Hi. I have this team here. I'm hyped when ORAS has been released, and I'm very excited to use the new megas that these games brought and how it will shift the metagame. Well let's get started. This team will feature Mega Metagross, which is power.
Metagross is one of the best megas that ORAS brought. With base 145 Attack, base 110 Speed and its ability Tough Claws, it becomes a very threatening sweeper in the game. Jolly to tie the Latis, Gengar and Mega Gallade, however most Latis do not want to stay in on a Mega Metagross so it is more likely irrelevant. The moveset is quite standard. Meteor Mash is the main STAB moves that does huge amounts of damage to anything nonresistant plus the chance to get a boost in Attack is definitely great. Zen Headbutt is the secondary STAB option which allows me to deal with Fighting and Poison types, it also takes care of water types that resists Meteor Mash especially if I get a few boosts(I think it 2HKOs Rotom-W after a boost). Earthquake is mainly for coverage and deals with Steel types that resists Metagross’ dual STAB. For the last slot I decided to use Bullet Punch as it picks off weakened faster mons as opposed to the former Agility set because the team overall is fast in nature (shoutout to chimpact).
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
M-Metagross hates Dark types, Skarm(watch out for Brave Bird tho), Scizor(both forms), Ferrothorn and Mandibuzz. So first thing that came to my mind, Keldeo. It deals with those aforementioned mons that haunts M-Metagross. I thought Expert Belt is the most optimal set because it baits in the likes of Chansey and Ferrothorn thinking that I’m locked into Scald or Hydro Pump therefore I can beat those mons easier. The moves are standard where Scald to get potential burns and Hydro Pump for a stronger water move. Secret Sword for Steel and Dark types and Chansey while Icy Wind hits the Latis on the switch in. EVs are straightforward.
Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Raikou is my other check to Skarm, it also checks birdspam, and gives my team a lot of momentum by being such an amazing offensive pivot. This was originally Assault Vest but I decided to change this to Choice Specs as suggested by Albacore. Thunderbolt is the main STAB move that hits Water types and Charizard Y while Volt Switch provides momentum and can be spammed to constantly gain free switches while slowly wearing down the opponent. Shadow Ball kills Gengar and hits Latis for a good amount of damage. Lastly, Hidden Power Ice hits Gliscor and ground types. The EVs are straightforward for maximum damage output.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Scarf Landorus-T is such a great mon to use. Works well with Raikou, with Land-T being immune to Ground while Raikou can easily take Ice Beams and Scalds aimed at Land-T. Both are excellent offensive pivots and a decent birdspam check core. Landorus-T lets me not get 6-0d by Charizard X and it can also clean up late game when the opposing flying types and Levitators are eliminated by the other members. I preferred max attack max speed Jolly to outspeed most DDers at +1 bar Jolly zard and Jolly mence. For the moves Earthquake and Stone Edge for coverage, U-turn for momentum which goes along well with Raikou. Knock Off to get rid of opposing items especially Chansey’s Eviolite.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Lava Plume
Replacing Ferrothorn, Heatran proves that he is worth a spot on this team. SpD Heatran is the most commonly used set, because of its ability to check hard hitters like M-Gardevoir and M-Charizard Y. It also allows me to stop Talonflame's sweep by resisting its dual STAB and hitting it with Toxic in return. It supports the team by setting up Stealth Rocks which can ensure kills for Keldeo and Metagross. Also by setting up rocks it cripples Talonflame and Charizard X(before mega evolving) which are huge threats to this team. At the same time by setting up rocks, it forces a Rapid Spin or Defog which I can take advantage and maybe grab some free switches/set up. Toxic to wear down walls and put them in a timer. Lava Plume is its STAB that has a nice chance of burn, crippling a lot of switch-ins. Protect lets Heatran scout for moves and at the same time recover more HP from Leftovers.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Latias is the glue to the team, in fact to every team. The definition of a support mon. With great natural bulk and a good number of resistances, Latias can be a good tank without investing too much to HP and defenses. It provides Healing Wish support to heal anything on the team and arguably the best defogger due to its ability to come in on threats easily. Latias can also be a reliable attacker with her great offensive capabilities. Draco Meteor is basically a nuke that can dent a lot of things, Psyshock rounds off Latias’ dual STAB. It handles Keldeo and Landorus quite convincingly, capable of OHKOing both. The EVs are designed to avoid being 2HKOd by Life Orb Thundurus' Hidden Power Ice and also hits a Life Orb number.
Yep. That's the team. Hope I made my team well. It would be great if you have some ideas and suggestions to help improve my team. Please leave your comments below.
EDIT: updated sets of Metagross and Raikou, replaced Ferrothorn with Heatran
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Agility
Raikou @ Assault Vest
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 196 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
The Team
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Bullet Punch

