Overview
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- Great defensive typing, although leaves it weak to Stealth Rock and Electric-types
- High Special Defense
- Average attacking stats
- Good defensive capabilities
- Great ability in Water Absorb
- Complete stop to special threats in the tier such as Typhlosion and Omastar
- No recovery outside of RestTalk
Physically Defensive
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name: Physically Defensive
move 1: Defog
move 2: Rest
move 3: Haze
move 4: Scald
ability: Water Absorb
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold
Moves
========
- Rest provides recovery, allowing Mantine to be more passive
- Scald is a STAB that is used for the high chance to burn
- Defog clears hazard for the team
- Haze screws with setup sweepers like Feraligatr, SubCM Uxie, and Crotomb
- Sleep Talk can be used, but Mantine has bad 4MSS and it just adds to it
- Toxic can help create passive damage
- Air Slash hits Ludicolo
Set Details
========
- 248 HP EVs add on to bulk, and allow Mantine to switch into Stealth Rock 5 times compared to 4
- 252 Defense EVs with a Bold Nature maximize Defense, allowing Mantine to take physical hits better
- Water Absorb provides an immunity to Water-type attacks, allowing Mantine to function as a good pivot and better wall
- Leftovers is passive recovery
Usage Tips
========
- Defogging is support Mantine can pull off, so use it when needed
- If there are no hazards on the field, Mantine can stay in and spread burns with Scald
- Mantine works as pivot with Water Absorb and can pivot in to special attacks
- Rest is a bit tricky to use, it should not be used unless Mantine is at very low health, as if Mantine is going to be taken down with an attack, it can be better to just play it safe and switch out
Team Options
========
- Stealth Rock weak Pokemon such as Articuno love Mantine's Defog support
- Sandslash is a good partner, as Mantine takes Water-type attacks directed at it, while Sandslash take Electric-type attacks directed at Mantine
- Clerics such as Audino really help as they can immediately wake up Mantine from Rest
- Stall teammates such as Vileplume make good partners
- Mantine works on defensive teams in general
Other Options
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- A Rain Sweeper set with Swift Swim can work with Air Slash, Hydro Pump, Ice Beam, and Rain Dance
- A SubToxic set can work
- Assault Vest can work with Mantine's high Special Defense, but Mantine is much too weak to do much damage
- Choice Specs gives Mantine a huge power boost to its attacks
Checks & Counters
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**Electric-types** Mantine has no business staying in on Electric-type Pokemon such as Electivire, as they can cleanly OHKO Mantine
**Taunt** Taunt stops Mantine from using Defog or Rest, extremely crippling it
**Strong Physical Attacks** Even with enough defense investment, any strong physical attack from namely banded users, will easily take down Mantine
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- Great defensive typing, although leaves it weak to Stealth Rock and Electric-types
- High Special Defense
- Average attacking stats
- Good defensive capabilities
- Great ability in Water Absorb
- Complete stop to special threats in the tier such as Typhlosion and Omastar
- No recovery outside of RestTalk
Physically Defensive
########
name: Physically Defensive
move 1: Defog
move 2: Rest
move 3: Haze
move 4: Scald
ability: Water Absorb
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold
Moves
========
- Rest provides recovery, allowing Mantine to be more passive
- Scald is a STAB that is used for the high chance to burn
- Defog clears hazard for the team
- Haze screws with setup sweepers like Feraligatr, SubCM Uxie, and Crotomb
- Sleep Talk can be used, but Mantine has bad 4MSS and it just adds to it
- Toxic can help create passive damage
- Air Slash hits Ludicolo
Set Details
========
- 248 HP EVs add on to bulk, and allow Mantine to switch into Stealth Rock 5 times compared to 4
- 252 Defense EVs with a Bold Nature maximize Defense, allowing Mantine to take physical hits better
- Water Absorb provides an immunity to Water-type attacks, allowing Mantine to function as a good pivot and better wall
- Leftovers is passive recovery
Usage Tips
========
- Defogging is support Mantine can pull off, so use it when needed
- If there are no hazards on the field, Mantine can stay in and spread burns with Scald
- Mantine works as pivot with Water Absorb and can pivot in to special attacks
- Rest is a bit tricky to use, it should not be used unless Mantine is at very low health, as if Mantine is going to be taken down with an attack, it can be better to just play it safe and switch out
Team Options
========
- Stealth Rock weak Pokemon such as Articuno love Mantine's Defog support
- Sandslash is a good partner, as Mantine takes Water-type attacks directed at it, while Sandslash take Electric-type attacks directed at Mantine
- Clerics such as Audino really help as they can immediately wake up Mantine from Rest
- Stall teammates such as Vileplume make good partners
- Mantine works on defensive teams in general
Other Options
########
- A Rain Sweeper set with Swift Swim can work with Air Slash, Hydro Pump, Ice Beam, and Rain Dance
- A SubToxic set can work
- Assault Vest can work with Mantine's high Special Defense, but Mantine is much too weak to do much damage
- Choice Specs gives Mantine a huge power boost to its attacks
Checks & Counters
########
**Electric-types** Mantine has no business staying in on Electric-type Pokemon such as Electivire, as they can cleanly OHKO Mantine
**Taunt** Taunt stops Mantine from using Defog or Rest, extremely crippling it
**Strong Physical Attacks** Even with enough defense investment, any strong physical attack from namely banded users, will easily take down Mantine
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