Doubles flashie means everyone knows the rules~! :3
Team Matezoide
<Beldum> [Alpha] (X)
Nature: Hasty (+Speed, -Defense, +5% Accuracy)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About:
Abilites:
Clear Body (Passive):
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (HA LOCKED, Passive):
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats
HP: 90
Attack: 2
Defense: 2 (-)
SpA: 2
SpD: 2
Speed: 35 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 0/9
MC: 13
AC: 0/5
Moves
Take Down (*)
Iron Head (*)
Iron Defense (*)
Zen Headbutt (*)
Headbutt (*)
<Bergmite> [Eva] (F)
Nature: Careful (-Sp.Attack, +Sp.Def)
Type:
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Just another ice type born in an ice cave at a shitty cold place nobody cares about, Eva was extremely curious and followed Matezoide around the cave, secretly. After all, he was not only the first human she had seen, but several of his pokemon were unknown to her. Eventually, Dante picked her scent and she couldnt hide any longer. Quickly displaying an imense shyness, Matezoide approached her with a berry and, within a few minutes, she warmed up and decided to travel with him back to the Smogon Region.
Despite meeting new pokemon and people, Eva remains extremely shy around everyone she meets, always hidding behind her trainer's leg or another of his pokemon.
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice-Body (Passive):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy (HIDDEN ABILITY LOCKED, Passive):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 28
Size Class: 2
Weight Class: 4
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Attacks:
Tackle (*)
Bite (*)
Harden (*)
Powder Snow (*)
Icy Wind (*)
Take Down (*)
Sharpen (*)
Curse (*)
Avalanche
Ice Fang
Recover
Rapid Spin
Ice Ball
Rock-Slide (*)
Gyro Ball (*)
Stone Edge (*)
Rock-Smash (*)
Rest (*)
Sleep-Talk (*)
Barrier (*)
Mirror Coat (*)
Mist (*)
Recover (*)
Team Matezoide

<Beldum> [Alpha] (X)
Nature: Hasty (+Speed, -Defense, +5% Accuracy)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About:
Abilites:
Clear Body (Passive):
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (HA LOCKED, Passive):
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats
HP: 90
Attack: 2
Defense: 2 (-)
SpA: 2
SpD: 2
Speed: 35 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 0/9
MC: 13
AC: 0/5
Moves
Take Down (*)
Iron Head (*)
Iron Defense (*)
Zen Headbutt (*)
Headbutt (*)

<Bergmite> [Eva] (F)
Nature: Careful (-Sp.Attack, +Sp.Def)
Type:
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Just another ice type born in an ice cave at a shitty cold place nobody cares about, Eva was extremely curious and followed Matezoide around the cave, secretly. After all, he was not only the first human she had seen, but several of his pokemon were unknown to her. Eventually, Dante picked her scent and she couldnt hide any longer. Quickly displaying an imense shyness, Matezoide approached her with a berry and, within a few minutes, she warmed up and decided to travel with him back to the Smogon Region.
Despite meeting new pokemon and people, Eva remains extremely shy around everyone she meets, always hidding behind her trainer's leg or another of his pokemon.
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice-Body (Passive):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy (HIDDEN ABILITY LOCKED, Passive):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 28
Size Class: 2
Weight Class: 4
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Attacks:
Tackle (*)
Bite (*)
Harden (*)
Powder Snow (*)
Icy Wind (*)
Take Down (*)
Sharpen (*)
Curse (*)
Avalanche
Ice Fang
Recover
Rapid Spin
Ice Ball
Rock-Slide (*)
Gyro Ball (*)
Stone Edge (*)
Rock-Smash (*)
Rest (*)
Sleep-Talk (*)
Barrier (*)
Mirror Coat (*)
Mist (*)
Recover (*)
Team Goid
Icarus (Scratchet) (M)
Nature: Modest
Type: Normal/Fighting
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Scrappy
Prankster
Vital Spirit (HA Locked)
Stats:
Hp: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Soe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Moves (23/???):
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes (*)
Harden (*)
Focus Energy (*)
Rock Smash (*)
Roar (*)
Noble Roar (*)
Hyper Voice
Superpower
Taunt
Rest
Confuse Ray (*)
Haze (*)
Rapid Spin (*)
Stealth Rock (*)
Yawn (*)
Protect (*)
Brick Break (*)
Focus Blast (*)
Rock Slide (*)
Grass Knot (*)
Sleep Talk
Ralts (Ralts) (M)
Nature: Naive
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize
Trace
Telepathy (HA Locked)
Stats:
Hp: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+15% speed, +7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Moves:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)
Taunt (*)
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)
Pancham (Pancham) (M)
Nature: Brave
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Iron Fist
Scrappy
Mold Breaker (HA Locked)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 1/6
MC: 0
AC: 1/5
Moves (22/???):
Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)
Roar (*)
Sludge Bomb (*)
Torment (*)
Payback (*)
Stone Edge (*)

Icarus (Scratchet) (M)
Nature: Modest
Type: Normal/Fighting
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Scrappy
Prankster
Vital Spirit (HA Locked)
Stats:
Hp: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Soe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Moves (23/???):
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes (*)
Harden (*)
Focus Energy (*)
Rock Smash (*)
Roar (*)
Noble Roar (*)
Hyper Voice
Superpower
Taunt
Rest
Confuse Ray (*)
Haze (*)
Rapid Spin (*)
Stealth Rock (*)
Yawn (*)
Protect (*)
Brick Break (*)
Focus Blast (*)
Rock Slide (*)
Grass Knot (*)
Sleep Talk

Ralts (Ralts) (M)
Nature: Naive
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize
Trace
Telepathy (HA Locked)
Stats:
Hp: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+15% speed, +7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Moves:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)
Taunt (*)
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)

Pancham (Pancham) (M)
Nature: Brave
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Iron Fist
Scrappy
Mold Breaker (HA Locked)
Stats:
Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 1/6
MC: 0
AC: 1/5
Moves (22/???):
Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)
Roar (*)
Sludge Bomb (*)
Torment (*)
Payback (*)
Stone Edge (*)