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Completed [MATCH DQ] 3V3 - BAD ASS VS SDS

Discussion in 'ASB' started by Flora, Apr 9, 2011.

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  1. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    BAD ASS USES CAPS I USE CAPS

    ORDER (open)
    BAD ASS SENDS OUT FIRST MON OF CHOICE
    SDS DOES SAME WITH ORDERS
    BAD ASS ORDERS
    FLORA
    BA
    SDS
    FLORA
    SDS
    YEAH


    BAD ASS (open)
    [​IMG]
    <Treecko> [MF DOOM] (MALE)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Overgrow:

    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden [DW] [LOCKED]:

    Type: Innate

    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    Treecko
    HP: 90
    Atk: **
    Def: * (-1)
    SpA: ***
    SpD: **
    Spe: 81 (+)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Screech(*)
    Pound(*)
    Absorb(*)
    Quick Attack(*)
    Pursuit(*)
    Leer(*)

    Synthesis(*)
    Leech Seed(*)
    Crunch(*)

    Swords Dance(*)
    Dig(*)
    Acrobatics(*)
    [​IMG]
    <Carvanha> [CarvANigga] (MALE)

    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Type: Water / Dark
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:
    Rough Skin:

    Type: Innate

    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Speed Boost [DW][LOCKED]:

    Type: Innate

    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 90
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer(*)
    Bite(*)
    Rage(*)
    Focus Energy(*)
    Scary Face(*)
    Ice Fang(*)
    Screech(*)
    Swagger(*)

    Hydro Pump(*)
    Double Edge(*)
    AncientPower(*)

    Ice Beam (*)
    Brine(*)
    Rain Dance(*)

    [​IMG]
    <Nidoran-M> [Golf Wang] (...male...)
    Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Poison Point:

    Type: Can be Disabled.

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Rivalry:

    Type: Innate

    This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force [DW] [LOCKED]:

    Type: Can be Enabled

    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    Nidoran M
    HP: 90
    Atk: ***
    Def: **
    SpA: *** (+)
    SpD: * (-)
    Spe: 50


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Leer(*)
    Peck(*)
    Focus Energy(*)
    Double Kick(*)
    Poison Sting(*)
    Horn Attack(*)
    Fury Attack(*)
    Helping Hand(*)

    Disable(*)
    Sucker Punch(*)
    Head Smash(*)

    Thunderbolt(*)
    Ice Beam(*)
    Sludge Bomb(*)


    SEVEN DEADLY SINS (open)
    [​IMG]
    Larvitar - Gilgamesh (M)

    Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
    Type: Rock / Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: ***
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 35 (-15%)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    Ancientpower
    Pursuit
    Iron Defense

    Dig
    Toxic
    Protect

    [​IMG]
    Paradiso - Archen (F)

    Nature: Lonely (Attack increased by *, Defense reduced by *)
    Type: Rock / Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: *****(+)
    Def: *(-)
    SpA: ***
    SpD: **
    Spe: 70

    EC: 0/6
    MC: 0
    DC: 0/0

    Abilities:
    Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

    Attacks:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard

    Head Smash
    Earth Power
    Defog

    Claw Sharpen
    Taunt
    Stone Edge

    [​IMG]
    Shroomish(*) Bosshroom (M)

    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35

    EC: 4/6
    MC: 0
    DC: 1/5

    Abilities:
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Attacks:
    Absorb(*)
    Tackle(*)
    Stun Spore(*)
    Leech Seed(*)
    Mega Drain(*)
    Headbutt(*)
    Poisonpowder(*)
    Spore

    Bullet Seed(*)
    Drain Punch(*)
    Seed Bomb(*)

    Swords Dance(*)
    Facade(*)
    Double Team(*)


    GOOD LUCK AND HAVE FUN!
  2. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
    is a Tiering Contributor Alumnusis a Past WCoP Winneris a GS2 Winner

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    GO, CARVANIGGA! SDS appears to have quite a few niggas on his team, so let's carve 'em up!
  3. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Bosshroom, it's time to show him who's boss!

    Start by using Poisonpowder on yourself to activate Poison Heal, then hit him with a Leech Seed. Finally, Spore him to slow him down a little bit!
  4. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
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    Okay Carvanha. First, fire off an Ice Beam to soften Shroomish up a little bit. Then, dive into the water to block the incoming Leech Seed! Then fire off another Ice Beam to freeze the spores coming at you.

