Matezoide said:![]()
<Rhyhorn> [Heather] (F)
Nature: Careful (-Sp. Attack, +Sp. Def)
Type: Rock/Ground
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About:
Abilites:
Lightning Rod (Passive):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (HA LOCKED, Passive):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Stats
HP: 100
Attack: 3
Defense: 3
SpA: 1 (-)
SpD: 3 (+)
Speed: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Moves
Horn Attack (*)
Tail Whip (*)
Stomp (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)
Megahorn
Horn Drill
Drill Run
Earthquake (*)
Dig (*)
Stone Edge (*)
Payback (*)
Poison Jab (*)
Metal Burst (*)
Thunderfang (*)
Fire Fang (*)
Ice Fang (*)
Counter (*)
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<Deino> [Giggles] (M)
Nature: Hasty (-Defense, +Speed, +7% Accuracy)
Type: Dragon/Dark
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About:
Ability:
Hustle (Toggle):
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats
HP: 90
Attack: 3
Defense: 1 (-)
SpA: 2
SpD: 2
Speed: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: NA
Moves
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)
Dark Pulse (*)
Dragon Tail (*)
Thunder-Wave (*)
Torment (*)
Protect (*)
Head Smash (*)
Fire Fang (*)
Ice Fang (*)
Thunder Fang (*)
Earth Power (*)
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<Carvanha> [Karen] (F)
Nature: Lonely (+Attack, - Defense)
Type: Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About:
Abilites:
Rough Skin (Passive):
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (HA LOCKED, Passive):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats
HP: 90
Attack: 4 (+)
Defense: 0 (-)
SpA: 3
SpD: 1
Speed: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves
Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Ice Fang (*)
Screech (*)
Swagger (*)
Crunch (*)
Waterfall (*)
Protect (*)
Ice Beam (*)
Taunt (*)
Dark Pulse (*)
Destiny Bond (*)
Thrash (*)
Ancientpower (*)
Brine (*)
Double-Edge (*)
vs
Ragnarokalex said:![]()
Froakie (Vilesti) Female
Nature:
Naive
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (DW):
Type: Innate
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+) (+ 23% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
DC: 0/5
MC: 0
Attacks: 19 Total
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Camoflage
Mind Reader
Toxic Spikes
Mud Sport
Bestow
Ice Beam
Taunt
Grass Knot
Dig
Scald![]()
Charmander (Kaladrimme) Male
Nature:
Naughty
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW):
Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
DC: 2/5
MC: 0
Attacks: 20 Total
Scratch
Growl
Leer
Ember
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Flamethrower
Inferno
Ancient Power
Counter
Dragon Dance
Crunch
Outrage
Heat Wave
Protect
Overheat
Will o Wisp
Substitute
Dig![]()
Fennekin (Mariko) Female
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician (DW):
Type: Passive
This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
DC: 0/5
MC: 0
Attacks: 18 Total
Scratch
Ember
Tail Whip
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Heat Wave
Wish
Magic Coat
Hypnosis
Substitute
Toxic
Overheat
Sunny Day
Protect
Solar Beam