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Completed Matezoide vs Houndoomsday

Discussion in 'ASB' started by Geodude6, Mar 29, 2013.

  1. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Rules:

    2v2 NFE singles
    48 hour DQ
    1 Ability
    Training items
    2/5 Recoveries/Chills
    2 subs
    Switch=KO

    Arena:
    Show Hide

    [​IMG]
    Arena: Pokemon Stadium
    Base Field Type: Neutral
    Complexity: Intense
    Format: Singles/Doubles/Melee (4 Pokemon on the field max)
    Restrictions: The starting field is a floor of linoleum and sod. It cannot be dug through and provides no rocky materials for rock-based field attacks, nor any external supply of water for water-based field attacks. Camouflage and Nature Power treat the base field as Normal-type or neutral.

    Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again. The field is scaled to about double the size of the stage in Super Smash Bros Brawl/Melee. Layout of the fields is identical to what's shown in the pictures for each stage, however, any floating platforms not attached to part of the stage should be treated as nonexistent. Additionally, the stage is treated as a flat floor that is contiguous with the ground, rather than an elevated platform; any Pokemon knocked out of
    the arena can return without further penalty. The elemental fields featured in this stage do not repeat until all 8 have been brought up.
    Each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally. Ignoring that because i can.
    Each elemental field brought up in this stage has its own layout that's separate from the base field, which are as follows:

    [​IMG]
    Field Type: Rock
    Description: Easily enables the use of Rock-based moves such as Rock Slide and Rock Tomb, reducing the energy cost of all Rock-type moves by one (1). The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses, lowering their evasion by 50% and adding three (3) extra energy for any flying-related commands. The cacti around the outside of the arena mimic the effects of Spikes, causing damage to any Pokemon that comes in contact with them (acts as a field/movement hazard, NOT an entry hazard).

    [​IMG]
    Field Type: Grass
    Description: Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).

    [​IMG]
    Field Type: Water
    Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.

    [​IMG]
    Field Type: Fire
    Description: The arena blazes with intense heat; If a Pokemon uses a Fire-type attack in this arena it will pick up additional heat, increasing its Base Attack Power by two (2). Pokemon cannot be frozen while this field is active. If a Pokemon uses a Water-type attack in this field some of it will evaporate, reducing its Base Attack Power by two (2). The increase in Firepower and the decrease in effectiveness of Water moves does NOT stack with the effects of Sunny Day. Attacking moves that inflict burns have their chance of doing so raised by 10% (flat).

    [​IMG]
    Field Type: Electric
    Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).

    [​IMG]
    Field Type: Flying
    Description: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command can be used to avoid Ground-based attacks like Earthquake and Magnitude (effectiveness depends on the user's weight). The energy cost of all wind-based attacks is reduced by one (1). Digging restrictions apply here same as they do on the Electric stage.

    [​IMG]
    Field Type: Ground
    Description: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by one (1), and lowering the energy cost for consecutive Digging by two (2). Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect. The bones and fossils littered throughout the stage can be used as weapons by the Pokemon, supplying them with objects that can be picked up or used with Fling-- including items such as Rare Bones, Thick Clubs, Hard Stones, and more.

    [​IMG]
    Field Type: Ice
    Description: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by two (2), and the Freeze chance of all moves is boosted by a flat 5%. All effects of burns are neutralized, though not eliminated, while this stage is in effect, though the burn will flame up again when this stage is no longer active. (In other words, the Pokemon is still afflicted with a burn, but it is temporarily treated as if it is not. This also applies to the effects of Facade, etc.) Additionally, the ground is very slippery, and any commands that require dodging or traveling will have a 30% chance of resulting in the Pokemon slipping and falling on the icy floor. Ice-type Pokemon can travel more easily on the ground and are exempt from slipping.

    NOTE: Format and Complexity are the same for all fields featured in this Arena, so these sections are left off of the 8 elemental fields.


    Team Matezoide:
    Team Houndoomsday:
    OoO:
    Houndoomsday sends out Pokémon, chooses ability,and equips an item.
    Matezoide sends out, equips an item, chooses ability, and issues actions.
    Houndoomsday issues actions.
    I ref.
  2. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Bulbasaur@Amulet Coin, Overgrow
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Eevee is supposed to have Take Down as pre-level 25 move, if it isnt a problem, i would like to have acess to it. It's past owner forgot to add the move and i just realised that.

