Monotype Mew

[OVERVIEW]
* Mew's amazing versatility makes it one of the most dangerous Pokemon to face in Monotype and allows it to fit on every archetype.
* Because it can easily take hits, Mew is an amazing setup sweeper with access to Nasty Plot and Rock Polish to boost its decent base 100 Special Attack and Speed and an incredibly powerful STAB attack in Genesis Supernova and Psychic Terrain-boosted Psychic.
* Its great 100 / 100 / 100 bulk also makes it one of the best defensive pivots for Psychic teams.
* Mew's utility movepool is vast and it can use Taunt alongside Will-O-Wisp and Knock Off to serve as a very good stallbreaker while having Roost for reliable recovery.
* This huge difference in sets makes Mew unpredictable, and it can capitalize on this unpredictability by setting up on or crippling inappropriate switch-ins.
* However, Mew's typing doesn't bring any defensive utility to the team, and it's almost useless against Dark- and Ghost-types, making it require a lot of support and difficult to build around on balance teams.
* Mew also suffers from four-moveslot syndrome, as its offensive set lacks coverage and utility sets cannot fit all the moves it wants to use.
* While it competes for teamslots with other Pokemon like Jirachi and Latios, Mew's unique unpredictability and role compression give it the edge and make it the easiest Psychic-type to fit on a team.

[SET]
name: Mewnium Z
move 1: Psychic
move 2: Nasty Plot
move 3: Focus Blast
move 4: Rock Polish
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
* Psychic is Mew's strongest STAB attack that turns into Genesis Supernova with Mewnium Z.
* Genesis Supernova allows Mew to break past even specially defensive walls such as Mantine. After being used, Genesis Supernova also sets Psychic Terrain to boost the power of Psychic and protect Mew and its teammates from Sucker Punch and other priority moves.
* Nasty Plot is used to boost Mew's Special Attack and make it strong enough to wallbreak.
* Focus Blast provides great coverage alongside Psychic by hitting Dark- and Steel-types such as Hydreigon and Heatran.
* Rock Polish makes Mew incredibly fast to outspeed the entire metagame after just one boost and makes it very effective for sweeping and beating offense.

Set Details
========
* Mewnium Z is mandatory to allow Mew to use Genesis Supernova, which makes Mew a viable sweeper.
* Maximum Special Attack investment is used to make Mew as strong as possible.
* Maximum Speed investment and a Timid nature are used to let Mew outspeed Hydreigon before a Rock Polish and Surge Surfer Alolan Raichu after.
* A Modest nature can be used to boost Mew's damage by a decent amount, but the loss in Speed makes it almost never worth it.


Usage Tips
========
* This set should usually aim to set up and end the game in a single sweep because Genesis Supernova can only be used once, so make sure to remove Mew's checks before sending it in.
* While Mew can boost its Special Attack and Speed, it may not need to do both, as slightly weakened offensive teams will often drop to unboosted Psychic Terrain-boosted Psychic, and more defensive teams cannot easily revenge kill Mew.
* Nevertheless, take advantage of Mew's versatility and bluff the stallbreaker set to get multiple free turns and set up as much as needed.
* Giving Mew a free switch into a physical attacker can force them to switch out in fear of Will-O-Wisp. Because most Pokemon that absorb Will-O-Wisp fail to beat Mew, it is often a second free turn.
* Walls tend to fear Taunt from the stallbreaker set, so switching Mew into them can scare them out and give Mew free turns.
* This means it's often a bad idea to reveal Mew's set before you plan to pull off the game-winning sweep.
* Genesis Supernova should often be saved for bursting down a wall such as Chansey, but being able to set Psychic Terrain to block priority moves may be more important, as Mew will often be put into range of priority as it sets up.
* Occasionally, Mew can choose to use Genesis Supernova to support a teammate by taking out a check early-game. Be careful when weighing the costs of this, though, as Mew will be unlikely to successfully sweep after this without Genesis Supernova's support.
* Be careful not to use Genesis Supernova as Dark-types switch in, as they are immune to it and Psychic Terrain will not activate if Genesis Supernova fails.
* Do not allow Mew to get hit by Toxic, as the damage ramps up and makes it very difficult for Mew to successfully sweep. Burns deal much less damage, making them almost insignificant, and Thunder Wave can be negated through Rock Polish, although the chance to fully paralyze can be frustrating.

Team Options
========
* Deoxys-S is the best teammate for Mew, as it can set Stealth Rock and Spikes to remove Focus Sash and Sturdy, Taunt walls to prevent them from inflicting status on Mew, and set dual screens to make it very easy for Mew to set up safely.
* Victini's ability to pivot gives Mew more opportunities to set up on walls that try to switch into Victini. A Choice Band set can also wallbreak very effectively with V-create, taking out walls to reduce the number of Nasty Plots Mew requires to sweep. A Choice Scarf set on the other hand can help take on Bug-types like Heracross that pressure Mew before it uses Rock Polish.
* Meloetta's immunity to Ghost lets it switch into the likes of Mimikyu for Mew. It can also use Trick with either a Choice Specs or Choice Scarf to cripple threats such as Alolan Muk.
* Because of Trace, Mega Alakazam can check many threats such as Swift Swim Kingdra and Surge Surfer Alolan Raichu that Mew would otherwise need to use Rock Polish to outspeed. It also takes on opposing Psychic-types with Shadow Ball.
* Jirachi serves as a great supportive partner with a wide range of utility, able to Thunder Wave faster threats, U-turn to pivot into Mew, set Stealth Rock, check Fairy-types, and even use Healing Wish to give Mew a second chance to sweep.
* Latios is a nice wallbreaker that can weaken a lot of Mew's checks such as Mega Sableye and Alolan Muk with its powerful Draco Meteor.
* Gardevoir's Fairy typing and access to Healing Wish make it an ideal teammate for Mew, able to check Dark-types including Mega Sableye and heal Mew.
* Gothitelle can trap and Trick walls, giving Mew a free turn to set up safely. It can also outright remove Pokemon such as Klefki that would otherwise give Mew a hard time.

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Roost
move 3: Knock Off
move 4: Will-O-Wisp
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========
* Taunt prevents walls such as Mantine from healing or using other utility moves like Defog or Stealth Rock.
* Roost gives Mew reliable recovery, allowing it to outlast Taunted walls.
* Knock Off lets Mew help the team by removing items such as Eviolite and Leftovers and keeps it from being Taunt bait for Pokemon like Deoxys-S.
* Will-O-Wisp cripples physical attackers and walls, making it difficult or almost impossible for Mew's checks to directly switch into it such as Mega Sharpedo.

