This is the fifth time I've come to ref here, and here comes yet another tough challenger. Gerard, a frivolous but respected member of the CAP ASB community has decided to try his luck with the Ground gym. Let's get started, with the rules and arena description: Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Earth Mausoleum Field Type: Ground Complexity: Intense Format: All Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrace, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise... This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high. Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power. Being a Ground Type paradise, how will the average player fare? We shall see soon enough... Mechanics: -Mud patches around the arena have enough water to be considered usable as an external Water Source. --However, all the mud means that such attacks become Ground Type moves. --Moves using these Mud Patches are also treated as Water-Type Moves for the purposes of Abilities such as Storm Drain. --Pokemon hiding in Mud Patches, while retaining the normal properties of Dive (Bar Typing), is also treated as the move: Dig, for the purposes of moves like Earthquake, Earth Power, etc -Sky Drop, Fly, & Bounce all work like they normally do, but they do not gain enough altitude to successfully evade attacks. Summary: Ground Type Paradise. Yup yup, same as always, a bunch of mud and whatnot. Now for the trainers' teams: Its_A_Random's Pokemon: Just about every battle, Its_A_Random brings a Pokemon that has not seen this arena before, and this time it's a... Stunfisk. Interesting. And here is Gerard's team: Gerard brings a wise variety of typing in his Pokemon, with one Ice, one Water and one Grass Pokemon each. Coin flip time. Heads, Its_A_Random sends out his Pokemon first; tails, Gerard does. RNG (<=500=heads): 851/1000 Gerard sends out two Pokemon and equips items Its_A_Random sends out two Pokemon, equips items, and orders Gerard orders I ref Here we go!