be able to deal with it; you block every use of ferrothorn with sableye as well, so I feel like you can get rid of Fire Punch.

Hope I helped with these changes. Good luck with your team which is already solid.
Thankyou alot for you input xD Was starting to think this was one of those posts that ppl would ignore, Ill try out the metal burst it seems like a good idea, And I have absolutely no problem against charizard y with or without stealth rocks Ive tested laddering this team for OLT I have 7 laddering teams and one main, this is similar to my main so I posted this laddering one... Ive come into plenty of situations where I dont have heatron (heatron is my togekiss check along with starmie) b/c suicide killing togekiss, the fire punch on it is also useful in the chance that Im not able to switch out because it would be risky if togekiss is still alive... Hoopa And Hoopa-U Are Not Yet Mastered And Most People Have Failed With Using It, My Entire Team Can Take That Out, I Havent Vsed Any Timer Latwins But If I Do, Ill Change The Team On That Factor... Azumarill Is Actually Quite Easy In My Opinion As Long As I Can Predict It... This Is The First Team For Ou Ive Spent More Then A Hour Into Since 2014 Because I Took A Break From Ou, The Reason I Hadnt Made A Serious Team Until Now Is 1. Olt 2. Mega Sableye Is What Ive Been Waiting For and 3. Also Been Looking forward to hoopa... Hopefully my next rmt will cover that! Ill w/o doubt test out the metal burst... Thankyou!
 
Hi MuiltiNormal,

nice team and original presentation! I'll give you just a few imputs you can try out. The first is Metal Burst on Sableye over Foul Play. Will-O-Wisp cripples the same physical attackers you would hit with Foul Play and Metal Burst can be a good answer especially against Hoopa-U and other powerful threats such as Charizard Y (once Terrakion is gone) you want to KO asap and you don't have any switch-in for assuming rocks are up.

Then, Protect and Roar are both good utilities, but since you're using a sort of suicide lead, you can try out Toxic Heatran to put on a timer latwins which are kinda annoying. I feel like Protect should be kept for scouting against choice-locked mons, maybe you can get rid of the phazing move which seems to be the most dispensable. Be aware of Azumarill which wears down your team consistently, so you can try Thunder Punch over Fire Punch on Dragonite, since you have already a very solid answer to Scizor, and faster versions of Scizor with Superpower aren't so common right now, so you should be able to deal with it; you block every use of ferrothorn with sableye as well, so I feel like you can get rid of Fire Punch.

Hope I helped with these changes. Good luck with your team which is already solid.
One More Thing, Mind Providing A Set Example For Heatran That I May Tweak? (Toxic For Latwins) I might need it for one of my main teams actually as well
 
One More Thing, Mind Providing A Set Example For Heatran That I May Tweak? (Toxic For Latwins) I might need it for one of my main teams actually as well

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock / Toxic
- Lava Plume
- Flash Cannon / Stone Edge
- Roar / Protect / Taunt

The moves you are going to choose will depend on the rest of your team.
 
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock / Toxic
- Lava Plume
- Flash Cannon / Stone Edge
- Roar / Protect / Taunt

The moves you are going to choose will depend on the rest of your team.
thanks
 
Okay, just looking at this post, the first thing that I notice is not the team itself but that it is downright frustrating to read. With every word capitalized and random colors splattered all over everything, it actually took me effort to read this. The large pictures with little to no relevance don't help either. However, after finishing reading it, I did spot some noticeable flaws. It is in this rating that I will try to cover them all.

Firstly and most obviously to me is that your team does't have any obvious sort of orientation. It doesn't seem to be offensive or defensive, or even balance. It more or less just looks like a mashup of some random Pokemon and sets. They have little to no synergy and do not support each other well. From what it looks like, each Pokemon is trying to be self sufficient without forming any sort of cores. However, it seems to be more utility/defensively oriented, just by looking at your sets, so just be aware that I will be rating it as such from now on.

Again, the closest thing you have to a core is Starmie and Heatran, which in and of itself is a decent defensive core, but your post doesn't seem to imply whether you use these two together or not because your post says very little about your playstyle.

Sableye's set isn't too terribly great. Really the best thing to run on Mega Sab is CM, at least in my opinion, and your team could really benefit from a specially defensive titan like CM Sableye. However, Knock Off sets can be decent if pulled off right, so if you really want Knock Off, drop Foul Play/Metal Burst, as neither are very good on this set. Instead, I would recommend Night Shade, Confuse Ray, or Shadow Sneak. Night shade helps do more consistent damage, Confuse Ray stacks with burn damage to hassle opponents, and Shadow Sneak, while very situational and not always the preferred move, can make or break battles late game when sweepers have been weakened. Good examples of Pokemon countered are Lati twins, Mega Gardevoir, and Mega Alkazam, the former able to deal massive damage to Sableye with Draco Meteor provided it's not a CM set or opted to invest in physically defensive EVs, and the latter two usually carrying Fairy coverage.

Sables Eyes (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Shadow Ball
- Recover

Sables Eyes (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 160 Def / 100 SpD
Impish Nature
- Knock Off
- Will-O-Wisp
- Night Shade/Confuse Ray/Shadow Sneak
- Recover

Next is Starmie. This is a pretty standard Starmie set and already works well enough, so I won't really waste any time about this one.

Then there's Terrikion. Terrikion is completely outclassed as a suicide SR lead. There are just many, many better ways to go about a rocks lead. If you want a fast, Rock-type Taunter, Aerodactyl is far better. It's much faster and performs the role infinitely better with its base 130 speed, which totally leaves Terrakion's base 108 speed in the dust. Then there is Cobalion. Cobalion is pretty much the same as Terrakion, except it has a better support pool, better typing, and better defenses. Last but not least is Ferrothorn. Ferrothorn is a good Pokemon all around, with great supporting options and bulk. All three of these heavily outclass Terrakion as a lead and he should not be used. If you prefer how Terrakion plays, Aerodactyl is your best bet. But since your playstyle is more balanced defense, the best thing you could put on your team is Cobalion. Ferrothorn works well too, especially since you said you were struggling with Dugtrio.

Aerodactyl @ Focus sash
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Earthquake/Bulldoze/Aqua Tail

Cobalion @ Leftovers
Ability: Justified
EVs: 100 HP / 156 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head/Close Combat
- Thunderwave

Ferrothorn @ Rocky Helmet/Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip/Protect

Next is Dragonite. Banded Dragonite is not the worst thing ever, but it doesn't compliment your team well. Dragonite has good bulk, an amazing ability, and access to Roost. These can all benefit a team like yours greatly if played right, and a bulkier Flying type will also help with Dugtrio. Smogon has an excellent bulky Roost set that is better than what I can come up with right now, I'll simply paste it here. Just be wary of opposing Heatran.

Dragons lite (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Fire Punch/Thunder Punch

Then there's Superior. Ignoring the fact that Miracle Seed is terrible in every way compared to Choice Scarf, Specs, and Life Orb, it just doesn't fir on your team. A team with both Mega Sableye and Superior on it is akin to a jigsaw puzzle with all the pieces mashed together in the wrong way. Superior has no synergy with the rest of the team, again trying to be too self sufficient. If you want a special, semi offensive Grass type, I'd heavily recommend NastyPass Celebi or Shaymin. Both have access to good support moves while also having an offensive side to them, keeping them from being too passive. NastyPass is a great asset to Heatran and Sableye (assuming you are running special Sableye), giving them a boost to help them take down bigger threats. In addition, it can use Nasty Plot boosts for itself and possibly sweep if played right. Shaymin isn't as threatening as a boosted Clebi, but has raw power in the form of Seed Flare. Here are some helpful sets to give you the right idea

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Nasty Plot

Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leech Seed
- Seed Flare
- Earth Power
- Aromatherapy

Lastly is Heatran. What you have right now is pretty decent, but it could be improved. The biggest problem here is the lack of an Air Balloon. Most Heatran run it, and for good reason. It keeps Dragon types from OHKOing it with EQ, and can take advantage of scarfed Excadrill. Without a balloon Heatran is very vulnerable to Ground type attacks of any kind, and in this case it's worth it to sacrifice leftovers. Also, Flash Canon is fairly useless. Use Earth Power instead. The only things Flash Canon will be hitting is Rock and Fairy types, and Rock types will by weak to Earth Power anyways while Fairies wouldn't dare switch into Heatran with it's 4x resistance to them. The only exception is Azumarill, but Azu is neutral to Flash Canon because of its typing, so it's still better to run Earth Power.

Heat REN REN (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Earth Power
- Lava Plume
- Roar
- Protect

And that's my rating/advice! I think this team can go places when its powers are harnessed properly, but right now it just looks like a bunch of 'mons thrown together with little to no synergy. Looking at your team I've tried to devise sets and strategies that will be easier for you to use, but because I'm not you I can only guess what your best playstyle is. Looking at it right now I'd say it's a balanced defensive team that can hit back when it needs to. Some of this is probably a little more opinionated but I like to think my advice can be valid and useful, hopefully this helps!
 
hi,

i'm locking this thread because your descriptions violate rule #4 (be descriptive) and your rmt's layout violates rule #5 (use a readable layout). please read through the rmt resources thread so you can get an idea of what is expected of a thread in this subforum. improve your layout and pm me your updated descriptions if you want me to unlock your thread.

have a nice day.
 
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