    Ice Beam > Dive into the water > Ice Beam
  5. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    [​IMG]
    CarvANigga (Carvanha) (M)
    HP: 90
    Energy:
    100
    Boosts/Drops:
    Others:

    Actions: Ice Beam > Dive into the water > Ice Beam
    CarvANigga (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 100
    Energy: 100

    Boosts/Drops:

    Others:

    Actions: Poisonpowder (self) - Leech Seed - Spore
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    ---------------------------------------------------------

    Round 1: Jungle Crawlin'

    There appear to be quite a few niggas in sight!

    One nigga has one lil' fishy by the name of CarvANigga while another nigga has a fggt called Bosshroom. What they doing? Duking it out!

    CarvANigga, who's oddly on the ground near a pond, flops up a bit and fires off a freezing Ice Beam at the self-collected Bosshroom, who's just about to give himself a bath of Poisonpowder. Both attacks collide upon Bosshroom, spraying him with covers of ice and poison. Some parts of the ice weren't really that well-made and break off as Bosshoom's Poison Heal starts to function.

    Now scared like a nigga, CarvANigga immediately attempts to backflip himself into the pond for extra protection against the unforeseen future. He gets one point right - Bosshroom just spout out a fury of Leech Seed at his position, which gravely miss and instead bounce off the jungle's terrain onto the sides.

    Of course, CarvANigga would run away like the nigga he is. But not this time as it seems he is staring at Bosshroom closely with his red eyes. Ah, Bosshroom's creating Spores toward CarvANigga's area, which will certainly be extremely lethal should CarvANigga get in contact. Furious, CarvANigga spouts out the biggest Ice Beam he can possibly spout, which is still really small, at the just-released Spore. Parts of the Ice Beam hit Bosshroom, but otherwise, the focus was on microscopic particles that just couldn't stopped as they lure poor CarvANigga into a deep sleep! You snooze you lose.

    CarvANigga is situated within the shallow pond that I don't think you can even dive deeply in. Bosshroom is slowly tip-toeing toward the pond... with evil intentions!

    ---------------------------------------------------------

    [​IMG]
    CarvANigga (Carvanha) (M)
    HP: 90
    Energy:
    83
    Boosts/Drops:
    Others:
    Sleep (2 more actions)
    CarvANigga (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 80
    Energy: 77

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    Calculations (open)
    CarvANigga
    A1: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [6 Energy]
    A2: Dive into waters > [5 Energy]
    A3: Ice Beam > 10 + (3-3 x 1.5) x 1.5 x .75 (partial hit) = [11 Damage] [6 Energy]

    Bosshroom
    A1: Poisonpowder > [7 Energy]
    Healed 2 HP
    A2: Leech Seed > [3 Heal/Damage per action] [9 Energy] (miss)
    Healed 2 HP
    A3: Spore > [7 Energy]
    Healed 2 HP


    Bad Ass's turn!
  6. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
    is a Tiering Contributor Alumnusis a Past WCoP Winneris a GS2 Winner

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    MY is no coward!

    Carvanha, better enjoy that Nigga Nap! If you wake up early, dive down to the deepest part of the pond and fire off an Ice Beam! Then, keep firing off Ice Beams!

    Ice Beam for as many turns as it is awake, from the deepest part of the pond
  7. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Messages:
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    Good job, Bosshroom! Time to go on the offensive while he's takin' a snooze. Drop a Seed Bomb right on top of him, then jump on top of him in the pond and plant a Leech Seed directly on top of his head! Finally, finish things off with a beefy Bullet Seed!

    (this is a pretty SEEDY battle, innit?)
  8. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,653
    [​IMG]
    CarvANigga (Carvanha) (M)
    HP: 90
    Energy:
    83
    Boosts/Drops:
    Others:
    Sleep (2 more actions)
    Action: zzz - zzz - Dive down a bit and Ice Beam
    CarvANigga (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 80
    Energy: 77

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Actions: Seed Bomb - Leech Seed - Bullet Seed
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    ---------------------------------------------------------

