Mega Crobat
Type: Poison/Flying -> Poison/Flying
Ability: Inner Focus/Infiltrator -> Mold Breaker
New Moves: No need
HP: 85 -> 85
Atk: 90 -> 120 (+30)
Def: 80 -> 100 (+20)
SpA: 70 -> 70 (+0)
SpD: 80 -> 100 (+20)
Spe: 130 -> 160 (+30)
Flavor Concept: Crobat looks exactly the same because Crobat is perfect.
Competitive Concept: Crobat is my favorite pokemon, period. Been on every team I've had since I started playing online, all the way back in Gen III! Its Brave Bird/Taunt/Roost/U-Turn set from Gen IV never goes out of style, and its incredible defensive typing fits perfectly with its insane speed in its role as anti-stall, and honestly anti-meta menace. Yes, it gets Nasty Plot, and it can become a sweeper with some tweaks (others have done this, I see), but to me, that's not only incredibly boring (there are sweepers left and right, especially in this meta) but goes against the spirit of this brilliant bat.
So what can we do with its mega? Well, boosting those defenses to 85/100/100 goes a long way when you resist Fighting, Grass, and Bug x4, are immune to Ground, and further resist Fairy and Poison. An attack boost to 120 helps its STAB Brave Bird, which already hits nicely hard in UU, really cause some hurt, but the real winner is a mammoth speed of 160; even by this meta full of mega's standards, it's practically unbeaten.
Crobat's the best at what it does, and with Mold Breaker, not even Magic Bounce or Oblivious or Aroma Veil can stop Crobat from Taunting away your opponent's utility and set-up. U-turn ignores this meta's new Bug-immunity abilities, and Brave Bird ignores its new Flying-immunity abilities (as all UU fans know, poor Mienshao will always hate the bat). Defog can still be used if you need hazard removal and can find room. This Crobat can be stuck onto practically any team you've got and work wonders.
Type: Poison/Flying -> Poison/Flying
Ability: Inner Focus/Infiltrator -> Mold Breaker
New Moves: No need
HP: 85 -> 85
Atk: 90 -> 120 (+30)
Def: 80 -> 100 (+20)
SpA: 70 -> 70 (+0)
SpD: 80 -> 100 (+20)
Spe: 130 -> 160 (+30)
Flavor Concept: Crobat looks exactly the same because Crobat is perfect.
Competitive Concept: Crobat is my favorite pokemon, period. Been on every team I've had since I started playing online, all the way back in Gen III! Its Brave Bird/Taunt/Roost/U-Turn set from Gen IV never goes out of style, and its incredible defensive typing fits perfectly with its insane speed in its role as anti-stall, and honestly anti-meta menace. Yes, it gets Nasty Plot, and it can become a sweeper with some tweaks (others have done this, I see), but to me, that's not only incredibly boring (there are sweepers left and right, especially in this meta) but goes against the spirit of this brilliant bat.
So what can we do with its mega? Well, boosting those defenses to 85/100/100 goes a long way when you resist Fighting, Grass, and Bug x4, are immune to Ground, and further resist Fairy and Poison. An attack boost to 120 helps its STAB Brave Bird, which already hits nicely hard in UU, really cause some hurt, but the real winner is a mammoth speed of 160; even by this meta full of mega's standards, it's practically unbeaten.
Crobat's the best at what it does, and with Mold Breaker, not even Magic Bounce or Oblivious or Aroma Veil can stop Crobat from Taunting away your opponent's utility and set-up. U-turn ignores this meta's new Bug-immunity abilities, and Brave Bird ignores its new Flying-immunity abilities (as all UU fans know, poor Mienshao will always hate the bat). Defog can still be used if you need hazard removal and can find room. This Crobat can be stuck onto practically any team you've got and work wonders.