Set Details
========
* 108 Speed EVs allow Mew to outspeed most walls and even Jolly Bisharp, allowing it to act first and cripple them.
* The Careful nature and remaining EVs that are put into HP and Special Defense are used to improve its special bulk while still letting it easily take hits from physical attackers.
* Leftovers gives Mew passive recovery, improving its longevity.

Usage Tips
========
* This set can beat almost every wall, such as Chansey and Skarmory, one-on-one, so make sure to avoid letting it get Toxic poisoned or paralyzed, as either would cripple Mew completely.
* Taunt should almost always be the first move used on walls, to prevent them from healing or using status moves, and from there Mew can cripple them with Knock Off or Will-O-Wisp.
* Make sure to time your uses of Taunt to avoid needing to heal on the turn Taunt wears off. This may mean Mew should preemptively heal even when it doesn't necessarily need to.
* Taunt should also be used to check Stealth Rock setters and Defoggers, such as Armaldo and Mantine. Mew outspeeds most of them and can easily prevent them from properly doing their job.
* While Mew is decently fast and can Taunt some slower setup sweepers like Mega Scizor, faster ones like Gyarados that often carry Substitute or Taunt of their own should be avoided.
* Keep Mew topped up with Roost if it is needed to check offensive threats like Mega Scizor.
* Knock Off and Will-O-Wisp are crippling for many Pokemon, so using Mew early-game to spam these moves can help support your team and allow them more freedom throughout the game.
* While Mew is quite bulky and can often wall physical attackers that are burned, it should not be too reckless when switching into them before it uses Will-O-Wisp to cripple them.
* Mew can easily pivot into special attackers like Latios, though, and forces them out with the threat of Knock Off.
* However, be wary of switching into Z-Moves, as Mew is not bulky enough to stomach them easily. For example, Magearna's Twinkle Tackle damages Mew enough such that Fleur Cannon can KO it afterwards.

Team Options
========
* Mew pairs very well with Slowbro and Mega Slowbro, which can check physical attackers such as Alolan Muk for Mew. Mew supports them by burning attackers and walling many special attackers. With its ability to stallbreak, Mew can also take out the walls that check Calm Mind Mega Slowbro.
* Jirachi is one of the best teammates for Mew, as it sets Stealth Rock and pivots into Mew on Defoggers. Its Steel typing also makes it very good at checking Magearna.
* Celebi can fulfill a similar role to Jirachi but uses its Grass typing to check Electric-types like Choice Specs Tapu Koko.
* As Mew is vulnerable to Toxic Spikes and hates being chipped by other entry hazards, Defog Latios can be a great partner to allow Mew to switch in more easily. In return, Mew cripples many of Latios's checks, such as allowing it to 2HKO Chansey with Psyshock by Knocking Off Eviolite.
* Choice Scarf users such as Victini, Meloetta, and Gardevoir are useful for taking out fast threats like Greninja and Tapu Koko, and Mew can beat walls such as Porygon2 and Mantine that wall most of them. Gardevoir is especially useful for being able to check Mega Sableye as well, while Victini heavily pressures Bug teams.
* Pairing Mew with Gothitelle can be completely devastating for defensive teams, as the two form an almost unbeatable stallbreaking core.
* Counter Alakazam can be a niche check to many physical threats such as Mega Sharpedo and Belly Drum Azumarill that can break Mew.

[STRATEGY COMMENTS]
Other Options
=============
* Mew can use other moves like Stealth Rock, Defog, Heal Bell, and U-turn for a more utility-focused set. Although it is often outperformed by more dedicated users of these moves, such as Jirachi and Latios, Mew's ability to compress so many roles into one teamslot can make it worth it for some teams.
* The Mewnium Z set can try to use Aura Sphere over Focus Blast for reliability, but it does significantly less damage to Magearna, Klefki, and Alolan Muk, making it undesirable in most cases.
* It can also try to use Fire Blast to hit over Rock Polish for additional coverage, but the matchup against offense becomes much worse and Mew will have a harder time sweeping. Dazzling Gleam is another option that solely targets Mega Sableye, but its coverage is generally even worse than Fire Blast's.


Checks and Counters
===================

**Mega Sableye**: Mega Sableye walls all Mew sets by either being completely immune to the Mewnium Z set's moves or using Magic Bounce to prevent the stallbreaker set from being effective. Mega Sableye can then freely set up Calm Mind or use Knock Off to hit a switch-in.

**Alolan Muk**: Assault Vest Alolan Muk can easily switch into the Genesis Supernova set, as it takes little even from +2 Focus Blast, and can threaten to 2HKO it with Knock Off. The stallbreaker set may be able to burn Alolan Muk, but Alolan Muk can poison it in return, crippling it and preventing it from being able to adequately stallbreak its teammates.

**Dark-types**: Dark-types such as Greninja and Mega Sharpedo are very good checks to Mew, only fearing Will-O-Wisp if they're physical and Focus Blast. Furthermore, if they switch into Genesis Supernova, they can prevent Psychic Terrain from being set.

**Wallbreakers**: Wallbreakers such as Choice Specs Tapu Koko and Choice Band Victini can KO Mew quite easily with their powerful STAB attacks.

**Fire-types**: The stallbreaker set is countered by most Fire-types like Mega Charizard Y, as they are immune to Will-O-Wisp and often take little damage from Knock Off.

**Bug-types**: Some Bug-types such as Heracross can OHKO Mew with their STAB attacks. Volcarona is especially notable for being immune to Will-O-Wisp from the stallbreaker set, but it is OHKOed even after a Quiver Dance by a +2 Genesis Supernova.

**Toxic**: All Mew sets struggle to deal with Toxic poison, as they both spend a lot of time on the field and fall prey to its scaling damage. The stallbreaker set can often Taunt walls such as Chansey before they use it, but the Mewnium Z set should almost never set up in front of Toxic users.
 