    Round 2: Fishy Nigga Getting SEEDED

    With a floating, sleeping fish comes a world of hurt from one shroomy fiend. Bosshroom takes advantage of the two-turn sleep by spitting out a fast-moving, EXPLODING Seed Bomb at CarvANigga's face, but that didn't wake him up. Little shroom then jumps right into the pond on CarvANigga like a nigga and follows up with a flurry of Leech Seeds that plop right onto CarvANigga's head and suck the life out of his rough skin! The contact of CarvANigga's skin gave some sharp pain onto Bosshroom though. Upon the sprouting of the seeds, CarvANigga finally wakes up from his slumber, sees how shitty his situation is, and dives down as far as he can, which is not far due to the pond being shitty. This causes Bosshroom to splash right onto the water, but good thing he's a Grass-type! CarvANigga then fires off his best attack - an Ice Beam! This goes right through the shallow waters and straight onto Bosshroom's bottom for some good damage. Intrigued, Bosshroom splashes away into a better position so that he can easily see CarvANigga's scared face, and spits out three fast Bullet Seeds that slowly make their away across the waters. CarvaANigga cries in pain from each explosive hit, but he mans up a bit afterward and looks forward to the next round of misery!

    Seems like we got one shroom floating on the pond and a little piranha not snapping his mouth on the prey since he's apparently hiding? It's a pity that this pond goes nowhere in depth!

    ---------------------------------------------------------

    [​IMG]
    CarvANigga (Carvanha) (M)
    HP: 41
    Energy:
    75
    Boosts/Drops:
    Others:
    Leech Seed (4 more actions)
    CarvANigga (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 75
    Energy: 59

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    Calculations (open)
    CarvANigga
    A1: zzz
    A2: zzz
    3 Damage from Leech Seed
    A3: Dive to deepest parts and Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [8 Energy]
    3 Damage from Leech Seed

    Bosshroom
    A1: Seed Bomb > 8 + 3 + (3-0 x 1.5) x 1.5 = [23 Damage] [4 Energy]
    Healed 2 HP
    A2: Leech Seed > [3 Heal/Damage per action] [9 Energy]
    Jumping onto Carvanha's rough skin > let's say [2 Damage]
    Healed 2 HP
    Healed 3 HP
    A3: Bullet Seed (3 hits) > 3 (3) + (3-0 x 1.5) x 1.5 = [20 Damage] [5 Energy]
    Healed 2 HP
    Healed 3 HP


    SDS's turn!
  9. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Okay, let's let it rip again! Drain Punch him right in the face, then Bullet Seed him again, and finish up with another Drain Punch!
  10. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
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    I'm in a tight spot, but let's see if we can work out of it!

    Okay, Hydro Pump the soft soil, forming a small tunnel / cave where you can hide! I doubt that we can stop those Bullet Seeds, but at least he won't be able to reach us to Drain Punch us! From there, fire off two Ice Beams from inside your shelter.

    Hydro Pump to form a small cave > Ice Beam > Ice Beam
  11. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
    7,653
    [​IMG]
    CarvANigga (Carvanha) (M)
    HP: 41
    Energy:
    75
    Boosts/Drops:
    Others:
    Leech Seed (4 more actions)
    Actions: Hydro Pump (form small cave) - Ice Beam x2
    CarvANigga (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 75
    Energy: 59

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Actions: Drain Punch - Bullet Seed - Drain Punch
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    ---------------------------------------------------------

    Round 3: Fishy Cave?

    In attempt to be smart, CarvANigga looks around at his surroundings, senses out the weakest sandy parts of the underwater area, and blasts a high pressured Hydro Pump at that target! Immediately after blasting the sand out and creating a bulge, CarvANigga takes himself to the new shelter... almost like a nigga's house actually. Bosshroom attempts to dive into the waters himself for a Drain Punch, but his attempts were faulty and he just resurfaces right back into the top of the waters as the pressure of the water was getting a bit too harsh for him.

    From his nigga cave, CarvANigga fires off a twin Ice Beam assault that crashes onto the floating Bosshroom. Even more little icy particles form underneath Bosshroom's feet and bottom, but that doesn't mean he can flip himself over, paddle to a better position, put his head in the direction of CarvANigga, and spray another three-shot Bullet Seed at the fish's face! Since CarvANigga was attacking, his head was in the opening and got struck by the seeds, pushing him back in an underwater somersault and making him "smash" a bit on the shelter's covering. This didn't appear to cause the cave to collapse though. It seems that Bosshroom also tried to dive underwater again for a Drain Punch, but that didn't seem to work...