Mega Unown
Type: Psychic -> Psychic
Ability: Levitate -> Alphabetize (reversed Imposter: upon mega evolving and switching in, Mega Unown transforms the opponent into your Mega Unown)
New Moves: No. Never. It would destroy the entire point of Unown. It would be like giving a move besides Sketch to Smeargle or a move besides Transform to Ditto.
HP: 48-> 48
Atk: 72-> 92 (+20)
Def: 48-> 68 (+20)
SpA: 72-> 92 (+20)
SpD: 48-> 68 (+20)
Spe: 48-> 68 (+20)
Flavor Concept: Unown looks the same, just bigger.
Competitive Concept: Unown is probably the actual worst pokemon in the game. Other crappy mons usually evolve into something better at least, or, like Ditto, have gained new abilities that make them viable. Unown has none of that. Horrible stats, a single move in its arsenal, no evolutionary gains, not even an item like Stick or Lucky Punch to even TRY to make it better.
How do we make it useful? Viable, even? We can't. It simply cannot be done. Which is what we can use to make it useful. How? By making it so every time Mega Unown switches in, or when it Mega evolves, the opponent transforms into your Mega Unown. Reverse Imposter, if you will.
That Charizard that has three Dragon Dances under its belt? Now it's an Unown. That Sylveon about to use Heal Bell to fix up its team? Now it's an Unown. Mega Unown turns whatever it faces into a useless piece of crap, essentially forcing a switch and creating an amazing endgame situation. If Unown is on your team and your opponent has one Pokemon left, you win.
The price? Your team not only has no actual megas that can fulfill other roles, but essentially has five slots; Alphabetize may have a devastating effect, but it's not as if Mega Unown can do anything afterward. It's vulnerable to every status and every entry hazard, and has wretched stats and one of the worst defensive typings in the game.
Also, hilariously, as the standard Hidden Power is Dark, opposing Unowns (who will likely have higher HPs as well) will almost always have a super-effective attack against Unown.
Mega Unown only has one trick, but it's a hell of a trick, and makes it a serious menace in the meta.
Type: Psychic -> Psychic
Ability: Levitate -> Alphabetize (reversed Imposter: upon mega evolving and switching in, Mega Unown transforms the opponent into your Mega Unown)
New Moves: No. Never. It would destroy the entire point of Unown. It would be like giving a move besides Sketch to Smeargle or a move besides Transform to Ditto.
HP: 48-> 48
Atk: 72-> 92 (+20)
Def: 48-> 68 (+20)
SpA: 72-> 92 (+20)
SpD: 48-> 68 (+20)
Spe: 48-> 68 (+20)
Flavor Concept: Unown looks the same, just bigger.
Competitive Concept: Unown is probably the actual worst pokemon in the game. Other crappy mons usually evolve into something better at least, or, like Ditto, have gained new abilities that make them viable. Unown has none of that. Horrible stats, a single move in its arsenal, no evolutionary gains, not even an item like Stick or Lucky Punch to even TRY to make it better.
How do we make it useful? Viable, even? We can't. It simply cannot be done. Which is what we can use to make it useful. How? By making it so every time Mega Unown switches in, or when it Mega evolves, the opponent transforms into your Mega Unown. Reverse Imposter, if you will.
That Charizard that has three Dragon Dances under its belt? Now it's an Unown. That Sylveon about to use Heal Bell to fix up its team? Now it's an Unown. Mega Unown turns whatever it faces into a useless piece of crap, essentially forcing a switch and creating an amazing endgame situation. If Unown is on your team and your opponent has one Pokemon left, you win.
The price? Your team not only has no actual megas that can fulfill other roles, but essentially has five slots; Alphabetize may have a devastating effect, but it's not as if Mega Unown can do anything afterward. It's vulnerable to every status and every entry hazard, and has wretched stats and one of the worst defensive typings in the game.
Also, hilariously, as the standard Hidden Power is Dark, opposing Unowns (who will likely have higher HPs as well) will almost always have a super-effective attack against Unown.
Mega Unown only has one trick, but it's a hell of a trick, and makes it a serious menace in the meta.
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