    Take Down -> Quick-Attack -> Take Down


    If Sleep Powder, use Sand-Attack that action and push-back.


    He will have an Exp.Share and Adaptability for ability.

    Let me know if thats not allowed and i will re-order.
  4. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Leech Seed-Toxic-Giga Drain
  5. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    I'm not late!

    Team HDDay:
    [​IMG]
    Bulbasaur
    Type: Grass/Poison
    Status: Healthy
    Ability: Overgrow
    HP: 90
    EN: 100
    Stats: 1/2/4/3/45
    Item: Amulet Coin
    Team Matezoide:
    [​IMG]
    Harold
    Type: Normal
    Status: Healthy
    Ability: Run Away/Adaptability
    HP: 90
    EN: 100
    Stats: 3/2/1/3/55
    Item: Exp. Share​
    I can do math! (open)

    Turn order: Eevee>Bulbasaur

    A1
    Eevee used Take Down!
    (-5 EN)
    (hit:7087:yes)
    (crit:7184:no)
    (14.5 dmg)
    Eevee was hit with recoil!
    (3.625 dmg recoil)
    Bulbasaur used Leech Seed!
    (-9 EN)
    (hit:8982:yes)
    Eevee was seeded!

    Eevee's health was sapped by Leech Seed!

    A2
    Eevee used Quick Attack!
    (-2 EN)
    (crit:7704:no)
    (10.5 dmg)
    Bulbasaur used Toxic!
    (-6 EN)
    (hit:8736:yes)
    Eevee was badly poisoned!

    Eevee is hurt by poison.
    Eevee's health was sapped by Leech Seed!

    A3
    Eevee used Take Down!
    (-5 EN)
    (hit:6753:yes)
    (crit:5625:no)
    (14.5 dmg)
    Eevee was hit with recoil!
    (3.625 dmg recoil)
    Bulbasaur used Giga Drain!
    (-11 EN)
    (crit:7339:no)
    (12.5 dmg)
    Eevee had its HP drained!
    (6.25 recovery)

    Eevee is hurt by poison.
    Eevee's health was sapped by Leech Seed!

    (Bulbasaur's 65.75 HP was rounded to 66)
    (Eevee's 63.25 HP was rounded to 63)

    Team HDDay:​
    [​IMG]
    Bulbasaur
    Type: Grass/Poison
    Status: Healthy
    Ability: Overgrow
    HP: 66
    EN: 74
    Stats: 1/2/4/3/45
    Item: Amulet Coin
    Team Matezoide:
    [​IMG]
    Harold
    Type: Normal
    Status: BPSN (2 dpa)
    Ability: Run Away/Adaptability
    HP: 63
    EN: 88
    Stats: 3/2/1/3/55
    Item: Exp. Share
    Other: Leech Seed (3a, 3 dpa)


    Arena is switching to:
    Show Hide

    [​IMG]
    Field Type: Electric
    Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).



    Order of Operations:
    Houndoomsday issues actions.
    Matezoide issues actions.
    I ref.​
  6. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Sleep Powder-Giga Drain-Sludge

    If Yawn, use Protect and push back actions
    If P/E move, use Growth and push back actions
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Damn this arena for stopping Dig!

    Yawn -> Yawn -> Take Down
  8. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Team HDDay:​
    [​IMG]
    Bulbasaur
    Type: Grass/Poison
    Status: Healthy
    Ability: Overgrow
    HP: 66
    EN: 74
    Stats: 1/2/4/3/45
    Item: Amulet Coin

    Team Matezoide:
    [​IMG]
    Harold
    Type: Normal
    Status: BPSN (2 dpa)
    Ability: Run Away/Adaptability
    HP: 63
    EN: 88
    Stats: 3/2/1/3/55
    Item: Exp. Share
    Other: Leech Seed (3a, 3 dpa)
    I can still do math! (open)

    Turn order: Eevee>Bulbasaur

    A1
    Bulbasaur used Protect!
    (-7 EN)
    Bulbasaur protected itself!
    Eevee used Yawn!
    (-6 EN)
    Bulbasaur protected itself!

    Eevee is hurt by Poison.
    Eevee's health was sapped by Leech Seed!

    A2
    Bulbasaur used Protect!
    (-9 EN)
    But it failed!
    Eevee used Yawn!
    (-8 EN)
    Bulbasaur grew drowsy!

