ORAS OU Mega Metagross Party!

Hi. I have this team here. I'm hyped when ORAS has been released, and I'm very excited to use the new megas that these games brought and how it will shift the metagame. Well let's get started. This team will feature Mega Metagross, which is power.

The Team

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Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Bullet Punch​

Metagross is one of the best megas that ORAS brought. With base 145 Attack, base 110 Speed and its ability Tough Claws, it becomes a very threatening sweeper in the game. Jolly to tie the Latis, Gengar and Mega Gallade, however most Latis do not want to stay in on a Mega Metagross so it is more likely irrelevant. The moveset is quite standard. Meteor Mash is the main STAB moves that does huge amounts of damage to anything nonresistant plus the chance to get a boost in Attack is definitely great. Zen Headbutt is the secondary STAB option which allows me to deal with Fighting and Poison types, it also takes care of water types that resists Meteor Mash especially if I get a few boosts(I think it 2HKOs Rotom-W after a boost). Earthquake is mainly for coverage and deals with Steel types that resists Metagross’ dual STAB. For the last slot I decided to use Bullet Punch as it picks off weakened faster mons as opposed to the former Agility set because the team overall is fast in nature (shoutout to chimpact).

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Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind​

M-Metagross hates Dark types, Skarm(watch out for Brave Bird tho), Scizor(both forms), Ferrothorn and Mandibuzz. So first thing that came to my mind, Keldeo. It deals with those aforementioned mons that haunts M-Metagross. I thought Expert Belt is the most optimal set because it baits in the likes of Chansey and Ferrothorn thinking that I’m locked into Scald or Hydro Pump therefore I can beat those mons easier. The moves are standard where Scald to get potential burns and Hydro Pump for a stronger water move. Secret Sword for Steel and Dark types and Chansey while Icy Wind hits the Latis on the switch in. EVs are straightforward.

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Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]​

Raikou is my other check to Skarm, it also checks birdspam, and gives my team a lot of momentum by being such an amazing offensive pivot. This was originally Assault Vest but I decided to change this to Choice Specs as suggested by Albacore. Thunderbolt is the main STAB move that hits Water types and Charizard Y while Volt Switch provides momentum and can be spammed to constantly gain free switches while slowly wearing down the opponent. Shadow Ball kills Gengar and hits Latis for a good amount of damage. Lastly, Hidden Power Ice hits Gliscor and ground types. The EVs are straightforward for maximum damage output.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off​

Scarf Landorus-T is such a great mon to use. Works well with Raikou, with Land-T being immune to Ground while Raikou can easily take Ice Beams and Scalds aimed at Land-T. Both are excellent offensive pivots and a decent birdspam check core. Landorus-T lets me not get 6-0d by Charizard X and it can also clean up late game when the opposing flying types and Levitators are eliminated by the other members. I preferred max attack max speed Jolly to outspeed most DDers at +1 bar Jolly zard and Jolly mence. For the moves Earthquake and Stone Edge for coverage, U-turn for momentum which goes along well with Raikou. Knock Off to get rid of opposing items especially Chansey’s Eviolite.

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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Lava Plume​

Replacing Ferrothorn, Heatran proves that he is worth a spot on this team. SpD Heatran is the most commonly used set, because of its ability to check hard hitters like M-Gardevoir and M-Charizard Y. It also allows me to stop Talonflame's sweep by resisting its dual STAB and hitting it with Toxic in return. It supports the team by setting up Stealth Rocks which can ensure kills for Keldeo and Metagross. Also by setting up rocks it cripples Talonflame and Charizard X(before mega evolving) which are huge threats to this team. At the same time by setting up rocks, it forces a Rapid Spin or Defog which I can take advantage and maybe grab some free switches/set up. Toxic to wear down walls and put them in a timer. Lava Plume is its STAB that has a nice chance of burn, crippling a lot of switch-ins. Protect lets Heatran scout for moves and at the same time recover more HP from Leftovers.

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Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish​

Latias is the glue to the team, in fact to every team. The definition of a support mon. With great natural bulk and a good number of resistances, Latias can be a good tank without investing too much to HP and defenses. It provides Healing Wish support to heal anything on the team and arguably the best defogger due to its ability to come in on threats easily. Latias can also be a reliable attacker with her great offensive capabilities. Draco Meteor is basically a nuke that can dent a lot of things, Psyshock rounds off Latias’ dual STAB. It handles Keldeo and Landorus quite convincingly, capable of OHKOing both. The EVs are designed to avoid being 2HKOd by Life Orb Thundurus' Hidden Power Ice and also hits a Life Orb number.


Yep. That's the team. Hope I made my team well. It would be great if you have some ideas and suggestions to help improve my team. Please leave your comments below.

