Magnemite (Analysis)

This analysis is ready to be uploaded!

Approvals: 2/2
(Kannon)
(Dracoyoshi8)
GP Checks: 3/3 (Need 3 GP Checks because the analysis was changed a bit after the first GP Check):
(Fatecrashers)
(Flora)
(Zystral)

First, I’d like to credit ILoveLiza for making the Steel Trapper and Choice Scarf set. I made the Attacker set, as well as making the EV spread of the Steel Trapper and Choice Scarf set. I checked all spelling mistakes and punctuation mistakes, because this is an important analysis.


http://www.smogon.com/dp/pokemon/magnemite

[OVERVIEW]

<p>Magnemite may seem like a dull toy compared to other Electric-types, but it is actually an incredible Pokemon. Its high Special Attack stat allows it to deal major damage to a variety of foes. With Magnet Pull, Magnemite can check threats such as Aron and Bronzor quite reliably, and thanks to its ability to hit 22 Speed with a Choice Scarf, it can counter slower Scarf users as well. Due to Magnemite having the most resistances in the game, it can achieve plenty of favorable match-ups. Overall, Magnemite is a threat that should never be underestimated.</p>

[SET]
name: Steel Trapper
move 1: Magnet Rise
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Life Orb / Oran Berry
ability: Magnet Pull
nature: Modest / Timid
evs: 76 HP / 40 Def / 236 SpA / 156 Spe

[SET COMMENTS]
<p>Magnemite is the premier Steel-type trapper in Little Cup, being able to easily trap and remove every Steel-type excluding Rock Polish Aron. Thanks to Magnemite's plethora of resistances, it can comfortably switch into a move it resists, set up Substitute and Magnet Rise, and attack. Magnet Rise, in conjunction with Substitute, allows Magnemite to avoid dangerous Earthquakes as well as harmful status. Thunderbolt is Magnemite's main STAB attack, doing tons of damage to most Pokemon. Hidden Power Ice strikes the Dratini and Grass-types that would otherwise wall this set. Alternatively, Hidden Power Fire is an option for attacking opposing Magnemite and Snover, while still being able to hit Grass-types.</p>

[ADDITIONAL COMMENTS]
<p>The Speed EVs make Magnemite faster than common Steel-types so it can use Magnet Rise or Substitute in time. Max Special Attack EVs allow Magnemite to dish out as much damage as possible. The leftover EVs are stored into HP and Defense for additional bulk. If Hidden Power Fire is being used, then an EV spread of 76 HP / 240 SpA / 160 Spe should be used to compensate for the loss of Speed and Special Attack.</p>

<p>This set partners well with Pokemon such as Taillow that appreciate the removal of Steel-type Pokemon, especially Bronzor. Even using another Steel-type, like Aron, on your team can work well as it no longer has to worry about being walled by Bronzor.</p>

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Explosion
item: Choice Scarf
ability: Magnet Pull
nature: Naive
evs: 240 SpA /
236 Spe

[SET COMMENTS]
<p>By employing a Choice Scarf, Magnemite can fill both the role of a Steel killer and a revenge killer. Thunderbolt is the STAB move of choice here, dealing a lot of damage to almost every Pokemon that isn't immune to it. This set, however, will take a battering from specially-offensive variants of Bronzor due to the reduction in Special Defense, even with its resistances. Thunderbolt is Magnemite's STAB move and provides good coverage. Flash Cannon is a secondary STAB attack, and is used to hit Gligar and Dratini as hard as possible. Hidden Power Ground can be used to do more damage to Electric-types, most notably Chinchou, while Hidden Power Grass allows Magnemite to hit Ground-types, such as Phanpy, harder. Lastly, Explosion is a great last resort move to defeat Pokemon that wall Magnemite, such as Munchlax.</p>

[ADDITIONAL COMMENTS]
<p>This set is a great counter to Dragon Dance Dratini, one of the biggest threats in the current Little Cup metagame; in addition to its resistance to ExtremeSpeed, Magnemite is able to outspeed Dratini even after a Dragon Dance and proceed to beat it with Flash Cannon or Hidden Power Ice. As such, Pokemon that benefit from Dratini's removal, such as Fire- and Grass-types, are welcome on Magnemite's side.</p>

