Completed Matezoid and Sound--A newbie battle

Discussion in 'ASB' started by Orcinus Duo, Jul 8, 2012.

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  1. Orcinus Duo

    Orcinus Duo

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    Singles 2 vs 2,LC.
    2 days DQ.
    A simple field with several rocks and a lake at the center.
    No items.
    All abilites.
    2 Chills,1 recovering move.
    1 sub.



    Do I do flavor? Yes I love flavor.

    Flavor comes starting r1. Erm, Sound sends out first.
  2. Sound

    Sound

    Joined:
    Feb 18, 2012
    Messages:
    218
    [​IMG]
    Nincada(*) PeaceMaker (F)
    Nature: Adamant

    That's how they say to do it in the Battle Tower. Anyway, I wish you good luck, Matezoide.
  3. Matezoide

    Matezoide

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    Geez,why everyone gets my name wrong? It has an E at the end :P

    Oh well,i wish you best of luck as well,Sound.


    [​IMG]
    ``Ok,Steve,this is our first real match,lets do our best! Use your superior speed to hit hard and quickly.``


    Screech -> Acrobatics -> Rock Slide.

    IF PeaceMaker uses Sand-Attack or Harden at any point,Encore and push actions back.
    IF it uses Dig,stay on top of the biggest boulder to Evade and use Rock-Slide as soon as it isnt under-ground.

    I hope i am doing this right :P
  4. Sound

    Sound

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    Hm... Screech? Interesting choice. Luckily, I have a coverage move for you, and I may as well get some residual damage started as well.

    Sandstorm - Aerial Ace - Leech Life
  5. Orcinus Duo

    Orcinus Duo

    Joined:
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    [​IMG]
    PeaceMaker (M)
    HP: 90 | EN: 100 | Spe: 40
    Ranks: 3/3/1/2
    Size: 1 | Weight: 1
    Abilities: CompoundEyes
    Other:

    [​IMG]
    Steve (M)
    HP: 90 | EN: 100 | Spe: 81
    Ranks: 3/2/1/2
    Size: 1 | Weight: 3
    Abilities: Vital Spirit, Anger Point
    Other: +16% Accuracy

    Welcome to the battle of the newcomers! Today, we have Matezoide versus Sound in a 2v2 LC singles, as both battlers try to get a grasp on complicated battling strategies and mechanics! I will be the arbiter, ref, and adviser for today, providing narration and critique. And without further ado, let’s get started!

    We start off with setup by both sides. Steve chooses to unleash an ear piercing screech, a move that probably wasn’t too wise. Stat boosters and dropped are incredibly underpowered in ASB—but it’s still the battlers first battle so let’s have them figure that out by themselves! Peacemaker on the other hand, chooses to summon a sandstorm. Wise move—that passive damage is really going to hurt!

    Next, Steve chooses his super effective acrobatics as his attack of choice. It deals a hefty amount of damage! Peacemaker goes for a similar flying type attack, but it seems to be a little bit weaker. Oh well, nothing can be done about that—there are strong moves and there are weak moves, and we use what we have!

    Steve’s next move is a rock slide. Another astute move by Matezoide, as that flinch chance could be deadly, and we certainly don’t want to repeat moves to incur consecutive energy penalty! PeaceMaker, however, goes for…leech life? That’s not very effective, and barely does or heals any damage! Perhaps a second aerial ace might have been a better idea?

    Steve seems to be capable of doing the more damage at the point with an extremely powerful acrobatics. Better get in more attacks as that screech defense drop slowly wears off!

