Mega Doppelgangers
Approved by Haunter
Hi everyone!
I was going through some Rate My Teams the other day, and I saw something that I see just a little too often:
Manectric @ Manectite
Heracross @ Heracronite
Now, we all know that you can only use one Mega per battle, regardless of how many Mega stones you have on your team. “But they perform different roles!” They proclaim in the analysis. “I can use one in one battle and one the next!” This, however leads to the not-used Mega stone becoming deadweight. Regular Manectric sucks, and regular Heracross is useless without a Choice Scarf. The follow-up issue is they don’t know what to replace them with. That’s where this thread comes in. In this thread, the goal is to create Mega Doppelgangers! Ideally sets posted here (by you guys) will be able to function in a similar manner to the Mega they are replacing. Of course Mega Manectric is a better Volt Switch pivot than Raikou, but they both take on BirdSpam relatively well and sport above average speed tiers and Electric STAB. The downside is that you lose out on Intimidate and Flamethrower, and you also lose some speed. However, using Raikou frees your Mega slot for something that is potentially more useful to the team and gives you 70 to 80 percent of what Mega Manectric gives you.
The replacement Pokemon ideally will share some trait that the Mega they will be replacing has, whether that’s checking similar threats, having a ridiculous physical or special STAB of the same type, punching holes in the same stall members or overall just acting similar. Another way to think about it is to make a ‘mini-” or “lite” version of the Mega in question. Now, the Pokemon in this topic most likely won’t have the same level of absurd power that the Megas possess. What they hopefully do possess is the ability to fill a similar role or place on your team without the need to replace multiple members or rework your whole team. Your team may not function as well as before. The doppelganger could also fit into your team and allow your team to continue running smoothly. There is an opportunity cost to using Amoongus over Mega Venusaur. You lose the general bulk of Mega Venu, but you gain that precious Mega slot back and the ability to check some of the same things.
So as far as sets go, something like this would be preferred:
· Name of Pokemon
· What Mega it fills in for
· Moveset (preferably a direct importable)
· Short Paragraph explaining what it does
Name: Raikou
Replaces: Mega Manectric
Moveset:
Raikou @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Explanation: Handles BirdSpam to a similar degree as Mega Manectric, Extrasensory allows it to get past Mega Venu, and it still has access to Volt Switch. It also outspeeds much of the unboosted and non-Scarfed Meta, although not to the same degree Mega Manectric does. Also, does not have access to Intimidate, making it a shakier check to BirdSpam. Lack of Fire attacks makes getting through some bulkier Steels more difficult, particularly Ferrothorn and Excadrill.
Replaces: Mega Manectric
Moveset:
Raikou @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Explanation: Handles BirdSpam to a similar degree as Mega Manectric, Extrasensory allows it to get past Mega Venu, and it still has access to Volt Switch. It also outspeeds much of the unboosted and non-Scarfed Meta, although not to the same degree Mega Manectric does. Also, does not have access to Intimidate, making it a shakier check to BirdSpam. Lack of Fire attacks makes getting through some bulkier Steels more difficult, particularly Ferrothorn and Excadrill.
Some more info on the last part, mention what role it does similarly, but most importantly, things it doesn’t do as well as said Mega. Going back to the Mega Manectric-Raikou example, the paragraph would in theory state that Raikou is also a good check to BirdSpam, but cannot hit Ferrothorn easily due to a lack of Flamethrower. Obviously there’s more differences than that, but it was just a small example.
List of Analysis:
Name: Thundurus-T
Replaces: Mega Ampharos
Thundurus-Therian (M) @ Expert Belt
Ability: Volt Absorb
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Agility
This set specifically fills in for Amphy's Agility set. The main benefit to using that set on Ampharos is that it is a speed-boosting sweeper immune to paralysis and resists Flying-type, making it a Pokemon not covered by the panic button priority Thundurus-I and Talonflame have to deal with fast sweepers. Because Thundurus-T has higher base speed, it is even harder to be revenge killed after a boost - it outspeeds sand Excadrill (and can OHKO even 252 HP Excadrill with itemless Focus Blast), rain Kingdra, and scarf Keldeo/Terrakion. It also has a ground immunity which can prove to be a valuable asset for setting up. For its item, taking Life Orb damage after Stealth Rock can quickly bring it down into Talonflame range anyway, so Expert Belt and Leftovers are very good choices. Expert Belt guarantees the OHKO after rocks on Thundurus-I with HP Ice where itemless Thunderbolt is a range, and Leftovers can help tank a sequence of priority that hopes to finish you off, or take time to heal up after rocks to live a LO Bisharp Sucker Punch (89% max). As for moves, Thundurus-T can also take advantage of HP Flying and Grass Knot for opponents such as Mega Heracross and Quagsire on bulkier teams, but prefers the coverage above for cleaning offense-oriented teams.