Last edited:

iLlama

Nothing personal, I protect my people
Amcheck so implement what you agree with.
[OVERVIEW]

* Mew's amazing versatility makes it one of the most dangerous Pokemon to face in Monotype and allows it to fit on every archetype.
* Because it can easily take hits, Mew is an amazing setup sweeper with access to Nasty Plot and Rock Polish to boost its decent base 100 Special Attack and Speed and an incredibly power STAB attack in Genesis Supernova and Psychic Terrain-boosted Psychic.
* Its great 100 / 100 / 100 bulk also makes it one of the best defensive pivots for Psychic teams.
* Mew's utility movepool is vast and it can use Taunt alongside Will-O-Wisp and Knock Off to serve as a very good stallbreaker while having Roost for reliable recovery.
* This huge difference in sets makes Mew unpredictable, and it can capitalize on this unpredictability by setting up on or crippling inappropriate switch-ins.
* However, Mew's typing doesn't bring any defensive utility to the team, and it's almost useless against Dark- and Ghost-types, making it require a lot of support and difficult to build around on balance teams.
* Mew also suffers from four-moveslot syndrome, as its offensive set lacks coverage and utility sets cannot fit all the moves it wants to use.
* While it competes for teamslots with other Pokemon like Jirachi and Latios, Mew's unique unpredictability and role compression gives it the edge and makes it the most splashable Psychic-type. Put this in the pros area.
* Could mention the stallbreaker set is one of Psychic's best hazard setters and switch-in to status.


[SET]
name: Mewnium Z
move 1: Psychic
move 2: Nasty Plot
move 3: Focus Blast
move 4: Rock Polish
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Psychic is Mew's strongest STAB attack that turns into Genesis Supernova with Mewnium Z.
* Genesis Supernova allows Mew to break past even specially defensive walls such as Mantine. After being used, Genesis Supernova also sets Psychic Terrain to boost the power of Psychic and protect Mew from Sucker Punch and other priority moves. Say "protect Mew and teammates" since Psychic Terrain stays up even if Mew is no longer on the field.
* Nasty Plot is used to boost Mew's Special Attack and make it strong enough wallbreak. Any important walls that Nasty Plot ensures clutch KOs on?
* Focus Blast provides great coverage alongside Psychic by hitting Dark- and Steel-types such as Hydreigon and Heatran.
* Rock Polish makes Mew incredibly fast to outspeed the entire metagame after just one boost and makes it very effective for sweeping and beating offense. Since you're just saying "outspeed the entire the metagame" rather than unboosted or Choice Scarf users, this is incorrect.

Set Details
========
* Mewnium Z is mandatory to allow Mew to use Genesis Supernova, which makes Mew a viable sweeper.
* Maximum Special Attack investment is used to make Mew as strong as possible.
* Maximum Speed investment and a Timid nature are used to let Mew outspeed Hydreigon before a Rock Polish and Surge Surfer Alolan Raichu after.
* A Modest nature can be used to boost Mew's damage by a decent amount, but the loss in Speed makes it almost never worth it.

Usage Tips
========
* This set should usually aim to set up and end the game in a single sweep because Genesis Supernova can only be used once, so make sure to remove Mew's checks before sending it in.
* While Mew can boost its Special Attack and Speed, it may not need to do both, as slightly weakened offensive teams will often drop to unboosted Psychic Terrain-boosted Psychic, and more defensive teams cannot easily revenge kill Mew.
* Nevertheless, take advantage of Mew's versatility and bluff the stallbreaker set to get multiple free turns and set up as much as needed.
* Giving Mew a free switch into a physical attacker can force them to switch out in fear of Will-O-Wisp. Because most Pokemon that absorb Will-O-Wisp fail to beat Mew, it is often a second free turn.
* Walls tend to fear Taunt from the stallbreaker set, so switching Mew into them can scare them out and give Mew free turns.
* This means it's often a bad idea to reveal Mew's set before you plan to pull off the game-winning sweep.
* Genesis Supernova should often be saved for bursting down a wall such as Chansey, but being able to set Psychic Terrain to block priority moves may be more important, as Mew will often be put into range of priority as it sets up.
* Occasionally, Mew can choose to use Genesis Supernova to support a teammate by taking out a check early-game. Be careful when weighing the costs of this, though, as Mew will be unlikely to successfully sweep after this without Genesis Supernova's support.
* Be careful not to use Genesis Supernova as a Dark-type switches in, as they are immune to it and Psychic Terrain will not activate if Genesis Supernova fails.
* Do not allow Mew to get hit by Toxic, as the damage ramps up and makes it very difficult for Mew to successfully sweep. Burns deal much less damage, making them almost insignificant, and Thunder Wave can be negated through Rock Polish, although the chance to fully paralyze can be frustrating.
* This is a teambuilding thing, but you can also bluff the stallbreaker Mew set by having a certain team composition as well.

Team Options
========
* Deoxys-S is the best teammate for Mew, as it can set Stealth Rock and Spikes to remove Focus Sash and Sturdy, Taunt walls to prevent them from inflicting status on Mew, and set dual screens to make it very easy for Mew to set up safely.
* Victini's ability to pivot gives Mew more opportunities to set up on walls that try to switch into Victini. A Choice Band set can also wallbreak very effectively with V-create, taking out walls to reduce the number of Nasty Plots Mew requires to sweep. A Choice Scarf set on the other hand can help take on Bug-types that pressure Mew before it uses Rock Polish. Examples of walls and Bug-types that could pressure Mew?
* Meloetta's immunity to Ghost lets it switch into the likes of Mimikyu for Mew. It can also use Trick with either a Choice Specs or Choice Scarf to cripple threats such as Alolan Muk. Mimikyu might not be the best example since it can still do a lot to Meloetta with Play Rough and Twinkle Tackle. Gengar and Chandelure would be good examples.
* Because of Trace, Mega Alakazam can check many threats such as Swift Swim Kingdra and Surge Surfer Alolan Raichu that Mew would otherwise need to use Rock Polish to outspeed. It also takes on opposing Psychic-types with Shadow Ball.
* Jirachi serves as a great supportive partner with a wide range of utility, able to Thunder Wave faster threats, U-turn to pivot into Mew, set Stealth Rock, check Fairy-types, and even use Healing Wish to give Mew a second chance to sweep.
* Latios is a nice wallbreaker that can weaken a lot of Mew's checks such as Mega Sableye and Alolan Muk with its powerful Draco Meteor.
* Gardevoir's Fairy typing and access to Healing Wish make it an ideal teammate for Mew, able to check Dark-types and heal Mew. Add Mega Sableye as an example of what Gardevoir beats.
* Gothitelle can trap and Trick walls, giving Mew a free turn to set up safely. It can also outright remove Pokemon such as Klefki that would otherwise give Mew a hard time.

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Roost
move 3: Knock Off
move 4: Will-O-Wisp
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========

* Taunt prevents walls such as Mantine from healing or using other utility moves like Defog or Stealth Rock. Use an example that uses both of those moves, i.e. Skarmory.
* Roost gives Mew reliable recovery, allowing it to outlast Taunted walls.
* Knock Off lets Mew help the team by removing items such as Eviolite and Leftovers and keeps it from being Taunt bait.
* Will-O-Wisp cripples physical attackers and walls, making it difficult for Mew's checks to directly switch into it.

