ryan
Jojo Siwa enthusiast
Overview
########
- simply a god.
- most versatile pkmn in NU
- great stats, coverage, and support movepool
- outclassed defensively by Uxie, but tbh who cares
- psychic typing alone sucks ass
Life Orb
########
name: Life Orb
move 1: Psychic / Psyshock
move 2: Energy Ball / Signal Beam
move 3: Hidden Power Fire
move 4: Healing Wish / Calm Mind
ability: Levitate
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid
Moves
========
- Psychic/HW and Psyshock/CM correspond
- Psychic for STAB, Psyshock helps in CM wars
- Energy Ball has great coverage against stuff that is generally really bulky like Seismitoad and Rhydon
- Signal Beam is another great coverage option that hits most of Mesprit's best checks (bulky Psychics and Darks)
- HP Fire for Ferroseed
- Ice Beam / Thunderbolt hit Xatu and are generic good coverage options, work better on CM over Energy Ball because of better neutral coverage
Set Details
========
- Timid nature outspeeds opposing neutral Speed Mesprit, Kabutops, Zangoose, Kangaskhan, but the extra power from Modest helps a lot in breaking down bulky walls. Examples include 2HKOing Audino 70% of the time with Psyshock after Rocks and a high chance of OHKOing SpDef Flareon after Stealth Rock with Psyshock
- Life Orb is necessary for the additional power, but Lum and Leftovers are fine choices if running CM
- Should probably use only Timid on CM if running LO
Usage Tips
========
- Use as a wallbreaker. With its amazing coverage and good Special Attack, not much wants to take it on.
- Try to get up hazards to help support Mesprit as soon as possible, especially if running Calm Mind, as the extra damage push can single-handedly win games vs. stall
- Healing Wish is tricky, and when you should use it really depends on the matchup and how the game is going. Most often, you'll want to use it to give a sweeper a second chance to sweep towards the end of the game once it has worn down its checks and counters, but you might use it to heal a Choice Scarf user to allow it to clean or save a teammate that would otherwise die to hazards, especially if they sac their checks to it thinking they're safe from it.
Team Options
========
- Dark-types are annoying, especially Pangoro and if running Energy Ball. Hariyama and Gurdurr are good checks to most Dark-types, and they also resist Bug to cover Mesprit
- Feraligatr, Mismagius, Klinklang, Typhlosion, and most setup sweepers love the Healing Wish support that Mesprit provides.
- Fast special attackers go really well with CM sets because they can take advantage of the wallbreaking that Mesprit provides. Pyroar and Sceptile are some good examples of this.
Special Stealth Rock
########
name: Special Stealth Rock
move 1: Stealth Rock
move 2: Healing Wish / U-turn
move 3: Psychic / Psyshock
move 4: Energy Ball / Future Sight
ability: Levitate
item: Leftovers / Mind Plate
evs: 92 HP / 252 SpA / 164 Spe
nature: Timid
Moves
========
- Stealth Rock broken move
- U-turn for pivoting, Healing Wish for god-tier move
- Psychic STAB, Psyshock wrecks Cryogonal and Hariyama
- Energy Ball handles most other common hazard setters, many of which are Ground- and/or Rock-type
- Future Sight is strong, can make the opponent play predictably/lure in Dark/Psychic-types for a teammate to donk; worth noting you should usually use U-turn with this
- Ice Beam is a good alternative move with good neutral coverage, and it is nice for Xatu because Xatu is normally a pretty good switch into Mesprit. also kills Torterra
Set Details
========
- EVs outrun neutral Speed base 80s such as opposing Mesprit and Kabutops. You can use a bulkier spread of 204 HP / 252 SpA / 52 Spe Timid or a slightly more bulky + more powerful spread of 120 HP / 252 SpA / 136 Spe Modest to outrun max Speed neutral base 65s such as Sandslash and Flareon.