Replaces: Mega Ampharos
Thundurus-Therian (M) @ Expert Belt
Ability: Volt Absorb
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Agility
This set specifically fills in for Amphy's Agility set. The main benefit to using that set on Ampharos is that it is a speed-boosting sweeper immune to paralysis and resists Flying-type, making it a Pokemon not covered by the panic button priority Thundurus-I and Talonflame have to deal with fast sweepers. Because Thundurus-T has higher base speed, it is even harder to be revenge killed after a boost - it outspeeds sand Excadrill (and can OHKO even 252 HP Excadrill with itemless Focus Blast), rain Kingdra, and scarf Keldeo/Terrakion. It also has a ground immunity which can prove to be a valuable asset for setting up. For its item, taking Life Orb damage after Stealth Rock can quickly bring it down into Talonflame range anyway, so Expert Belt and Leftovers are very good choices. Expert Belt guarantees the OHKO after rocks on Thundurus-I with HP Ice where itemless Thunderbolt is a range, and Leftovers can help tank a sequence of priority that hopes to finish you off, or take time to heal up after rocks to live a LO Bisharp Sucker Punch (89% max). As for moves, Thundurus-T can also take advantage of HP Flying and Grass Knot for opponents such as Mega Heracross and Quagsire on bulkier teams, but prefers the coverage above for cleaning offense-oriented teams.
Name: Starmie
Replaces: Mega Blastoise
Moveset:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 32 Def / 4 SAtk / 224 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover
Explanation: Both bulky water-type rapid spinners, one with more firepower and bulk and one with much more speed, longevity and utility. Both decent options for spinners depending on the team.
Replaces: Mega Blastoise
Moveset:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 32 Def / 4 SAtk / 224 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover
Explanation: Both bulky water-type rapid spinners, one with more firepower and bulk and one with much more speed, longevity and utility. Both decent options for spinners depending on the team.
Name: Victini
Replaces: Mega Charizard Y
Moveset: Victini @ Life Orb
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Rash / Mild Nature
- Blue Flare / V-Create
- Focus Blast
- Thunder
- Glaciate / Psychic
Explanation: Weaker Mega Charizard Y with the same speed tier and without reliable recovery. However, Victini does have better coverage, a good secondary effect on its main STAB (20% chance to burn), better accuracy overall, and the ability to go mixed, which means that it's actually harder to wall, though it needs more prediction because of a weaker main STAB. Also, Victini is not 4x weak to SR, which kinda makes up for its lack of reliable recovery and the recoil from Life Orb. Victini also checks many of the Pokemon that Mega Charizard Y does, such as non-CM Clefable, Mega Gardevoir, Mega Scizor, and Mew.
Replaces: Mega Charizard Y
Moveset: Victini @ Life Orb
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Rash / Mild Nature
- Blue Flare / V-Create
- Focus Blast
- Thunder
- Glaciate / Psychic
Explanation: Weaker Mega Charizard Y with the same speed tier and without reliable recovery. However, Victini does have better coverage, a good secondary effect on its main STAB (20% chance to burn), better accuracy overall, and the ability to go mixed, which means that it's actually harder to wall, though it needs more prediction because of a weaker main STAB. Also, Victini is not 4x weak to SR, which kinda makes up for its lack of reliable recovery and the recoil from Life Orb. Victini also checks many of the Pokemon that Mega Charizard Y does, such as non-CM Clefable, Mega Gardevoir, Mega Scizor, and Mew.
