Let me start this by saying: I do not think Abra is "broken" in the sense that it is overpowered. My main contention is Abra is a combination of skill and game-mechanic reducing as well as something that is constantly irksome to the enjoyment of the metagame; i will sum these together as something "unhealthy" for the meta. This is the point of Amaura and Gangsterish - Abra sucks in part because it is a shitty thing to fight against. This obviously isnt a banworthy criterion, or else a bunch of things would be banned that shouldnt be, but it does factor in to the grander point. The main contention is the adverse affect abra has on the meta, mainly, but not entirely, by vitrue of Focus Sash + Magic Guard. Therefore, people are questioning the idea of examining Abra's other strengths - why look at life orb sets when the main uncompetitive aspect is fs + guard. However, arguing a pokemon concept unhealthy is
impossible in a vaccum - a concept's effects (and thus its import) are only present in the meta in which it is played. therefore, it is impossible to discuss the unhealthy nature of Abra's Fsash + Mguard without alluding to the power of the mon itself. Think of it like this: Sand Veil was banned in Gen 5 OU because specific pokemon (namely Gliscor and Garchomp) used its effects to create unhealthy (here, read as "too luck reliant") situations where a user is trying to easy pop the other team after a cheap miss. However, the gamebreaking nature of a Sand Veil miss is only present because of the power of Gliscor and Garchomp - if those two were replaced in the Sand Veil roster with Sunflora and Mightyana, there is likely to be no gamebreaking nature to misses. It is fallacious to entirely separate pokemon and ability.Therefore, even though nobody is claiming "Abra too op", we need some discourse on the way Abra itself exploits the possibly-unhealthy game mechanic of sashguard, as it is clear Soliosis is not tearing down the walls with the combo.
If anyone wants to pitch a fs + mguard combo ban that'd be fine but in accordance with what i said earlier, Abra seems the only potentially hazardous user, so i'd prefer it suspected tbh.
With my brief policy discourse over, i turn to answering some points posed by
Rowan and
fatty
w/o quotes to start because this is quick:
- fatty i may have misworded the end to my post, i dont think this lc meta is stale i thought the lc forums were dead and thus i posted this.
- yes hp ground is fake that was an obscure example to show countering abra is a difficult proposition if the user REALLY wanted to make it hard, that wasnt a true true argument.
ok now for a more specific / important time:
fatty said:
if i'm abusing a set up sweeper, why not add another so that abra can only reliably beat one? or add a pursuit user to ensure i don't have to deal with it? this is teambuilding 101 - lure / weaken counters to open up the opportunity for another pokemon to flourish. this also makes me want to address you comment about offense having a tough time vs abra. yes, you will not be able to pull off a sweep right of the bat, but if you're truly running offense, with multiple win conditions, what do you care? as soon as abra's sash is used up trying to counter one mon, the opponent has just opened themselves for one of your other offensive mons to do work.
Vs. offense, like fatty said, it can stop one pokemon really. Offense is a playstyle designed to wear down counters, and running for example 2 wincons can easily beat abra, and can sometimes take advantage of the fact that the opponent is using abra to check things. Waterspam cores are amazing at this, e.g. Carv+Tirt, Binacle+Tirt etc. Offense will break through abra, usually at the cost of sacking something, but offense is a playstyle necessary to sack things.
I see what you're saying in the sense that good offensive teams pack multiple setup mons, but the problem is they arent all used to take down Abra. First, if i were say playing either of you, i doubt you'd let me set up multiple mons for free - offensive pressure is real and not too hard to apply. Also, Abra usually isnt a team's sole check to setup mons, meaning even if you do get a mon up to speed, it might easily be checked by something else on the team; carv is fine to beat abra until the other team has a Gunk, meaning one of your mons has no value in outspeeding abra. This is sort of what i mean by playing with seven mons - in an offense vs. offense matchup, people usually trade deaths, and a guaranteed survive on an extremely potent mon is superb in that regard, essentially a 7th mon where a normal one would have been ko'd. My one critique vs offense is when it encounters a team with say 5 mons that check things and abra, it can do a masterful job opening holes for any of its mons to sweep, but regardless of that mon you free up, Abra will probably revenge it, rendering that setup useless and sort of denying the work you did in weakening other counter for sweeps to occur. These factors - Abra not needing to check everything, and when you do outplay the opponents checks in any regard, they have abra as a backup, combined with sweep difficulty on account of the opposing team's offensive pressure - means Abra is more hindering to true offense than you might have made it seem.
fatty said:
your mentioning of 50/50s when dealing with abra is an entirely misplaced use of the term. dealing with it comes down to good plays and good teambuilding. yeah, if you have something like scarf pawniard, you're going to have to be careful for fear of hp fighting. this just means you have to pivot and only bring in pawniard when the time is right, just like most switch-ins in lc.
Pursuit is dandy, but there are some issues to using it that arent brought up much. First is the difficulty of getting non stunky or lax users of the move in. Lets say you're packing a common one, Scarfpawn. If it's his Abra vs your Mienfoo, a guessing game ensues: go straight to pawn? Pivot around an HP Fight? etc. lets say you go straight to Pawn on the Psychic. You click pursuit and bring it down to Sash while it Ko's with HP Fighting. This is the same concept as the 7 mons thing - you take a mon who you have dead to fucking rights (slow weak dying to pursuit whether switch or stay) and it kills you in exchange for the mere opportunity to try and kill it again in a way that would have worked on any mon that is not Abra. That's... shitty.
fatty said:
the whole "it's two different sets share completelely different counters" thing doesn't work here. abra's still running the same set except different items, meaning lo is just going to smack fat shit harder. it's not a case of "oh i guessed wrong, now i lose". no, if you get nuked by lo psychic, guess what? you just found out that your sweeper has nothing to fear for setting up. if you're running a more defensive team, you're bound to and better have at least two mons that can take a hit and probably ko back due to abra's frailty. both sets are still going to have problems with fat mons, pursuit, and fast mons / priority.
