hello, everyone! This is my first ever time posting in these forums, so please don't shoot me down if I don't do this exactly how I should.
Anyways, I'm incredibly bad at team building, so I require the help of others who have been doing it for a while. I started this team knowing that I wanted Mega Garchomp and Tyrannitar with a VoltTurn core or two, because that's fun. So, here's the whole importable team:
Miyagi (Scizor) (M) @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Scizor is meant to be part of the VoltTurn core, pretty much just U-turning out into the other parts of the core for chip damage, or if I feel like I can get a kill or sweep with him. Knock off can be annoying to the opponent, especially with his strong attack and Choice Band. Bullet punch for STAB hits, taking out Fairies so Garchomp has less to worry about, Superpower for the likes of Ferrothorn or any other Pokemon that could wall Scizor.
Sharkeisha (Garchomp-Mega) (F) @ Garchompite
Ability: Sand Force
- Earthquake
- Dragon Claw
- Fire Blast
- Swords Dance
Garchomp is the main Pokémon of the team. IMO, a very underrated wall breaker/sweeper, with Sand Force, Swords Dance, hard hitting moves and a high attack stat, she's cleaned up teams and crumbled walls. And then Fire Blast for physical walls that can't be broken down, and when there's no sand.
Haunted Laundry (Rotom-Wash) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Rotom-Wash, another third of the VoltTurn core, is always a nice poke to have. Choice specs let it do more than just some chip damage with Volt Switch, and Trick to swap items with a physical Pokémon or setup sweepers. And adding the max speed with a Timid nature lets it hit as fast as it can, being another nice sweeper.
Zodgilla (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Fire Blast
- Crunch
- Earthquake
Tyrannitar gives sand, for Garchomp and Excadrill while also using it for the special defense boost. Choice Scarf lets him out speed enemies that could potentially OHKO or severely injure him. His attack EVs and hard hitting abilities get him far, being able to sweep himself, and then Fire Blast, because being walled by Ferrothorn really is not fun, and being able to OHKO makes it fun.
Sonic Screwdriver (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
Excadrill is the spinner/hazard setter for the team, and also acts as ANOTHER sweeper, hitting threats that the rest of the team would have a harder time dealing with. And Air Balloon lets him come in on Heatran or other EQ users, or scare them out, and Iron Head and EQ for STAB.
Man bird (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Taunt
And finally, Tornadus-Therian, the last of the VoltTurn core. With Regenerator, he can come in on stealth rocks, U-turn or hit hard, and swap out, healing some of the damage from SR. With Taunt, he can stop opposing hazards or status alignments, Hurricane as a strong STAB hit with the risk of missing and Heat Wave for coverage. And lastly, max EVs in Sp. Atk and Speed allow him to get his hardest Hurricanes or Heat Waves off, and fast U-turns.
So that's the team. Open to suggestions/constructive criticisms (obviously) and tips when it comes to team building in general.
THANKS IN ADVANCE
Anyways, I'm incredibly bad at team building, so I require the help of others who have been doing it for a while. I started this team knowing that I wanted Mega Garchomp and Tyrannitar with a VoltTurn core or two, because that's fun. So, here's the whole importable team:
Miyagi (Scizor) (M) @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Scizor is meant to be part of the VoltTurn core, pretty much just U-turning out into the other parts of the core for chip damage, or if I feel like I can get a kill or sweep with him. Knock off can be annoying to the opponent, especially with his strong attack and Choice Band. Bullet punch for STAB hits, taking out Fairies so Garchomp has less to worry about, Superpower for the likes of Ferrothorn or any other Pokemon that could wall Scizor.
Sharkeisha (Garchomp-Mega) (F) @ Garchompite
Ability: Sand Force
- Earthquake
- Dragon Claw
- Fire Blast
- Swords Dance
Garchomp is the main Pokémon of the team. IMO, a very underrated wall breaker/sweeper, with Sand Force, Swords Dance, hard hitting moves and a high attack stat, she's cleaned up teams and crumbled walls. And then Fire Blast for physical walls that can't be broken down, and when there's no sand.
Haunted Laundry (Rotom-Wash) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Rotom-Wash, another third of the VoltTurn core, is always a nice poke to have. Choice specs let it do more than just some chip damage with Volt Switch, and Trick to swap items with a physical Pokémon or setup sweepers. And adding the max speed with a Timid nature lets it hit as fast as it can, being another nice sweeper.
Zodgilla (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Fire Blast
- Crunch
- Earthquake
Tyrannitar gives sand, for Garchomp and Excadrill while also using it for the special defense boost. Choice Scarf lets him out speed enemies that could potentially OHKO or severely injure him. His attack EVs and hard hitting abilities get him far, being able to sweep himself, and then Fire Blast, because being walled by Ferrothorn really is not fun, and being able to OHKO makes it fun.
Sonic Screwdriver (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
Excadrill is the spinner/hazard setter for the team, and also acts as ANOTHER sweeper, hitting threats that the rest of the team would have a harder time dealing with. And Air Balloon lets him come in on Heatran or other EQ users, or scare them out, and Iron Head and EQ for STAB.
Man bird (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Taunt
And finally, Tornadus-Therian, the last of the VoltTurn core. With Regenerator, he can come in on stealth rocks, U-turn or hit hard, and swap out, healing some of the damage from SR. With Taunt, he can stop opposing hazards or status alignments, Hurricane as a strong STAB hit with the risk of missing and Heat Wave for coverage. And lastly, max EVs in Sp. Atk and Speed allow him to get his hardest Hurricanes or Heat Waves off, and fast U-turns.
So that's the team. Open to suggestions/constructive criticisms (obviously) and tips when it comes to team building in general.
THANKS IN ADVANCE
Last edited by a moderator: