Hello all,
This team is basically just an updated version of a rain team I created earlier, which I dubbed "Make It Rain". This one works a whole heap better. All advice/changes will be greatly appreciated. Anyway, let's begin.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Toxic
- Encore
- Rest
Politoed is the main rain setter for the team, thanks to drizzle. Scald is for a damaging move in the worst case scenario, with STAB and burn chance to boast of. Toxic can help stall the opposition out, whilst encore can net a free switch in opportunity. Rest extends longevity, as Politoed's only function is to set rain and therefore he doesn't need to be awake to fulfil that need. The HP and special defence ev's allow Politoed to survive longer, and the 96 speed allow it to use encore more efficiently.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Swords Dance
- Low Kick
Kabutops is a physical sweeper for my team. Swords Dance boosts attack greatly, allowing Kabutops to get many OHKOs. Stone Edge can hit flying types, and also defend against a potential Charizard Y switch in to break the rain. Low Kick provides coverage and can hit heavier Pokemon extremely well.
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
Swamped the takes up my mega slot in the team, and I find myself using him as my primary offensive mon. Waterfall is great stab and damages nicely. Earthquake is more stab and can cause many OHKOs. Ice Punch hits flying type switch ins. Superpower, whilst detrimental stat wise, can provide a much needed KO in times of struggle. Ev' son him are also self explanatory.
Klefki @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Rain Dance
- Thunder Wave
- Foul Play
- Spikes
Klefki is my back up rain setter. Thanks to prankster, rain will always be set if I can switch him in safely. Thunder Wave can cripple sweepers, whilst foul play provides damage. Spikes wear down opposing Pokemon. The Ev's extend his longevity, so he can set up rain several times.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Focus Blast
- Ice Beam
Ludicolo provides a much needed counter to bulky water types like Rotom W and Suicune. Giga Drain can basically negate the life orb recoil, and extends his sweeping time by restoring HP. Hydro Pump is good STAB boosted by the rain, whilst Focus Blast can hit steel types that resist all its other moves. Ice Beam hits the flying types it lures in.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Focus Blast
Finally, Tornadus T is a Pokemon that provides nice type coverage. Hurricane is very spammable in the rain, with 100% accuracy and confusion chance. U-Turn allows it to pivot and scout for moves, whilst knock off can cripple choice-item and Life Orb reliant mons. Focus Blast also hits Steel and Rock types which resist stab and can are lured in.
Anyway, that's that. All advice will be appreciated. Thanks.
This team is basically just an updated version of a rain team I created earlier, which I dubbed "Make It Rain". This one works a whole heap better. All advice/changes will be greatly appreciated. Anyway, let's begin.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Toxic
- Encore
- Rest
Politoed is the main rain setter for the team, thanks to drizzle. Scald is for a damaging move in the worst case scenario, with STAB and burn chance to boast of. Toxic can help stall the opposition out, whilst encore can net a free switch in opportunity. Rest extends longevity, as Politoed's only function is to set rain and therefore he doesn't need to be awake to fulfil that need. The HP and special defence ev's allow Politoed to survive longer, and the 96 speed allow it to use encore more efficiently.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Swords Dance
- Low Kick
Kabutops is a physical sweeper for my team. Swords Dance boosts attack greatly, allowing Kabutops to get many OHKOs. Stone Edge can hit flying types, and also defend against a potential Charizard Y switch in to break the rain. Low Kick provides coverage and can hit heavier Pokemon extremely well.
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
Swamped the takes up my mega slot in the team, and I find myself using him as my primary offensive mon. Waterfall is great stab and damages nicely. Earthquake is more stab and can cause many OHKOs. Ice Punch hits flying type switch ins. Superpower, whilst detrimental stat wise, can provide a much needed KO in times of struggle. Ev' son him are also self explanatory.
Klefki @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Rain Dance
- Thunder Wave
- Foul Play
- Spikes
Klefki is my back up rain setter. Thanks to prankster, rain will always be set if I can switch him in safely. Thunder Wave can cripple sweepers, whilst foul play provides damage. Spikes wear down opposing Pokemon. The Ev's extend his longevity, so he can set up rain several times.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Focus Blast
- Ice Beam
Ludicolo provides a much needed counter to bulky water types like Rotom W and Suicune. Giga Drain can basically negate the life orb recoil, and extends his sweeping time by restoring HP. Hydro Pump is good STAB boosted by the rain, whilst Focus Blast can hit steel types that resist all its other moves. Ice Beam hits the flying types it lures in.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Focus Blast
Finally, Tornadus T is a Pokemon that provides nice type coverage. Hurricane is very spammable in the rain, with 100% accuracy and confusion chance. U-Turn allows it to pivot and scout for moves, whilst knock off can cripple choice-item and Life Orb reliant mons. Focus Blast also hits Steel and Rock types which resist stab and can are lured in.
Anyway, that's that. All advice will be appreciated. Thanks.