Since some of you seem to be too elitist... NOBODY SAID THIS WAS GOING TO CHANGE THE WHOLE METAGAME. If you don't find this to be innovative enough, keep it to yourself until I see you coming up with something.
I logged in to AIM and received a PM from Gin. He said he had been considering something and wanted a second brain in on it. I must say, I’m pretty impressed with the results. There aren’t very many things that Machamp can’t hit exceptionally hard, but there are a few. We seem to have found a way to take care of some of the more common ones.
I have been using a Brave No Guard Machamp for quite a while now. He can work wonders with Dynamic Punch, Ice Punch, Stone Edge and a Life Orb. With Trick Room support he’s practically invincible. For a long time I didn’t know what to use in the last slot. I had tried Bulk Up, but that just wastes all your Trick Room turns and allows them to send in a special sweeper. I have tried Focus Punch to predict switches, but that doesn’t always work, and it doesn’t add confusion like Dynamic Punch.
Coming off of Machamp’s base 65 SpAtk with no SpAtk EVs it seems a bit ridiculous to even consider, but I think the numbers speak for themselves. This is a comparison of neutral damage Dynamic Punch and Super Effective Fire Blast.
Conceived by Gin, presented by Loetke
Keep in mind, the last slot is usually filler anyway, so we’re not losing anything here!
Machamp – Brave
No Guard @Life Orb / Expert Belt
252 ATK / 176 HP / 80 DEF
-Dynamic Punch
-Ice Punch
-Stone Edge
-Fire Blast
Damage Calculations for Dynamic Punch:
*Factoring in Leftovers, assuming minimum damage.
Max HP, Max Defense Impish Skarmory: Damage: 40.42% - 47.60% - 3 Hit KO
Max HP, Max Defense Impish Forretress: Damage: 38.14% - 44.92% - 3 Hit KO
Max HP, Max Defense Impish Scizor: Damage: 49.71% - 58.43% - 3 Hit KO
Max HP, Max Defense Bold Tangrowth: Damage: 36.39% - 42.57% - 4 Hit KO
Max HP, Max Defense Impish Leafeon: Damage: 42.81% - 50.30% - 3 Hit KO
Damage Calculations for Fire Blast:
*Factoring in Leftovers, assuming minimum damage.
Max HP, Max Defense Impish Skarmory: Damage: 64.37% - 75.45% - 2 Hit KO
Max HP, Max Defense Impish Forretress: Damage: 136.44% - 160.45% - OHKO
Max HP, Max Defense Impish Scizor: Damage: 112.21% - 131.98% - OHKO
Max HP, Max Defense Impish Tangrowth: Damage: 68.32% - 80.45% - 2 Hit KO
Max HP, Max Defense Impish Leafeon: Damage: 67.96% - 79.94% - 2 Hit KO
Against any of these 2HKO’s I would recommend using Dynamic Punch first to keep them out, then hit them with Fire Blast on turn 2 for a nice surprise.
In my opinion the addition of Fire Blast just makes Machamp an even more potent threat, while losing nothing.
I logged in to AIM and received a PM from Gin. He said he had been considering something and wanted a second brain in on it. I must say, I’m pretty impressed with the results. There aren’t very many things that Machamp can’t hit exceptionally hard, but there are a few. We seem to have found a way to take care of some of the more common ones.
I have been using a Brave No Guard Machamp for quite a while now. He can work wonders with Dynamic Punch, Ice Punch, Stone Edge and a Life Orb. With Trick Room support he’s practically invincible. For a long time I didn’t know what to use in the last slot. I had tried Bulk Up, but that just wastes all your Trick Room turns and allows them to send in a special sweeper. I have tried Focus Punch to predict switches, but that doesn’t always work, and it doesn’t add confusion like Dynamic Punch.
Coming off of Machamp’s base 65 SpAtk with no SpAtk EVs it seems a bit ridiculous to even consider, but I think the numbers speak for themselves. This is a comparison of neutral damage Dynamic Punch and Super Effective Fire Blast.
Conceived by Gin, presented by Loetke
Keep in mind, the last slot is usually filler anyway, so we’re not losing anything here!
Machamp – Brave
No Guard @Life Orb / Expert Belt
252 ATK / 176 HP / 80 DEF
-Dynamic Punch
-Ice Punch
-Stone Edge
-Fire Blast
Damage Calculations for Dynamic Punch:
*Factoring in Leftovers, assuming minimum damage.
Max HP, Max Defense Impish Skarmory: Damage: 40.42% - 47.60% - 3 Hit KO
Max HP, Max Defense Impish Forretress: Damage: 38.14% - 44.92% - 3 Hit KO
Max HP, Max Defense Impish Scizor: Damage: 49.71% - 58.43% - 3 Hit KO
Max HP, Max Defense Bold Tangrowth: Damage: 36.39% - 42.57% - 4 Hit KO
Max HP, Max Defense Impish Leafeon: Damage: 42.81% - 50.30% - 3 Hit KO
Damage Calculations for Fire Blast:
*Factoring in Leftovers, assuming minimum damage.
Max HP, Max Defense Impish Skarmory: Damage: 64.37% - 75.45% - 2 Hit KO
Max HP, Max Defense Impish Forretress: Damage: 136.44% - 160.45% - OHKO
Max HP, Max Defense Impish Scizor: Damage: 112.21% - 131.98% - OHKO
Max HP, Max Defense Impish Tangrowth: Damage: 68.32% - 80.45% - 2 Hit KO
Max HP, Max Defense Impish Leafeon: Damage: 67.96% - 79.94% - 2 Hit KO
Against any of these 2HKO’s I would recommend using Dynamic Punch first to keep them out, then hit them with Fire Blast on turn 2 for a nice surprise.
In my opinion the addition of Fire Blast just makes Machamp an even more potent threat, while losing nothing.