- You can also just run max SpA/Spe, though the extra bulk, especially with Leftovers, is quite nice.
- Mind Plate is good with Future Sight because your two main attacking moves are both Psychic-type
- Life Orb is an option if you decide to go max SpA/Spe
Usage Tips
========
- Set up the Rocks whenever you can. Considering Mesprit's typing/ability and coverage, it has a good matchup against most hazard setters and can usually lead well.
- Try to keep it alive for a while. Mesprit is pretty resilient, and it can set up Rocks a few times in the match if necessary. The moderately slow U-turn vs. fast Pokemon is also nice for offensive teams.
- Healing Wish is tricky, and when you should use it really depends on the matchup and how the game is going. Most often, you'll want to use it to give a sweeper a second chance to sweep towards the end of the game once it has worn down its checks and counters, but you might use it to heal a Choice Scarf user to allow it to clean or save a teammate that would otherwise die to hazards, especially if they sac their checks to it thinking they're safe from it.
Team Options
========
- Garbodor and Qwilfish are great partners to use as a hazard core with Mesprit. They both resist Bug, which is great for Mesprit, and they can lure in Psychic- and Ground-types to give a free switch to Mesprit for an opportunity to set up Stealth Rock.
- Zangoose and Swellow are nice partners. Mesprit is pretty good at removing Rock-types for Swellow with Energy Ball. They also both appreciate U-turn support to get their Status Orb activated, and they both love hazard support.
- As with any Mesprit set, bulky Fighting-types such as Gurdurr and Hariyama are great switches into Dark-types such as Pawniard and Liepard. They also work well with Future Sight bc they hit most Psychic resists hard and most Fighting resists will be hit hard by Future Sight
Physical Stealth Rock
########
name: Physical Stealth Rock
move 1: Stealth Rock
move 2: U-turn / Healing Wish
move 3: Knock Off
move 4: Zen Headbutt
ability: Levitate
item: Leftovers
evs: 92 HP / 252 Atk / 164 Spe
nature: Jolly
Moves
========
- Stealth Rock broken move.
- U-turn actually deals damage with Attack investment :D
- Knock Off broken move.
- Zen Headbutt only physical STAB.
- Healing Wish is still a good option
- Fire Punch for Ferroseed, but Knock Off is usually good enough for letting something else take care of it later
Set Details
========
- EVs outrun neutral Speed base 80s such as opposing Mesprit and Kabutops. You can use a bulkier spread of 204 HP / 252 Atk / 52 Spe Jolly or a slightly more bulky + more powerful spread of 120 HP / 252 Atk / 136 Spe Adamant to outrun max Speed neutral base 65s such as Sandslash and Flareon, but outspeeding Modest Mesprit is really nice with Knock Off to hit it hard.
- Max Atk/Spe is another option.
- Leftovers are great for recovery, Life Orb is alright as well esp if using max Atk/Spe, but the extra bulk is nice.
Usage Tips
========
- Strong bulky offensive pivot, so use it to take some hits and dish some out
- Doesn't have a stellar matchup against opposing Stealth Rock setters, but it's not bad either because of typing + Levitate. Try to find a free turn somewhere to get up Rocks.
- During off-turns, spam attacks and use Knock Off both offensively and supportively
- Healing Wish is tricky, and when you should use it really depends on the matchup and how the game is going. Most often, you'll want to use it to give a sweeper a second chance to sweep towards the end of the game once it has worn down its checks and counters, but you might use it to heal a Choice Scarf user to allow it to clean or save a teammate that would otherwise die to hazards, especially if they sac their checks to it thinking they're safe from it.
Team Options
========
- VoltTurn support is cool because it has U-turn itself, so it can easily gain offensive momentum. Primeape is a solid partner, as it can U-turn out on Psychic-types and then have Mesprit smack them with Knock Off or out of Poison-types and into Mesprit to ZHB, and Probopass can trap pesky Steel-types for Mesprit and Volt Switch.