    Eevee is hurt by poison.
    Eevee's health was sapped by Leech Seed!

    A3
    Eevee used Take Down!
    (-5 EN)
    (hit:8191:yes)
    (crit:9999:no)
    (14.5 dmg)
    Eevee was hit with recoil!
    (3.625 dmg recoil)
    Bulbasaur used Giga Drain!
    (-11 EN)
    (crit:9337:no)
    (12.5 dmg)
    Eevee had its HP drained!
    (6.25 recovery)

    Eevee is hurt by poison.
    Eevee's health was sapped by Leech Seed!

    Bulbasaur fell asleep!
    (severity:4:intense)

    (Bulbasaur's 60.75 HP was rounded to 61)
    (Eevee's 31.875 HP was rounded to 32)
    Team HDDay:
    [​IMG]
    Bulbasaur
    Type: Grass/Poison
    Status: SLP (2a)
    Ability: Overgrow
    HP: 61
    EN: 43
    Stats: 1/2/4/3/45
    Item: Amulet Coin​
    Team Matezoide:
    [​IMG]
    Harold
    Type: Normal
    Status: BPSN (3 dpa)
    Ability: Run Away/Adaptability
    HP: 32
    EN: 69
    Stats: 3/2/1/3/55
    Item: Exp. Share
    Other: Leech Seed (0a, 3 dpa)​


    Arena (open)

    [​IMG]
    Field Type: Electric
    Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).


    Order of Operations:
    Matezoide issues actions.
    Hounddomsday issues actions.
    I sleep through the night without playing PMD.
    I go to school.
    I ref this when I get home from school.

    (this will not be reffed until at least tomorrow afternoon)​
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Bulbasaur should have used Sleep Powder A3, can you fix it before you go? Also, Bulbasaur is supposed to fall asleep A1 of the next round, after his action.


    PS: Damn you, Subway, why didnt you give this Eevee Facade or Return?
  10. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    Sorry, I will not be able to fix it until tomorrow morning.
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Understandable, Geodude. Just VM me when you fix.
  12. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    244
    So... My mom took my computer. I can still ref this, but don't expect this to be reffed quickly.
  13. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,496
    Round Sub-Ref: Canis fixes what Geodude didn't​
    Houndoomsday:
    [​IMG]
    Bulbasaur
    Type: Grass/Poison
    Status: Healthy
    Ability: Overgrow
    HP: 66
    EN: 74
    Stats: 1/2/4/3/45
    Item: Amulet Coin

    Matezoide:
    [​IMG]
    Harold
    Type: Normal
    Status: BPSN (2 dpa)
    Ability: Run Away/Adaptability
    HP: 63
    EN: 88
    Stats: 3/2/1/3/55
    Item: Exp. Share
    Other: Leech Seed (3a, 3 dpa)​

    Geo sucks at Math/Orders (open)

    Turn order: Eevee>Bulbasaur​

    A1
    Bulbasaur used Protect!
    (-7 EN)
    Bulbasaur protected itself!
    Eevee used Yawn!
    (-6 EN)
    Bulbasaur protected itself!

    Eevee is hurt by Poison.
    Eevee's health was sapped by Leech Seed!

    A2
    Bulbasaur used Protect!
    (-9 EN)
    But it failed!
    Eevee used Yawn!
    (-8 EN)
    Bulbasaur grew drowsy!

    Eevee is hurt by poison.
    Eevee's health was sapped by Leech Seed!

    A3
    Eevee used Take Down!
    (-5 EN)
    (hit:8191:yes)
    (crit:9999:no)
    (14.5 dmg)
    Eevee was hit with recoil!
    (3.625 dmg recoil)
    Bulbasaur used Sleep Powder
    (-7 EN)
    (Roll = 2555, hit)
    Eevee was put to sleep!
    (roll (d3) = 2, 1a)​

    Eevee is hurt by poison.
    Eevee's health was sapped by Leech Seed!


    Houndoomsday:
    [​IMG]
    Bulbasaur
    Type: Grass/Poison
    Status: Drowsy (Falls asleep next action)
    Ability: Overgrow
    HP: 57
    EN: 47
    Stats: 1/2/4/3/45
    Item: Amulet Coin​
    Matezoide:
    [​IMG]
    Harold
    Type: Normal
    Status: BPSN (3 dpa); Sleep (1a)
    Ability: Run Away/Adaptability
    HP: 47
    EN: 69
    Stats: 3/2/1/3/55
    Item: Exp. Share
    Other: Leech Seed (0a, 3 dpa)​


    Arena (open)

    [​IMG]
    Field Type: Electric​

    Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).


