Facility Max Raid Betatesting - Munchlax


Munchlax [Dynamax] (M)
Stage 3/5
Types: Normal

STAB;

Abilities:
Pickup / Thick Fat / (HA) Gluttony / (Dynamax) Insatiable / (HP Gate: Fluffy)

Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Insatiable: Whenever this Dynamax Munchlax makes contact with an opposing Pokemon, it has a 50% chance to eat that Pokemon's item. This ability will not take effect if the item cannot be removed through other means (such as Knock Off or Trick). Whenever this abilty activates, Dynamax Munchlax generates a shield protecting it from attack. The shield can be broken with a damaging attack.

Fluffy: This Pokémon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by four (4) when used against this Pokémon. This same structure is more flammable however, so Fire-type moves have their BAP increased by four (4) when used against this Pokémon.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 450
Atk: 4
Def: 2
SpA: 2
SpD: 4
Spe: 5
Size Class: 3
Weight Class: 8

HP Gates:

400 HP - +1 Def and SpD, adjusting the natural stage
350 HP - 2 shields raise, protecting the user from attack. A damaging attack will break a shield.
225 HP - Disruptive Wave: nullifies trainer Pokemon's abilities and stat boosts (they still exist, but cannot be benefited from) for four rounds. Also cures the Dynamax Pokemon of all negative status conditions.
200 HP - 2 shields raise, protecting the user from attack. A damaging attack will break a shield.
150 HP - Dynamax Munchlax gains the ability Fluffy.
50 HP - 2 shields raise, protecting the user from attack. A damaging attack will break a shield.


Attacks:

Level Up

Amnesia
Belly Drum
Bite
Body Slam
Chip Away
Covet
Defense Curl
Flail
Fling
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rollout
Screech
Snatch
Stockpile
Swallow
Tackle

Egg
After You
Belch
Charm
Counter
Curse
Double Edge
Pursuit
Self-Destruct
Substitute
Whirlwind
Zen Headbutt
Fissure

TM/HM
Work Up
Focus Punch
Water Pulse
Toxic
Hidden Power (Grass)
Sunny Day
Ice Beam
Blizzard
Protect
Frustration
Solar Beam
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Fling
Incinerate
Retaliate
Bulldoze
Endure
Captivate
Rock Slide
Sleep Talk
Surf
Rock Smash
Power Up Punch
Confide
Strength
Whirlpool
Rock Climb
Body Slam
Hydro Pump
Metronome
Encore
Superpower
Hyper Voice
Gunk Shot
Seed Bomb

Tutor

Dynamax Moves

Max Darkness - 10 BAP Phys - Decreases SpD of target by one stage.
Max Phantasm - 8 BAP Phys - 13 BAP Spec - Decrease Def of target by one stage.
Max Strike - 15 BAP Phys - 13 BAP Spec - Decrease Spe of target by one stage.
Max Rockfall - 13 BAP Phys - Sandstorm for 2r.
Max Knuckle - 10 BAP Phys - Increases Atk of user and allies by one stage.
Max Ooze - 10 BAP Phys/Spec - Increases SpA of user and allies by one stage.
Max Mindstorm - 13 BAP Phys/Spec - creates Psychic Terrain for 2r
Max Geyser - 14 BAP Spec - Rain for 2r
Max Flare - 14 BAP Spec - Harsh sunlight for 2r
Max Hailstorm - 14 BAP Spec - Hail for 2r

akela

Hundred (Fidgit) [F]
Stage 3*
Nature: Serious Nature
Type: Poison / Ground

Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4

Movepool:
Stage 3:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Instruct
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Icy Wind
Instruct
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Stage 5: (Locked)

Geodude6

Drapion (M)
Stage 3*
Types: Poison/Dark

Abilities:
Battle Armor / Sniper / Keen Eye

Nature: Serious (no effect on stats)

Stats:
HP: 80
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 95
Size Class: 3
Weight Class: 4

Attacks:
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor

TMan87

Sirfetch'd [Sir Olberic Eisenberg] (Male)
Stage: ★★★⭒ ⭒
Types: Fighting

Abilities:
Steadfast / Scrappy (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 6
Def: 4
SpA: 3
SpD: 4
Spe: 65
Size Class: 2
Weight Class: 5

