Lee
@ Thick Club
I've received a lot of positive comments from some great players about this team, so I'd like to share it.
I've always loved Marowak; I remember back in Pokemon Blue when I had a Marowak that knew Bone Club/Bonemerang/Earthquake/Blizzard. Rubbish moveset, but he was awesome nonetheless. This nostalgia led me to attempt a Marowak team that could perform at the highest level.
I was pleasantly surprised with the performance of this team, and at time of writing, it's sat in 15th place. I'd like to think I'm winning over 85% of my matches with this team. It does have problems with certain Pokemon (namely Hera and Starmie), but that is to be expected of any offensive team.
Without further adieu...
These are the Pokemon that I selected in order to maximise Marowak's potential. Each of them serve an important role in assisting the Bone-Keeper, which I will expand on later.
Mismagius @ Lum Berry
Timid - 160 HP/ 98 SpA/ 252 Speed
- Levitate
- Shadow Ball
- Substitute
- Thunder Wave
- Will-o-Wisp
I find that selecting a lead is the hardest part of the team-building process. If your lead consistently matches up poorly then you'll be one turn behind at the start of every match. Fortunately, Mismagius matches up well to most leads, and her various status options means she can still be a menace to Pokemon that she can't damage.
Bologo introduced me to the idea of a status Missy and I decided to run with it. As soon as I use Substitute, the opponent expects the Calm Mind variant and dashes off to their physical attacker who is promptly crippled by the relevant status move.
The HP EV's allow her to survive a Modest Gengar Shadow Ball and hit back with Thunder Wave. The Lum Berry grants insurance against sleep leads. It's always great to dodge a Crobat/Gengar Hypnosis and paralyse him in return, then throwing up a Sub as they attempt to sleep you again.
Role in assisting Marowak: Missy provides a very important service by spreading status. There are a lot of Pokemon out there faster than Marowak, but a quick Thunder Wave reminds them why they need to fear him. However, there are several Pokemon who can avoid paralysis and kill Marowak, namely Starmie and Celebi with their Natural Cure and SE STAB attacks. Shadow Ball and 105 base Sp Def allows Mismagius to match up very well with these threats.
Bronzong @ Leftovers
Sassy - 252 HP/ 144 Atk/ 94 Def/ 20 SpD
- Levitate
- Hypnosis
- Stealth Rock
- Gyro Ball
- Explosion
This set was formerly occupied by Forretress using a similar set (Rapid Spin instead of Hypnosis). However, I found that Forry's main purpose in this team was countering Garchomp, so I exchanged him for a more effective model
I like my walls to have a bit power so I've brought the Attack up to 250 to make sure opponent don't view him as a free switch. Explosion provides insurance against sweeps, and is just a generally useful move. It also ensures Magnezone doesn't trap Bronzong and set up on him.
Role in assisting Marowak: Bronzong provides status support in a different manner to Mismagius - the ever valuable sleep. Stealth Rocks are also priceless in assisting a sweeper as I'd hate for Marowak to be stopped cold by a random Focus Sash. It also weakens the flyers who are perpetually switching into him.
Gallade @ Choice Band
Adamant - 64 HP/ 252 Atk/ 194 Speed
- Steadfast
- Close Combat
- Psycho Cut
- X-Scissor
- Ice Punch
Easily the most effective Choice Bander I've used. This slot has formerly been Hitmonlee and Heracross, but this guy's perfect. Pretty standard, with the exception of X-Scissor over Night Slash. I prefer X-Scissor as it easily KO's Celebi as well as potentially 2HKOing Cresselia and Slowbro, which Night Slash will never do without a crit. The speed allows him to outrun Jolly Tyranitar and Adamant Breloom. He has no fear of the common Gliscor either which is a huge bonus. Unlike Heracross, he doesn't scream "IM A CHOICE BANDER!" which has came to my aid on many occasions.
Role in assisting Marowak: For all Marowak's might there are several Pokemon who are not OHKO'd after a SD and can threaten him. Namely Hippowdon, Tangrowth, Weezing and Skarmory. Gallade does an excellent job of luring out these Pokemon and easily 2HKOing them.
Vaporeon @ Leftovers
Relaxed - 126 HP/ 252 Def/ 52 SpA/ 80 SpD ( 27 speed IV)
- Water Absorb
- Surf
- Hidden Power Electric
- Substitute
- Baton Pass
No Wish?! Afraid not, but this little gal is still tough. Vaporeon functions as one of the better Gyarados counters and my general bulky water counter. With her excellent HP and resistances, she can often pull of a SubPass to Marowak or Gallade which often results in the opponent losing a Pokemon. The nature and IV mean she will always be slower than Blissey, allowing her to complete the Subpass.