Name: Sylveon
Replaces: Mega Gardevoir
Moveset: Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power Fire / Hidden Power Ground
- Baton Pass
Explanation: A slower and choice locked Mega Gardevoir with worse coverage. However, Sylveon has way better bulk, especially considering how it can afford to invest in it, and around 20% more power than Timid Mega Gardevoir, meaning it can check more Pokemon, such as Greninja and LO Thunurus, while also needing less prediction thanks to the extra power, and is able to act as a slow pivot with Baton Pass.
Replaces: Mega Gardevoir
Moveset: Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power Fire / Hidden Power Ground
- Baton Pass
Explanation: A slower and choice locked Mega Gardevoir with worse coverage. However, Sylveon has way better bulk, especially considering how it can afford to invest in it, and around 20% more power than Timid Mega Gardevoir, meaning it can check more Pokemon, such as Greninja and LO Thunurus, while also needing less prediction thanks to the extra power, and is able to act as a slow pivot with Baton Pass.
Name: Gyarados
Replaces: M-Gyarados
Moveset: M-Gyarados @ leftovers/life orb/lum berry
Ability: Moxie
Evs: 252 Atk / 252 Spe / 4 Hp
Jolly nature
-Waterfall
-Dragon Dance
-Bounce
-Earthquake
Explanation: Gyarados makes just as good a sweeper as its' mega form, having the same speed stat, and an attack stat high enough to not notice a difference due to one of its advantages over its mega: Moxie. With Moxie, as long as Gyarados secures one kill, it can break apart teams without needing extra set-up, as one Dragon Dance is usually all it takes. Gyarados secures just about the same kills as M-Gyarados, with the only exception I can think of being Rotom-W. Another advantage is its freedom of item, being able to have soft recovery through Leftovers, extra power through lo, or 1 time immunity to status via lum, making it much more versatile. And its last advantage is its ability to viably use both its stabs, something M-Gyarados doesn't quite pull off, losing important coverage. Bounce also allows Gyarados to deal with M-Venusaur, a large pain in the back for its mega.
As for the disadvantages, the loss of initial power can prevent Gyarados from securing some important KO's if it doesn't get the chance to set up, and the devasting 4x weakness to electric puts it back a fair few notches. Additionally, M-Gyarados has more bulk, giving it more survivability, and an easier time setting up.
Normal Gyarados may not be quite as effective as its Mega, but if one is looking for a physical sweeper or breaker, and is hard-pressed for a mega slot, Gyarados can still be used over its mega, and thus making a very convincing doppelganger for M-Gyarados.
Replaces: M-Gyarados
Moveset: M-Gyarados @ leftovers/life orb/lum berry
Ability: Moxie
Evs: 252 Atk / 252 Spe / 4 Hp
Jolly nature
-Waterfall
-Dragon Dance
-Bounce
-Earthquake
Explanation: Gyarados makes just as good a sweeper as its' mega form, having the same speed stat, and an attack stat high enough to not notice a difference due to one of its advantages over its mega: Moxie. With Moxie, as long as Gyarados secures one kill, it can break apart teams without needing extra set-up, as one Dragon Dance is usually all it takes. Gyarados secures just about the same kills as M-Gyarados, with the only exception I can think of being Rotom-W. Another advantage is its freedom of item, being able to have soft recovery through Leftovers, extra power through lo, or 1 time immunity to status via lum, making it much more versatile. And its last advantage is its ability to viably use both its stabs, something M-Gyarados doesn't quite pull off, losing important coverage. Bounce also allows Gyarados to deal with M-Venusaur, a large pain in the back for its mega.
As for the disadvantages, the loss of initial power can prevent Gyarados from securing some important KO's if it doesn't get the chance to set up, and the devasting 4x weakness to electric puts it back a fair few notches. Additionally, M-Gyarados has more bulk, giving it more survivability, and an easier time setting up.
Normal Gyarados may not be quite as effective as its Mega, but if one is looking for a physical sweeper or breaker, and is hard-pressed for a mega slot, Gyarados can still be used over its mega, and thus making a very convincing doppelganger for M-Gyarados.
