Bulk up is in OO. I have other things to do, so I'll explain better later, or maybe someone else can explain.
Zen Headbutt's increased power and 20% flinch chance outweighs Psycho Cut's perfect accuracy. Zen Headbutt is pretty accurate itself, anyway.
there's a genesect mention in the description abt fire punch that should be removed.
I'm also starting to question whether or not Fire Punch is more valuable than Thunder Punch with Genesect gone because Scizor really isn't all that common and anything that gets hit only 2x super effectively by Fire Punch gets hit harder by a 1x effective HJK. Aegislash is still incredibly common of course, but is dealing with Aegislash alone, which can be taken care of by team mates, enough to pass up BoltBeam coverage?
I'm also questioning on keeping Talonflame in checks and counters because it can easily revenge kill practically anything that doesn't resist it's STABs.
I'm also starting to question whether or not Fire Punch is more valuable than Thunder Punch with Genesect gone because Scizor really isn't all that common and anything that gets hit only 2x super effectively by Fire Punch gets hit harder by a 1x effective HJK. Aegislash is still incredibly common of course, but is dealing with Aegislash alone, which can be taken care of by team mates, enough to pass up BoltBeam coverage?
I'm also questioning on keeping Talonflame in checks and counters because it can easily revenge kill practically anything that doesn't resist it's STABs.
I'm not very good at saying pros and cons, and checks and counters or things like that. But in my opinion this set is very good!
medicham@medichamite
pure power/ME pure power
jolly
252 speed 252 atk 4 hp
drain punch
psycho cut
fake out
bullet punch
Thanks!Hey Josh Morales, the QC team looked over this on IRC again and we decided that the main set's slashes should be changed around after all.
After discussing for a bit we felt that Fire Punch was far from mandatory while Zen Headbutt, at least in the current metagame, is way too useful to drop. In addition to destroying Mega Venusaur and Azumarill, you also have a chance to 2HKO physically defensive Clefable which is incredibly important for a physical wallbreaker or sweeper. Furthermore, STAB Zen Headbutt is just a really powerful move to throw around, especially since Dark and Steel types aren't exactly likely to switch into you. We also feel that Bullet Punch is not a very strong option while Fake Out does have its uses (Faking Out the turn you Mega Evolve to gain the speed boost, repeated chip damage + guaranteed flinch vs a huge threat, etc) so you should put it in over the former. So the final set would look something like this:
Physical Attacker
########
name: Physical Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Fire Punch / Ice Punch
move 4: Substitute / Fake Out
ability: Pure Power
item: Medichamite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant
Make sure to mention a set with maximum coverage (High Jump Kick / Zen Headbutt / Fire Punch/ Ice Punch) in the set comments and move Bullet Punch there if you'd like while outlining why it's not that good (weak without STAB and Steel not being the best offensive typing).
This seems more appropriate in the moves section imo.If you want, you can also use a set with High Jump Kick, Zen Headbutt, Fire Punch, and Ice Punch for maximum coverage.
GP 5/2Setting up a Substitute on the prediction of a Ghost-type switch-in or faster fighting Fighting resist is key.
Bringing this back up. Why is Psycho Cut never mentioned? Yes, it's weaker than Zen Headbutt, but, it doesn't make contact and has better accuracy, and therefore I think it deserves a mention somewhere. I personally prefer it to Zen Headbutt, but that's just me. I think it belongs in OO, but a QC should confirm/reject this.just wondering is zen headbutt all around better then psycho cut?
Don't forget Aegislash. It takes 0 BP from Drain Punch, 0 BP and causes 50% recoil from High Jump Kick, 60 BP from Zen Headbutt, 32.5 BP from Ice Punch, 75 BP from Thunder Punch, and 150 BP from Fire Punch. Yes, Shadow Sneak and King's Shield suck, but being walled by the most common OU pokemon when you don't have to be is silly, imo.I use Medicham a lot, and I must say, I like Ice Punch slightly over Thunderpunch, and Thunderpunch wayyyyyyyyyyy over Fire Punch. There's lots of things weak to fire and electric, but the only time you need the punch is if the Pokemon is 4x weak to said type. Otherwise, your two STABs are more than viable alternatives. For example, on Jellicent (random example, sorry), thunderpunch does 150, but Zen Headbutt does 120. Is it really worth giving up an additional moveslot to do 30 more BP? I think not. imo if you only have a choice of one punch, you should be using the one that gives you the best return on damage. That means 4x weaknesses. Here's a list:
- Things 4x weak to fire and not weak to a STAB: Scizor
- Things 4x weak to electric and not weak to a STAB: Gyarados (only regular Gyara too, not Mega)
- Things 4x weak to ice and not weak to a STAB: Gliscor, Landorus.
I'm probably forgetting Pokemon in all 3 categories but you should see my point. In addition, the ice category is the only one where the given Pokemon resist both STABs. HJK and Zen still do adequately against Scizor and Gyara, respectively.
Substitute is interesting, I haven't tried that. It also protects Cham from random status effects from the Gliscor that will probably stay in on it, or the ghost that will be coming in, hoping to trigger the HJK miss. I only skimmed the OP but I didn't see this mentioned, as another reason in favor of using Sub.
Anyway, if you're using Sub, I feel like Drain Punch is at least worth considering, if only with Substitute. That way you can at least recoup the HP you lost on the Substitute, enabling you to come in and out and repeat the cycle repeatedly.
Just my thoughts.