So for the majority of this gen, I've just been making fun teams to make use of the new pokemon. I've always used them knowing full well they weren't teams that would get me very far on the ladder. But the time's come where I kind of want to put my effort into making a team that's competitive in the current meta. So I'll walk through my building process up until I get the end result, and hopefully we can iron out any issues the team has.
Teambuilding process:
To begin the team, I knew I wanted to use Marowak. Marowak has to be my favourite new mon this gen, and fits a role I've always wanted regular Marowak to be able to accomplish in lower tiers; a bulky pokemon that can easily switch into certain top tier threats while maintaining impressive offensive presence (although regular marowak wasn't really used for such). Marowak is incredibly anti-meta, like the amount of top tier pokemon you can switch into reliably is insane, Xard, Kartana barring night slash, Magearna, Tapu Koko, Magnezone, Pheromosa, Porygon z, Mega Venusaur, and Volcarona.
I actually haven't used Greninja very much this gen, which is kind of surprising when I think about it because greninja is ridiculously powerful. Greninja's offensive typing makes it easily one of the best partners for Marowak in the entire game, only really having competition with Tapu Fini. Greninja gives the team more offensive presence, more speed and incredibly valuable priority.
The third addition to the team wasn't really a "hey let's look at what the team needs" and more of a "so Tapu Lele is a compulsory pokemon right now, so I may as well add it now rather than try to fit it in later" addition. Lele is in my oppinion the best pokemon in the tier. There's people who say Lele needs to be banned, and there's people who say it's perfectly fine, and I don't want to trigger anybody so I'll refrain from saying anything too oppinionated, but I just want to mention that choice scarf Tapu Lele is not only faster than choice specs greninja (obviously) but also hits harder than choice specs hydro pump. That coupled with it's coverage that 2hkos like literally every pokemon in the game (set and coverage depending) barring like Magearna or something.
This is where I find the team gets kind of interesting. Mega Venusaur is an amazing pair for Greninja and Marowak, as it can switch easily into Tapu Fini. One of the benefits of Tapu Fini being one of the best (if not THE best) bulky waters in the format is that Venusaur will get burned much, much less than it would have in ORAS. And on that note, I'm of the oppinion that Venusaur got an indirect buff this gen thanks to the burn nerf. Venusaur always had the problem in oras of basically always being burned, because it had to consistently switch into pokemon like rotom and keldeo. With burn only doing 6% now, Venusaur's survivability has increased dramatically (in my oppinion at least).
Rotom was added out of necessity. The team needed a solid Landorus and Garchomp switch in, and while having a flying resist is less mandatory as it was in oras, having a team that gets 6-0'd by Mega Pinsir isn't ideal in SUMO. It's also great for Gyarados as well, which I've seen a decent amount of. And in general, it's a great pivot into my hard hitting offensive core and can pivot on some key pokemon.
Skarmory patches up several holes for the team. Having Skarm as both my hazard removal and my hazard setter is ackward but not enough to make the team bad. Skarmory defogs on Landorus which is of coarse always a great thing for a hazard remover to say. It checks Invader Zam and Tapu Lele, but like Lele is rediculous. Specs 2hkos SpDef Skarmory with psycic and even without that it gets thunderbolt. But regardless, Skarm adds a lot to the team.
So that all being said, here's the finished product:
Wak on Wak off (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 72 Atk / 12 Def / 176 SpD
Adamant Nature
- Shadow Bone
- Will-O-Wisp
- Sleep Talk
- Rest
I honestly don't remember where I saw this spread from, but it's not my original set. That being said, I've really enjoyed using this spread. Rest-talk wasn't the original moveset, but it's a neat thing that I find incredibly fun to use. It's ackward, since people always switch in Tapu Lele, and Marowak often switches into Tapu Koko, and bot pokemon block rest. But I can live with that. I've used flare blitz over wisp in the past, but honestly whenever I click an attack I generally just spam shadow bone. And having wisp offers utility to the team by being able to burn stuff like landorus.