Set Details
========
* 108 Speed allows Mew to outspeed most walls and even Jolly Bisharp, allowing it to act first and cripple them.
* The Careful nature and remaining EVs that are put into HP and Special Defense are used to improve its special bulk while still letting it easily take hits from physical attackers.
* Leftovers gives Mew passive recovery, improving its longevity.
* Synchronize

Usage Tips
========
* This set can beat almost every wall, such as Chansey and Skarmory, one-on-one, so make sure to avoid letting it get Toxic poisoned or paralyzed, as either would cripple Mew completely.
* Taunt should almost always be the first move used on walls, to prevent them from healing or using status moves, and from there Mew can cripple them with Knock Off or Will-O-Wisp.
* Make sure to time your uses of Taunt to avoid needing to heal on the turn Taunt wears off. This may mean Mew should preemptively heal even when it doesn't necessarily need to.
* Taunt should also be used to check Stealth Rock setters and Defoggers, such as Armaldo and Mantine. Mew outspeeds most of them and can easily prevent them from properly doing their job.
* Keep Mew topped up with Roost if it is needed to check offensive threats like Mega Scizor.
* Knock Off and Will-O-Wisp are crippling for many Pokemon, so using Mew early-game to spam these moves can help support your team and allow them more freedom throughout the game.
* While Mew is quite bulky and can often wall physical attackers that are burned, it should not be too reckless when switching into them before it uses Will-O-Wisp to cripple them.
* Mew can easily pivot into special attackers like Latios, though, and forces them out with the threat of Knock Off.
* However, be wary of switching into Z-Moves, as Mew is not bulky enough to stomach them easily. For example, Magearna's Twinkle Tackle damages Mew enough such that Fleur Cannon can KO it afterwards.
* Avoid confronting setup sweepers that usually carry Taunt or Sub and aren't phazed by Knock Off.

Team Options
========
* Mew pairs very well with Slowbro and Mega Slowbro, which can check physical attackers such as Alolan Muk for Mew. Mew supports them by burning attackers and walling many special attackers. With its ability to stallbreak, Mew can also take out the walls that check Calm Mind Mega Slowbro.
* Jirachi is one of the best teammates for Mew, as it sets Stealth Rock and pivots into Mew on Defoggers. Its Steel typing also makes it very good at checking Magearna.
* Celebi can fulfill a similar role to Jirachi but uses its Grass typing to check Electric-types like Choice Specs Tapu Koko.
* As Mew is vulnerable to Toxic Spikes and hates being chipped by other entry hazards, Defog Latios can be a great partner to allow Mew to switch in more easily. In return, Mew cripples many of Latios's checks, such as allowing it to 2HKO Chansey with Psyshock by Knocking Off Eviolite.
* Choice Scarf users such as Victini, Meloetta, and Gardevoir are useful for taking out fast threats like Greninja and Tapu Koko, and Mew can beat walls such as Porygon2 and Mantine that wall most of them. Gardevoir is especially useful for being able to check Mega Sableye as well, while Victini heavily pressures Bug teams.
* Pairing Mew with Gothitelle can be completely devastating for defensive teams, as the two form an almost unbeatable stallbreaking core.
* Counter Alakazam can be a niche check to many physical threats such as Mega Sharpedo and Belly Drum Azumarill that can break Mew.

[STRATEGY COMMENTS]
Other Options
=============
* Mew can use other moves like Stealth Rock, Defog, Heal Bell, and U-turn for a more utility-focused set. Although it is often outperformed by more dedicated users of these moves, such as Jirachi and Latios, Mew's ability to compress so many roles into one teamslot can make it worth it for some teams.
* The Mewnium Z set can try to use Aura Sphere over Focus Blast for reliability, but it does significantly less damage to Magearna, Klefki, and Alolan Muk, making it undesirable in most cases.
* It can also try to use Fire Blast to hit over Rock Polish for additional coverage, but the matchup against offense becomes much worse and Mew will have a harder time sweeping. Dazzling Gleam is another option that solely targets Mega Sableye, but its coverage is generally even worse than Fire Blast's.
* Colbur Berry

Checks and Counters
===================

**Mega Sableye**: Mega Sableye walls all Mew sets by either being completely immune to the Mewnium Z's moves or using Magic Bounce to prevent the stallbreaker set from being effective. Mega Sableye can then freely set up Calm Mind or use Knock Off to hit a switch-in.

**Alolan Muk**: Assault Vest Alolan Muk can easily switch into the Genesis Supernova set, as it takes little even from +2 Focus Blast, and can threaten to 2HKO it with Knock Off. The stallbreaker set may be able to burn Alolan Muk, but Alolan Muk can poison it in return, crippling it and preventing it from being able to adequately stallbreak its teammates.

**Dark-types**: Dark-types such as Greninja and Mega Sharpedo are very good checks to Mew, only fearing Will-O-Wisp if they're physical and Focus Blast. Furthermore, if they switch into Genesis Supernova, they can prevent Psychic Terrain from being set.

**Wallbreakers**: Wallbreakers such as Choice Specs Tapu Koko and Choice Band Victini can KO Mew quite easily with their powerful STAB attacks.

**Fire-types**: The stallbreaker set is countered by most Fire-types like Mega Charizard Y, as they are immune to Will-O-Wisp and often take little damage from Knock Off.

**Bug-types**: Some Bug-types such as Heracross can OHKO Mew with their STAB attacks. Volcarona is especially notable for being immune to Will-O-Wisp from the stallbreaker set, but it is OHKOed even after a Quiver Dance by a +2 Genesis Supernova.

**Ghost-types**:
**Bulky Setup Sweepers**:
**Status**:
Spelling mistakes here and there so just reread it again. Fixed some spacing issues so watch for that as well. Good analysis overall.
 
Implemented a couple. See comments for what I disagreed with.

Mew is not a good Stealth Rock user or switch-in to status. Jirachi, Celebi, and Deoxys-S are all better setters for their respective archetypes. Mew is only good at compressing roles. Also, Mew hates being statused, so why would it be a switch-in to status?

Mew literally outspeeds the entire metagame. Timid Alolan Raichu is not a set in Monotype and exactly +2 Shields Down Minior is completely irrelevant lol. You wouldn't say Floatzel is the fastest Pokemon, after all.

