Matezoide vs. Gold

Doubles flashie means everyone knows the rules~! :3

Team Matezoide
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<Beldum> [Alpha] (X)

Nature: Hasty (+Speed, -Defense, +5% Accuracy)

Type: Steel/Psychic



Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



About:

Abilites:
Clear Body (Passive):

This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (HA LOCKED, Passive):
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats


HP: 90
Attack: 2
Defense: 2 (-)
SpA: 2
SpD: 2
Speed: 35 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 13
AC: 0/5
Moves

Take Down (*)
Iron Head (*)
Iron Defense (*)
Zen Headbutt (*)
Headbutt (*)

bergmite.png


<Bergmite> [Eva] (F)
Nature: Careful (-Sp.Attack, +Sp.Def)


Type:

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



About: Just another ice type born in an ice cave at a shitty cold place nobody cares about, Eva was extremely curious and followed Matezoide around the cave, secretly. After all, he was not only the first human she had seen, but several of his pokemon were unknown to her. Eventually, Dante picked her scent and she couldnt hide any longer. Quickly displaying an imense shyness, Matezoide approached her with a berry and, within a few minutes, she warmed up and decided to travel with him back to the Smogon Region.
Despite meeting new pokemon and people, Eva remains extremely shy around everyone she meets, always hidding behind her trainer's leg or another of his pokemon.

Abilities:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Ice-Body (Passive):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.



Sturdy (HIDDEN ABILITY LOCKED, Passive):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 28
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Attacks:
Tackle (*)
Bite (*)
Harden (*)
Powder Snow (*)
Icy Wind (*)
Take Down (*)
Sharpen (*)
Curse (*)
Avalanche
Ice Fang
Recover
Rapid Spin
Ice Ball

Rock-Slide (*)
Gyro Ball (*)
Stone Edge (*)
Rock-Smash (*)
Rest (*)
Sleep-Talk (*)

Barrier (*)
Mirror Coat (*)
Mist (*)
Recover (*)

Team Goid
ScratchetM.png

Icarus (Scratchet) (M)
Nature: Modest
Type: Normal/Fighting

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Scrappy

Prankster

Vital Spirit (HA Locked)

Stats:

Hp: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Soe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 2/5

Moves (23/???):

Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes (*)
Harden (*)
Focus Energy (*)
Rock Smash (*)
Roar (*)
Noble Roar (*)
Hyper Voice
Superpower
Taunt
Rest

Confuse Ray (*)
Haze (*)
Rapid Spin (*)
Stealth Rock (*)
Yawn (*)

Protect (*)
Brick Break (*)
Focus Blast (*)
Rock Slide (*)
Grass Knot (*)
Sleep Talk

7A8lUDI.png

Ralts (Ralts) (M)
Nature: Naive
Type: Psychic/Fairy

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize

Trace

Telepathy (HA Locked)

Stats:

Hp: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+15% speed, +7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Moves:

Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)

Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)

Taunt (*)
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)

pancham_animated_by_n_kin-d65kknz.gif

Pancham (Pancham) (M)
Nature: Brave
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Iron Fist

Scrappy

Mold Breaker (HA Locked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 1/6
MC: 0
AC: 1/5

Moves (22/???):

Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Vital Throw
Crunch
Parting Shot
Sky Uppercut

Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)

Roar (*)
Sludge Bomb (*)
Torment (*)
Payback (*)
Stone Edge (*)
S0L1D G0LD sends out + orders + equips
Matezoide does the same
Round 1 Begin!​
 
Icarus @ Exp Share Ralts @ Exp Share

Scratchet:

Brick Break (Bergmite) - Focus Blast (Bergmite) - Brick Break (Bergmite)
If Bergmite uses Mirror Coat when you would use Focus Blast, use Brick Break (Bergmite) that action.
If your target uses Barrier when you would use Brick Break, use Focus Blast (Bergmite) that action.

Ralts:

Will-O-Wisp (Beldum) - Shadow Ball (Beldum) - Shadow Ball (Beldum)
If your target Dodges successfully, target your other foe and push back.
If Beldum is set to use Iron Defense a1 or a2, use Shadow Ball (Beldum) a1.
 
ew

Exp.Share for both

Bergi: Avalanche (Scratchet) -> Ice Fang (Scratchet) -> Avalanche (Scratchet)


Beldum: Zen Headbutt (Scratchet)*3



yolol
 
Last edited:
712.png
| - |
374.png

90 | HP | 90
100 | EN | 100
Fine | Status | Fine
3/3/1/3/28 | Stats | 2/2/2/2/35

vs.

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| - |
280.png

90 | HP | 90
100 | EN | 100
Fine | Status | Fine
2/3/2/3/40 | Stats | 1/1/2/1/46

Speed Order
Ralts ~ Scratchet ~ Beldum ~ Berg

A1.
Ralts used Will-o-Wisp -7 energy
(Beldum)
RNG Roll [Miss ≥ 9200]: 7858 (hit)
Beldum was burned!