0 Atk Landorus-Therian Earthquake vs. 248 HP / 12 Def Marowak-Alola: 270-320 (83.5 - 99%) -- guaranteed 2HKO
+1 252 SpA Porygon-Z Dark Pulse vs. 248 HP / 176 SpD Marowak-Alola: 272-320 (84.2 - 99%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Hidden Power Ground vs. 248 HP / 176 SpD Marowak-Alola: 135-161 (41.7 - 49.8%) -- guaranteed 3HKO
252+ SpA Magearna Fleur Cannon vs. 248 HP / 176 SpD Marowak-Alola: 114-135 (35.2 - 41.7%) -- 77.3% chance to 2HKO after Stealth Rock
-2 252+ SpA Magearna Fleur Cannon vs. 248 HP / 176 SpD Marowak-Alola: 57-68 (17.6 - 21%) -- 86.4% chance to 4HKO after Stealth Rock
Naruto Sandpai (Greninja) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn
This is a fairly standard Greninja set, the common set being generally either u-turn or ice beam. U-turn seemed more helpful to the team to bring momentum into things like Lele and Marowak. Water shuriken gives the team priority which is fantastic to have. And Hydro+Pulse is just the most effective combination of stab.
Top Lel (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball/Thunderbolt
- Psyshock
Modest scarf is something that some people think is ridiculous, and others say is very nice. Modest scarf psyshock 2hkos Chansey after rocks, and my team so far is fairly weak to stall so I thought the addition to be necessary. I'm at a crossroads coverage-wise, I like being able to shadow ball Metagross but I also appreciate being able to thunderbolt Celesteela. Honestly, I'm not entirely sure what the set should be overall.
Penusaur (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Earthquake
- Synthesis
Specially defensive Venusaur deals with things like greninja, Tapu Koko, Serperior, Magearna, etc better. Earthquake is for heatran, as my switch ins are limited. Giga drain and sludge bomb are as we all know the most effective STAB combination for the set. And of coarse, synthesis increases the longevity of the mon.
Washed up mon (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Toxic
Toxic may seem out of place, but Rotom being my best switch into mega Xard, I didn't want rotom to be set up fodder. Missing pain split sucks, but I didn't want to forego wisp and hydro+volt switch is non negotiable.
Not Celesteela (Skarmory) @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Defog
- Roost
The only downside about using Skarmory is that it means you aren't using Celesteela. But that aside, I needed hazard control. Specially defensive means I have a potential switch into Lele and Alakazam, but makes me a bit weaker to Mega Metagross. Iron head is the preferred STAB move to hit things like tyranitar and tapu lele for supper effective damage, and so i can take on alakazam without taking recoil. And Magnezone is too much of a presence to not run shed shell (IMO).
Replays
https://replay.pokemonshowdown.com/gen7pokebankou-514960300
https://replay.pokemonshowdown.com/gen7pokebankou-514950823
Threat list:
These dank megas:
Dark types:
Teambuilding process:
To begin the team, I knew I wanted to use Marowak. Marowak has to be my favourite new mon this gen, and fits a role I've always wanted regular Marowak to be able to accomplish in lower tiers; a bulky pokemon that can easily switch into certain top tier threats while maintaining impressive offensive presence (although regular marowak wasn't really used for such). Marowak is incredibly anti-meta, like the amount of top tier pokemon you can switch into reliably is insane, Xard, Kartana barring night slash, Magearna, Tapu Koko, Magnezone, Pheromosa, Porygon z, Mega Venusaur, and Volcarona.
I actually haven't used Greninja very much this gen, which is kind of surprising when I think about it because greninja is ridiculously powerful. Greninja's offensive typing makes it easily one of the best partners for Marowak in the entire game, only really having competition with Tapu Fini. Greninja gives the team more offensive presence, more speed and incredibly valuable priority.
The third addition to the team wasn't really a "hey let's look at what the team needs" and more of a "so Tapu Lele is a compulsory pokemon right now, so I may as well add it now rather than try to fit it in later" addition. Lele is in my oppinion the best pokemon in the tier. There's people who say Lele needs to be banned, and there's people who say it's perfectly fine, and I don't want to trigger anybody so I'll refrain from saying anything too oppinionated, but I just want to mention that choice scarf Tapu Lele is not only faster than choice specs greninja (obviously) but also hits harder than choice specs hydro pump. That coupled with it's coverage that 2hkos like literally every pokemon in the game (set and coverage depending) barring like Magearna or something.
This is where I find the team gets kind of interesting. Mega Venusaur is an amazing pair for Greninja and Marowak, as it can switch easily into Tapu Fini. One of the benefits of Tapu Fini being one of the best (if not THE best) bulky waters in the format is that Venusaur will get burned much, much less than it would have in ORAS. And on that note, I'm of the oppinion that Venusaur got an indirect buff this gen thanks to the burn nerf. Venusaur always had the problem in oras of basically always being burned, because it had to consistently switch into pokemon like rotom and keldeo. With burn only doing 6% now, Venusaur's survivability has increased dramatically (in my oppinion at least).