Didn't do the bluff thing because I already mentioned it. Changing your team composition to bluff a certain set is generally not a smart thing to do.

Mimikyu is the best example because Chandelure and Gengar are not threats to Mew after one Rock Polish. In reality, even Mimikyu isn't a huge problem because Genesis Supernova prevents it from KOing Mew with Shadow Sneak. It must have not used Disguise and not used up Never-Ending NIghtmare.

Synchronize really has nothing to do with how the stallbreaker set works, so I choose not to talk about it.

Colbur Berry is bad lol. This isn't ORAS anymore.

Ghost-types are not the biggest deal. Ghost-types generally just lose to the Mewnium Z set and hate being Knocked Off by the stallbreaker set.

Bulky Setup Sweepers are bad checks too because they're usually slow. The stallbreaker set can Taunt them, and the Mewnium Z set just sets up on them anyway.

Status isn't quite right. Mew only really cares about Toxic poison in general, although paralysis can be annoying for the stallbreaker set, it's not the end of the world.
 

Vid

Our life is what our thoughts make it
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Comments
[OVERVIEW]
* Mew's amazing versatility makes it one of the most dangerous Pokemon to face in Monotype and allows it to fit on every archetype.
* Because it can easily take hits, Mew is an amazing setup sweeper with access to Nasty Plot and Rock Polish to boost its decent base 100 Special Attack and Speed and an incredibly power STAB attack in Genesis Supernova and Psychic Terrain-boosted Psychic.
* Its great 100 / 100 / 100 bulk also makes it one of the best defensive pivots for Psychic teams.
* Mew's utility movepool is vast and it can use Taunt alongside Will-O-Wisp and Knock Off to serve as a very good stallbreaker while having Roost for reliable recovery.
* This huge difference in sets makes Mew unpredictable, and it can capitalize on this unpredictability by setting up on or crippling inappropriate switch-ins.
* However, Mew's typing doesn't bring any defensive utility to the team, and it's almost useless against Dark- and Ghost-types, making it require a lot of support and difficult to build around on balance teams.
* Mew also suffers from four-moveslot syndrome, as its offensive set lacks coverage and utility sets cannot fit all the moves it wants to use.
* While it competes for teamslots with other Pokemon like Jirachi and Latios, Mew's unique unpredictability and role compression gives it the edge and makes it the most splashable Psychic-type.

[SET]
name: Mewnium Z
move 1: Psychic
move 2: Nasty Plot
move 3: Focus Blast
move 4: Rock Polish
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
* Psychic is Mew's strongest STAB attack that turns into Genesis Supernova with Mewnium Z.
* Genesis Supernova allows Mew to break past even specially defensive walls such as Mantine. After being used, Genesis Supernova also sets Psychic Terrain to boost the power of Psychic and protect Mew and its teammates from Sucker Punch and other priority moves.
* Nasty Plot is used to boost Mew's Special Attack and make it strong enough wallbreak.
* Focus Blast provides great coverage alongside Psychic by hitting Dark- and Steel-types such as Hydreigon and Heatran.
* Rock Polish makes Mew incredibly fast to outspeed the entire metagame after just one boost and makes it very effective for sweeping and beating offense.

Set Details
========
* Mewnium Z is mandatory to allow Mew to use Genesis Supernova, which makes Mew a viable sweeper.
* Maximum Special Attack investment is used to make Mew as strong as possible.
* Maximum Speed investment and a Timid nature are used to let Mew outspeed Hydreigon before a Rock Polish and Surge Surfer Alolan Raichu after.
* A Modest nature can be used to boost Mew's damage by a decent amount, but the loss in Speed makes it almost never worth it.


Usage Tips
========
* This set should usually aim to set up and end the game in a single sweep because Genesis Supernova can only be used once, so make sure to remove Mew's checks before sending it in.
* While Mew can boost its Special Attack and Speed, it may not need to do both, as slightly weakened offensive teams will often drop to unboosted Psychic Terrain-boosted Psychic, and more defensive teams cannot easily revenge kill Mew.
* Nevertheless, take advantage of Mew's versatility and bluff the stallbreaker set to get multiple free turns and set up as much as needed.
* Giving Mew a free switch into a physical attacker can force them to switch out in fear of Will-O-Wisp. Because most Pokemon that absorb Will-O-Wisp fail to beat Mew, it is often a second free turn.
* Walls tend to fear Taunt from the stallbreaker set, so switching Mew into them can scare them out and give Mew free turns.
* This means it's often a bad idea to reveal Mew's set before you plan to pull off the game-winning sweep.
* Genesis Supernova should often be saved for bursting down a wall such as Chansey, but being able to set Psychic Terrain to block priority moves may be more important, as Mew will often be put into range of priority as it sets up.
* Occasionally, Mew can choose to use Genesis Supernova to support a teammate by taking out a check early-game. Be careful when weighing the costs of this, though, as Mew will be unlikely to successfully sweep after this without Genesis Supernova's support.
* Be careful not to use Genesis Supernova as a Dark-type switches in, as they are immune to it and Psychic Terrain will not activate if Genesis Supernova fails.
* Do not allow Mew to get hit by Toxic, as the damage ramps up and makes it very difficult for Mew to successfully sweep. Burns deal much less damage, making them almost insignificant, and Thunder Wave can be negated through Rock Polish, although the chance to fully paralyze can be frustrating.

Team Options
========
* Deoxys-S is the best teammate for Mew, as it can set Stealth Rock and Spikes to remove Focus Sash and Sturdy, Taunt walls to prevent them from inflicting status on Mew, and set dual screens to make it very easy for Mew to set up safely.
* Victini's ability to pivot gives Mew more opportunities to set up on walls that try to switch into Victini. A Choice Band set can also wallbreak very effectively with V-create, taking out walls to reduce the number of Nasty Plots Mew requires to sweep. A Choice Scarf set on the other hand can help take on Bug-types like Heracross that pressure Mew before it uses Rock Polish.
* Meloetta's immunity to Ghost lets it switch into the likes of Mimikyu for Mew. It can also use Trick with either a Choice Specs or Choice Scarf to cripple threats such as Alolan Muk.
* Because of Trace, Mega Alakazam can check many threats such as Swift Swim Kingdra and Surge Surfer Alolan Raichu that Mew would otherwise need to use Rock Polish to outspeed. It also takes on opposing Psychic-types with Shadow Ball.
* Jirachi serves as a great supportive partner with a wide range of utility, able to Thunder Wave faster threats, U-turn to pivot into Mew, set Stealth Rock, check Fairy-types, and even use Healing Wish to give Mew a second chance to sweep.
* Latios is a nice wallbreaker that can weaken a lot of Mew's checks such as Mega Sableye and Alolan Muk with its powerful Draco Meteor.
* Gardevoir's Fairy typing and access to Healing Wish make it an ideal teammate for Mew, able to check Dark-types including Mega Sableye and heal Mew.
* Gothitelle can trap and Trick walls, giving Mew a free turn to set up safely. It can also outright remove Pokemon such as Klefki that would otherwise give Mew a hard time.