Scratchet used Brick Break -5 energy
(Berg)
RNG Roll [Crit ≤ 625]: 4954 (no)
(8+3+(2-3)*1.5)*1.5 = 14.25 dmg

Beldum used Zen Headbutt -5 energy
(scratchet)
RNG Roll [Miss ≥ 9500]: 2918 (hit)
RNG Roll [Crit ≤ 625]: 2311 (no)
(8+3+(2-3)*1.5-3)*1.5 = 9.75 dmg

Berg used Avalanche -7 energy
(scratchet)
RNG Roll [Crit ≤ 625]: 2870 (no)
12+3+(3-3)*1.5 = 15 dmg

Beldum is hurt by its burn -2HP

A2.

Ralts used Shadow Ball -6 energy
(beldum)
RNG Roll [Crit ≤ 625]: 4309
RNG Roll [SpD Drop ≤ 2000]: 277 (yes)
(8+(2-2)*1.5)*1.5 = 12 dmg

Scratchet used Focus Blast -7 energy
RNG Roll [Miss ≥ 7000]: 6926 (hit)
RNG Roll [Crit ≤ 625]: 8094 (no)
(12+3+(2-3)*1.5)*1.5 = 20.25 dmg

Beldum used Zen Headbutt -9 energy
(scratchet)
RNG Roll [Miss ≥ 9500]: 5108 (hit)
RNG Roll [Crit ≤ 625]: 5878 (no)
(8+3+(2-3)*1.5-3)*1.5 = 9.75 dmg

Berg used Ice Fang -4 energy
(scratchet)
RNG Roll [Miss ≥ 9500]: 7797 (hit)
RNG Roll [FRZ ≤ 1000]: 4408 (no)
7+3+(3-3)*1.5 = 10 dmg

Beldum is hurt by its burn -2HP

A3.

Ralts used Shadow Ball -10 energy
(beldum)
RNG Roll [Crit ≤ 625]: 4389
RNG Roll [SpD Drop ≤ 2000]: 6907 (no)
(8+(2-2)*1.5)*1.5 + 2 = 14 dmg

Scratchet used Brick Break -5 energy
(Berg)
RNG Roll [Crit ≤ 625]: 7374 (no)
(8+3+(2-3)*1.5)*1.5 = 14.25 dmg

Beldum used Zen Headbutt -13 energy
(scratchet)
RNG Roll [Miss ≥ 9500]: 6006 (hit)
RNG Roll [Crit ≤ 625]: 3920 (no)
(8+3+(2-3)*1.5-3)*1.5 = 9.75 dmg

Berg used Avalanche -7 energy
(scratchet)
RNG Roll [Crit ≤ 625]: 2909 (no)
12+3+(3-3)*1.5 = 15 dmg

ROUND END!
Ralts:
EN: 100 - (7+6+10) = 77

Scratchet
HP: 90 - (9.75*3+15*2+10) = 20.75 = 21HP
EN: 100 - (5+7+5) = 83

Beldum
HP: 90 - (12+14+6) = 58HP
EN: 100 - (5+9+13) = 73EN

Berg
HP: 90 - (14.25*2+20.25) = 41.25 = 41HP
EN: 100 - (5+5+7) = 83EN

712.png
| - |
374.png

41 | HP | 58
83 | EN | 73
Fine | Status | BRN
3/3/1/3/28 | Stats | 2/2/2/2/35

vs.

i3rv9y.jpg
| - |
280.png

21 | HP | 90
83 | EN | 77
Fine | Status | Fine
2/3/2/3/40 | Stats | 1/1/2/1/46

Matezoide to order
S0L1D G0LD to reply
Round 2 begins!
 
Last edited:
Bergi: Avalanche (Scratchet) -> Ice Fang (Scratchet) -> Avalanche (Scratchet)


Beldum: Zen Headbutt (Scratchet)*3


Attack the other one if Scratchet faints
 
I'm sure it's just a clerical error given it is not factored into he calcs, but Scratchet is Normal/Fighting and therefore does not take SE damage from Ice-Type attacks. Nvm misread the calcs. Although please note Beldum's burn in the post round.

Scratchet:

Superpower + Superpower (Bergmite) - Cooldown (Superpower + Superpower [Bergmite]) - Focus Blast (Beldum)

Ralts:

Disable (Beldum) (Zen Headbutt) - Shadow Ball (Beldum) - Shadow Ball (Beldum)
If fsr Bergmite has not fainted when you would act a2, target Bergmite that action.
 