    Protip: Use stat dropping moves on A2 or A3, so that they don’t decay at the end of the current round. If they are used on A1, they will decay on A3 of the current round. Stat changes only decay at the end of the round, and they only decay after at least 2 actions.

    raw calcs (open)


    Steve uses Screech -6 en
    Peacemaker uses Sandstorm -9 en
    Steve is hurt by sandstorm

    Steve uses Acrobatics – 7 en
    To crit 75/100 no
    (11)*1.5+1.75*2=20
    Nincada uses Aerial Ace -4 en
    To crit 41/100 no
    (6+1.5)*1.5=11.25
    Steve is hurt by sandstorm

    Steve uses Rock Slide -6 en
    To crit 47/100 no
    To flinch 85/100 no
    8+1.75*2=11.5
    Nincada uses Leech Life -8 en
    (6+3+1.5)*0.67=7 dmg
    3.5 healed!
    Steve is hurt by sandstorm

    [​IMG]
    PeaceMaker (M)
    HP: 62 | EN: 79 | Spe: 40
    Ranks: 3/3/1/2
    Size: 1 | Weight: 1
    Abilities: CompoundEyes
    Other: -1 Def

    [​IMG]
    Steve (M)
    HP: 66 | EN: 81 | Spe: 81
    Ranks: 3/2/1/2
    Size: 1 | Weight: 3
    Abilities: Vital Spirit, Anger Point
    Other: +16% Accuracy

    Sandstorm 3r
  6. Matezoide

    Matezoide

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    Just checking,it is Sound's turn now,right?

    So Screech and the likes are better off towards the end.....got it.

    Oh,any idea if theres a list of allowed combination moves?
  7. Orcinus Duo

    Orcinus Duo

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    Sound orders first this round. There is no codified list of allowed combinations--your best bet is just to ask me if a combination is legal. All moves can be combined with themselves, and if your combination makes logical sense, chances are that I'll allow it.
  8. Matezoide

    Matezoide

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    Oh,so i just gotta use common-sense? Sweet,as soon as i get Thunderpunch,i am doing this.


    [​IMG]

    Instant win! :justin2:
  9. Sound

    Sound

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    Can't say I care for consecutive energy costs at this point, Nincada wont last long enough to feel them. I have more hope for Remoraid vs. Corphish.

    Aerial Ace - Aerial Ace - Aerial Ace

    Oh, and I just realized that we are only using 1 sub, but Matezoide used 2 last round. I don't want to to do the last round over, but just for future reference.
  10. Matezoide

    Matezoide

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    My appologizes,i guess i misunderstood the exact meaning of sub.

    ''Ok,Steve,these Aerial Aces are going to hurt,so lets try to minimize the damage''

    Dig -> Acrobatics + Acrobatics -> Dig

    I was rather curious if Dig can evade Aerial Ace,guess i will find out soon.....oh well,i battle mostly for fun anyway :P
  11. Orcinus Duo

    Orcinus Duo

    Joined:
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    [​IMG]
    PeaceMaker (M)
    HP: 62 | EN: 79 | Spe: 40
    Ranks: 3/3/1/2
    Size: 1 | Weight: 1
    Abilities: CompoundEyes
    Other: -1 Def

    [​IMG]
    Steve (M)
    HP: 66 | EN: 81 | Spe: 81
    Ranks: 3/2/1/2
    Size: 1 | Weight: 3
    Abilities: Vital Spirit, Anger Point
    Other: +16% Accuracy

    Sandstorm 3r

    And off we go to round 2! Steve starts off with a quick dig underground, which thankfully avoids Sound’s aerial ace. My god, that poor bug can’t even land a hit with a --% accurate move! He then hits with Dig for pitiful damage, but that surely wasn’t the point of that manuever. The sandstorm making up for Peacemaker’s poor damage output, the bug then hits with its next aerial ace…only to be completely wrecked by Steve’s superbatics combo! That’s got to hurt! But perhaps such a reckless combo wasn’t the best course of action…consuming a great deal of energy and failing to KO PeaceMaker! Furthermore, stat drops are only calculated for each attack, and combining two attacks into one means that the stat drop wasn’t fully used…but it doesn’t matter. I can predict here a clear winner in this matchup, with Steve’s evasive digging and powerful acrobatics able to nab a clean win! Only question is, will sound be able to get enough damage in to lessen the workload for his other pokemon? Sound is being very astute here, using multiple aerial aces, but Steve is able to KO the poor bug with just one more acrobatics (beware of that nasty energy cost though)!