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Bullet Punch

Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Lava Plume​

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

EDIT: updated sets of Metagross and Raikou, replaced Ferrothorn with Heatran
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Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Agility

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Raikou @ Assault Vest
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

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Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 196 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
 
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Hey really nice and solid team, but I have one change that I think could help.

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Volt Switch


This set allows you to check sweepers better with prankster twave, so even if mega mence gets to +1 you don't straight up lose the game. I guess you could go back to raikou after mega mence leaves, but prankster twaves are still really helpful.

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Ferrothorn (M) @ Shed Shell
Ability: Iron Barbs
EVs: 248 HP / 196 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Protect

Power Whip is better, so you don't get destroyed by Sub Mega Gyarados. It also kllsl azumarill easier.

Hope I helped.

You know Naive is +Spe -Sp. Def right..?

EDIT:Opps lel. I am pretty sure I copy and pasted that set from one of my other teams, and replaced knock off with volt switch. Sorry supposed to be timid lel. I don't suck at this game :3
 
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scotti said:
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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Volt Switch


This set allows you to check sweepers better with prankster twave, so even if mega mence gets to +1 you don't straight up lose the game. I guess you could go back to raikou after mega mence leaves, but prankster twaves are still really helpful.
I honestly prefer Vest Raikou than Thundurus because of its ability to take hits better and like you said, mence is more likely leaving soon so i'll definitely stick with Raikou. But let's see, if I lose constantly to set up sweepers like zard x, well.
scotti said:
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Ferrothorn (M) @ Shed Shell
Ability: Iron Barbs
EVs: 248 HP / 196 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Protect

Power Whip is better, so you don't get destroyed by Sub Mega Gyarados. It also kllsl azumarill easier.

I might consider replacing Gyro Ball with Power Whip. Thanks.
 
Pretty solid team you have there. I have a few suggestions to patch up a couple of weaknesses though. One thing I can see being a problem for you is Calm Mind Slowbro. It sets up over half your team, and can be very tough to take out. For that reason, I would suggest Choice Specs over Assault Vest on Raikou. This also lets you deal with Mega-Sableye who can be pretty annoying if it gets a Calm Mind up. Another thing you are pretty weak to is Jolly Swords Dance Talonflame. It can get an SD up against and proceed to clean your team. It commonly runs enough speed for Raikou too. Now, a lot of people still run the 136 Speed spread which only ties with your Raikou spread, so if you're playing on the ladder you may be able to get away, but the best spread runs enough speed to outpace +Speed Maw speed base 115s which you Raikou obviously cannot outpace. Scarf Landorus-T might seem like a check too, but it is actually OHKO'd by +1 Brave Bird (after a Swords Dance and an Intimidate) after Stealth Rocks There are 3 ways I can think of to fix this : Firstly, you could use physcially defensive set on Landorus-T. This I don't really recommend, since the Scarf Set holds a lot more utility and acts as a revenge killer for your team which you kinda want. Something else you could do is run Choice Scarf Magneton over Raikou. Choice Scarf Magneton is actually a really good partner for MMetagross in general, because it traps 3 of its best counters, Skarmory, Mega-Scizor, and Ferrothorn. Regardless of dealing with SD Talon, I would recommend either Scarf Magneton or Specs Magnezone (the latter is if you need something to 2HKO MSlowbro after a Calm Mind) over Raikou on your team, since it has excellent synergy with MMetagross and you also have Landorus-T to knock random Shed Shells off Skarmory and Ferrothorn, enabling Magneton/zone to trap them. Once final option would be running SpD Heatran over Ferrothorn. You already have a very good Azumarill check in MMetagross so I don't think you're really that weak to it, and a lot of the things Ferrothorn handles aren't all that threatening to your team. That being said, it is a good stop to Air Balloon Sand Rush Excadrill which can get pretty annoying, and also enables you to beat opposing MMetagross which can be problematic, so it's still pretty good, but if you end up having SD Talonflame problems definitely consider it.

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Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Defense / 8 Spe
Jolly Nature
- Earthquake
- Stone Edge / Rock Slide / Rock Tomb
- U-turn
- Knock Off / Stealth Rock

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Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon

magnezone.gif

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 132 HP / 252 SpA / 124 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 216 SpD / 40 Spe
Calm Nature
- Stealth Rock
- Toxic
- Protect
- Lava Plume
 
I like leftovers on non spikes ferro, as it allows you to slowly recover health on opposing ferrothorn, latis and other pokemon you wall. it's also great against choice lando to wittle it with iron barbs when it u-turns. shed shell is great for gothitelle, but with the offensive nature of your team only ferrothorn is really trapped by it and you can play around gothitelle. I dont know if this is correct, but it's just something i like to do.

Additionally, I think BP > Agility on Metagross could help you out. If your Lati is pressured and unable to healing wish, agility is a useless moveslot if meta is weakened. Giving it bp to pick off those pokemon you are outsped by or speed tie with is pretty big. Your team is already fast as it is anyway.
 