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Roost
move 3: Knock Off
move 4: Will-O-Wisp
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========
* Taunt prevents walls such as Mantine from healing or using other utility moves like Defog or Stealth Rock.
* Roost gives Mew reliable recovery, allowing it to outlast Taunted walls.
* Knock Off lets Mew help the team by removing items such as Eviolite and Leftovers and keeps it from being Taunt bait. examples?
* Will-O-Wisp cripples physical attackers and walls, making it difficult for Mew's checks to directly switch into it. examples?

Set Details
========
* 108 Speed allows Mew to outspeed most walls and even Jolly Bisharp, allowing it to act first and cripple them.
* The Careful nature and remaining EVs that are put into HP and Special Defense are used to improve its special bulk while still letting it easily take hits from physical attackers.
* Leftovers gives Mew passive recovery, improving its longevity.

Usage Tips
========
* This set can beat almost every wall, such as Chansey and Skarmory, one-on-one, so make sure to avoid letting it get Toxic poisoned or paralyzed, as either would cripple Mew completely.
* Taunt should almost always be the first move used on walls, to prevent them from healing or using status moves, and from there Mew can cripple them with Knock Off or Will-O-Wisp.
* Make sure to time your uses of Taunt to avoid needing to heal on the turn Taunt wears off. This may mean Mew should preemptively heal even when it doesn't necessarily need to.
* Taunt should also be used to check Stealth Rock setters and Defoggers, such as Armaldo and Mantine. Mew outspeeds most of them and can easily prevent them from properly doing their job.
* While Mew is decently fast and can Taunt some slower setup sweepers like Mega Scizor, faster ones like Gyarados that often carry Substitute or Taunt of their own should be avoided.
* Keep Mew topped up with Roost if it is needed to check offensive threats like Mega Scizor.
* Knock Off and Will-O-Wisp are crippling for many Pokemon, so using Mew early-game to spam these moves can help support your team and allow them more freedom throughout the game.
* While Mew is quite bulky and can often wall physical attackers that are burned, it should not be too reckless when switching into them before it uses Will-O-Wisp to cripple them.
* Mew can easily pivot into special attackers like Latios, though, and forces them out with the threat of Knock Off.
* However, be wary of switching into Z-Moves, as Mew is not bulky enough to stomach them easily. For example, Magearna's Twinkle Tackle damages Mew enough such that Fleur Cannon can KO it afterwards.

Team Options
========
* Mew pairs very well with Slowbro and Mega Slowbro, which can check physical attackers such as Alolan Muk for Mew. Mew supports them by burning attackers and walling many special attackers. With its ability to stallbreak, Mew can also take out the walls that check Calm Mind Mega Slowbro.
* Jirachi is one of the best teammates for Mew, as it sets Stealth Rock and pivots into Mew on Defoggers. Its Steel typing also makes it very good at checking Magearna.
* Celebi can fulfill a similar role to Jirachi but uses its Grass typing to check Electric-types like Choice Specs Tapu Koko.
* As Mew is vulnerable to Toxic Spikes and hates being chipped by other entry hazards, Defog Latios can be a great partner to allow Mew to switch in more easily. In return, Mew cripples many of Latios's checks, such as allowing it to 2HKO Chansey with Psyshock by Knocking Off Eviolite.
* Choice Scarf users such as Victini, Meloetta, and Gardevoir are useful for taking out fast threats like Greninja and Tapu Koko, and Mew can beat walls such as Porygon2 and Mantine that wall most of them. Gardevoir is especially useful for being able to check Mega Sableye as well, while Victini heavily pressures Bug teams.
* Pairing Mew with Gothitelle can be completely devastating for defensive teams, as the two form an almost unbeatable stallbreaking core.
* Counter Alakazam can be a niche check to many physical threats such as Mega Sharpedo and Belly Drum Azumarill that can break Mew.

[STRATEGY COMMENTS]
Other Options
=============
* Mew can use other moves like Stealth Rock, Defog, Heal Bell, and U-turn for a more utility-focused set. Although it is often outperformed by more dedicated users of these moves, such as Jirachi and Latios, Mew's ability to compress so many roles into one teamslot can make it worth it for some teams.
* The Mewnium Z set can try to use Aura Sphere over Focus Blast for reliability, but it does significantly less damage to Magearna, Klefki, and Alolan Muk, making it undesirable in most cases.
* It can also try to use Fire Blast to hit over Rock Polish for additional coverage, but the matchup against offense becomes much worse and Mew will have a harder time sweeping. Dazzling Gleam is another option that solely targets Mega Sableye, but its coverage is generally even worse than Fire Blast's.


Checks and Counters
===================

**Mega Sableye**: Mega Sableye walls all Mew sets by either being completely immune to the Mewnium Z's moves or using Magic Bounce to prevent the stallbreaker set from being effective. Mega Sableye can then freely set up Calm Mind or use Knock Off to hit a switch-in.

**Alolan Muk**: Assault Vest Alolan Muk can easily switch into the Genesis Supernova set, as it takes little even from +2 Focus Blast, and can threaten to 2HKO it with Knock Off. The stallbreaker set may be able to burn Alolan Muk, but Alolan Muk can poison it in return, crippling it and preventing it from being able to adequately stallbreak its teammates.

**Dark-types**: Dark-types such as Greninja and Mega Sharpedo are very good checks to Mew, only fearing Will-O-Wisp if they're physical and Focus Blast. Furthermore, if they switch into Genesis Supernova, they can prevent Psychic Terrain from being set.

**Wallbreakers**: Wallbreakers such as Choice Specs Tapu Koko and Choice Band Victini can KO Mew quite easily with their powerful STAB attacks.

**Fire-types**: The stallbreaker set is countered by most Fire-types like Mega Charizard Y, as they are immune to Will-O-Wisp and often take little damage from Knock Off.

**Bug-types**: Some Bug-types such as Heracross can OHKO Mew with their STAB attacks. Volcarona is especially notable for being immune to Will-O-Wisp from the stallbreaker set, but it is OHKOed even after a Quiver Dance by a +2 Genesis Supernova.