Diggersby@Life Orb/Focus Sash
Ability: Huge Power
EVs: 252 Atk/252 Spd/4 Def
Adamant Nature/Jolly Nature
-Return
-Earthquake
-Quick Attack
-Swords Dance
Explaination:
Despite their very different typing (Normal-Ground compared to Bug-Fighting and Bug-Flying) I find Diggersby being very similar to Heracross and Pinsir; actually the middle guy beetween the two, being not super fast and able to get in and out multiple times because of lack of severe hazards weakness like Heracross, but with more similar coverage to that of Pinsir, as well as access to priority. What does Diggersby miss on is the nice bulk of both, expecially Heracross, and the good speed of Pinsir, forcing it to rely on Quick Attack more than it would like. However, it does have the advantage of wrecking Thundurus and Electrics in general, as well as the niche Doublade and Rhyperior, making it not only a very good substitute to Pinsir for teams that are plagued by these mons, but also a very good partner to the flying beetle.
Ability: Huge Power
EVs: 252 Atk/252 Spd/4 Def
Adamant Nature/Jolly Nature
-Return
-Earthquake
-Quick Attack
-Swords Dance
Explaination:
Despite their very different typing (Normal-Ground compared to Bug-Fighting and Bug-Flying) I find Diggersby being very similar to Heracross and Pinsir; actually the middle guy beetween the two, being not super fast and able to get in and out multiple times because of lack of severe hazards weakness like Heracross, but with more similar coverage to that of Pinsir, as well as access to priority. What does Diggersby miss on is the nice bulk of both, expecially Heracross, and the good speed of Pinsir, forcing it to rely on Quick Attack more than it would like. However, it does have the advantage of wrecking Thundurus and Electrics in general, as well as the niche Doublade and Rhyperior, making it not only a very good substitute to Pinsir for teams that are plagued by these mons, but also a very good partner to the flying beetle.
Diggersby@Life Orb/Focus Sash
Ability: Huge Power
EVs: 252 Atk/252 Spd/4 Def
Adamant Nature/Jolly Nature
-Return
-Earthquake
-Quick Attack
-Swords Dance
Explaination:
Despite their very different typing (Normal-Ground compared to Bug-Fighting and Bug-Flying) I find Diggersby being very similar to Heracross and Pinsir; actually the middle guy beetween the two, being not super fast and able to get in and out multiple times because of lack of severe hazards weakness like Heracross, but with more similar coverage to that of Pinsir, as well as access to priority. What does Diggersby miss on is the nice bulk of both, expecially Heracross, and the good speed of Pinsir, forcing it to rely on Quick Attack more than it would like. However, it does have the advantage of wrecking Thundurus and Electrics in general, as well as the niche Doublade and Rhyperior, making it not only a very good substitute to Pinsir for teams that are plagued by these mons, but also a very good partner to the flying beetle.
Ability: Huge Power
EVs: 252 Atk/252 Spd/4 Def
Adamant Nature/Jolly Nature
-Return
-Earthquake
-Quick Attack
-Swords Dance
Explaination:
Despite their very different typing (Normal-Ground compared to Bug-Fighting and Bug-Flying) I find Diggersby being very similar to Heracross and Pinsir; actually the middle guy beetween the two, being not super fast and able to get in and out multiple times because of lack of severe hazards weakness like Heracross, but with more similar coverage to that of Pinsir, as well as access to priority. What does Diggersby miss on is the nice bulk of both, expecially Heracross, and the good speed of Pinsir, forcing it to rely on Quick Attack more than it would like. However, it does have the advantage of wrecking Thundurus and Electrics in general, as well as the niche Doublade and Rhyperior, making it not only a very good substitute to Pinsir for teams that are plagued by these mons, but also a very good partner to the flying beetle.
Name: Raikou
Replaces: Mega Manectric
Moveset: Raikou @ Expert Belt
Ability: Pressure
EVs: 40 HP / 252 SpA / 216 Spe
Rash Nature
IVs: 0 Atk
- Volt Switch
- Aura Sphere
- Hidden Power Ice
- Extrasensory/Thunderbolt
Explanation:
Just like Mega-Mane, Raikou comes in and gains momentum with volt switch, revenge kills birdspam, and dosen't care about Thundurus. Expert belt powers up your HP Ice and turns the Landos, Garchomp, Gliscor and other grounds not named Hippowdon into OHKO's. It also lets you OHKO non-av Mamoswine after SR with Aura Sphere. The EV's speed creep adamant Tflame by 1 with the rest in HP for bulk.