    We’ll find out in round 3!

    raw calcs (open)
    Steve uses Dig -10 en
    Peacemaker uses Aerial ace -4 en
    Steve hits
    To crit 24/100 no
    (8)*0.67+1.75=7.11

    Peacemaker uses Aerial Ace -8 en
    To crit 83/100 no
    (6+1.5)*1.5=11.25
    Steve uses Crazybatics -32 en
    To crit 95/100 no
    (11*2.25+1.5)*1.5+1.75=41.125

    Steve is cooling down
    Peacemaker uses Aerial Ace -12 en
    To crit 96/100 no
    (6+1.5)*1.5=11.25

    Steve -6 sandstorm damage

    [​IMG]
    PeaceMaker (M)
    HP: 14 | EN: 55 | Spe: 40
    Ranks: 3/3/1/2
    Size: 1 | Weight: 1
    Abilities: CompoundEyes
    Other:

    [​IMG]
    Steve (M)
    HP: 37 | EN: 39 | Spe: 81
    Ranks: 3/2/1/2
    Size: 1 | Weight: 3
    Abilities: Vital Spirit, Anger Point
    Other: +16% Accuracy

    Sandstorm 2r
  12. Matezoide

    Matezoide

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    ''Alright Steve,lets prepare to hit the next opponent as hard as possible and then KO that (hella strong) bug''

    Focus-Energy -> Acrobatics -> Rock Slide

    If at any point you are unable to hit him,Chill instead
  13. Sound

    Sound

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    "I may as well start doing this, as well. PeaceMaker! Let's show him the error of his ways!"

    Aerial Ace - Evasive Dig - Aerial Ace + Aerial Ace combo
    If Evasive Dig won't avoid Acrobatics (I'm unsure if evasive digging has priority) then change actions to: Aerial Ace + Aerial Ace A1, Cooldown A2, and Aerial Ace A3

    I'm staking my luck on no flinch or crit from Rock Slide, as I'm fairly certain I can survive it otherwise.
  14. Matezoide

    Matezoide

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    Crap,it looked like a good idea at the time,i can already tell it is gonna hurt if that works.
    Would be one hell of a comeback though.....well played,good sir.
  15. Orcinus Duo

    Orcinus Duo

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    No priority on Evasive Dig. Relax, I thought the same too.

    [​IMG]
    PeaceMaker (M)
    HP: 14 | EN: 55 | Spe: 40
    Ranks: 3/3/1/2
    Size: 1 | Weight: 1
    Abilities: CompoundEyes
    Other:

    [​IMG]
    Steve (M)
    HP: 37 | EN: 39 | Spe: 81
    Ranks: 3/2/1/2
    Size: 1 | Weight: 3
    Abilities: Vital Spirit, Anger Point
    Other: +16% Accuracy

    Sandstorm 2r

    Well then, what we have here is a case of a massive misplay by Matezoide! Appearing to be comfortably in the lead, he goes ahead and sets up a Focus Energy, one of the most useless boosting moves in ASB, ever. Peacemaker glares at his opponent, resenting him with every inch of his bug-body, and unleashes a terrifying Super Aerial Ace! That has got to hurt! The bug faints over with energy exhaustion, but the damage is done—Steve is now crippled and ready for Sound’s next pokemon to kill!

    raw calcs (open)

    Steve uses Focus Energy -5 en
    PeaceMaker uses SuperAce -63 en
    (base cost: 36)
    to crit 54/100 no
    (13.5+1.5)*1.5=22.5

    Steve is hurt by sandstorm -2

    [​IMG]
    PeaceMaker (M)
    HP: 14 | EN: 0 | Spe: 40
    Ranks: 3/3/1/2
    Size: 1 | Weight: 1
    Abilities: CompoundEyes
    Other:

    [​IMG]
    Steve (M)
    HP: 12 | EN: 34 | Spe: 81
    Ranks: 3/2/1/2
    Size: 1 | Weight: 3
    Abilities: Vital Spirit, Anger Point
    Other: +16% Accuracy, Focus Energy 4a

    Sandstorm 1r
  16. Sound

    Sound

    Joined:
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    "Sniper, let's finish what PeaceMaker started!"

