Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Grass Knot
I wanted to build around Megagross because quite frankly its a powerhouse and is excellent in the current metagame. I initially had earthquake for heatran and such, but after being consistantly swept by mega slowbro, grass knot seemed more appropriate.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 232 Def / 20 SpD / 8 Spe
Bold Nature
IVs: 29 Spe
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom Wash works really well with Metagross. It resists fire and earthquake type moves that metagross is weak to, while metagross resists grass. Fairly typical moveset, the evs designed to tank birdspam and landorus, while also surviving timid LO latios draco from full hp.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Fire Blast
- Soft-Boiled
- Moonblast
Next i needed a rock setter and some pure bulk. Clefable fitted the slot excellently and also resisted dark type moves that plague metagross. Works well with rotom who can absolutely tank steel type moves. Fire blast is good as it can nail ferrothorn on switch ins, witch is a huge problem for my team.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Simple scarf set, good for revenge kills and also forms a volt-turn combo with rotom. Intimidate is good for the team as it allows me to maneuver around threats that i am otherwise weak to. Also counters mega beedrill, which is somewhat of a problem.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
This slot was originally specs zapdos, but seeing how greninja ran rampart through my team, i needed a good revenge killer. Although Landorus somewhat fills this role, not many expect scarf latio, allowing me to get a few surprise KOs. It also handles rocks and hazards for the team.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Icy Wind
- Secret Sword
- Scald
I noticed that i was really weak to bisharp and dark type moves in general. I originally ran sub calm mind, but considering how little i ended up using it, and how useful icy wind is once you have a sub up, i opted for the change. Simple EV spread.
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Grass Knot
I wanted to build around Megagross because quite frankly its a powerhouse and is excellent in the current metagame. I initially had earthquake for heatran and such, but after being consistantly swept by mega slowbro, grass knot seemed more appropriate.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 232 Def / 20 SpD / 8 Spe
Bold Nature
IVs: 29 Spe
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom Wash works really well with Metagross. It resists fire and earthquake type moves that metagross is weak to, while metagross resists grass. Fairly typical moveset, the evs designed to tank birdspam and landorus, while also surviving timid LO latios draco from full hp.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Fire Blast
- Soft-Boiled
- Moonblast
Next i needed a rock setter and some pure bulk. Clefable fitted the slot excellently and also resisted dark type moves that plague metagross. Works well with rotom who can absolutely tank steel type moves. Fire blast is good as it can nail ferrothorn on switch ins, witch is a huge problem for my team.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Simple scarf set, good for revenge kills and also forms a volt-turn combo with rotom. Intimidate is good for the team as it allows me to maneuver around threats that i am otherwise weak to. Also counters mega beedrill, which is somewhat of a problem.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
This slot was originally specs zapdos, but seeing how greninja ran rampart through my team, i needed a good revenge killer. Although Landorus somewhat fills this role, not many expect scarf latio, allowing me to get a few surprise KOs. It also handles rocks and hazards for the team.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Icy Wind
- Secret Sword
- Scald
I noticed that i was really weak to bisharp and dark type moves in general. I originally ran sub calm mind, but considering how little i ended up using it, and how useful icy wind is once you have a sub up, i opted for the change. Simple EV spread.