Rotom was added out of necessity. The team needed a solid Landorus and Garchomp switch in, and while having a flying resist is less mandatory as it was in oras, having a team that gets 6-0'd by Mega Pinsir isn't ideal in SUMO. It's also great for Gyarados as well, which I've seen a decent amount of. And in general, it's a great pivot into my hard hitting offensive core and can pivot on some key pokemon.
Skarmory patches up several holes for the team. Having Skarm as both my hazard removal and my hazard setter is ackward but not enough to make the team bad. Skarmory defogs on Landorus which is of coarse always a great thing for a hazard remover to say. It checks Invader Zam and Tapu Lele, but like Lele is rediculous. Specs 2hkos SpDef Skarmory with psycic and even without that it gets thunderbolt. But regardless, Skarm adds a lot to the team.
So that all being said, here's the finished product:
Wak on Wak off (Marowak-Alola) @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 72 Atk / 12 Def / 176 SpD
Adamant Nature
- Shadow Bone
- Will-O-Wisp
- Sleep Talk
- Rest
I honestly don't remember where I saw this spread from, but it's not my original set. That being said, I've really enjoyed using this spread. Rest-talk wasn't the original moveset, but it's a neat thing that I find incredibly fun to use. It's ackward, since people always switch in Tapu Lele, and Marowak often switches into Tapu Koko, and bot pokemon block rest. But I can live with that. I've used flare blitz over wisp in the past, but honestly whenever I click an attack I generally just spam shadow bone. And having wisp offers utility to the team by being able to burn stuff like landorus.
0 Atk Landorus-Therian Earthquake vs. 248 HP / 12 Def Marowak-Alola: 270-320 (83.5 - 99%) -- guaranteed 2HKO
+1 252 SpA Porygon-Z Dark Pulse vs. 248 HP / 176 SpD Marowak-Alola: 272-320 (84.2 - 99%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Hidden Power Ground vs. 248 HP / 176 SpD Marowak-Alola: 135-161 (41.7 - 49.8%) -- guaranteed 3HKO
252+ SpA Magearna Fleur Cannon vs. 248 HP / 176 SpD Marowak-Alola: 114-135 (35.2 - 41.7%) -- 77.3% chance to 2HKO after Stealth Rock
-2 252+ SpA Magearna Fleur Cannon vs. 248 HP / 176 SpD Marowak-Alola: 57-68 (17.6 - 21%) -- 86.4% chance to 4HKO after Stealth Rock
Naruto Sandpai (Greninja) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn
This is a fairly standard Greninja set, the common set being generally either u-turn or ice beam. U-turn seemed more helpful to the team to bring momentum into things like Lele and Marowak. Water shuriken gives the team priority which is fantastic to have. And Hydro+Pulse is just the most effective combination of stab.
Top Lel (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball/Thunderbolt
- Psyshock
Modest scarf is something that some people think is ridiculous, and others say is very nice. Modest scarf psyshock 2hkos Chansey after rocks, and my team so far is fairly weak to stall so I thought the addition to be necessary. I'm at a crossroads coverage-wise, I like being able to shadow ball Metagross but I also appreciate being able to thunderbolt Celesteela. Honestly, I'm not entirely sure what the set should be overall.
Penusaur (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Earthquake
- Synthesis
Specially defensive Venusaur deals with things like greninja, Tapu Koko, Serperior, Magearna, etc better. Earthquake is for heatran, as my switch ins are limited. Giga drain and sludge bomb are as we all know the most effective STAB combination for the set. And of coarse, synthesis increases the longevity of the mon.
Washed up mon (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Toxic
Toxic may seem out of place, but Rotom being my best switch into mega Xard, I didn't want rotom to be set up fodder. Missing pain split sucks, but I didn't want to forego wisp and hydro+volt switch is non negotiable.
Not Celesteela (Skarmory) @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Defog
- Roost
The only downside about using Skarmory is that it means you aren't using Celesteela. But that aside, I needed hazard control. Specially defensive means I have a potential switch into Lele and Alakazam, but makes me a bit weaker to Mega Metagross. Iron head is the preferred STAB move to hit things like tyranitar and tapu lele for supper effective damage, and so i can take on alakazam without taking recoil. And Magnezone is too much of a presence to not run shed shell (IMO).
Replays
https://replay.pokemonshowdown.com/gen7pokebankou-514960300
https://replay.pokemonshowdown.com/gen7pokebankou-514950823
Threat list:
These dank megas:
Dark types:
Last edited: