Hey everyone. I am making one of my first competitive teams. It is a rain team, and I plan on playing in VGC I am asking for help, suggestions, or comments on my team.
Politoed @ Damp Rock
Ability: Drizzle
Nature: Bold
EVs: 252 HP / 140 Def / 76 SpA / 36 SpD / 4 Speed
Scald
Icy Wind / Ice Beam
Helping Hand
Protect
Defense rain setter. The EVs and nature increase its physical and special bulk. 76 Special attack EVs secure a OHKO on 4 HP / 0 SpD Landorus-T. Scald is main STAB. Icy Wind is better for support but Ice beam is for more power. Not sure about which one to do. Helping hand is an awesome support option for its teammates. Protect is the stable VGC move. Damp rock increases the amount of rain turns.
Thundurus-I @ Life Orb
Ability: Prankster
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Speed
Thunder
Focus Blast
Thunder Wave
Protect
Fast and powerful Thundurus. Thunder is main STAB and perfectly accurate in rain, Focus Blast is nice coverage as it covers his two weaknesses along with Ferrothorn, who is a pain for rain teams. Thunder wave utilizes prankster to shut down faster threats who then can be killed by a partner, and it shuts down potential swift swim users. Life orb maximizes damage, and Timid nature makes Thundurus as fast as possible. Protect is a given.
Scizor @ Leftovers
Ability: Technician
Nature: Careful
EVs: 244 HP / 52 Att / 68 Def / 140 SpD
Bullet Punch
Bug Bite
Roost
Protect
Bulky Scizor. EVs and nature increase both physical and special bulk. The rest of the EVs are put into attack for more power. Roost is reliable recovery and keeps scizor healthy in conjunction with leftovers. Bullet Punch and Bug Bite are technician-boosted STAB moves, and Bullet Punch has priority. Protect obviously.
Toxicroak @ Black Sludge
Ability: Dry Skin
Nature: Adamant
EVs: 252 HP / 252 Att / 4 Speed
Gunk Shot
Drain Punch
Sucker Punch
Protect
This set revolves around recovery. Black sludge, dry skin recovery, and drain punch all keep Toxicroak around for a while. Gunk shot is main STAB. Drain punch is secondary stab with recovery. Sucker punch is for priority and coverage on psychic types. EVs and nature maximize its bulk and power.
Gardevoir @ Choice Scarf
Ability: Telepathy
Nature: Timid / Modest
EVs: 4 Def / 252 SpA / 252 Speed
Moonblast
Psychic
Shadow Ball
Hidden Power (Ground)
I’m not too sure about this one. I want a strong special attacker and something fast but idk if this is too good. Feel free to change this set a lot or even change the pokemon. Moonblast and Psychic are STABs, shadow ball is coverage against ghost types, and hidden power ground is coverage on steel-type pokemon such as Heatran. EVs maximize power and speed, not sure about the nature. Choice scarf allows Gardevoir to revenge kill maybe? Telepathy is for avoiding Earthquakes from my next pokemon because it lacks protect.
Swampert @ Swampertite
Ability: Swift Swim (Torrent before Mega Evolving)
Nature: Adamant
EVs: 108 HP / 252 Att / 148 Speed
Waterfall
Earthquake
Ice Punch
Protect
The king of this set. With swift swim and EV investment, Swampert outspeeds everything up to positive natured based 145s like Mega Sceptile. With 252 Attack EVs and an Adamant Nature, this thing hits like a truck. Waterfall and Earthquake are strong STAB attacks, and Waterfall is even more powerful in rain. Ice punch is coverage on grass types. Protect because yeah
Again, I ask for recommendations and suggestions for this team. I know it's not perfect, but I feel like I have a good start. Thank you!
Politoed @ Damp Rock
Ability: Drizzle
Nature: Bold
EVs: 252 HP / 140 Def / 76 SpA / 36 SpD / 4 Speed
Scald
Icy Wind / Ice Beam
Helping Hand
Protect
Defense rain setter. The EVs and nature increase its physical and special bulk. 76 Special attack EVs secure a OHKO on 4 HP / 0 SpD Landorus-T. Scald is main STAB. Icy Wind is better for support but Ice beam is for more power. Not sure about which one to do. Helping hand is an awesome support option for its teammates. Protect is the stable VGC move. Damp rock increases the amount of rain turns.
Thundurus-I @ Life Orb
Ability: Prankster
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Speed
Thunder
Focus Blast
Thunder Wave
Protect
Fast and powerful Thundurus. Thunder is main STAB and perfectly accurate in rain, Focus Blast is nice coverage as it covers his two weaknesses along with Ferrothorn, who is a pain for rain teams. Thunder wave utilizes prankster to shut down faster threats who then can be killed by a partner, and it shuts down potential swift swim users. Life orb maximizes damage, and Timid nature makes Thundurus as fast as possible. Protect is a given.
Scizor @ Leftovers
Ability: Technician
Nature: Careful
EVs: 244 HP / 52 Att / 68 Def / 140 SpD
Bullet Punch
Bug Bite
Roost
Protect
Bulky Scizor. EVs and nature increase both physical and special bulk. The rest of the EVs are put into attack for more power. Roost is reliable recovery and keeps scizor healthy in conjunction with leftovers. Bullet Punch and Bug Bite are technician-boosted STAB moves, and Bullet Punch has priority. Protect obviously.
Toxicroak @ Black Sludge
Ability: Dry Skin
Nature: Adamant
EVs: 252 HP / 252 Att / 4 Speed
Gunk Shot
Drain Punch
Sucker Punch
Protect
This set revolves around recovery. Black sludge, dry skin recovery, and drain punch all keep Toxicroak around for a while. Gunk shot is main STAB. Drain punch is secondary stab with recovery. Sucker punch is for priority and coverage on psychic types. EVs and nature maximize its bulk and power.
Gardevoir @ Choice Scarf
Ability: Telepathy
Nature: Timid / Modest
EVs: 4 Def / 252 SpA / 252 Speed
Moonblast
Psychic
Shadow Ball
Hidden Power (Ground)
I’m not too sure about this one. I want a strong special attacker and something fast but idk if this is too good. Feel free to change this set a lot or even change the pokemon. Moonblast and Psychic are STABs, shadow ball is coverage against ghost types, and hidden power ground is coverage on steel-type pokemon such as Heatran. EVs maximize power and speed, not sure about the nature. Choice scarf allows Gardevoir to revenge kill maybe? Telepathy is for avoiding Earthquakes from my next pokemon because it lacks protect.
Swampert @ Swampertite
Ability: Swift Swim (Torrent before Mega Evolving)
Nature: Adamant
EVs: 108 HP / 252 Att / 148 Speed
Waterfall
Earthquake
Ice Punch
Protect
The king of this set. With swift swim and EV investment, Swampert outspeeds everything up to positive natured based 145s like Mega Sceptile. With 252 Attack EVs and an Adamant Nature, this thing hits like a truck. Waterfall and Earthquake are strong STAB attacks, and Waterfall is even more powerful in rain. Ice punch is coverage on grass types. Protect because yeah
Again, I ask for recommendations and suggestions for this team. I know it's not perfect, but I feel like I have a good start. Thank you!