Onto the moveset. Volt switch is your go-to momentum gainer. Aura sphere 2HKO's Tyranitar and also hurts Mamoswine and Excadrill who are the only grounds that don't care about HP Ice. HP Ice is important since it lets you safely spam volt switch, considering that you can cleanly OHKO heaps of common grounds that try to nab a free switch. Extrasensory or thunderbolt is preference, the former 2HKO's Venusaur after rocks and the latter is a stronger STAB that dosen't switch you out.
TLDR
The same:
- Checks birdspam
- Gains momentum, racks up chip damage
- Dosen't care about many grounds, Thundy
- Roughly the same SpA with expert belt
- Beats many defoggers/rapid spinners
Worse:
- Has lower speed
- Dosen't outspeed Greninja or Jolly Tflame
- Dosen't beat Scizor
- No OHKO on Excadrill
- No Intimidate
Better:
- Can 2HKO Venusaur + Ttar
- OHKO's Mamo after SR
Replaces: Mega Manectric
Moveset: Raikou @ Expert Belt
Ability: Pressure
EVs: 40 HP / 252 SpA / 216 Spe
Rash Nature
IVs: 0 Atk
- Volt Switch
- Aura Sphere
- Hidden Power Ice
- Extrasensory/Thunderbolt
Explanation:
Just like Mega-Mane, Raikou comes in and gains momentum with volt switch, revenge kills birdspam, and dosen't care about Thundurus. Expert belt powers up your HP Ice and turns the Landos, Garchomp, Gliscor and other grounds not named Hippowdon into OHKO's. It also lets you OHKO non-av Mamoswine after SR with Aura Sphere. The EV's speed creep adamant Tflame by 1 with the rest in HP for bulk.
Onto the moveset. Volt switch is your go-to momentum gainer. Aura sphere 2HKO's Tyranitar and also hurts Mamoswine and Excadrill who are the only grounds that don't care about HP Ice. HP Ice is important since it lets you safely spam volt switch, considering that you can cleanly OHKO heaps of common grounds that try to nab a free switch. Extrasensory or thunderbolt is preference, the former 2HKO's Venusaur after rocks and the latter is a stronger STAB that dosen't switch you out.
TLDR
The same:
- Checks birdspam
- Gains momentum, racks up chip damage
- Dosen't care about many grounds, Thundy
- Roughly the same SpA with expert belt
- Beats many defoggers/rapid spinners
Worse:
- Has lower speed
- Dosen't outspeed Greninja or Jolly Tflame
- Dosen't beat Scizor
- No OHKO on Excadrill
- No Intimidate
Better:
- Can 2HKO Venusaur + Ttar
- OHKO's Mamo after SR
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
Advantages over Mega Manectric:
- can actually switch into Thundurus as LO focus blast does 33.6 - 39.5% and thunderbolt does roughly 20%, while Mega Manectric is 2HKO'd by thunderbolt after SR and almost OHKO'd by focus blast;
- can check Greninja and other special attackers thanks to its respectable SpD and assault vest (LO hydro pump from Greninja does 47% at most). Ironically, it hard counters Mega Manectric;
- can do up to 45% to non SpD Venusaur with extrasensory, which means it can easily wear down a weakened Venusaur;
- you can save your mega slot for something else.
Disadvantages over Mega Manectric:
- pressure is a pretty useless ability and doesn't really help AV Raikou, while intimidate is great for switching into stuff like M-Scizor;
- lack of fire moves means that Raikou loses against Ferrothorn and Excadrill while M-Man has flamthrower/overheat;
- Manectric is faster and has better SpA, although Raikou is fast enough to outspeed most OU special attackers anyway (with the exception of Greninja and Alakazam).
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
Advantages over Mega Manectric:
- can actually switch into Thundurus as LO focus blast does 33.6 - 39.5% and thunderbolt does roughly 20%, while Mega Manectric is 2HKO'd by thunderbolt after SR and almost OHKO'd by focus blast;
- can check Greninja and other special attackers thanks to its respectable SpD and assault vest (LO hydro pump from Greninja does 47% at most). Ironically, it hard counters Mega Manectric;
- can do up to 45% to non SpD Venusaur with extrasensory, which means it can easily wear down a weakened Venusaur;
- you can save your mega slot for something else.