**Toxic**: All Mew sets struggle to deal with Toxic poison, as they both spend a lot of time on the field and fall prey to its scaling damage. The stallbreaker set can often Taunt walls such as Chansey before they use it, but the Mewnium Z set should almost never set up in front of Toxic users.
Nice Work
QC 1/3
 

P Squared

a great unrecorded history
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GP 1/1

[OVERVIEW]
* Mew's amazing versatility makes it one of the most dangerous Pokemon to face in Monotype and allows it to fit on every archetype.
* Because it can easily take hits, Mew is an amazing setup sweeper with access to Nasty Plot and Rock Polish to boost its decent base 100 Special Attack and Speed and an incredibly powerful STAB attack in Genesis Supernova and Psychic Terrain-boosted Psychic.
* Its great 100 / 100 / 100 bulk also makes it one of the best defensive pivots for Psychic teams.
* Mew's utility movepool is vast and it can use Taunt alongside Will-O-Wisp and Knock Off to serve as a very good stallbreaker while having Roost for reliable recovery.
* This huge difference in sets makes Mew unpredictable, and it can capitalize on this unpredictability by setting up on or crippling inappropriate switch-ins.
* However, Mew's typing doesn't bring any defensive utility to the team, and it's almost useless against Dark- and Ghost-types, making it require a lot of support and difficult to build around on balance teams.
* Mew also suffers from four-moveslot syndrome, as its offensive set lacks coverage and utility sets cannot fit all the moves it wants to use.
* While it competes for teamslots with other Pokemon like Jirachi and Latios, Mew's unique unpredictability and role compression give it the edge and make it the easiest most splashable Psychic-type to fit on a team. (does that work as a substitution? splashable is not allowed (see standards))

[SET]
name: Mewnium Z
move 1: Psychic
move 2: Nasty Plot
move 3: Focus Blast
move 4: Rock Polish
item: Mewnium Z
ability: Synchronize
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
* Psychic is Mew's strongest STAB attack that turns into Genesis Supernova with Mewnium Z.
* Genesis Supernova allows Mew to break past even specially defensive walls such as Mantine. After being used, Genesis Supernova also sets Psychic Terrain to boost the power of Psychic and protect Mew and its teammates from Sucker Punch and other priority moves.
* Nasty Plot is used to boost Mew's Special Attack and make it strong enough to wallbreak.
* Focus Blast provides great coverage alongside Psychic by hitting Dark- and Steel-types such as Hydreigon and Heatran.
* Rock Polish makes Mew incredibly fast to outspeed the entire metagame after just one boost and makes it very effective for sweeping and beating offense.

Set Details
========
* Mewnium Z is mandatory to allow Mew to use Genesis Supernova, which makes Mew a viable sweeper.
* Maximum Special Attack investment is used to make Mew as strong as possible.
* Maximum Speed investment and a Timid nature are used to let Mew outspeed Hydreigon before a Rock Polish and Surge Surfer Alolan Raichu after.
* A Modest nature can be used to boost Mew's damage by a decent amount, but the loss in Speed makes it almost never worth it.

Usage Tips
========
* This set should usually aim to set up and end the game in a single sweep because Genesis Supernova can only be used once, so make sure to remove Mew's checks before sending it in.
* While Mew can boost its Special Attack and Speed, it may not need to do both, as slightly weakened offensive teams will often drop to unboosted Psychic Terrain-boosted Psychic, and more defensive teams cannot easily revenge kill Mew.
* Nevertheless, take advantage of Mew's versatility and bluff the stallbreaker set to get multiple free turns and set up as much as needed.
* Giving Mew a free switch into a physical attacker can force them to switch out in fear of Will-O-Wisp. Because most Pokemon that absorb Will-O-Wisp fail to beat Mew, it is often a second free turn.
* Walls tend to fear Taunt from the stallbreaker set, so switching Mew into them can scare them out and give Mew free turns.
* This means it's often a bad idea to reveal Mew's set before you plan to pull off the game-winning sweep.
* Genesis Supernova should often be saved for bursting down a wall such as Chansey, but being able to set Psychic Terrain to block priority moves may be more important, as Mew will often be put into range of priority as it sets up.
* Occasionally, Mew can choose to use Genesis Supernova to support a teammate by taking out a check early-game. Be careful when weighing the costs of this, though, as Mew will be unlikely to successfully sweep after this without Genesis Supernova's support.
* Be careful not to use Genesis Supernova as Dark-types switch in, as they are immune to it and Psychic Terrain will not activate if Genesis Supernova fails.
* Do not allow Mew to get hit by Toxic, as the damage ramps up and makes it very difficult for Mew to successfully sweep. Burns deal much less damage, making them almost insignificant, and Thunder Wave can be negated through Rock Polish, although the chance to fully paralyze can be frustrating.

Team Options
========
* Deoxys-S is the best teammate for Mew, as it can set Stealth Rock and Spikes to remove Focus Sash and Sturdy, Taunt walls to prevent them from inflicting status on Mew, and set dual screens to make it very easy for Mew to set up safely.
* Victini's ability to pivot gives Mew more opportunities to set up on walls that try to switch into Victini. A Choice Band set can also wallbreak very effectively with V-create, taking out walls to reduce the number of Nasty Plots Mew requires to sweep. A Choice Scarf set on the other hand can help take on Bug-types like Heracross that pressure Mew before it uses Rock Polish.
* Meloetta's immunity to Ghost lets it switch into the likes of Mimikyu for Mew. It can also use Trick with either a Choice Specs or Choice Scarf to cripple threats such as Alolan Muk.
* Because of Trace, Mega Alakazam can check many threats such as Swift Swim Kingdra and Surge Surfer Alolan Raichu that Mew would otherwise need to use Rock Polish to outspeed. It also takes on opposing Psychic-types with Shadow Ball.
* Jirachi serves as a great supportive partner with a wide range of utility, able to Thunder Wave faster threats, U-turn to pivot into Mew, set Stealth Rock, check Fairy-types, and even use Healing Wish to give Mew a second chance to sweep.
* Latios is a nice wallbreaker that can weaken a lot of Mew's checks such as Mega Sableye and Alolan Muk with its powerful Draco Meteor.
* Gardevoir's Fairy typing and access to Healing Wish make it an ideal teammate for Mew, able to check Dark-types including Mega Sableye and heal Mew.
* Gothitelle can trap and Trick walls, giving Mew a free turn to set up safely. It can also outright remove Pokemon such as Klefki that would otherwise give Mew a hard time.

