I been playing Pokemon since I been 7 years old, and I always loved a good offense, so when I got into competitive battling I have tried for years to run a Hyper Offense team with little to no success, decided to go a traditional route with my team, but that got boring after a while, so I am here with attempt #2 at running a Hyper Offense Team.
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Really nothing special here, basic mega Charizard X moveset with basic EVs. He's my big hitter on this team and this team is built around him and he can sweep anyone on their best day.
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird
Charizard's backup, have Max EV's in speed on him just to make him fast as possible and Swords Dance helps out alot even with having max EVS in Attack, he hits hard and he hits fast, and I can keep him nice and healthy with Roost.
Gyarados (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Waterfall
- Taunt
The Wildcard on my team, always reliable because it is Gyarados, One DDance followed by an Outrage and alot of Pokemon are either KO'd or weakened for my other Mons to take them out.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Psychic
- Thunderbolt
Special Sweeper/Hazard Remover, just an overall monster that can hit anyone and anything hard. Normally save him for weakened Pokemon and use Rapid Spin to rid Hazards/Chip Damage on opponents.
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
My lead 10% of the time, love using Knock Off to get rid of the item/Sucker Punch to get first priority and get some good damage on opponents. Swords Dance with Iron Head are a great 1-2 combo that wil normally knock out any Pokemon that doesn't resist it. If I don't lead with him normally I'm saving him towards the middle of the match to get me through some walls.
Garchomp (M) @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock
My lead/Hazard Setup guy, He's so versatile and so fast that he just does not only a good lead job, he's also a good physical sweeper, been contemplating his moveset for a while but this is what I decided on and am Pretty happy with it if I am honest.
Suggestions? I am deadset on alot of the team but honestly I have been debating on Bisharp but not 100% sure if I wanna keep him or not.
Open to any and all suggestions, thank you
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Really nothing special here, basic mega Charizard X moveset with basic EVs. He's my big hitter on this team and this team is built around him and he can sweep anyone on their best day.
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- Flare Blitz
- Brave Bird
Charizard's backup, have Max EV's in speed on him just to make him fast as possible and Swords Dance helps out alot even with having max EVS in Attack, he hits hard and he hits fast, and I can keep him nice and healthy with Roost.
Gyarados (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Waterfall
- Taunt
The Wildcard on my team, always reliable because it is Gyarados, One DDance followed by an Outrage and alot of Pokemon are either KO'd or weakened for my other Mons to take them out.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Psychic
- Thunderbolt
Special Sweeper/Hazard Remover, just an overall monster that can hit anyone and anything hard. Normally save him for weakened Pokemon and use Rapid Spin to rid Hazards/Chip Damage on opponents.
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
My lead 10% of the time, love using Knock Off to get rid of the item/Sucker Punch to get first priority and get some good damage on opponents. Swords Dance with Iron Head are a great 1-2 combo that wil normally knock out any Pokemon that doesn't resist it. If I don't lead with him normally I'm saving him towards the middle of the match to get me through some walls.
Garchomp (M) @ Focus Sash
Ability: Rough Skin
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock
My lead/Hazard Setup guy, He's so versatile and so fast that he just does not only a good lead job, he's also a good physical sweeper, been contemplating his moveset for a while but this is what I decided on and am Pretty happy with it if I am honest.
Suggestions? I am deadset on alot of the team but honestly I have been debating on Bisharp but not 100% sure if I wanna keep him or not.
Open to any and all suggestions, thank you