- Poison-type Spikers such as Garbodor and Qwilfish can lure in Ground- and Psychic-types to give a free switch to Mesprit to set up Rocks, and they resist Bug for it
- Dark resists, Hariyama, Gurdurr, Poliwrath, though be careful not to load up on Knock Off users because the more of them you have, the less valuable it is
Other Options
########
- Offensive Trick Room
- Offensive Rain Dance setter (with access to Thunder!) for rain teams, though Uxie's bulk is usually better for this playstyle
- Dual screens w/ Healing Wish
- Magic Coat
- HP Fighting on special sets to hit Probopass and OHKO all variants of Pawniard
- Dazzling Gleam
- Toxic
Checks and Counters
########
**Bulky Steel-types**: Probopass and Bastiodon especially because neutral to HP Fire, only fear the rare HP Fighting. Metang is uncommon but also does the trick, barring physical sets with Knock Off. Pawniard can live an HP Fire and fuck Mesprit up in return, but it can't switch in.
**Bulky Psychic-types**: Physical Leftovers Mesprit is actually a great check to Mesprit because it only fears Knock Off. Uxie, Musharna, and Beheeyem are also good at checking Mesprit, tho they need to watch out for Signal Beam and invested U-turn. Xatu shits on everything but Knock Off, Thunderbolt, and Ice Be
**Faster Bug-types**: Not too many of these, but they're good offensive checks. Scyther can fuck it up with Knock Off or Bug Bite, Accelgor can fuck it up with Bug Buzz, and Vivillon can put it to sleep.
**Dark-types**: All of them have to watch out for Dazzling Gleam and most have to watch out for Signal Beam/invested U-turn, but they're moderately safe switches to scout its set. Liepard is also faster and can lock it into a Psychic-type move with Encore, hit it hard with Knock Off, or Pursuit trap it. Pangoro only really fears Dazzling Gleam and kills with Crunch. Sneasel and Zweilous too.
########
- simply a god.
- most versatile pkmn in NU
- great stats, coverage, and support movepool
- outclassed defensively by Uxie, but tbh who cares
- psychic typing alone sucks ass
Life Orb
########
name: Life Orb
move 1: Psychic / Psyshock
move 2: Energy Ball / Signal Beam
move 3: Hidden Power Fire
move 4: Healing Wish / Calm Mind
ability: Levitate
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest / Timid
Moves
========
- Psychic/HW and Psyshock/CM correspond
- Psychic for STAB, Psyshock helps in CM wars
- Energy Ball has great coverage against stuff that is generally really bulky like Seismitoad and Rhydon
- Signal Beam is another great coverage option that hits most of Mesprit's best checks (bulky Psychics and Darks)
- HP Fire for Ferroseed
- Ice Beam / Thunderbolt hit Xatu and are generic good coverage options, work better on CM over Energy Ball because of better neutral coverage
Set Details
========
- Timid nature outspeeds opposing neutral Speed Mesprit, Kabutops, Zangoose, Kangaskhan, but the extra power from Modest helps a lot in breaking down bulky walls. Examples include 2HKOing Audino 70% of the time with Psyshock after Rocks and a high chance of OHKOing SpDef Flareon after Stealth Rock with Psyshock
- Life Orb is necessary for the additional power, but Lum and Leftovers are fine choices if running CM
- Should probably use only Timid on CM if running LO
Usage Tips
========
- Use as a wallbreaker. With its amazing coverage and good Special Attack, not much wants to take it on.
- Try to get up hazards to help support Mesprit as soon as possible, especially if running Calm Mind, as the extra damage push can single-handedly win games vs. stall
- Healing Wish is tricky, and when you should use it really depends on the matchup and how the game is going. Most often, you'll want to use it to give a sweeper a second chance to sweep towards the end of the game once it has worn down its checks and counters, but you might use it to heal a Choice Scarf user to allow it to clean or save a teammate that would otherwise die to hazards, especially if they sac their checks to it thinking they're safe from it.