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Bullet Punch
Metagross is one of the best megas that ORAS brought. With base 145 Attack, base 110 Speed and its ability Tough Claws, it becomes a very threatening sweeper in the game. Jolly to tie the Latis, Gengar and Mega Gallade, however most Latis do not want to stay in on a Mega Metagross so it is more likely irrelevant. The moveset is quite standard. Meteor Mash is the main STAB moves that does huge amounts of damage to anything nonresistant plus the chance to get a boost in Attack is definitely great. Zen Headbutt is the secondary STAB option which allows me to deal with Fighting and Poison types, it also takes care of water types that resists Meteor Mash especially if I get a few boosts(I think it 2HKOs Rotom-W after a boost). Earthquake is mainly for coverage and deals with Steel types that resists Metagross’ dual STAB. For the last slot I decided to use Bullet Punch as it picks off weakened faster mons as opposed to the former Agility set because the team overall is fast in nature (shoutout to chimpact).

Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
M-Metagross hates Dark types, Skarm(watch out for Brave Bird tho), Scizor(both forms), Ferrothorn and Mandibuzz. So first thing that came to my mind, Keldeo. It deals with those aforementioned mons that haunts M-Metagross. I thought Expert Belt is the most optimal set because it baits in the likes of Chansey and Ferrothorn thinking that I’m locked into Scald or Hydro Pump therefore I can beat those mons easier. The moves are standard where Scald to get potential burns and Hydro Pump for a stronger water move. Secret Sword for Steel and Dark types and Chansey while Icy Wind hits the Latis on the switch in. EVs are straightforward.

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Raikou is my other check to Skarm, it also checks birdspam, and gives my team a lot of momentum by being such an amazing offensive pivot. This was originally Assault Vest but I decided to change this to Choice Specs as suggested by Albacore. Thunderbolt is the main STAB move that hits Water types and Charizard Y while Volt Switch provides momentum and can be spammed to constantly gain free switches while slowly wearing down the opponent. Shadow Ball kills Gengar and hits Latis for a good amount of damage. Lastly, Hidden Power Ice hits Gliscor and ground types. The EVs are straightforward for maximum damage output.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Scarf Landorus-T is such a great mon to use. Works well with Raikou, with Land-T being immune to Ground while Raikou can easily take Ice Beams and Scalds aimed at Land-T. Both are excellent offensive pivots and a decent birdspam check core. Landorus-T lets me not get 6-0d by Charizard X and it can also clean up late game when the opposing flying types and Levitators are eliminated by the other members. I preferred max attack max speed Jolly to outspeed most DDers at +1 bar Jolly zard and Jolly mence. For the moves Earthquake and Stone Edge for coverage, U-turn for momentum which goes along well with Raikou. Knock Off to get rid of opposing items especially Chansey’s Eviolite.

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Lava Plume
Replacing Ferrothorn, Heatran proves that he is worth a spot on this team. SpD Heatran is the most commonly used set, because of its ability to check hard hitters like M-Gardevoir and M-Charizard Y. It also allows me to stop Talonflame's sweep by resisting its dual STAB and hitting it with Toxic in return. It supports the team by setting up Stealth Rocks which can ensure kills for Keldeo and Metagross. Also by setting up rocks it cripples Talonflame and Charizard X(before mega evolving) which are huge threats to this team. At the same time by setting up rocks, it forces a Rapid Spin or Defog which I can take advantage and maybe grab some free switches/set up. Toxic to wear down walls and put them in a timer. Lava Plume is its STAB that has a nice chance of burn, crippling a lot of switch-ins. Protect lets Heatran scout for moves and at the same time recover more HP from Leftovers.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Latias is the glue to the team, in fact to every team. The definition of a support mon. With great natural bulk and a good number of resistances, Latias can be a good tank without investing too much to HP and defenses. It provides Healing Wish support to heal anything on the team and arguably the best defogger due to its ability to come in on threats easily. Latias can also be a reliable attacker with her great offensive capabilities. Draco Meteor is basically a nuke that can dent a lot of things, Psyshock rounds off Latias’ dual STAB. It handles Keldeo and Landorus quite convincingly, capable of OHKOing both. The EVs are designed to avoid being 2HKOd by Life Orb Thundurus' Hidden Power Ice and also hits a Life Orb number.
Yep. That's the team. Hope I made my team well. It would be great if you have some ideas and suggestions to help improve my team. Please leave your comments below.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Bullet Punch
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Bullet Punch
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Lava Plume
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Lava Plume
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
EDIT: updated sets of Metagross and Raikou, replaced Ferrothorn with Heatran

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Agility

Raikou @ Assault Vest
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 196 Def / 64 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
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