Last edited:
712.png
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41 | HP | 58
83 | EN | 73
Fine | Status | BRN / -1SpD
3/3/1/3/28 | Stats | 2/2/2/2/35

vs.

i3rv9y.jpg
| - |
280.png

21 | HP | 90
83 | EN | 77
Fine | Status | Fine
2/3/2/3/40 | Stats | 1/1/2/1/46

A1.
Ralts used Disable -7 energy
(beldum)

Beldum used Zen Headbutt
The attack failed

Berg used Avalanche -11 energy
(scratchet)
RNG Roll [Crit ≤ 625]: 2876 (no)
6+3+(3-3)*1.5 = 9 dmg

Scratchet used SUPERPOWER~ (8+2)*3.75 - 1 = 36.5 energy
(berg)
RNG Roll [Crit ≤ 625]: 405 (yes)
(12*2.25+3+3+(3-3)*1.5)*1.5 = 49.5 dmg

Beldum is hurt by burn -2hp

~Berg died~


A2.
Ralts used Shadow Ball -6 energy
(beldum)
RNG Roll [Crit ≤ 625]: 2071
RNG Roll [SpD Drop ≤ 2000]: 4858 (no)
(8+(2-2)*1.5)*1.5 + 2 = 14 dmg

Beldum cried used Struggle -5 energy
(pre tomo)
5+(2-3)*1.5-3 = 0.5 ~ 1
recoil = 1

Beldum is hurt by burn -2hp

A3.
Ralts used Shadow Ball -10 energy
(beldum)
RNG Roll [Crit ≤ 625]: 1928
RNG Roll [SpD Drop ≤ 2000]: 6124 (no)
(8+(2-2)*1.5)*1.5 + 2 = 14 dmg

Scratchet used Focus Blast -7 energy
RNG Roll [Miss ≥ 7000]: 3704 (hit)
RNG Roll [Crit ≤ 625]: 62 (yes)
RNG Roll [SpD drop ≤ 1000]: 6680 (no)
12+3+3+(2-2)*1.5 + 2 = 20 dmg

Beldum cried used Struggle -5 energy
(pre tomo)
5+(2-3)*1.5-3 = 0.5 ~ 1
recoil = 1

Beldum is hurt by burn -2hp

Round End!

Berg
HP: 41 - 49.5 = ded

Beldum:
HP: 58 - (2+6+20+14+14) = 2
EN: 73 - 10 = 63

Pre-Tomo:
HP: 21 - (9+2) = 10HP
EN: 83 - (36.5 + 7) = 39.5 = 40EN

Ralts:
EN: 77 - (7+6+10) = 54EN

712.png
| - |
374.png

ded | HP | 2
ded | EN | 63
Fine | Status | BRN / Disabled (3A)
3/3/1/3/28 | Stats | 2/2/2/2/35

vs.

i3rv9y.jpg
| - |
280.png

10 | HP | 90
40 | EN | 54
Fine | Status | Fine
2/3/2/3/40 | Stats | 1/1/2/1/46

S0L1D G0LD decides who gets a koc
Matezoide dies
Round 3 begins (and ends)


 
Scratchet:

Brick Break (Beldum) - Focus Blast (Beldum) - Brick Break (Beldum)

Ralts:

Shadow Sneak (Beldum) - Shadow Ball (Beldum) - Shadow Sneak (Beldum)
 
712.png
| - |
374.png

ded | HP | 2
ded | EN | 63
Fine | Status | BRN / Disabled (3A)
3/3/1/3/28 | Stats | 2/2/2/2/35

vs.

i3rv9y.jpg
| - |
280.png

10 | HP | 90
40 | EN | 54
Fine | Status | Fine
2/3/2/3/40 | Stats | 1/1/2/1/46

A1.
Ralts used Shadow Sneak -4 energy
RNG Roll [Crit ≤ 625]: 8250 (no)
(4+(1-2)*1.5)*1.5 = 3.75 dmg

Beldum is ded

Round End!

Beldum
HP: 2 - 3.75 = ded

712.png
| - |
374.png

ded | HP | ded
ded | EN | 63
Fine | Status | BRN / Disabled (3A)
3/3/1/3/28 | Stats | 2/2/2/2/35

vs.

i3rv9y.jpg
| - |
280.png

10 | HP | 90
40 | EN | 54
Fine | Status | Fine
2/3/2/3/40 | Stats | 1/1/2/1/46

Rewards!

WeatherOfChoice:
+6UC

S0L1D G0LD
+1CC

Scratchet
+1EC/+1AC/+3MC (EXP SHARE)/+1KOC

Ralts
+1EC/+1AC/+3MC (EXP SHARE)/+1KOC

Matezoide
+1CC

Bergmite
+1EC/+1AC/+3MC (EXP SHARE)

Beldum
+1EC/+1AC/+3MC (EXP SHARE)

 
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