    One smart piranha is in hiding while one little shroom is above-water, thinking about how to destroy this annoying fish once and for all.

    ---------------------------------------------------------

    [​IMG]
    CarvANigga (Carvanha) (M)
    HP: 12
    Energy:
    50
    Boosts/Drops:
    Others:
    Leech Seed (1 more action)
    CarvANigga (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 60
    Energy: 54

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    Calculations (open)
    CarvANigga
    A1: Hydro Pump and move to shelter > [7 Energy] and [2 Energy]
    3 Damage from Leech Seed
    A2: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [6 Energy]
    3 Damage from Leech Seed
    A3: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [10 Energy]
    3 Damage from Leech Seed

    Bosshroom
    A1: Drain Punch > nothing
    Healed 2 HP
    Healed 3 HP
    A2: Bullet Seed (3 hits) > 3 (3) + (3-0 x 1.5) x 1.5 = [20 Damage] [5 Energy]
    Healed 2 HP
    Healed 3 HP
    A3: Drain Punch > nothing
    Healed 2 HP
    Healed 3 HP


    BA's turn!
  12. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
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    LETS GET IT

    Carvanha, if he uses Bullet Seed or Seed Bomb, Hydro Pump the seeds to swirl the water around / hit the seeds head on and divert them! Then fire off two swift Ice Beams!

    Hydro Pump to divert seeds
    > Ice Beam > Ice Beam
  13. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    4,269
    I'm a-OK if he wants to hide. The pool's shallow, so hop out of the pool! Then toss a Seed Bomb into the pool. You may not hit him head on, but all you need to do is rock him slightly- he's already pretty wounded! Finally, just chill out. If he wants to attack you he'll have to come get you.
  14. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,653
    [​IMG]
    CarvANigga (Carvanha) (M)
    HP: 12
    Energy:
    50
    Boosts/Drops:
    Others:
    Leech Seed (1 more action)
    Actions: Hydro Pump (seeds) - Ice Beam - Ice Beam
    CarvANigga (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 60
    Energy: 54

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Actions: Hop outta pool - Seed Bomb - Chill
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    ---------------------------------------------------------

    Round 4: Smells like cooked fish!

    Or better yet, dead CarvANigga!

    Scared, terrified, and scared for life, CarvANigga rigorously camps inside his cave in wait of future seedy attacks. However, Bosshroom isn't preparing any seeds this action and just hops out of the pond and back onto clean land. Oops, looks like CarvANigga isn't blasting any seeds with Hydro Pump today because they don't exist!

    Now, CarvANigga doesn't have a clear aim at Bosshroom with his fishy eyes due to his relocation. Due to the distance, he has to pop out of the hole in order to deliver that Ice Beam! He seems a bit too scared and hesitant, though, so he takes a slow peek with his face to see what's up outside. By then, a projectile is already making its move underwater... a SEED BOMB! CarvANigga immediately panics in fright and swims all over the place like a crazy fish in the cave until the bomb BOOMS! And it's all blank for our poor nigga fishy...

    ---------------------------------------------------------

    [​IMG]
    CarvANigga (Carvanha) (M)
    HP: blasted
    Energy:
    0
    Boosts/Drops:
    Others:

    CarvANigga (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Atk: ***
    Def: (-1)
    SpA: ***
    SpD: *
    Spe: 75 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 67
    Energy: 47

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    Calculations (open)
    CarvANigga
    A1: Hydro Pump seeds > [7 Energy] (not used)
    3 Damage from Leech Seed
    A2: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [6 Energy] (just couldn't use it!)

    Bosshroom
    A1: Jump outta water > [3 Energy]
    Healed 2 HP
    Healed 3 HP
    A2: Seed Bomb > 8 + 3 + (3-0 x 1.5) x 1.5 / 2 = [12 Damage] [4 Energy]
    Healed 2 HP


    (No chill because I'm going with smash when he said don't allow set-up moves/chills to happen when a Pokemon faints, sorry!)