    Psybeam - Water Gun - Psybeam

    Really, it doesn't have priority? Huh. I checked, and both Evasive Teleport and Evasive Agility has priority. It seems sort of inconcistent.

    I'll most likely regret not using a Sub, but I checked Mankey's movepool thoroughly (pretty much lost my other match because I didn't do the same), and it can't do anything beyond fish for a crit.
  17. Matezoide

    Matezoide

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    tbhi was half hoping i would end with a bit less HP to shoot off a Reversal,but at this point,Close-Combat is stronger.

    ''Sorry for this bad play,Steve,i know this wont make up for my mistake,but strike harder than you ever did!''

    Super Sexy Fists of the Monkey (Close-Combat + Close-Combat) -> Be KO'ed -> Rest in your pokeball


    *starts singing the critical hit song*As for Evasive Dig's lack of priority,i think it makes sense,tbh.
    I mean,teleport having priority is easy to get,since teleporting is something instant,a pokemon is able to do so before the attack can even hit.
    Agility is a massive boost for the speed,wich,while not instant,allows a pokemon to move faster than it normaly could in order to evade.

    Dig,on the other hand,has the pokemon to physicaly start digging a hole before the attack can hit,wich would take a considerable amount of time when compared to the other 2,although i agree that it would be more balanced if it had priority as well.
  18. Orcinus Duo

    Orcinus Duo

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    Yeah, okay, not going to ref this round. Sniper consumes 5 energy, is hurt by sandstorm, and Matezoide now sends out and orders.
  19. Matezoide

    Matezoide

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    I am probably missing something,but why isnt my move hitting first? Mankey is faster than Remoraid and theres no priority involved as far as i know.
  20. Sound

    Sound

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    Actually, I have to disagree with you. Since standard Teleport and Agility don't have priority, there's one conclusion to draw: In order to move longer distances, they have to charge first. The reason why the Evasive forms nearly negate this charge time but not get rid of it entirely (I.E. Priority 1 instead of 6) is because they only more just enough to avoid the attack and no further. If this is the case, Dig should definatly have priority. Why?

    Quite simple. If digging a whole across a battlefield can be done in less than 20 seconds, it stands to reason that a pokemon is able to dig a hole just big enough to hide in (for Nincada, say, 3 ft.) in only a couple seconds (the same amount of time it would take for a pokemn to 'charge' an evasive agility or teleport based on estimations I've made on priority). Therefore, it stands to reason a pokemon could dig such a hole quick enough to avoid an attack.

    You know, I didn't write all this for no reason. I'm checking the feedback thread to see if this has ever been brought up and, if it hasn't, posting it there.
  21. Orcinus Duo

    Orcinus Duo

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    Combinations between two priority: 0 moves has a priority of -1. check the data audit thread thing on combinations. :)

    sorry sound, you're beating at a dead horse. Damaging evasive moves such as dig, fly and dive have an evasive priority of 0 and a hit priority of -1. There is a difference between damaging evasive moves and evasive moves.

    It's like saying how it should take less time to summon a hydro pump than it should be to use water gun.
  22. Matezoide

    Matezoide

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    @Sound fair enough,i do see your point and if you believe it should have priority,it should be posted there,maybe they can provide a better explanation than me :pimp:

    Oh,guess i missed that :evan:

    Hum.....so i should either rage or continue after prety much murdering myself (this is gonna be one of these things that nobody will ever let go,wont it?)......

    What the hell,lets go Rob!

    [​IMG]

    Trump Card -> Dragon-Dance -> Trump Card

    Protect whenever he uses Scald and push back actions.

    (So if he uses Scald on A1,Corphish will use TP on A2 and so on,right? Thats what i wanna do,at least.....oh,about Trump-Card,will it's power raise by the amount of times i use it in a row or the boost to it's power is never reseted?)
  23. Sound

    Sound

    Joined:
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    "Sniper, it is now the final strech. Keep on going! Win!"

    Mwuhahahahaha. I may seems to be at a disadvantage since all my special coverage moves barring psybeam are resisted, but I assure, this is all part of an evil plot. You see, Sniper is a very... unique pokemon. He has access to a very rare and powerful combination. I chose his nature in my mind of this combination, as a deception. Lo and behold! Sniper's true power!