Attacks:
Assurance
Attract
Body Slam
Brave Bird
Brick Break
Brutal Swing
Close Combat
Counter
Covet
Curse
Defog
Detect
Double-Edge
Endure
Facade
Feint
Final Gambit
First Impression
Flail
Focus Energy
Fury Cutter
Helping Hand
Iron Defense
Knock Off
Leaf Blade
Leer
Meteor Assault
Night Slash
Peck
Poison Jab
Protect
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Rock Smash
Round
Sand Attack
Simple Beam
Sky Attack
Slam
Sleep Talk
Snore
Solar Blade
Steel Wing
Substitute
Sunny Day
Superpower
Swords Dance
Throat Chop
Work Up
@ Leftovers
Normal | Pickup/Thick Fat/Gluttony/Insatiable
Can't be disarmed. Resists fire and ice. 3 HPpA leftovers. Eats enemy items.
HP: 450/450 | EN: --
4/2/2/4/5 | 3/8
Status: OK

:bw/fidgit: @ Light Clay
Poison/Ground | Persistent/Vital Spirit/Frisk
Move effects last longer. Doesn't sleep. Ignores enemy items.
HP: 90/90 | EN: 100
4/5/4/4/105 | 2/4
Status: OK
:bw/drapion: @ Scope Lens
Poison/Dark | Battle Armor/Sniper/Keen Eye
Immune to crits. Crits harder. Immune to acc drop, evasion raising, and Intimidate.
HP: 80/80 | EN: 100
4/5/3/4/95 | 3/4
Status: OK
:ss/sirfetchd: @ Leek
Fighting | Steadfast/Scrappy
Speedup on flinch. Hits Ghosts with Normal/Fighting moves.
HP: 80/80 | EN: 100
6/4/3/4/65 | 2/5
Status: OK​
Order:
akela equips item
I order standard actions
Geodude6, akela, and TMan87 order
I order legendary action (which can take place at any time, and is what you should be using your six total subs on)
I ref​
 
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"The power being pushed forward has increased dramatically. Let's see if it has any effect."
"I'm so lucky to get to try this! Let's go, Munchlax!"

:bw/munchlax: Max Mindstorm (Sirfetch'd) > Zen Headbutt (Sirfetch'd) > Earthquake
IF Wide Guard A3, THEN Return (Sirfetch'd) A3
IF Sirfetch'd is under the effect of a successful P/E move AND Wide Guard is not in effect, THEN Earthquake and push
IF Reflect is in effect, THEN use Brick Break (Sirfetch'd) and push
 
Since the rest of the team is incommunicado...

Helping Hand (Sirfetch'd) > Reflect > Helping Hand (Sirfetch'd)

"I want to support the team..."
 
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TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"I mean, I've already stated my strategy loud and clear..."
:sirfetchd: "I'm taking the vanguard! Fear my blade!"


Meteor Assault | Rock Smash | Meteor Assault
 
Legendary Action: Zen Headbutt (Sirfetch'd) A2, before Fidgit moves


@ Leftovers
Normal | Pickup/Thick Fat/Gluttony/Insatiable
Can't be disarmed. Resists fire and ice. 3 HPpA leftovers. Eats enemy items.
HP: 450/450 | EN: --
4/2/2/4/5 | 3/8
Status: OK

:bw/fidgit: @ Light Clay
Poison/Ground | Persistent/Vital Spirit/Frisk
Move effects last longer. Doesn't sleep. Ignores enemy items.
HP: 90/90 | EN: 100
4/5/4/4/105 | 2/4
Status: OK
:bw/drapion: @ Scope Lens
Poison/Dark | Battle Armor/Sniper/Keen Eye
Immune to crits. Crits harder. Immune to acc drop, evasion raising, and Intimidate.
HP: 80/80 | EN: 100
4/5/3/4/95 | 3/4
Status: OK
:ss/sirfetchd: @ Leek
Fighting | Steadfast/Scrappy
Speedup on flinch. Hits Ghosts with Normal/Fighting moves.
HP: 80/80 | EN: 100
6/4/3/4/65 | 2/5
Status: OK​
A1

Fidgit used Helping Hand! -12 EN
Fidgit is helping Sirfetch'd!