Disadvantages over Mega Manectric:
- pressure is a pretty useless ability and doesn't really help AV Raikou, while intimidate is great for switching into stuff like M-Scizor;
- lack of fire moves means that Raikou loses against Ferrothorn and Excadrill while M-Man has flamthrower/overheat;
- Manectric is faster and has better SpA, although Raikou is fast enough to outspeed most OU special attackers anyway (with the exception of Greninja and Alakazam).
*TC’s note: Raikou must be Rash and Shiny to use Aura Sphere due to event distribution
Name: Scizor
Replaces: Mega Scizor
Moveset:
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower / Bug Bite
- Roost
Explanation: Both have high ATK and abuse a powerful bullet punch. Scizor and Mega Scizor both have good defensive typing, and can abuse bulk and the combination of Swords Dance and recovery to pressure or sweep. Scizor lacks bulk, but can lessen the effect of passive damage with Leftovers. Scizor does an even better job imitating Mega Scizor's non-setup sets thanks to the boosts it an grab from CB or AV.
Replaces: Mega Scizor
Moveset:
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower / Bug Bite
- Roost
Explanation: Both have high ATK and abuse a powerful bullet punch. Scizor and Mega Scizor both have good defensive typing, and can abuse bulk and the combination of Swords Dance and recovery to pressure or sweep. Scizor lacks bulk, but can lessen the effect of passive damage with Leftovers. Scizor does an even better job imitating Mega Scizor's non-setup sets thanks to the boosts it an grab from CB or AV.
Name: Tyranitar
Replaces: Mega Tyranitar
Moveset:
Tyranitar @Resitance Berry
Ability: Sandstream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Stone Edge
Explanation: Tyranitar is bulky, powerful, has Dragon Dance, and Sandstream, all of which makes it very similar to mega TTar. They also have very similar typing and movepools. Tyranitar lacks Speed, physical bulk, and and power, but a one time resistance berry could be clutch, and this is the closest you'll get anyway. TTar pulls off imitations of mega ttar's SR and full attacking sets even better.
Replaces: Mega Tyranitar
Moveset:
Tyranitar @Resitance Berry
Ability: Sandstream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Stone Edge
Explanation: Tyranitar is bulky, powerful, has Dragon Dance, and Sandstream, all of which makes it very similar to mega TTar. They also have very similar typing and movepools. Tyranitar lacks Speed, physical bulk, and and power, but a one time resistance berry could be clutch, and this is the closest you'll get anyway. TTar pulls off imitations of mega ttar's SR and full attacking sets even better.
Name: Amoonguss
Replaces: Mega Venusaur
Moveset:
Amoonguss Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4SpD
Bold nature
- Spore
- Giga Drain
- Foul Play / Hidden Power Fire / Sludge Bomb
- Stun Spore / Clear Smog
Explanation: Amoonguss have a lot of things in common with Mega Venusaur, they share typing, both are physically bulky, and Amoonguss does almost have acces to the same moves as Venusaur.
Spore is there to put a pokemon to sleep, and is one of the reasons Amoonguss is a good option, Giga Drain is there as a STAB attck that can heal you a bit. The last two moves are up to you and what your team need.
Amoongus has a 100% accurate sleep move, Regenerator, Clear Smog, and passive healing without wasting a moveslot, but Venusaur has better overall stats, can actually do much damage, and of course 2 less weaknesses because of Thick Fat.
Replaces: Mega Venusaur
Moveset:
Amoonguss Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4SpD
Bold nature
- Spore
- Giga Drain
- Foul Play / Hidden Power Fire / Sludge Bomb
- Stun Spore / Clear Smog
Explanation: Amoonguss have a lot of things in common with Mega Venusaur, they share typing, both are physically bulky, and Amoonguss does almost have acces to the same moves as Venusaur.
Spore is there to put a pokemon to sleep, and is one of the reasons Amoonguss is a good option, Giga Drain is there as a STAB attck that can heal you a bit. The last two moves are up to you and what your team need.
Amoongus has a 100% accurate sleep move, Regenerator, Clear Smog, and passive healing without wasting a moveslot, but Venusaur has better overall stats, can actually do much damage, and of course 2 less weaknesses because of Thick Fat.
That’s about it, I hope that all makes sense. Eventually the OP will be updated as sets accumulate, and if things need to be cleared up. I’ll let you guys take it from here and we will see what you guys can come up with!
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