    BA sends out a new mon, then SDS orders, and after that, BA orders!
  15. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
    is a Tiering Contributor Alumnusis a Past WCoP Winneris a GS2 Winner

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    Treecko, LETS GET IT
  16. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Messages:
    4,269
    fuk

    Since we can't Leech Seed this guy, let's go with some other plans. Poisonpowder him, then drop a Stun Spore on him! Finally, drop him with some Spore!
  17. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
    is a Tiering Contributor Alumnusis a Past WCoP Winneris a GS2 Winner

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    Playing right into my hands...huahauahuaahauahauaha

    Dig in the ground to avoid all of his status! They can't go underground...then Swords Dance twice!

    Dig
    > Swords Dance or Dig further to avoid powders and spores and such > Swords Dance or Dig further to avoid powders and spores and such
  18. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
    7,653
    [​IMG]
    MF DOOM (Treecko) (M)
    HP: 90
    Energy:
    100
    Boosts/Drops:
    Others:

    Actions: Dig - Swords Dance - Swords Dance
    MF DOOM (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Atk: **
    Def: * (-1)
    SpA: ***
    SpD: **
    Spe: 81 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 67
    Energy: 47

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Actions: Poisonpowder - Stun Spore - Spore
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    ---------------------------------------------------------

    Round 5: Joint Smoker and Shroom

    Upon the fainting of CarvANigga, we have a new customer in hand - MF DOOM! What the hell is that.

    Immediately, he Digs into the soft soil of the jungle and prepares himself for the best. Bosshroom sprays ALL THREE POWDERS upon the hole, slowly... slowly... I don't think they're getting in contact with MF DOOM. It seems like MF DOOM was smart enough to angle the Dig in such a way to avoid the spores and powders! HOWEVER, all three spores and powders are lingering right in front of the hole's entrance, should MF DOOM ever go out the same way he went in. Well, while he's chilling out with the dirt and worms, he goes for two Swords Dances to boost his morale and cut off some more dirt in the way! Perhaps that could lead to a new digging route?

    Bosshroom is closeby the hole while MF DOOM is just chilling out under the hole. The entrance to the hole is covered with poison, paralysis, and sleep particles.

    ---------------------------------------------------------

    [​IMG]
    MF DOOM (Treecko) (M)
    HP: 90
    Energy:
    72
    Boosts/Drops: +4 Atk
    Others:

    MF DOOM (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Atk: **
    Def: * (-1)
    SpA: ***
    SpD: **
    Spe: 81 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 73
    Energy: 27

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    Calculations (open)
    MF DOOM
    A1: Dig > [6 Energy]
    A2: Swords Dance > [6 Energy] (due to reading Grass-type's description) [3 Energy]
    A3: Swords Dance > [10 Energy] [3 Energy]

    Bosshroom
    A1: Poisonpowder> [7 Energy]
    Healed 2 HP
    A2: Stun Spore > [6 Energy]
    Healed 2 HP
    A3: Spore > [7 Energy]
    Healed 2 HP


    BA's orders!
  19. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
    is a Tiering Contributor Alumnusis a Past WCoP Winneris a GS2 Winner

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    Time for Victor.

    Treecko, I want you to use Screech twice, and then Swords Dance. If the spores and powders get close to you, then dig out of the way!

    Screech > Screech > Swords Dance

    OR replace any with Dig if Treecko is in danger of status

    note: earth is denser than, and therefore carries sound better than, air.
  20. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Messages:
    4,269
    If he's just going to wait in a hole, I'm going to Chill twice, then flood the hole with a whole bunch of Poisonpowder! He's gotta breathe some in while he's digging.
  21. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,653
    [​IMG]
    MF DOOM (Treecko) (M)
    HP: 90
    Energy:
    72
    Boosts/Drops: +4 Atk
    Others:

    Actions: Screech - Screech - Extended Dig/Swords Dance
    MF DOOM (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Atk: **
    Def: * (-1)
    SpA: ***
    SpD: **
    Spe: 81 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 73
    Energy: 27

    Boosts/Drops:

    Others:
    Poison (heals 2 HP per action)
    Actions: Chill x2 - Poisonpowder
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    ---------------------------------------------------------

    Round 6: MF ANNOYING STALLER

    Still underground, MF DOOM goes off to make two annoying Screeches that pierces through the apparently good sound medium ground and lowers Bosshroom's guard by a good mile! He attempts to just shake them off, though, and chills twice to regain some thought and energy.

    Bosshroom does have something in mind after chilling out after all! He hops a little toward the hole and delivers his most frightening Poisonpowder ever! The sight of this monster causes MF DOOM to even further Dig throughout his hole for safety. Jeez, isn't he getting a bit tired?