Drapion used Knock Off! -6 EN
2/2>1/2, does not crit
10+3+2=15 damage, 435 left
Drapion knocked off Leftovers!
Munchlax picked them back up!
1/2=1/2, Munchlax ate Drapion's Scope Lens!

Sirfetch'd used Meteor Assault! -9 EN
autocrit
30+3+3+4=40*1.5=60, 375 left
Sirfetch'd is sluggish!

Munchlax's Def and SpD goes up! +1 Def, +1 SpD

Munchlax used Max Mindstorm!
4/24>1/24, does not crit
13*1.5=19.5=20 damage, 60 HP Sirfetch'd
Psychic Terrain spread everywhere!

+3 HP Munchlax from leftovers, 378 left

A2

Munchlax used Zen Headbutt!
4/10<9/10, hits, 19/24>1/24, does not crit, 5/10>2/10, does not flinch
8+2=10*1.5=15 damage, 45 HP Sirfetch'd
2/2>1/2, does not eat Leek

Fidgit used Reflect! -10 EN
Fidgit erected a barrier!

Drapion used Cross Poison! -4 EN
2/8>1/8, does not crit, 9/10>1/10, does not poison
7+3+2=2=10 damage, 368 left

Sirfetch'd used Rock Smash! -2 EN
autocrit, 1/2=1/2, drops def
4+3+3+4=14*1.5=21 damage, 347 HP left

Two shields appear in front of Munchlax!

Munchlax used Brick Break!
7/24>1/24, does not crit
8 damage, 33 HP Sirfetch'd
2/2>1/2, does not eat Leek

+3 HP Munchlax from Leftovers, 350 HP left

A3

Fidgit used Helping Hand! -12 EN
Fidgit is helping out!

Drapion used Night Slash! -4 EN
4/8>1/8, does not crit
7+3+2-2=10 damage, one shield is broken!

Sirfetch'd used Meteor Assault! -9 EN
autocrit
30+3+3+4=40*1.5=60, the other shield is broken!
Sirfetch'd is sluggish!

Munchlax used Zen Headbutt!
17/24>1/24, no crit
8+2=10*1.5=15 damage, 18 HP Sirfetch'd

+3 HP Munchlax from leftovers, 353 HP left

Arena:​
@ Leftovers
Normal | Pickup/Thick Fat/Gluttony/Insatiable
Can't be disarmed. Resists fire and ice. 3 HPpA leftovers. Eats enemy items.
HP: 353/450 | EN: --
4/2/2/4/5 | 3/8
Status: OK

:bw/fidgit: @ Light Clay
Poison/Ground | Persistent/Vital Spirit/Frisk
Move effects last longer. Doesn't sleep. Ignores enemy items.
HP: 90/90 | EN: 66
4/5/4/4/105 | 2/4
Status: OK
:bw/drapion: @ No item (eaten)
Poison/Dark | Battle Armor/Sniper/Keen Eye
Immune to crits. Crits harder. Immune to acc drop, evasion raising, and Intimidate.
HP: 80/80 | EN: 86
4/5/3/4/95 | 3/4
Status: OK
:ss/sirfetchd: @ Leek
Fighting | Steadfast/Scrappy
Speedup on flinch. Hits Ghosts with Normal/Fighting moves.
HP: 18/80 | EN: 80
6/4/3/4/65 | 2/5
Status: OK​
Preemptively ruling that an HP gate can only be triggered once, even if their HP goes back above that threshold

"Oh, dear, we've seem to have overdone it. We'll have to rein it in a bit."
"Hahaha, this is amazing!"

:bw/munchlax: "Lax, Munchlax!"
:munchlax: Max Mindstorm (Sirfetch'd) > Zen Headbutt (Sirfetch'd) > Earthquake
IF Wide Guard A3, THEN Return (Sirfetch'd) A3
IF Sirfetch'd is under the effect of a successful P/E move AND Wide Guard is not in effect, THEN Earthquake and push
IF Reflect is in effect, THEN use Brick Break (Sirfetch'd) and push
(KO sub) IF Sirfetch'd is KO'd, THEN target Drapion
 
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