Completed Matazoide fights a ducQUACK!!!k

Status
Not open for further replies.
#1
Matezoide said:

<Mankey> [Steve] (Male)
Nature: Jolly (+16% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong,determined,honored and relatively docile Mankey, only feeling trully alive during a battle with a worth opponent,he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW LOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14



EC: 4/6
MC: 0
DC: 3/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Punishment



Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure




<Johnny Bravo> [Pansage] (Male)
Nature: Hasty (+ Speed, - Def, + 12% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is,until he starts talking. Johnny met the group during a training section,becoming infatulated by Twilight (and to a lesser extent,Fiona),but she didnt feel attracted to him at all (Unlike Fiona,who blushed a bit),leading him to try and prove his power to impress her,Johnny fought Bosco,but was quickly and easly defeated (In part,due to his constant winking at Twilight),being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW LOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)

Dig(*)
Attract(*)
Shadow-Claw(*)

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)


Thanks for reffing.
Le Quack said:

Mienfoo(*) Mugiwara (M)
Nature: Lonely (+1 Atk, -1 Def)
Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 4(+1)
Def: Rank 1(-1)
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate, Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:

Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
DoubleSlap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Knock Off(*)
Low Kick(*)

Stone Edge(*)
Taunt(*)
Focus Blast(*)


[HIDE="I don't have a nickname (Wooper)]

Wooper(*) "I don't have a nickname" (F)
Nature: Quirky (No effect on stats)
Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Unaware (DW): (Innate, Locked) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Attacks:

Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Recover(*)
Stockpile(*)
Spit Up(*)

Earthquake(*)
Scald(*)
Sludge Wave(*)[/HIDE]
rules said:
2v2 singles
3 chills, 1 recover
ASB arena
All abilities
Switch =KO
2 subs
3 day DQ
Le Quack sends out first.
Matezoide sends out and orders
Le Quack orders.
2 days pass.
I ref.
 
#3

"Alright team Monkey Business,lets get this show on the road!"

Steve,you are up!

Focus-Energy -> Karate-Chop -> Close-Combat


In case of Detect,use Substitute (15) instead and push-back,but only once.






WAHHHH TAH!
 
#5

Steve
HP: 90 En: 100
Stats: 3/2/1/2/81
Stages: even
Status: fine

Mugiwara
HP: 90 En:100
Stats: 4/1/2/2/65
Stages: even
Status: fine
Mugiwara starts off the round running full-speed at Steve, but suddenly stopping 1 foot away. Steve flinches and readies for the impact, but one never comes. Instead a blast of wind and vibration his him hard.
Mugiwara used Fake Out! (15/16) (4+3)=7 damage, 4 en
Steve flinched!
Steve used Karate Chop! (4/16) (5+3+3)=11 damage, 2 en
Mugiwara used Calm Mind! (6/16) 7 en
Steve used Close Combat! (8/16) (12+3+3)=18 damage, 7 en
Mugiwara used Focus Blast! (9/16) (1/20) (4/10) (12+3)+3.5=18.5 damage, 7 en


Steve
HP: 64 En: 91
Stats: 3/2/1/2/81
Stages: -1 Def, -1 SpD
Status: fine

Mugiwara
HP: 61 En: 82
Stats: 4/1/2/2/65
Stages: +1 SpA, +1 SpD
Status: fine
 
#8

Steve
HP: 64 En: 91
Stats: 3/2/1/2/81
Stages: -1 Def, -1 SpD
Status: fine

Mugiwara
HP: 61 En: 82
Stats: 4/1/2/2/65
Stages: +1 SpA, +1 SpD
Status: fine

Steve used Dig! (11/16) (8+3)=11 damage, 10 en
Mugiwara used Focus Blast! Miss, 11 en
Steve used Acrobatics! (6/16) (11+3)*1.5=21 damage, 7 en
Mugiwara used Low Kick! (10/16) (6+3+3)+1.75=13.75 damage, 6 en
Steve used Dig! (1/16) (8+3+3)=14 damage, 10 en
Mugiwara used Focus Blast! Miss, 7 en


Steve
HP: 50 En: 64
Stats: 3/2/1/2/81
Stages: even
Status: fine

Mugiwara
HP: 15 En: 58
Stats: 4/1/2/2/65
Stages: even
Status: fine
 
#9

''Fantastic job,Steve,Mugi is getting tired but is still a threat,so be careful.''

Acrobatics -> Substitute (20) -> Dig (Take that Substitute with you!)

In case of Detect on A1,use Focus-Energy and push-back.
In case of a non-damaging action on A3,Chill instead.
 
Status
Not open for further replies.