<p>Pokemon that don't like Steel-types appreciate Magnemite's support. In addition, this Magnemite also works fine with Pokemon that Dratini can easily set up on, such as Fire- and Grass-types. Two interesting teammates for this set are Gligar and Lileep. Their two biggest counters are Bronzor and Snover, both of which can be severely hurt by Magnemite's Thunderbolt and Flash Cannon, allowing Gligar and Lileep to sweep much more easily. </p>

[SET]
name: Attacker
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Explosion
item: Life Orb
ability: Magnet Pull
nature: Quiet
evs: 236 HP / 240 SpA


[SET COMMENTS]
<p>Life Orb Magnemite is an underrated threat that can take down many bulky opponents. Possessing a powerful 26 Special Attack means that Magnemite can hit extremely hard, even through resistances. Thunderbolt is the main STAB move, dealing lots of damage to most Pokemon. Flash Cannon makes a good auxiliary STAB to catch off-guard Ground-types, such as Gligar, on the switch in. Because of Magnet Pull, Magnemite can also come in on Steel-types such as Bronzor that lack Earthquake, and proceed to Thunderbolt them to death without worrying about it switching. Hidden Power Fire and Hidden Power Ice both allow Magnemite to defeat Grass-types that do well against this set otherwise. Additionally, Hidden Power Fire helps against opposing Magnemite, while Hidden Power Ice has the ability to OHKO Gligar and do more damage to Dratini than Flash Cannon.</p>

[ADDITIONAL COMMENTS]
<p>Gligar is a great teammate for Life Orb Magnemite. It has good synergy with Magnemite, and the ability to scout opponents with U-turn, easily allowing Magnemite to come back in to deal more damage. Gligar also deals with Munchlax reasonably well, so Magnemite does not have to rely on Explosion to take out a special wall. Snover is also a helpful teammate, as it is quite good for dealing with Chinchou, another Pokemon that Magnemite must sacrifice itself in order to beat; it can Energy Ball for an OHKO while not taking much damage from any of Chinchou’s attacks. If you predict a Gligar switch-in, Magnemite can eliminate it with Hidden Power Ice. As such, Pokemon that appreciate the removal of Gligar, such as Scarf Machop and Mankey, are good teammates; once Gligar is out, they can easily use DynamicPunch and Close Combat respectively to sweep without repercussions. An alternative EV spread of 240 SpA / 240 Spe could be used if you want Magnemite to outrun more Pokemon, though the loss of bulk could prove problematic. On that EV spread, a Naive nature is recommended so that Magnemite reaches 15 Speed, thus outspeeding common threats that sit at 14 Speed.</p>

[TEAM OPTIONS]
<p>Magnemite's primary function on your team is to take out opposing Steel-type Pokemon. Therefore, it is best to partner Magnemite with Pokemon that like the absence of Steel-types. Sweepers like Taillow and Eevee work best when they can set up their sweeps without having to worry about the possibility of a Steel-type coming in to ruin their fun.</p>

<p>When running the Scarf set, good partners include Pokemon that enjoy the removal of Dratini. One such Pokemon is Lileep, as the only Pokemon able to really stop it from setting up are Bronzor and Dragon-type Pokemon such as Bagon. Magnemite and Lileep are also both immune to sandstorm, thus potentially making them a game-winning combination if used correctly. As a direct result of this, Hippopotas also makes an excellent partner to Magnemite. Its ability to bring about a sandstorm is very useful when Magnemite is attempting a sweep of its own after enemy Steel-types have been removed.</p>

[OPTIONAL CHANGES]
<p>Magnemite has the sturdiness to survive a Croagunk's Vacuum Wave, provided you run a neutral nature and take off a Speed point and put it in Special Defense. It can also run Hidden Power Fighting to better deal with Aron, Porygon, and Houndour switch-ins. Charge Beam can be used to attempt a sweep late game, but its downside is Magnemite's low Speed.</p>