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Roost
move 3: Knock Off
move 4: Will-O-Wisp
item: Leftovers
ability: Synchronize
nature: Careful
evs: 252 HP / 148 SpD / 108 Spe

[SET COMMENTS]
Moves
========
* Taunt prevents walls such as Mantine from healing or using other utility moves like Defog or Stealth Rock.
* Roost gives Mew reliable recovery, allowing it to outlast Taunted walls.
* Knock Off lets Mew help the team by removing items such as Eviolite and Leftovers and keeps it from being Taunt bait for Pokemon like Deoxys-S.
* Will-O-Wisp cripples physical attackers and walls, making it difficult or almost impossible for Mew's checks to directly switch into it such as Mega Sharpedo.

Set Details
========
* 108 Speed EVs allows Mew to outspeed most walls and even Jolly Bisharp, allowing it to act first and cripple them.
* The Careful nature and remaining EVs that are put into HP and Special Defense are used to improve its special bulk while still letting it easily take hits from physical attackers.
* Leftovers gives Mew passive recovery, improving its longevity.

Usage Tips
========
* This set can beat almost every wall, such as Chansey and Skarmory, one-on-one, so make sure to avoid letting it get Toxic poisoned or paralyzed, as either would cripple Mew completely.
* Taunt should almost always be the first move used on walls, to prevent them from healing or using status moves, and from there Mew can cripple them with Knock Off or Will-O-Wisp.
* Make sure to time your uses of Taunt to avoid needing to heal on the turn Taunt wears off. This may mean Mew should preemptively heal even when it doesn't necessarily need to.
* Taunt should also be used to check Stealth Rock setters and Defoggers, such as Armaldo and Mantine. Mew outspeeds most of them and can easily prevent them from properly doing their job.
* While Mew is decently fast and can Taunt some slower setup sweepers like Mega Scizor, faster ones like Gyarados that often carry Substitute or Taunt of their own should be avoided.
* Keep Mew topped up with Roost if it is needed to check offensive threats like Mega Scizor.
* Knock Off and Will-O-Wisp are crippling for many Pokemon, so using Mew early-game to spam these moves can help support your team and allow them more freedom throughout the game.
* While Mew is quite bulky and can often wall physical attackers that are burned, it should not be too reckless when switching into them before it uses Will-O-Wisp to cripple them.
* Mew can easily pivot into special attackers like Latios, though, and forces them out with the threat of Knock Off.
* However, be wary of switching into Z-Moves, as Mew is not bulky enough to stomach them easily. For example, Magearna's Twinkle Tackle damages Mew enough such that Fleur Cannon can KO it afterwards.

Team Options
========
* Mew pairs very well with Slowbro and Mega Slowbro, which can check physical attackers such as Alolan Muk for Mew. Mew supports them by burning attackers and walling many special attackers. With its ability to stallbreak, Mew can also take out the walls that check Calm Mind Mega Slowbro.
* Jirachi is one of the best teammates for Mew, as it sets Stealth Rock and pivots into Mew on Defoggers. Its Steel typing also makes it very good at checking Magearna.
* Celebi can fulfill a similar role to Jirachi but uses its Grass typing to check Electric-types like Choice Specs Tapu Koko.
* As Mew is vulnerable to Toxic Spikes and hates being chipped by other entry hazards, Defog Latios can be a great partner to allow Mew to switch in more easily. In return, Mew cripples many of Latios's checks, such as allowing it to 2HKO Chansey with Psyshock by Knocking Off Eviolite.
* Choice Scarf users such as Victini, Meloetta, and Gardevoir are useful for taking out fast threats like Greninja and Tapu Koko, and Mew can beat walls such as Porygon2 and Mantine that wall most of them. Gardevoir is especially useful for being able to check Mega Sableye as well, while Victini heavily pressures Bug teams.
* Pairing Mew with Gothitelle can be completely devastating for defensive teams, as the two form an almost unbeatable stallbreaking core.
* Counter Alakazam can be a niche check to many physical threats such as Mega Sharpedo and Belly Drum Azumarill that can break Mew.

[STRATEGY COMMENTS]
Other Options
=============
* Mew can use other moves like Stealth Rock, Defog, Heal Bell, and U-turn for a more utility-focused set. Although it is often outperformed by more dedicated users of these moves, such as Jirachi and Latios, Mew's ability to compress so many roles into one teamslot can make it worth it for some teams.
* The Mewnium Z set can try to use Aura Sphere over Focus Blast for reliability, but it does significantly less damage to Magearna, Klefki, and Alolan Muk, making it undesirable in most cases.
* It can also try to use Fire Blast to hit over Rock Polish for additional coverage, but the matchup against offense becomes much worse and Mew will have a harder time sweeping. Dazzling Gleam is another option that solely targets Mega Sableye, but its coverage is generally even worse than Fire Blast's.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye walls all Mew sets by either being completely immune to the Mewnium Z set's moves or using Magic Bounce to prevent the stallbreaker set from being effective. Mega Sableye can then freely set up Calm Mind or use Knock Off to hit a switch-in.

**Alolan Muk**: Assault Vest Alolan Muk can easily switch into the Genesis Supernova set, as it takes little even from +2 Focus Blast, and can threaten to 2HKO it with Knock Off. The stallbreaker set may be able to burn Alolan Muk, but Alolan Muk can poison it in return, crippling it and preventing it from being able to adequately stallbreak its teammates.

**Dark-types**: Dark-types such as Greninja and Mega Sharpedo are very good checks to Mew, only fearing Will-O-Wisp if they're physical and Focus Blast. Furthermore, if they switch into Genesis Supernova, they can prevent Psychic Terrain from being set.

**Wallbreakers**: Wallbreakers such as Choice Specs Tapu Koko and Choice Band Victini can KO Mew quite easily with their powerful STAB attacks.

**Fire-types**: The stallbreaker set is countered by most Fire-types like Mega Charizard Y, as they are immune to Will-O-Wisp and often take little damage from Knock Off.

**Bug-types**: Some Bug-types such as Heracross can OHKO Mew with their STAB attacks. Volcarona is especially notable for being immune to Will-O-Wisp from the stallbreaker set, but it is OHKOed even after a Quiver Dance by a +2 Genesis Supernova.

**Toxic**: All Mew sets struggle to deal with Toxic poison, as they both spend a lot of time on the field and fall prey to its scaling damage. The stallbreaker set can often Taunt walls such as Chansey before they use it, but the Mewnium Z set should almost never set up in front of Toxic users.
 
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