Blah blah don't post here if you aren't supposed to
There are 4 subquestions for this proposal and 1 other question. In order:
1) Rule 3 & 3.1:
a) Adopt the updated segments
b) Leave as is
2) Rule 6.2:
a) Do not adopt
b) Adopt
3) Rule 6.4:
a) Do not adopt
b) Adopt
4) Rule 9:
a) Leave as is
b) Adopt "One attack clause per Pokemon per action" (With the clarifications proposed)
c) Adopt "Attack clauses at most equal to the number of Pokémon on the field at the start of the round, subtract one"
5) Substitution Classes:
a) Add in a 'Self-KOing Move' substitution class for Explosion, Memento, etc.
b) Do not.
For Q4 list in order of preference, for the others pick your favorite
deadfox081 Glacier Knight Its_A_Random Mowtom Texas Cloverleaf
FROSTYEDIT: HAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHA @ title
I guess I'll make a formal proposal?
Here is a list of theintended"updated" rules I would like to see used, plus an actual update that would be nice for clarity on sub priority.Removaland additition. I'd be up for anyone who can simplify the example set without making it vague to do so.
- A substitution is made of a "Trigger" and a "Result"
- Substitutions either activate, or they don't.
- The result of a Substitute's "activation" can be changed by instance, but the trigger never changes.
- A pokémon's substitutions activate whenever the trigger's conditions are met, a substitution with a higher priority has not already activated for that Pokemon, and the result of that activation is legally usable.
- The priority of substitutions is set by the user - unless the user otherwise states, whichever sub is first in the list of substitutions they make activates first
- All clauses of a substitution's trigger must narrow it's scope.
- Substitutions based on knowing something can only trigger after that thing is known. (e.g if the opponent crits a2 then counter that action is legal if you were already going to move second a2, but illegal otherwise). (If you know something, your Pokemon knows it). Attack clauses activate based on what would currently be used according to the main order set.
Player 1 can substitute for Attacks, Chance, and KOs. Player 2 can substitute for Chance and KOs.Players can use Attack, Chance, and KO clauses, detailed below
- All clauses can be appended by 'NOT'. Note that KO Clauses appended with 'NOT' become Chance clauses.
- If you have any attack clauses for your opponent's team, then at least one opponent's attack clause must not have a NOT clause.
- You can make a substitution trigger on the 'successful' usage of a move. Such a clause is treated as both a Chance Clause and Move Clause, obeying rules for both
- Substitutions for effects which last either for only the action the move is used, or require constant use of a move(s) to maintain (Such as 'Under the effect of a P/E move' and 'In the evasive stage of a D/E move') are treated as both a Chance Clause and Move Clause, obeying rules for both.
- If a substitution causes an infinite loop, then it is ignored. If two or more substitutions would cause an infinite loop, ignore the substitution made by the player who ordered later. If the substitutions were ordered at the same time (Either a single player ordering, or in brawl orders where all player orders are treated as simultaneous), then both are deemed illegal.
- If, ordering second, your substitution would cause the Trigger of an opponent's substitution which has already legally activated to no longer have it's unknown conditions met (Such as 'AND NOT Encore next action), then it is ignored.
- In each sub, each action (Action 1, Action 2, Prior action, This action, etc.) can only have one attack clause per Pokémon
out.
- To clarify, let's say you're using Gigalith vs your opponent's Mantine.
The substitution "IF Wide Guard AND you are to use Rock Slide THEN Stone Edge" would be legal, since it has one attack clause for Mantine, and one attack clause for Gigalith.
The substitution "IF Damaging Flying Attack AND NOT Air Slash THEN Iron Defense" would be illegal, since it has two attack clauses for Mantine, both of which are being used to cover the same action (In this case, "This action")
The substitution "IF Endure AND NOT Rest on the following action THEN Toxic" would be legal, since although it has two attack clauses on one mon, each of these clauses is on a seperate action (In this case, "This Action" and "The Following Action").
In larger formats, if a Pokémon is not specified as the user of a move, then the move is counted as that sub's attack clause for that action for all opponents. As such, in the matchup of A and B vs C and D "IF NOT Protective/Evasive AND C does not use Wide Guard THEN..." would be illegal, since it subs for C using both "Not Protective/Evasive" and "Not Wide Guard" at the same time. However, "IF D does not use a Protective/Evasive action AND C does not use Wide Guard THEN..." would be legal, since the above issue does not occur.
There are 4 subquestions for this proposal and 1 other question. In order:
1) Rule 3 & 3.1:
a) Adopt the updated segments
b) Leave as is
2) Rule 6.2:
a) Do not adopt
b) Adopt
3) Rule 6.4:
a) Do not adopt
b) Adopt
4) Rule 9:
a) Leave as is
b) Adopt "One attack clause per Pokemon per action" (With the clarifications proposed)
c) Adopt "Attack clauses at most equal to the number of Pokémon on the field at the start of the round, subtract one"
5) Substitution Classes:
a) Add in a 'Self-KOing Move' substitution class for Explosion, Memento, etc.
b) Do not.
For Q4 list in order of preference, for the others pick your favorite
deadfox081 Glacier Knight Its_A_Random Mowtom Texas Cloverleaf
FROSTYEDIT: HAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHA @ title
Last edited by a moderator: