
Snorunt (Letty) (F)
Type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (Locked/Hidden): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Adamant (+1 Atk, -1 SpAtk)
Stats: HP 90
Atk 3+
Def 2
SpAtk 1-
SpDef 2
Spe 50
Size 1
Weight 2
Total 12
EC 2/6
MC 3
AC 1/5
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Ice Fang
Avalanche
Bide
Disable
Rollout
Switcheroo
Facade
Hail
Secret Power
Swagger
Toxic
VS

[Nature]
Impish (+Def | -SpA)
[Type]
Fighting
[Abilities]
Vital Spirit
Anger Point
Defiant (✓)
[Stats]Anger Point
Defiant (✓)
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
S&W: 1 | 3
Total: 14
[Tokens]Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
S&W: 1 | 3
Total: 14
EC: 6 | 6
AC: 5 | 5
MC: 4
[Learned Moves]AC: 5 | 5
MC: 4
[45 | 108]
Acrobatics
Aerial Ace
Assurance
Beat Up
Bide
Close Combat
Counter
Covet
Cross Chop
Dig
Earthquake
Encore
Endure
Fire Punch
Focus Energy
Focus Punch
Foresight
Fury Swipes
Ice Punch
Iron Tail
Karate Chop
Leer
Low Kick
Night Slash
Pay Day
Poison Jab
Protect
Rest
Revenge
Reversal
Rock Slide
Role Play
Scratch
Screech
Seed Bomb
Seismic Toss
Sleep Talk
Substitute
Swagger
Taunt
Thrash
Thunder Punch
Toxic
U-turn
Vacuum Wave
Acrobatics
Aerial Ace
Assurance
Beat Up
Bide
Close Combat
Counter
Covet
Cross Chop
Dig
Earthquake
Encore
Endure
Fire Punch
Focus Energy
Focus Punch
Foresight
Fury Swipes
Ice Punch
Iron Tail
Karate Chop
Leer
Low Kick
Night Slash
Pay Day
Poison Jab
Protect
Rest
Revenge
Reversal
Rock Slide
Role Play
Scratch
Screech
Seed Bomb
Seismic Toss
Sleep Talk
Substitute
Swagger
Taunt
Thrash
Thunder Punch
Toxic
U-turn
Vacuum Wave
RNG = 8102
You send out first.

Mankey @ Exp Share
Close Combat | Karate Chop | Cross Chop
If Bide on A1, change actions to Pay Day | Pay Day | Close Combat.
If successful p/e move, use Focus Energy on the first instance.
If successful p/e move, use Focus Energy on the first instance.