ORAS OU Mega Lopunny balanced

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch

one of the damage sources of the team and a strong one. I know jolly is prefered, this is more of a test, I've tried out both and I enjoy adamant since I pack way more of a punch allowing me to 2hko defensive landorus-t without left overs.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

physically defensive pivot. just a strong pokemon and has been for a long time because of only having 1 weakness and good defenses.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

personal preference on a physical wall recently. rough skin+rocky helmet makes it very strong switch in against all of the landorus' out there that want to knock off, and uturn. also just a solid physical wall hurting anything pretty hard that makes contact with it. along with being a consistent stealthrock setter

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

strong anti-sweeper. sucker punch does work, and all around with the right ability to predict, bisharp can put in work. I prefer to run adamant as it doesnt let you out run way too many things when you go jolly.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Surf

Strong special attacker, all around strong pokemon as its fast and packs a huge punch. Not much of my team minds rocks/spikes, and its hard to get a defog latios in game, so I prefer the extra typing coverage with surf, especially as I experience a lot of heatrans swapping in, and the tyranitars that like to swap in also.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off

Mews here for the specially defensive utility. I could also use mew as a defogger if necessary, I prefer this set up though as it gets off a lot of good knock offs, and it is a good stallbreaker. I find mew is pretty good against clefable too.
 

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