    Enable Hustle for all these actions.
    Focus Energy - Lock-On - Rock Blast

    This may not seem like much, but it's actually a combination of bonuses and mechanics that makes this particular Rock Blast powerful. First off, Hustle activates and increases Rock Blast's power. While this decreases Rock Blast's accuracy to annoyingly low levels, that's why I have lock-on. Then, Focus Energy automatically causes all the hits in a multi-hits move to be a crit. Finally, Sniper increases these crits even higher.

    Okay, I was just kidding in the first paragraph. I actually slowly figured this all out a little while ago.

    Edit: Er, sorry. The wording is very confusing. Most other instances that refer to Combination attacks are capitalized, so I thought they were using combined as a word, not a mechanic.

    Enable Hustle
    Rock Blast - Super Sonic - Rock Blast
  24. Orcinus Duo

    Orcinus Duo

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    [​IMG]
    Sniper (M)
    HP: 88 | EN: 95 | Spe: 56
    Ranks: 3/2/4/2
    Size: 1 | Weight: 1
    Abilities: Hustle, Sniper
    Other: -10 eva

    [​IMG]
    Rob (M)
    HP: 90 | EN: 100 | Spe: 35
    Ranks: 4/3/1/2
    Size: 1 | Weight: 2
    Abilities: Hyper Cutter, Shell Armor
    Other:

    Off we go to Pokemon number 2, which seems to be a much more balanced matchup! We have the battle of two water types, Sniper and Rob here. Sniper starts off with a hustle enabled Rock Blast, but its shaky accuracy bites Sniper as the entire attack misses. Rob then goes for…a special attack? Coming off that rank 1 special attack, that really isn’t going to do much, and you do have a rank 4 attack waiting to be used! But he goes for a Trump Card attack…interesting. Not an oft-used attack, but perhaps in this low damage output matchup that will prove to be a serious danger once it’s powered up!

    Sniper continues his love for low accuracy attacks with Supersonic, a 55% attack…and it fails by one point. Sound, this is not a very good strategy here! Rob continues with by using a Dragon Dance, which still doesn’t allow it to outspeed Sniper, and boosts up an attack stat that the crab apparently isn’t using. At least he used the stat booster on A2 though.

    Action 3 is a repeat of Action 1, but Sniper’s attack finally hits for a measely amount of damage, while trump card does a pitiful amount.

    Note to sound: You do know that Rob has Battle Armour, right? So the Focus Energy gimmick would’ve been a complete waste of time…

    raw calcs (open)

    Sniper uses Rock Blast -7 en
    To hit: 78/100 no
    Rob uses Trump Card -8 en
    (5-1.5)=3.5

    Sniper uses Supersonic -5 en
    To hit 56/100 no
    Rob uses Dragon Dance -7 en

    Sniper uses Rock Blast -7 en
    To hit: 12/100 yes
    Hit times 47/100 3 times
    Can’t crit
    (9+3)=12
    Rob uses Trump Card -8 en
    (5-1.5+3)=6.5

    [​IMG]
    Sniper (M)
    HP: 78 | EN: 76 | Spe: 56
    Ranks: 3/2/4/2
    Size: 1 | Weight: 1
    Abilities: Hustle, Sniper
    Other: -10 eva

    [​IMG]
    Rob (M)
    HP: 88 | EN: 77 | Spe: 35
    Ranks: 4/3/1/2
    Size: 1 | Weight: 2
    Abilities: Hyper Cutter, Shell Armor
    Other:
  25. Sound

    Sound

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    Feb 18, 2012
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    Okay... That was a huge blunder on my part. I'm still getting used to the fact that pokemon have all their abilities in this, and when I see Corphish, I think of Crawdaunt, and when I think of Crawdaunt, I immeaditly think it's ability is Adaptability. Time for a different tactic.

    Psybeam - Psybeam - Psybeam
    If he uses doubleteam, then change A1 to Lock-On and A2 to Rock Blast.
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