Celestavian said something to refute this, I'll try to explain the rationale too. As I said before, sometimes you dont want your offensive counter to Abra going in v Abra because you know the sash establishes a guaranteed kill somewhere. You want something you're sure will soak the hits with ease. LO completely prevents that - shit that is considered an Abra fucker like Pump-ubergrande with max hp / max SpD + is 2HKO'd by nopredicts Psychic with Rocks up, goddamn. The response cant be "every team should run Stunky" which is the sure stop. The problem with the argument "oh once it's LO you can sweep with ease" ignores the fact Abra's teammates can suck up a sweep themselves - Abra is not used exclusively for sash revenge killing
Rowan said:
Against bulkier offense/semistall, abra has a hard time as well, as without LO it's not very good at breaking through bulkier cores, especially things like PorySpritz, abra actually doesn't do very well here. LO does have a nice time against these teams, but that can be said about any wallbreaker (e.g. skrelp, vulpix) but because it's so frail priority it's easy to take it down, sometimes you need to 1v1 but if you're running a bulky team, lots of things can take at least a hit
It is of a similar power to Skrelp / Vulpix vis a vis smashing walls down, but with Skrelp the opportunity cost is: you're slow as hell and thus more likely to get donked by offense. Abra is still running the same crisp speed of 19, faster than all the fuckers; still bluffing sash and scaring out the things that dont want to go death-for-bring-to-sash; still forcing switches. Once you know it's LO it's easier to kill, but keep in mind both the fact you've given it a free presumably strong hit on a mon that was supposed to tank and will be giving another as you pivot out again - or let your mon die. The argument again is not "abra itself is broken" the argument is "abra is unhealthy", and the unhealthy Sash set is aided by the surprise power of the LO donkset. LO abra isn't broken, but it's something to considere when looking at fs + mguard abra as a whole bc it is important to its place in the meta.
fatty said:
your mentioning of 50/50s when dealing with abra is an entirely misplaced use of the term. dealing with it comes down to good plays and good teambuilding. yeah, if you have something like scarf pawniard, you're going to have to be careful for fear of hp fighting. this just means you have to pivot and only bring in pawniard when the time is right, just like most switch-ins in lc.
You're right in my usage of "50/50" to describe pivots into Abra being problematic. While sometimes it is a true 50/50, mostly it comes down to good predicts and plays and that is my bad. The other three uses still stand though I believe. Sucker vs. Pursuit and other such shenanigans are often luck based, the forcing of 50/50 setups vs. each other made possible by abra support is luck based, the bringing of a fatmon sash beater vs. a fast LO beater is still usually a guessing game. Sorry bout being unclear in the one part, my bad.
To conclude, given these ideas:
Celestavian said:
I am unsure as to whether or not removing Abra from the metagame is beneficial, and this is where I believe our suspect testing system fails: it doesn't remove the suspect from the metagame to see what it is like without having to play with that suspect. I can't find any posts about why this is so from the tier leaders who have implemented this policy, but I feel like it has worked for the other suspects, and I am not criticizing the system from Misdreavus back to Tangela and Yanma. Every Pokemon banned in that period was a cut above the rest; in a sense, they were "obviously" broken. I know there was some debate about Misdreavus, Yanma, and Meditite being banned and some calls to test them again, but you can't deny these Pokemon were above the rest in the metagames they were allowed in. Abra is not like that, which is why I feel there is such a stigma against banning it. Even I myself feel like banning Abra is silly sometimes just because it isn't the "best" Pokemon in the metagame. That is why suspecting Abra while keeping it available to use will not work, because we have already laddered with Abra for so long that we are blind to the idea of it possibly being uncompetitive or restricting teambuilding. I feel that if we were to suspect Abra, we would have to remove it from the meta to get an accurate picture of its effects, because that isn't as clear as the other suspects.
I agree with this. A lot of the shit i've been saying (and the other people with POVs similar to mine) is very conceptual and may just be specific to my experience in general, but i know other users agree and see this too, so a more concrete test (by removing abra) seems a helpful way to do show the points ive made
amaura said:
With that out of the way, to put into perspective in the best way I can my point of view, I believe that Abra is in the same lines as Yanma was back in Tangela+Yanma. Yanma was banned mostly because of its ability to just run Compoundeyes+Hypnosis along with U-turn, gaining free momentum and crippling 1-2 Pokemon along the way before it died, IF it died. Abra does something similar, which
Celestavian talked upon. It basically gives teams free momentum, which can quite honestly make or break the game depending on how it is used. Yes, it is a revenge killer and will never switch in. However, once its in against normal teams its guaranteed SOMETHING, be it a OHKO, 2HKO, whatever. Unless your team is basically Ferroseed / Vullaby / Spritzee / Porygon / filler / filler, you will be hardpressed to find a safe switchin, providing correct prediction. That's the part that I find the worst, is that its so
safe and forces a ton of stress onto the other player. You can say "get good" all you want, I don't think that prediction should be a precedent for determining a Pokemon's healthiness, as it basically turns away from the tried and true "risk v reward" and instead creates coin flips.
this is good shit too
queenlucy said:
badge this lady immediately