Changed Assault Vest to Choice Specs on Raikou - it cleanly OHKOs Slowbro/M-Slowbro with Thunderbolt. Mega Sableye is still a problem.
Changed Agility to Bullet Punch - yep my team is already fast and Landorus-T already does the job of eliminating faster threats.
Replaced Ferrothorn with SpD Heatran - it somehow lets me to stop SD Talonflame from sweeping me, because I lost Assault Vest on Raikou, I feel that I have to have a replacement for him, and Heatran does that well by taking Draco Meteors better.

thanks for the rate, Albacore chimpact
 
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You're losing out on very good coverage by running Bullet Punch and Meteor Mash. There's not all that much use in wasting a moveslot you could easily use for better coverage like Ice Punch or Hammer Arm to keep you from being walled by shit like Lando or Ferro. I'm personally more fond of the Agility set, but if you're running the 4 attack wall-breaker then I really would advise two STAB two coverage. Nice team though overall. I might give it a go if you don't mind, I've been looking for a cool Megagross team.
 
thanks for the rates guys, really helped a lot.
Der Twist said:
You're losing out on very good coverage by running Bullet Punch and Meteor Mash. There's not all that much use in wasting a moveslot you could easily use for better coverage like Ice Punch or Hammer Arm to keep you from being walled by shit like Lando or Ferro.
yeah i might consider that.
Der Twist said:
Nice team though overall. I might give it a go if you don't mind, I've been looking for a cool Megagross team.
thanks! of course you can use it, it will be an honor.
 
I disagrre woth otehr comments about changing your Bulelt Punch, I think priority is really important for teams , specially for offensive and i think u need it . Personally id run a choice set in Keldeo and an expert belt or LO in Raikou. That way you arent locked into moves easily if opponet predicts your electric mvoe into a ground type, That can give you massive problems . I wonder how is that Scald in Keldeo working for you, id prefer hydropump or Surf really. Also im surprised there is no set up sweeper in your team, Whats your in condition most of the time? I guess its Metagross.
 
thanks for the reply,

GOthee said:
Personally id run a choice set in Keldeo and an expert belt or LO in Raikou. That way you arent locked into moves easily if opponet predicts your electric mvoe into a ground type, That can give you massive problems .

Choice Specs is the most common set, that’s why i run Expert Belt on Keldeo. it tricks the opponent into thinking that i’m locked into a move and it can maintain the bluff because it still does a lot of damage.

The Raikou set was originally Assault Vest, i changed it to Choice Specs because it takes care of Slowbro and hits hard in general.

GOthee said:
I wonder how is that Scald in Keldeo working for you, id prefer hydropump or Surf really. Also im surprised there is no set up sweeper in your team, Whats your in condition most of the time? I guess its Metagross.

Scald is for the nice 30% burn i guess, that nice 30% rage quitting chance.

Metagross was an Agility sweeper but i didn’t quite liked it. all my attackers hit hard. the goal of the team is to weaken the opposing team to clean up with basically whoever but usually it’s either Lando or Metagross. to be honest, i just don’t like setting up, i prefer to hit hard without using a turn for set up.
 
Nice team you got there, although I wouldn't use that many legendaries, heh. (When it comes to competitive, most legends are as good as normal pokémon, but they have usually at least 100 in every stat, so thats why I personally don't like them. If you like them, go ahead.)
Metagross even before the mega always had problems with bulky, water -types, but with Tough Claws, taking them down alone is now a reality. However, you must choose between Grass Knot or Zen Headbutt. Grass Knot 2HKO's Slowbro, so that would be a problem. For Rotom, take ZH. As for Earthquake, it's okay, as long you already have counters for Ferrothorn, Chansey, and other steel-types. Otherwise, go with Hammer Arm or Brick Break. Hammer Arm also replaces Meteor Mash if you keep Bullet Punch, and all those moves I mentioned except for Earthquake get some little boost with the ability tough claws. He also learns Power Up Punch, if that helps about setuping. For the rest of the team, I don't see any pokemon that really teams up with Metagross in particular aside from Heatran that eliminates the steel types, since Latias Healing Wish works only once. sorry for replying a bit late, I've been busy.
 
Pursuit metagross is also an option over bullet punch. It helps your team out alot by weakening / killing lati@s for your team and to help keldeo sweep as alot of teams use them as their main resistance.
 
Joaomath said:
Nice team you got there, although I wouldn't use that many legendaries, heh.
hehe. lol
Volty said:
Pursuit metagross is also an option over bullet punch. It helps your team out alot by weakening / killing lati@s for your team and to help keldeo sweep as alot of teams use them as their main resistance.
hey, i think i will just keep Bullet Punch. i have all these other things that beat the Latis and BP is the only priority in my team which is what i want to help pick off faster sweepers if they happen to get few boosts.

thanks for the reply,
 
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