[COUNTERS]
<p>The single best counter to Magnemite is Porygon. It can Trace Magnemite's Magnet Pull, thus preventing Magnemite from escaping, and then use a Recover/attack strategy to slowly destroy Magnemite. Porygon can also use Trick Room to turn Magnemite's Choice Scarf into a liability. However, Porygon must beware of the Attacker set because the damage output will bypass the health healed from Recover. Munchlax can also beat Magnemite due to its high Special Defense stat and access to Earthquake. Both Porygon and Munchlax must beware of Explosion, however. Croagunk cannot switch in directly into Magnemite, but it can come in after a teammate has fainted and revenge kill Magnemite with Vacuum Wave.</p>

<p>Other counters depend greatly on which set and Hidden Power is being used. Any Fighting-type holding a Choice Scarf or Choice Band can easily beat non-Choiced Magnemite. Chinchou is resistant to both of Magnemite's STAB attacks, and will gain health if it comes in on a Thunderbolt, though it must be very wary of Explosion.</p>
 
I don't really see the use of HP Ice, it just doesn't seem right, especially since the main function of Magnemite is to take down other steel types...
 
Why is LO slashed after Choice Specs?

You may want to mention that Explosion kills Munchlax in the counters section.

Also, is Discharge really that good? Power is generally always better than a special effect unless you have lots of bulk and defensive investment, and Maggy has bad spd and minimal investment. Mayhap a mention in OO.

Mention that it's revenged by Croagunk, cuz it is.
 
Wtf is Hp Dragon there for? Hp Ice hits every dragon for se AND it hits grass types AND ground types.
Hp Dragon allows magnemite to have one more defense point whereas Hp ice does not. They both have the same function in getting rid of dratini, but Hp dragon lets it do it better because of the added defense. that is why Hp Dragon is up there.
 
hp grass should be used if you need the defense point really

the sub charge sweeper NEEDS thunderbolt otherwise every fire type and most water types will walk all over you and use you to set up. Flash Cannon has some merits on the choice set for coverage, but the charge beam set doesn't play the same way, so it doesn't need it too badly. Hidden Power should be Grass / Ice (in order of importance) on all sets, really.
 
ILoveLiza chose Hidden Power Dragon because of what sensible said.

LO was slashed with Choice Specs because some people prefer the ability to switch moves than the extra bit of power.

I'll mention that Explosion can kill Munchlax, thanks.

I agree that Thunderbolt is the superior option, but Discharge does help in some situations. Should I take it out?

Which sets should use HP Grass?

I'll leave the Sub Charge Sweeper the way it is, because T-bolt is already slashed as the main option, but the other moves are worth mentioning at least.

Thanks for your comments!
 
the other moves on the sub charge set are NOT worth mentioning. You have basically neutral coverage with thunderbolt/hp ice or grass, and the other moves simply take that away from you. Magnet Rise is viable, but not on a set that needs a decent stab move and a coverage move on the same set. If magnet rise was to be used, it should be slashed in next to substitute, if it was being used at all.

On the scarf set, hp dragon is a terrible option, the hidden powers being used should be grass, ice, or ground in order of importance. If the extra point of defense is unattainable with certain hidden powers, simply mention it in the analysis. It is never worth using sub-par moves simply to save a single stat point (the stat of which, defense, is pretty moot in this point since it is either fighting, fire, or ground moves, which you'll die to, or normal, grass, poison, etc which will not stop you regardless.)

You need to overhaul most of your sets, as you seem to be ignoring most of the suggestions people are making t make the analysis fitting to be on-site.
 
Edited a lot of what you said in. Thanks Kannon.

What I have edited:

-Removed Magnet Rise and Flash Cannon on the Sub Charge Sweeper set

-Removed the use of Hidden Power Dragon, added Hidden Power Grass and Ground

-Removed Discharge as an option for the Attacker set

Should I remove Life Orb as the item for the Attacker set?

Thanks.
 
the boost between life orb and choice specs is negligible, but the ability to change moves is huge. Choice Specs should be the item that is removed. Thanks for cleaning up the analysis, I'll stamp this tomorrow when I'm less tired!
 