    Looks like the underground has become even more contagious in poison than ever before, but MF DOOM is making sure he's not breathing any of that underground with his mad digs!!

    ---------------------------------------------------------

    [​IMG]
    MF DOOM (Treecko) (M)
    HP: 90
    Energy:
    41
    Boosts/Drops: +3 Atk
    Others:

    MF DOOM (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Atk: **
    Def: * (-1)
    SpA: ***
    SpD: **
    Spe: 81 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 79
    Energy: 44

    Boosts/Drops:
    -3 Def
    Others:
    Poison (heals 2 HP per action)
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    Calculations (open)
    MF DOOM
    A1: Screech > [6 Energy] [3 Energy]
    A2: Screech > [10 Energy] [3 Energy]
    A3: Dig > [6 Energy] [3 Energy]

    Bosshroom
    A1: Chill > [+12 Energy]
    Healed 2 HP
    A2: Chill > [+12 Energy]
    Healed 2 HP
    A3: Poisonpowder > [7 Energy]
    Healed 2 HP


    SDS's orders!
  22. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Chill, then Double Team and create 4 clones! Finally, pop off a Spore if he comes out of the hole, otherwise use Swords Dance!
  23. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
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    Chill twice, and then Dig over to the edge of the clearing!

    Chill > Chill > Dig (evasive)
  24. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Messages:
    7,653
    edit: edited
    [​IMG]
    MF DOOM (Treecko) (M)
    HP: 90
    Energy:
    41
    Boosts/Drops: +3 Atk
    Others:

    Actions: Chill x2 - Dig to the edge of clearing
    MF DOOM (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Atk: **
    Def: * (-1)
    SpA: ***
    SpD: **
    Spe: 81 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 79
    Energy: 44

    Boosts/Drops:
    -3 Def
    Others:
    Poison (heals 2 HP per action)
    Actions: Chill - Double Team (4 clones) - Spore/Swords Dance
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    ---------------------------------------------------------

    Round 7: THE END OF MF STALL...?

    MF DOOM continues his recipe for "success" by chilling out twice underground. His sweat drops are now appearing at a slower rate! While MF DOOM did that, Bosshroom chilled out as well but not only that - he created 4 clones via Double Team! Oh snap!

    Knowing he's in a pickle after hearing the sounds of Double Team, MF DOOM immediately braves through the dirt and stays under of what he thinks is the edge of the clearing. BOSSHROOM, along with FOUR OTHER BOSSHROOMS, can be seen quickly hopping toward MF DOOM's predestined location and not sporing the area. Instead, all of the Bosshrooms are actually Swords Dancing up! Uh-oh!

    ---------------------------------------------------------

    [​IMG]
    MF DOOM (Treecko) (M)
    HP: 90
    Energy:
    50
    Boosts/Drops: +2 Atk
    Others:

    MF DOOM (open)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Atk: **
    Def: * (-1)
    SpA: ***
    SpD: **
    Spe: 81 (+)


    [​IMG]
    Bosshroom (Shroomish) (M)
    HP: 85
    Energy: 34

    Boosts/Drops:
    -2 Def, +2 Atk
    Others:
    Poison (heals 2 HP per action), Double Team (4 clones remain)
    Bosshroom (open)
    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Atk: ***(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 35


    Calculations (open)
    MF DOOM
    A1: Chill > [+12 Energy] [3 Energy]
    A2: Chill > [+12 Energy] [3 Energy]
    A3: Dig > [6 Energy] [3 Energy]

    Bosshroom
    A1: Chill > [+12 Energy]
    Healed 2 HP
    A2: Double Team (4 clones) > [16 Energy]
    Healed 2 HP
    A3: Swords Dance > [6 Energy]
    Healed 2 HP


    BA's orders!
  25. Bad Ass

    Bad Ass Everyone is here, but you're nowhere near
    is a Tiering Contributor Alumnusis a Past WCoP Winneris a GS2 Winner

    Joined:
    Jan 5, 2009
    Messages:
    2,356
    Hop out of your hole and scurry up a tree! Then, Swords Dance twice! If he tries to status you, go for an Acrobatics!

    Tree > Swords Dance > Swords Dance

    Acrobatics if he tries to status me
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