Team Options
========
- Dark-types are annoying, especially Pangoro and if running Energy Ball. Hariyama and Gurdurr are good checks to most Dark-types, and they also resist Bug to cover Mesprit
- Feraligatr, Mismagius, Klinklang, Typhlosion, and most setup sweepers love the Healing Wish support that Mesprit provides.
- Fast special attackers go really well with CM sets because they can take advantage of the wallbreaking that Mesprit provides. Pyroar and Sceptile are some good examples of this.
Special Stealth Rock
########
name: Special Stealth Rock
move 1: Stealth Rock
move 2: Healing Wish / U-turn
move 3: Psychic / Psyshock
move 4: Energy Ball / Future Sight
ability: Levitate
item: Leftovers / Mind Plate
evs: 92 HP / 252 SpA / 164 Spe
nature: Timid
Moves
========
- Stealth Rock broken move
- U-turn for pivoting, Healing Wish for god-tier move
- Psychic STAB, Psyshock wrecks Cryogonal and Hariyama
- Energy Ball handles most other common hazard setters, many of which are Ground- and/or Rock-type
- Future Sight is strong, can make the opponent play predictably/lure in Dark/Psychic-types for a teammate to donk; worth noting you should usually use U-turn with this
- Ice Beam is a good alternative move with good neutral coverage, and it is nice for Xatu because Xatu is normally a pretty good switch into Mesprit. also kills Torterra
Set Details
========
- EVs outrun neutral Speed base 80s such as opposing Mesprit and Kabutops. You can use a bulkier spread of 204 HP / 252 SpA / 52 Spe Timid or a slightly more bulky + more powerful spread of 120 HP / 252 SpA / 136 Spe Modest to outrun max Speed neutral base 65s such as Sandslash and Flareon.
- You can also just run max SpA/Spe, though the extra bulk, especially with Leftovers, is quite nice.
- Mind Plate is good with Future Sight because your two main attacking moves are both Psychic-type
- Life Orb is an option if you decide to go max SpA/Spe
Usage Tips
========
- Set up the Rocks whenever you can. Considering Mesprit's typing/ability and coverage, it has a good matchup against most hazard setters and can usually lead well.
- Try to keep it alive for a while. Mesprit is pretty resilient, and it can set up Rocks a few times in the match if necessary. The moderately slow U-turn vs. fast Pokemon is also nice for offensive teams.
- Healing Wish is tricky, and when you should use it really depends on the matchup and how the game is going. Most often, you'll want to use it to give a sweeper a second chance to sweep towards the end of the game once it has worn down its checks and counters, but you might use it to heal a Choice Scarf user to allow it to clean or save a teammate that would otherwise die to hazards, especially if they sac their checks to it thinking they're safe from it.
Team Options
========
- Garbodor and Qwilfish are great partners to use as a hazard core with Mesprit. They both resist Bug, which is great for Mesprit, and they can lure in Psychic- and Ground-types to give a free switch to Mesprit for an opportunity to set up Stealth Rock.
- Zangoose and Swellow are nice partners. Mesprit is pretty good at removing Rock-types for Swellow with Energy Ball. They also both appreciate U-turn support to get their Status Orb activated, and they both love hazard support.
- As with any Mesprit set, bulky Fighting-types such as Gurdurr and Hariyama are great switches into Dark-types such as Pawniard and Liepard. They also work well with Future Sight bc they hit most Psychic resists hard and most Fighting resists will be hit hard by Future Sight
Physical Stealth Rock
########
name: Physical Stealth Rock
move 1: Stealth Rock
move 2: U-turn / Healing Wish
move 3: Knock Off
move 4: Zen Headbutt
ability: Levitate
item: Leftovers
evs: 92 HP / 252 Atk / 164 Spe
nature: Jolly
Moves
========
- Stealth Rock broken move.