What I have edited:

-Removed Choice Specs, the hold item of the Attacker set is now Life Orb

-Choice Specs is now in Other Options

Thanks!
 
Why is LO slashed after Choice Specs?

You may want to mention that Explosion kills Munchlax in the counters section.

Also, is Discharge really that good? Power is generally always better than a special effect unless you have lots of bulk and defensive investment, and Maggy has bad spd and minimal investment. Mayhap a mention in OO.

Mention that it's revenged by Croagunk, cuz it is.
Agreed. Why is Discharge even slashed? Magnemite's main purpose is to revenge kill Steels, and Discharge doesn't help it even a little. Why would you paralyze something like Bronzong in the first place?

For Darkamber8828's mention of counters, I agree as well.
 
Ice shouldn't be on the Choice Scarf set if the others are there. The defence point is better and dragon does what ice does but better because of the nature of choice scarf. Flash Cannon is already going to ruin gligar. So take HP Ice out and Put Dragon at the end.

Grass should be in front of ice on sub charge as it is the superior option. Take discharge off steel trapper. Replace with HP Ice with ground.
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Additions
Removals
comments

[Overview]
(enter)
<p>Magnemite is a unique Pokemon. Its useful ability and high Special Attack stat allow it to be a great asset to any team. It is able to check counter the threats such as of Aron and Bronzor quite reliably as well as counter other slower Scarf users thanks due to a its ability to hit a maximum sSpeed stat of 22.</p>
(enter)
<p>Magnemite will always be helpful to your team, however, in some cases, a different Pokemon may be more helpful. If your team is having difficulties defeating Bronzor, then using Magnemite can easily help patch up that hole in your team. It is the only Pokemon that can fit its niche in the Little Cup, as no other Pokemon with its ability has can achieve such favorable match-ups.</p>

(most resistances in the game?)

[SET]
Nname: Sub Charge Sweeper
Mmove 1: Substitute
Mmove 2: Charge Beam
Mmove 3: Hidden Power Grass / Hidden Power Ice (<- order's wrong. supposed to be the most recommended to least recommended)
Mmove 4: Thunderbolt
(backspace 2x)Iitem: Life Orb/Oran Berry
Aability: Magnet Pull
EVevs: 196 Def(space)/(space)236 SpA(space)/(space)76 Spe
Nnature: Modest(space)/(space)Timid

[SET COMMENTS]
(enter)
<p>This set concentrates on making the most of Magnemite's impressive Special Attack stat. With Charge Beam, Magnemite can is able to increase it even furthers Special Attack to amazing levels., reaching a Special Attack stat of 30 Aafter just one boost, it reaches a Special Attack stat of 30. That is mMore than enough to rip apart many teams of the Pokemon in the Little Cup.</p>
(enter)
<p> The extra EVs are put into Defense so that Magnemite may take less damage from priority moves, especially Mach Punch. </p>
(enter)
<p>With Hidden Power Ice, Magnemite can get achieves a pseudo-Bolt/Beam combination that gets great coverage alongside Charge Beam, hitting everything in the tier but Chinchou and other Magnemite for at least neutral damagehits everything not named Chinchou for neutral damage alongside Charge Beam. This leads in to the choice of last move. Thunderbolt should be used in the last slot, as a powerful and reliable STAB move, that hits very hard after a boost or two. Hidden Power Grass is also an option if you want to deal with Chinchou but the loss of coverage in other scenarios is usually less favorable.

[Additional Comments & Team Options]
(enter)
<p>As previously stated, tThis set is completely and utterly walled by Chinchou, so if you opt for Hidden Power Ice, so having a Pokemon that can counter Chinchou is important. A Chinchou of your own with Hidden Power Ground can be useful here. Alternatively Grass-types can also do well, as they resist take little damage from either of its both Chinchou's STAB moves and can retaliate with their own super-effective STABs.</p>

[SET]
Name: Steel Trapper
Move 1: Magnet Rise
Move 2: Substitute
Move 3: Thunderbolt/Discharge
Move 4: Hidden Power Ice/Fire
Item: Life Orb/Oran Berry
Ability: Magnet Pull
EVs: 76 HP/240 Sp. Atk/160 Spe
Nature: Modest/Timid

(you know what to do up here now, right?)