    Fixed the round for you. I'll ref this in a different style. Why did you have to choose such a complicated arena D:

    Order of Operations:​

    Mate, Houndoom, Ref​
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Take Down -> Take Down -> Tackle


    I want Facade!
  15. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Giga Drain-Razor Leaf-Giga Drain
  16. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,496
    Round 3: Screw you computer.​
    Damnit.​
    I was just about to post. And my comp shuts down. Making me lose everything I had.
    You'll have to take my word for it. (Mate confirmed the calculations on IRC so)

    Everything hit as normal and nothing got a critical hit.
    Eevee fainted due to poison (lol Toxic, he'd have 1 HP left otherwise). Bulbasaur has 16 EN and 33 HP.
    Oh, and the arena's back to normal.

    With that, Mate sends out his Tyrogue, Houndoomsday orders, then Mate counterorders and I ref.
  17. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    I need to know Tyrogue's ability before I order, fyi
  18. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Guts for Mac.
  19. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Worry Seed-Chill-Giga Drain

    If Substitute A1 Then replace actions with Giga Drain-Giga Drain+Razor Leaf-Cooldown
    If Fake Out Then use Chill (only once)
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Lets see how this goes.

    Substitute (15) -> Rest -> Sleep Talk (Hi Jump Kick, Facade, Earthquake, Brick-Break)

    If the Substitute is broken A2, Chill that action.

    Not perfect, but i wanna see how this goes.
  21. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,496
    Round 3: Bulbasaur used EN Drain!
    Arena: Normal: "It cannot be dug through and provides no rocky materials for rock-based field attacks, nor any external supply of water for water-based field attacks. Camouflage and Nature Power treat the base field as Normal-type or neutral. "
    Houndoomsday:​
    [​IMG]
    Bulbasaur
    Type: Grass/Poison
    Status: Normal, 1 KOC
    Ability: Overgrow
    HP: 33
    EN: 16
    Stats: 1/2/4/3/45
    Item: Amulet Coin

    Matezoide:
    [​IMG]
    Little Mac
    Type: Fighting
    Status: Normal
    Ability: Guts
    HP: 90
    EN: 100
    Stats: 3/2/1/2/35
    Item: Nothing (?)​

    Alas, poor Bulbasaur's Giga Drain + Razor Leaf combo is illegal (as discussed on IRC), so he only uses Giga Drain.​

    Bulbasaur used Giga EN Drain! (open)
    Bulbasaur used Giga Drain! (-15 EN)
    (crit = 7238, no) Tyrogue took (8+3+3)= 14 damage!​

    Tyrogue used Substitute! (-12 EN)​

    Tyrogue created a substitute! (-15 HP, +15 HP Sub)

    Bulbasaur used Giga Drain! (-19 EN)
    (crit = 3392, no) Tyrogue's Substitute took (8+3+3)= 14 damage!
    Bulbasaur fainted from exhaustion!​
    Tyrogue used Rest! (-15 EN)
    Tyrogue went to sleep and became healthy!
    +12 HP Tyrogue




    Houndoomsday:​
    [​IMG]
    Bulbasaur
    Type: Grass/Poison
    Status: Normal, 1 KOC
    Ability: Overgrow
    HP: KO
    EN: KO
    Stats: 1/2/4/3/45
    Item: Amulet Coin​


    Matezoide:​
    [​IMG]
    Little Mac
    Type: Fighting
    Status: Substitute (1 HP)
    Ability: Guts
    HP: 83
    EN: 73
    Stats: 3/2/1/2/35
    Item: Nothing (?) ​

    Arena roll: 3 = Water: "Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up."​


    Houndoomsday sends out a mon with an item (or no item) and orders if I'm not mistaken, if I am, he sends out and then Mate orders
    Mate orders (Or Houndoomsday if I'm mistaken)
    I ref after you point out any mistakes​
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Shouldnt Tyrogue have used Rest?
  23. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,496
    Not according to Gerard:
    Convo (open)
    [​IMG]

    Since Bulbasaur got ENKO'd A2, Tyrogue won't use Rest according to this info.
  24. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Not in this situation, as Rest is a sef-targetting move.
  25. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Did everything get fixed?

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