- U-turn actually deals damage with Attack investment :D
- Knock Off broken move.
- Zen Headbutt only physical STAB.
- Healing Wish is still a good option
- Fire Punch for Ferroseed, but Knock Off is usually good enough for letting something else take care of it later
Set Details
========
- EVs outrun neutral Speed base 80s such as opposing Mesprit and Kabutops. You can use a bulkier spread of 204 HP / 252 Atk / 52 Spe Jolly or a slightly more bulky + more powerful spread of 120 HP / 252 Atk / 136 Spe Adamant to outrun max Speed neutral base 65s such as Sandslash and Flareon, but outspeeding Modest Mesprit is really nice with Knock Off to hit it hard.
- Max Atk/Spe is another option.
- Leftovers are great for recovery, Life Orb is alright as well esp if using max Atk/Spe, but the extra bulk is nice.
Usage Tips
========
- Strong bulky offensive pivot, so use it to take some hits and dish some out
- Doesn't have a stellar matchup against opposing Stealth Rock setters, but it's not bad either because of typing + Levitate. Try to find a free turn somewhere to get up Rocks.
- During off-turns, spam attacks and use Knock Off both offensively and supportively
- Healing Wish is tricky, and when you should use it really depends on the matchup and how the game is going. Most often, you'll want to use it to give a sweeper a second chance to sweep towards the end of the game once it has worn down its checks and counters, but you might use it to heal a Choice Scarf user to allow it to clean or save a teammate that would otherwise die to hazards, especially if they sac their checks to it thinking they're safe from it.
Team Options
========
- VoltTurn support is cool because it has U-turn itself, so it can easily gain offensive momentum. Primeape is a solid partner, as it can U-turn out on Psychic-types and then have Mesprit smack them with Knock Off or out of Poison-types and into Mesprit to ZHB, and Probopass can trap pesky Steel-types for Mesprit and Volt Switch.
- Poison-type Spikers such as Garbodor and Qwilfish can lure in Ground- and Psychic-types to give a free switch to Mesprit to set up Rocks, and they resist Bug for it
- Dark resists, Hariyama, Gurdurr, Poliwrath, though be careful not to load up on Knock Off users because the more of them you have, the less valuable it is
Other Options
########
- Offensive Trick Room
- Offensive Rain Dance setter (with access to Thunder!) for rain teams, though Uxie's bulk is usually better for this playstyle
- Dual screens w/ Healing Wish
- Magic Coat
- HP Fighting on special sets to hit Probopass and OHKO all variants of Pawniard
- Dazzling Gleam
- Toxic
Checks and Counters
########
**Bulky Steel-types**: Probopass and Bastiodon especially because neutral to HP Fire, only fear the rare HP Fighting. Metang is uncommon but also does the trick, barring physical sets with Knock Off. Pawniard can live an HP Fire and fuck Mesprit up in return, but it can't switch in.
**Bulky Psychic-types**: Physical Leftovers Mesprit is actually a great check to Mesprit because it only fears Knock Off. Uxie, Musharna, and Beheeyem are also good at checking Mesprit, tho they need to watch out for Signal Beam and invested U-turn. Xatu shits on everything but Knock Off, Thunderbolt, and Ice Be
**Faster Bug-types**: Not too many of these, but they're good offensive checks. Scyther can fuck it up with Knock Off or Bug Bite, Accelgor can fuck it up with Bug Buzz, and Vivillon can put it to sleep.
**Dark-types**: All of them have to watch out for Dazzling Gleam and most have to watch out for Signal Beam/invested U-turn, but they're moderately safe switches to scout its set. Liepard is also faster and can lock it into a Psychic-type move with Encore, hit it hard with Knock Off, or Pursuit trap it. Pangoro only really fears Dazzling Gleam and kills with Crunch. Sneasel and Zweilous too.
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