That was intended?you have the nature listed as Regenerator in the Life Orb set.
I just picked the first +speed nature that wasn't Jolly or Timid that came into my head, so it should probably be Naive (not sure if that gives a SpA boost to PoryZ or not, but w/e). The purpose of Grass Knot was to hit Gastro, Quag and Swampy (as I stated in my post), and Gligar can come in rather easily with a little prediction, which is why HP Ice is rather good to catch it off guard when it predicts HJK or U-turn as Mien usually run Scarf or Physical Attacker. HP Ice also hits Flygon harder than any other move, so that is another target - especially bulkier ones with Defog, should that be necessary.Naive is better as the only things Mienshao should be taking are priority ones, and those are all physical. HP Ice is not so good this gen as Gligar really really doesn't want you to Knock Off its Eviolite. Grass Knot hits what exactly? Slowbro and Hippowdon? I actually like your set, it's kinda cool, but you need to explain why going mixed achieves something and what each move entails. Life Orb goes hand in hand with Regenerator, Reckless is really only an option on Scarf or Band :)
Lol, I thought he typo'd the Regenerator part rather then the ability part...the NATURE should be Jolly, the ABILITY should be Regenerator lol
Naahh it's not necessary. I personally find Regenerator Scarf Mien to be a fine revenge killer, still being extremely powerful. It's also nice to be able to actually switch into attacks as well as make up for a HJK miss, something that Reckless can't do. Though, like you've said, Reckless is usually the preferred ability.Reckless is kind of necessary as it is what makes the scarf set a powerful revenge killer and OHKOing Flygon with HJK is amazing