Role in assisting Marowak: Marowak has 262 HP. Vaporeon's Substitutes have 108. Marowak's excellent defence is often undermined by poor HP, but Vaporeon can help to remedy this problem. That Sub can often take a pounding once it gets behind Marowak's 110 base Def, allowing him to Swords Dance behind it or lash out from that massive Attack. She also takes Water and Ice attacks for him, as well as luring in Electric attacks for free switch-ins.
Heatran @ Choice Scarf
Hasty - 34 Atk/ 252 SpA/ 224 Speed
- Flash Fire
- Fire Blast
- Earth Power
- Explosion
- Hidden Power Ice
Heatran is perfect here as he fills two important roles. Not only is he an excellent revenge killer, but also boasts some incredible resistances. Pretty simple Pokemon, but consistently effective. Also lures in Blissey, Snorlax and opposing Heatran wonderfully, allowing me to predict and bounce to Gallade in the same turn.
Role in assisting Marowak: Heatran generally weakens the opponents team prior to Marowak's introduction, but also cleans up when Marowak is finished his rampage. He can take the Grass attacks that threaten both Marowak and Vaporeon.
Marowak @ Thick Club
Jolly - 4HP/ 252 Atk/ 252 Speed
- Rock Head
- Swords Dance
- Earthquake
- Fire Punch
- Double-Edge
The star of the show. When potent threats are paralysed or dead, Vaporeon attempts the Subpass to this guy, who Swords Dances behind it and promptly OHKO's damn near everything. Jolly nature was essential as it allows him to outrun Suicune and Cresselia. I originally used Stone Edge over Double-Edge and whilst I appreciated the OHKO's on Togekiss and Zapdos, Double-Edge is more reliable and allows him to defeat Cresselia and Gliscor without the worry of 80% acc/Roost screwing him over.
-_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-
So there it is. Originally intended as just a fun team, it has brought me a lot of success.
As mentioned it struggles with Heracross, who forces me to guess between Close Combat (Mismagius) and Megahorn (Heatran). If I guess wrong, it hurts. Fortunately the team doesn't give him too many free switches. Starmie can consistently hurt me if it knows when to switch out.
Toxic Spikes are a pain, but while the opponent is setting them up, I'm usually setting Marowak up. Spikes are never fun, but Skarmory can only safely come in on Bronzong (after something is alseep) as the rest threaten him too much.
Thanks for reading. I'm not looking to make any major changes, but if there's any reccomendations I'd love to hear them.
I've always loved Marowak; I remember back in Pokemon Blue when I had a Marowak that knew Bone Club/Bonemerang/Earthquake/Blizzard. Rubbish moveset, but he was awesome nonetheless. This nostalgia led me to attempt a Marowak team that could perform at the highest level.
I was pleasantly surprised with the performance of this team, and at time of writing, it's sat in 15th place. I'd like to think I'm winning over 85% of my matches with this team. It does have problems with certain Pokemon (namely Hera and Starmie), but that is to be expected of any offensive team.
Without further adieu...
These are the Pokemon that I selected in order to maximise Marowak's potential. Each of them serve an important role in assisting the Bone-Keeper, which I will expand on later.
Mismagius @ Lum Berry
Timid - 160 HP/ 98 SpA/ 252 Speed
- Levitate
- Shadow Ball
- Substitute
- Thunder Wave
- Will-o-Wisp
I find that selecting a lead is the hardest part of the team-building process. If your lead consistently matches up poorly then you'll be one turn behind at the start of every match. Fortunately, Mismagius matches up well to most leads, and her various status options means she can still be a menace to Pokemon that she can't damage.
Bologo introduced me to the idea of a status Missy and I decided to run with it. As soon as I use Substitute, the opponent expects the Calm Mind variant and dashes off to their physical attacker who is promptly crippled by the relevant status move.
The HP EV's allow her to survive a Modest Gengar Shadow Ball and hit back with Thunder Wave. The Lum Berry grants insurance against sleep leads. It's always great to dodge a Crobat/Gengar Hypnosis and paralyse him in return, then throwing up a Sub as they attempt to sleep you again.
Role in assisting Marowak: Missy provides a very important service by spreading status. There are a lot of Pokemon out there faster than Marowak, but a quick Thunder Wave reminds them why they need to fear him. However, there are several Pokemon who can avoid paralysis and kill Marowak, namely Starmie and Celebi with their Natural Cure and SE STAB attacks. Shadow Ball and 105 base Sp Def allows Mismagius to match up very well with these threats.