[SET COMMENTS]
(enter)
<p>This set allows Magnemite the ability to beat most Steel-types. There are four Steel-type Pokemon in Little Cup. and Aall but one of them can be beaten by this set. Bronzor is beaten easily. as Magnet Rise makes Magnemite immune to Earthquake which is usually Bronzor's only decent attacking option against Magnemite; allows Magnemite to be immune to Earthquake, which is Bronzor's only offensive option . Gyro Ball Flash Cannon is resisted and cannot break Magnemite's Substitutesdoesn't break Magnemite's subs. However, Psychic has a small chance to do so. Only Rock Polish Aron is only able to beat this set as all its other sets are beaten for the same reasons as Bronzor if it is of the Rock Polish variant. However if it switches in to Magnemite you can Magnet Rise while it Rock Polishes and beat it. (what kind of an idiot switches Aron into Magnemite?) </p>

[Additional Comments & Team Options]
<p>Other Magnemite who only carry ineffective Not Very Effective moves can beare beaten by with Hidden Power Fire. The rarely seen Beldum is also beaten easily. The Speed EVs make Magnemite faster than the Pokemon it is supposed to take out allowing you to get above the ground before any Earthquakes can be thrown at you. Magnet Rise is the real crux of this set and is what allows Magnemite to beat Steel threats that carry Earthquake. (this would seem more appropriate in set comments...)</p>
(enter)
<p>This set partners well with Pokemon that appreciate the removal of Steel-type Pokemon, especially Bronzor. As such Taillow will benefit greatly from having any of the Steel-types eliminated from the game. Even using another Steel-type like Aron can work well as it now won't have to worry about being walled by Bronzor.</p>

(i think you get the idea with the enters and set format, so i won't go into those anymore..)

[SET]
Name: Choice Scarf
Move 1: Thunderbolt / Discharge
Move 2: Flash Cannon
Move 3: Hidden Power Grass / Hidden Power Ground / Hidden Power Dragon (again)
Move 4: Explosion
Item: Choice Scarf
Ability: Magnet Pull
EVs: 36 Def/236 Spe/236 Sp. Atk
Nature: Naïve

[SET COMMENTS]
<p>Magnemite can also fill both the role of steel killer and a revenge killer by employing a Choice Scarf. This set is designed to hit hard and fast. Thunderbolt is the given recommended STAB Electric attack as Discharge isn't a sure OHKO on Bronzor(on who? Bronzor?) thus allowing it to potentially defeat you with Earthquake. However, iIf you are running a Stealth Rock lead then you should go with Discharge to potentially help out the rest of the members of your team with paralysis support. It is also capable of beating Bronzor who do not carry Earthquake even if it is behind a Light Screen. This set however, due to the reduction in Special Defense, will take a battering from Specially Offensive variants of Bronzor even with its resistances to both STAB moves.</p>

[Additional Comments & Team Options]
<p>This set is a primary great counter to Dragon Dance Dratini, one of the biggest threats in the current Little Cup metagame, d. Due to its Magnemite's ability to outspeed Dratini even after a Dragon Dance andreach a Speed stat of 22 when equipped with a Choice Scarf, it is easily able to outspeed a +1 Dratini and OHKO it with Hidden Power Ice as well as being resistant to Extremespeed. Hidden Power Ice also lets you deal with Gligar, who can switch in easily otherwise. Hidden Power Grass is again an option to beat Chinchou, which is the main reason of using it. Hidden Power Ground allows you to hit opposing Electric types for Super Effective damage, as well as being able to hit Chinchou. Hidden Power Dragon can be used for the sole reason of having neutral coverage on almost everything bar Steels, which Magnemite can come back in and take out later. Hidden Power Dragon also still hits takes care of Dratini.</p>
<p>The extra EVs are is put into Defense due for to two reasons. Firstly, it allows Magnemite to have a better chance of surviving a blow from Mach Punch. There are also not enough EVs left for a Special Defense point anyway due to the base stat ending with a 5.</p>
<p>This set again partners well with Pokemon that don't like Steel-types. In addition, this set will also partner well with Pokemon who Dratini can easily set up a Dragon Dance on, such as Fire- and Grass- types. An interesting partner for this set is Gligar. Gligar's two biggest counters are Bronzor and Snover, both of which can be severely hurt by this set, which will allow Gligar to sweep much more easily. Lileep also makes an excellent partner for this set. as iIt is also checked countered rather well by Snover and Bronzor and as such will benefit from their being weakenedbeing partnered with this Magnemite set. Magnemite can come in on the expected Blizzard and maim Snover with a STAB Flash Cannon.</p>

