Topic Title: Machamp (Choice Scarf) http://www.smogon.com/dp/pokemon/machamp [SET] name: Choice Champ move 1: Dynamic Punch move 2: Stone Edge move 3: Payback / Fire Punch / Ice Punch / Bullet Punch / Sleep Talk / Encore move 4: Payback / Fire Punch / Ice Punch / Bullet Punch / Sleep Talk / Encore item: Choice Scarf nature: Jolly evs: 42 HP / 252 SpA / 216 Spe Why this set deserves to be on-site: Hard to wall without ghosts due to sheer power and confusion combined. Outspeeds the majority of the metagame and can take a few hits (including a resistance to stealth rock). Confusion makes it difficult to switch in and take a hit. Resistance to Bug, combined with great speed and coverage and respectable bulk, allows optimal switch into a predicted U-turn. Additional Comments: Payback hits ghosts switching-in very hard. Ice/Fire Punch hits anything 4x weak such as Dragons or Scizor/Forrestress for extreme damage. Bullet Punch revenge kills stuff even faster. Sleep Talk allows switch-in to sleep inducing moves (such as Brelooms Spore). Encore provides a means to force out or screw up anything otherwise too bulky, such as Suicune, or a Baton Pass chain, etc. Spread of 30/252/228 means outspeeding Garchomp lacking Choice Scarf in Ubers. Easy to fit into just about any team. Teammates & Counters: Works well with just about anything, surprise revenge kills and confusing any non-ghost switch in can causes havoc. However combining with a pursuit user is especially benificial to take out ghosts, Weavile recommended. A counter to bulky waters is also adviseable. Ghost types may switch into a predicted Dynamic Punch, particularly bulky waters can be an issue if the confusion doesn't kick in.