Hello everyone! My name is Taritos and i'm pretty new to the forum and the game. I've been playing for a couple of months now, trying new pokemon teams and combinations and getting used to this competitive playstyle. I've made quite a lot of teams but none of them seemed to work well. So, this last team i made helped me get between 1500 and 1600 rating in the ladder and i want to push that a little further. Keep in mind that i'm still new, so i don't really know all the mechanics of the game. That's what i'm here for!
Let's get to the team!
Lopunny-Mega (F) @ Lopunnite
Ability: Limber--> Scrappy
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
A standard Lopunny-Mega set and the pokemon i chose to be my mega. Amazing power and speed, usually goes first on a battle. All the moves provide amazing coverage and hit pretty hard even for neutral damage. No need for further explanation, everyone knows its power. (Hitting ghosts with scrappy is sick!)
Landorus-Therian @ Expert Belt
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Sometimes works as my lead too. Stealth rock is important for sashes and extra damage as well as for talonflames, members on most teams. Knock off helps with a few walls and u-turn for momentum. I found pretty cool to use expert belt and EQ to hit for neutral and super offective damage, especially against mold breaker excadrill who seems to be a problem for this team.
Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Energy Ball
A standard latios set. I use him as my defoger since i hate hazards on my team. Draco meteor is an excellent stab for anything that doesn't resist it, psyshock to take care of some walls and energy ball for occasional quagsires, swamperts that i find hard to deal with.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
The trapper/revenge killer of this team. Switches in and wrecks scizor, ferrothorn and skarmory. Volt switch for momentum, T-bolt is a hard hitting stab and HP fire for the pokemon mentioned before. Flash cannon really helps with clefable sometimes too.
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Earth Power
The tricky member of the team. Most ppl don't expect this to be scarfed and get confused when i hit them first with a stab steam eruption or fire blast. Earth power is to take care of other volcanions which i outspeed and sludge bomb helps with spreading poison all around or hit fairies.
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Stone Edge
- Flare Blitz
Last member of the team, my favorite entei. Coming from another tier, but still so strong to be overlooked. His extremespeed can wreck an entire team, if some members of it are wounded. Usually keep him to revenge kill or clean up late game. I have 2 fire moves on him and use them depending on what i need ( hate it when sacred fire misses sometimes), but think on replacing one of them.
My team has some quite good synergy and i can tell the problem i mostly face is that of ground moves. A mold breaker excadrill can break through my team if i lose my landorus early for some reason. Mega Diancie and clefable can be a problem sometimes. Well i'm still learning! You can take a look at my team and help me improve it as much as possible. All i want is to keep my Mega-Lopunny!
Thanks in advance for any possible responces!
Let's get to the team!
Lopunny-Mega (F) @ Lopunnite
Ability: Limber--> Scrappy
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
A standard Lopunny-Mega set and the pokemon i chose to be my mega. Amazing power and speed, usually goes first on a battle. All the moves provide amazing coverage and hit pretty hard even for neutral damage. No need for further explanation, everyone knows its power. (Hitting ghosts with scrappy is sick!)
Landorus-Therian @ Expert Belt
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Sometimes works as my lead too. Stealth rock is important for sashes and extra damage as well as for talonflames, members on most teams. Knock off helps with a few walls and u-turn for momentum. I found pretty cool to use expert belt and EQ to hit for neutral and super offective damage, especially against mold breaker excadrill who seems to be a problem for this team.
Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Energy Ball
A standard latios set. I use him as my defoger since i hate hazards on my team. Draco meteor is an excellent stab for anything that doesn't resist it, psyshock to take care of some walls and energy ball for occasional quagsires, swamperts that i find hard to deal with.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
The trapper/revenge killer of this team. Switches in and wrecks scizor, ferrothorn and skarmory. Volt switch for momentum, T-bolt is a hard hitting stab and HP fire for the pokemon mentioned before. Flash cannon really helps with clefable sometimes too.
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Earth Power
The tricky member of the team. Most ppl don't expect this to be scarfed and get confused when i hit them first with a stab steam eruption or fire blast. Earth power is to take care of other volcanions which i outspeed and sludge bomb helps with spreading poison all around or hit fairies.
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Stone Edge
- Flare Blitz
Last member of the team, my favorite entei. Coming from another tier, but still so strong to be overlooked. His extremespeed can wreck an entire team, if some members of it are wounded. Usually keep him to revenge kill or clean up late game. I have 2 fire moves on him and use them depending on what i need ( hate it when sacred fire misses sometimes), but think on replacing one of them.
My team has some quite good synergy and i can tell the problem i mostly face is that of ground moves. A mold breaker excadrill can break through my team if i lose my landorus early for some reason. Mega Diancie and clefable can be a problem sometimes. Well i'm still learning! You can take a look at my team and help me improve it as much as possible. All i want is to keep my Mega-Lopunny!
Thanks in advance for any possible responces!