[SET]
Name: Attacker
Move 1: Thunderbolt
Move 2: Flash Cannon
Move 3: Hidden Power Fire / Hidden Power Ice
Move 4: Explosion
Item: Life Orb
Ability: Magnet Pull
EVs: 236 HP/236 Sp. Atk
Nature: Quiet

[SET COMMENTS]
<p>Life Orb Magnemite is an underrated threat that can take down many bulky threats. Reaching a powerful 26 Special Attack means it can hit extremely hard, even when resistedthe opponent resist the attack. Thunderbolt is the main STAB move, and it deals lots of damage to most Pokemon. Magnemite Flash Cannon makes a good auxiliary STAB that just loves catching Ground types such as Gligar coming in, preparing to take a Thunderbolt, only to get OHKOed by a Flash Cannon. Magnemite can also come in on a Bronzor who doesn’t carry Earthquake, and proceed to Thunderbolt without worrying about it switching, because of Magnet Pull prevents it from switching out.</p>

[Additional Comments & Team Options]
<p>Gligar is a great teammate to Life Orb Magnemite. It has good synergy with Magnemite, and the ability to scout opponents with U-turn, easily allowing Magnemite to come back in to deal more damage. Gligar also deals with Munchlax reasonably well, so Magnemite does not have to rely on Explosion to deal with it. Snover is also a helpful teammate, dealing with Chinchou; another Pokemon that Magnemite must sacrifice itself in order to beat. Snover can Energy Ball for a OHKO while not taking much from any of Chinchou’s attacks. Pokemon who appreciate the removal of Gligar, such as Scarf Machop and Mankey are good teammates, because once Gligar is out, they can easily use Dynamic Punch and Close Combat respectively, without worrying about it whether Gligar will come back in. An alterative EV spread of 236 Sp. Atk / 236 Spe could be used if you want to outrun more Pokemon, though the loss of bulk could prove problematic is a problem. If that EV spread is used, a Naïve nature should be used so that Magnemite reaches 15 Speed, outspeeding common threats that sit at 14 Speed.</p>


[Team Options]
<p>Magnemite's primary function on your team is to take out opposing Steel-type Pokemon. Therefore it is best to partner Magnemite with Pokemon who like the absence of Steel-types. Sweepers like Taillow and Eevee work best when they can set up their sweeps without having to worry about the possibility of a Steel-type coming in to ruin their fun.</p>
<p>When running the Scarf set good partners include Pokemon that like the absence of Dratini. One such Pokemon is Lileep. The only things able to really stop its ability to set up are Bronzor and Dragon type Pokemon such as Dratini. They are also both immune to Sandstorm damage thus potentially making them a game winning combination if used correctly. As a direct result of this, Hippopotas also makes an excellent partner to Magnemite. Its ability to bring about a Sandstorm is very useful when Magnemite is attempting a sweep of its own after it has removed the Steel-types.</p>

[Other Options]
<p>If you aren’t afraid of Dratini, Hidden Power Fire is always an option to help finish some Steels more quickly (STAB Thunderbolt > SE HP Fire). On the same note it Magnemite has the sturdiness to survive a Croagunk's Vacuum Wave provided you run a neutral Hasty Nnature and,take off a Speed point and to put it in Special Defence. Hidden Power Fire will then act like a super effective attack thanks to Croagunk's Dry Skin ability. This however is sketchy at best and will leave Magnemite severely weakened. (meaningless to the context O_o) Non-Choice Specs Magnemite can also run Hidden Power Fighting to better deal with Aron, Porygon and Houndour switch-ins and Trace Porygon. Choice Specs can be used so it gains a bit more power, but Life Orb is usually the preferred option because of the ability to switch moves.</p>

[Hidden Powers]
<p>Magnemite can potentially run a few different types of Hidden Power and due to the confusing nature of EVs in Little Cup this will provide a list of suitable spreads. This is important due to the change in EVs needed when lowering an IV. For every IV you drop you will need to add another 4 EVs to the stat.</p>
<p>Dragon: 31/30/31/31/31/31: This spread allows you maximum stat points. You don't lose an Attack stat point and you are able to get a free point in Defence.<p>
<p>Ice: 31/30/30/31/31/31: This spread loses you a Defence Stat point.<p>
<p>Fire: 31/30/31/30/30/31: This spread also loses you a Defense stat point as you will be using the spare EVs to patch up the drop in IVs for important stats such as Speed and Special Attack. An effective Hidden Power in battle but not so in terms of stats.<p>
<p>Fighting: 30/30/31/30/30/30 This spread gives the exact same resulting spread as Fire in offensive sets. The Defence IV allows you to still run a defensive set more easily though. Also works with the EV for HP being swapped with Def.
[Counters]
<p>The single best counter to Magnemite is Porygon. Porygon can Trace Magnemite's Magnet Pull thus inhibiting Magnemite from escaping. Porygon can then use a recover/attack strategy to slowly destroy a helpless Magnemite. Porygon can also use Trick Room to use Magnemite's Choice Scarf against it. Porygon must beware of the Attacker set though, because the damage output will bypass the health healed from Recover. Munchlax can also beat Magnemite with its high Special Defence stat and access to Earthquake. Both Porygon and Munchlax must beware of Explosion however. Croagunk cannot switch-in directly into Magnemite, but it can come in after a teammate, and revenge kill Magnemite with Vacuum Wave.</p>
<p>Other counters depend greatly on which set and Hidden Power is being used and which Hidden Power. Any Fighting-type holding a Choice Scarf or Choice Band can easily beat non-Choiced Magnemite. Chinchou is also resistant to both Magnemite's STAB attacks and will gain health if it comes in on a Thunderbolt or Discharge, though it must be very wary of Explosion.</p>


EDIT: No problem =P. Its actually more helpful to the GP crew, as they're gona check it anyway.. This just helps lighten the load a little. Oops, "is" in the final paragraph is actually still usable. =P
 
hitting things for only neutral damage ins't worth much when you're using a 70 BP move, and hp dragon hits a single notable pokemon (which ice also hits, and dratini takes loads of damage from STAB flash cannon anyways) hp dragon should be dropped on all sets, the choice set should be using hp ground or hp grass, thunderbolt and hp fire both kill bronzor just as quickly. HP Dragon is really just an incredibly subpar option to save a spare def EV which isn't worth saving anyways. (The only common mach punch user, Magby, still wrecks you with it, and you have no business being in against or switching into, and you can take all other physical priority without the def point anyways)

remove HP Dragon and mentions of it, and I'll stamp this in a bit.
 
Hp Dragon against Dratini: 70 (x2 [supereffective)= 140 BP
Flash Cannon against Dratini: 80 (x1.5 [STAB])=120 BP

The difference isn't that big. Drop Hp Dragon.
 
1. can you fix your spacings, it's kind of annoying to read at the moment.

2. What does Hidden Power Dragon do? It doesn't even OHKO Dratini. Remove it...you don't need to listen to everything people say if they don't have sufficient reasoning and evidence to support it.

Hidden Power Ground is probably the best option, to be honest.
 

Brambane

protect the wetlands
is a Contributor Alumnus
I have never used SubCharge Beam Magnemite, nor have I ever seen it being used. I'll have to test it or see logs before stamping this analysis. Other than that, all the other sets look good. But please fix your spacing, the should only be one space between [Overview] and [Set], there should be a space between paragraphs, etc.
 

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