Bronzong @ Leftovers
Sassy - 252 HP/ 144 Atk/ 94 Def/ 20 SpD
- Levitate
- Hypnosis
- Stealth Rock
- Gyro Ball
- Explosion
This set was formerly occupied by Forretress using a similar set (Rapid Spin instead of Hypnosis). However, I found that Forry's main purpose in this team was countering Garchomp, so I exchanged him for a more effective model
I like my walls to have a bit power so I've brought the Attack up to 250 to make sure opponent don't view him as a free switch. Explosion provides insurance against sweeps, and is just a generally useful move. It also ensures Magnezone doesn't trap Bronzong and set up on him.
Role in assisting Marowak: Bronzong provides status support in a different manner to Mismagius - the ever valuable sleep. Stealth Rocks are also priceless in assisting a sweeper as I'd hate for Marowak to be stopped cold by a random Focus Sash. It also weakens the flyers who are perpetually switching into him.
Gallade @ Choice Band
Adamant - 64 HP/ 252 Atk/ 194 Speed
- Steadfast
- Close Combat
- Psycho Cut
- X-Scissor
- Ice Punch
Easily the most effective Choice Bander I've used. This slot has formerly been Hitmonlee and Heracross, but this guy's perfect. Pretty standard, with the exception of X-Scissor over Night Slash. I prefer X-Scissor as it easily KO's Celebi as well as potentially 2HKOing Cresselia and Slowbro, which Night Slash will never do without a crit. The speed allows him to outrun Jolly Tyranitar and Adamant Breloom. He has no fear of the common Gliscor either which is a huge bonus. Unlike Heracross, he doesn't scream "IM A CHOICE BANDER!" which has came to my aid on many occasions.
Role in assisting Marowak: For all Marowak's might there are several Pokemon who are not OHKO'd after a SD and can threaten him. Namely Hippowdon, Tangrowth, Weezing and Skarmory. Gallade does an excellent job of luring out these Pokemon and easily 2HKOing them.
Vaporeon @ Leftovers
Relaxed - 126 HP/ 252 Def/ 52 SpA/ 80 SpD ( 27 speed IV)
- Water Absorb
- Surf
- Hidden Power Electric
- Substitute
- Baton Pass
No Wish?! Afraid not, but this little gal is still tough. Vaporeon functions as one of the better Gyarados counters and my general bulky water counter. With her excellent HP and resistances, she can often pull of a SubPass to Marowak or Gallade which often results in the opponent losing a Pokemon. The nature and IV mean she will always be slower than Blissey, allowing her to complete the Subpass.
Role in assisting Marowak: Marowak has 262 HP. Vaporeon's Substitutes have 108. Marowak's excellent defence is often undermined by poor HP, but Vaporeon can help to remedy this problem. That Sub can often take a pounding once it gets behind Marowak's 110 base Def, allowing him to Swords Dance behind it or lash out from that massive Attack. She also takes Water and Ice attacks for him, as well as luring in Electric attacks for free switch-ins.
Heatran @ Choice Scarf
Hasty - 34 Atk/ 252 SpA/ 224 Speed
- Flash Fire
- Fire Blast
- Earth Power
- Explosion
- Hidden Power Ice
Heatran is perfect here as he fills two important roles. Not only is he an excellent revenge killer, but also boasts some incredible resistances. Pretty simple Pokemon, but consistently effective. Also lures in Blissey, Snorlax and opposing Heatran wonderfully, allowing me to predict and bounce to Gallade in the same turn.
Role in assisting Marowak: Heatran generally weakens the opponents team prior to Marowak's introduction, but also cleans up when Marowak is finished his rampage. He can take the Grass attacks that threaten both Marowak and Vaporeon.
Marowak @ Thick Club
Jolly - 4HP/ 252 Atk/ 252 Speed
- Rock Head
- Swords Dance
- Earthquake
- Fire Punch
- Double-Edge
The star of the show. When potent threats are paralysed or dead, Vaporeon attempts the Subpass to this guy, who Swords Dances behind it and promptly OHKO's damn near everything. Jolly nature was essential as it allows him to outrun Suicune and Cresselia. I originally used Stone Edge over Double-Edge and whilst I appreciated the OHKO's on Togekiss and Zapdos, Double-Edge is more reliable and allows him to defeat Cresselia and Gliscor without the worry of 80% acc/Roost screwing him over.
-_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-_-_--_-
So there it is. Originally intended as just a fun team, it has brought me a lot of success.
As mentioned it struggles with Heracross, who forces me to guess between Close Combat (Mismagius) and Megahorn (Heatran). If I guess wrong, it hurts. Fortunately the team doesn't give him too many free switches. Starmie can consistently hurt me if it knows when to switch out.
Toxic Spikes are a pain, but while the opponent is setting them up, I'm usually setting Marowak up. Spikes are never fun, but Skarmory can only safely come in on Bronzong (after something is alseep) as the rest threaten him too much.
Thanks for reading. I'm not looking to make any major changes, but if there's any reccomendations I'd love to hear them.