RULES:
3v3 Singles
2 Day DQ
Arena: Berry Forest:
A regular forest, with nearby water and rocks, so all moves are allowed. However, a Pokemon may spend one action and 6 Energy to forage a specific berry from the selection in the forest, which is all of them. However, each berry can only be used once.
Switch=Yes
Items=No
Abilities: All
TEAM METAL BAGON (put your sprites inside the hide tags please):
Combusken - KFC (F)
Nature: Quirky (Neutral Nature)
Type: Fire/Fighting
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) (locked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 4/5
Attacks (18):
Scratch
Growl
Focus Energy
Ember
Double-Kick
Peck
Sand-Attack
Fire Spin
Double Team
Return
Flame Charge
Subsitute
Swords Dance
Brick Break
Agility
Flame Burst
Rock Slide
Counter
Gible - Roar the Veil Hax Dragon (or Roary for short) (M)
Nature: Hardy, Neutral
Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks (13):
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Earthquake
Flamethrower
Protect
Outrage
Iron Head
Double Edge
Horsea(*) Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-) (60/1.15=52.17=52)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks (13):
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Ice Beam
Surf
Waterfal
l
Outrage
Disable
Signal Beam
TEAM REZZY
Pineco* [Ford] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-) (15/1.15=13)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Tackle*
Protect*
SelfDestruct*
Bug Bite*
Take Down*
Rapid Spin*
Bide*
Natural Gift*
Spikes*
Payback
Gyro Ball
Explosion
Counter*
Stealth Rock*
Toxic Spikes*
Toxic*
Sandstorm*
Earthquake*
Reflect
Poliwag [Chevy] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Encore
Endeavor
Refresh
Waterfall
Dive
Return
Hippopotas [Humvee] (M)
Nature: Sassy (+1 SpDef, -15% Speed, +10% evasion on foe's moves)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 28 (32/1.15=28)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Revenge
Slack Off
Stockpile
Toxic
Roar
Protect
Total: 13
Rezzy sends out.
3v3 Singles
2 Day DQ
Arena: Berry Forest:
A regular forest, with nearby water and rocks, so all moves are allowed. However, a Pokemon may spend one action and 6 Energy to forage a specific berry from the selection in the forest, which is all of them. However, each berry can only be used once.
Switch=Yes
Items=No
Abilities: All
TEAM METAL BAGON (put your sprites inside the hide tags please):
Combusken - KFC (F)
Nature: Quirky (Neutral Nature)
Type: Fire/Fighting
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) (locked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 4/5
Attacks (18):
Scratch
Growl
Focus Energy
Ember
Double-Kick
Peck
Sand-Attack
Fire Spin
Double Team
Return
Flame Charge
Subsitute
Swords Dance
Brick Break
Agility
Flame Burst
Rock Slide
Counter
Gible - Roar the Veil Hax Dragon (or Roary for short) (M)
Nature: Hardy, Neutral
Type: Dragon/Ground
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks (13):
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Earthquake
Flamethrower
Protect
Outrage
Iron Head
Double Edge
Horsea(*) Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-) (60/1.15=52.17=52)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks (13):
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Ice Beam
Surf
Waterfal
l
Outrage
Disable
Signal Beam
TEAM REZZY
Pineco* [Ford] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-) (15/1.15=13)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Tackle*
Protect*
SelfDestruct*
Bug Bite*
Take Down*
Rapid Spin*
Bide*
Natural Gift*
Spikes*
Payback
Gyro Ball
Explosion
Counter*
Stealth Rock*
Toxic Spikes*
Toxic*
Sandstorm*
Earthquake*
Reflect
Poliwag [Chevy] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Encore
Endeavor
Refresh
Waterfall
Dive
Return
Hippopotas [Humvee] (M)
Nature: Sassy (+1 SpDef, -15% Speed, +10% evasion on foe's moves)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 28 (32/1.15=28)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Revenge
Slack Off
Stockpile
Toxic
Roar
Protect
Total: 13
Rezzy sends out.