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Gym Mind vs. Muddy Matter: Leader Its_A_Random vs. Challenger Gerard

Discussion in 'ASB' started by C$FP, Sep 30, 2012.

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  1. C$FP

    C$FP

    Joined:
    May 6, 2011
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    This is the fifth time I've come to ref here, and here comes yet another tough challenger. Gerard, a frivolous but respected member of the CAP ASB community has decided to try his luck with the Ground gym. Let's get started, with the rules and arena description:

    Arena (open)
    Arena: Earth Mausoleum
    Field Type: Ground
    Complexity: Intense
    Format: All

    Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena

    Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrace, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise...
    This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high.
    Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power.
    Being a Ground Type paradise, how will the average player fare? We shall see soon enough...

    Mechanics:
    -Mud patches around the arena have enough water to be considered usable as an external Water Source.
    --However, all the mud means that such attacks become Ground Type moves.
    --Moves using these Mud Patches are also treated as Water-Type Moves for the purposes of Abilities such as Storm Drain.
    --Pokemon hiding in Mud Patches, while retaining the normal properties of Dive (Bar Typing), is also treated as the move: Dig, for the purposes of moves like Earthquake, Earth Power, etc
    -Sky Drop, Fly, & Bounce all work like they normally do, but they do not gain enough altitude to successfully evade attacks.

    Summary: Ground Type Paradise.


    Yup yup, same as always, a bunch of mud and whatnot. Now for the trainers' teams:

    Its_A_Random's Pokemon:
    Just about every battle, Its_A_Random brings a Pokemon that has not seen this arena before, and this time it's a... Stunfisk. Interesting. And here is Gerard's team:
    Gerard brings a wise variety of typing in his Pokemon, with one Ice, one Water and one Grass Pokemon each.

    Coin flip time. Heads, Its_A_Random sends out his Pokemon first; tails, Gerard does.

    RNG (<=500=heads): 851/1000
    [​IMG]

    Gerard sends out two Pokemon and equips items
    Its_A_Random sends out two Pokemon, equips items, and orders
    Gerard orders
    I ref


    Here we go!
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    "And so it begins...
    This is actually a pretty tought situation, I've checked every possible pair in my head and came to the conclusion that the ones that I trust the most to start this are my always reliable Vogue, and the beautiful Simone, they show me the least amounts of flaws in between, and are a personal favorite of mine, so, here we go!"


    [​IMG][​IMG]
    Expert Belt & Life Orb...
    ...
  3. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

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    C$FP you suck. Why must you always make me order first R1? :P
    [​IMG][​IMG][​IMG]
    "Robolem @ Expert Belt, & Iron Chain @ Smoke Ball! Throw these marauders off course! Let us see which trick in your 1000 page handbook of ways to fuck me over will be employed!"

    Robolem: Rock Slide > Fire Punch (Simone) > Rock Slide
    IF Skill Swap is issued, AND No Guard is chosen, AND you are not Taunted, THEN use Protect on the first instance.
    IF Simone uses Bide A1, THEN use Fire Punch (Simone) on the first A1, AND use Fire Punch + Fire Punch combo (Simone) A2.

    Iron Chain: [Enable Sheer Force] Rock Slide > Iron Head (Simone) > Rock Slide
    IF Trick (Iron Chain) is issued, AND you are not Taunted, THEN use Protect on the first instance.
    IF Simone uses Counter, THEN use Thunder Fang (Vogue) that action.
  4. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "This is (and I am starting to think I overuse this word) Interesting, I tought you would send out either Iron Chain & Sleast or
    Sleast & Robolem, it never crossed my mind you would bring them together, oh, and all the thing I had started to do in my head with those two, oh well, this actually works for me, no more worrying about a 6% chance of missing is nice :3"
    [​IMG][​IMG]

    Vogue: Hydro Pump (Robolem) ~ Hydro Pump (Robolem) ~ Scald (Robolem)
    *If Robolem faints then switch all remaining attacks to Iron Chain

    Simone: Blizzard ~ Blizzard ~ Focus Blast (Iron Chain)
    .
  5. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    Its_A_Random:
    [​IMG][​IMG]
    Robolem|Iron Chain
    HP: 100|100
    Energy: 100|100
    Item: Expert Belt|Smoke Ball
    Abilities: Klutz [Enabled], Iron Fist, No Guard|Rock Head, Sturdy, Sheer Force [Enabled]
    Atk: 5|4
    Def: 3|8
    SpA: 3|2
    SpD: 3|3
    Spe: 47|26
    Other: -10% Evasion|-10% Evasion

    Gerard:
    [​IMG][​IMG]
    Vogue|Simone
    HP: 90|100
    Energy: 100|100
    Item: Expert Belt|Life Orb
    Abilities: Illuminate, Natural Cure, Analytic|Oblivious, Forewarn, Dry Skin
    Atk: 2|1
    Def: 3|2
    SpA: 4|4
    SpD: 3|3
    Spe: 133|110
    Other: +20% Accuracy|+14% Accuracy


    The first round opens up and it looks like Gerard intends to start off quite strongly. Vogue immediately shoots a pressurized burst of water at Robolem with great power, while Simone summons a gale of snow towards Its_A_Random's Pokemon, already leaving Robolem significantly weakened. Robolem and Iron Chain team up to throw tons of rocks at Vogue and Simone, although Robolem for some reason has his item tossed to the side. Vogue and Simone once again fire off water and snow and ice, already knocking Robolem to the mud, unable to battle. The ice actually freezes Iron Chain into a large block of cold steel, so he cannot move. Vogue spits some burning hot water onto Iron Chain, which, funnily enough, thaws him out. Simone summons a large ball of orange energy, and shoots it at a high speed at Iron Chain, who just barely dodges it. Iron Chain once again throws a bunch of rocks at Gerard's Pokemon, but does not accomplish nearly as much without Robolem attacking by his side.


    Its_A_Random:
    [​IMG][​IMG]
    Robolem|Iron Chain
    HP: KO|49
    Energy: KO|88
    Item: Expert Belt|Smoke Ball
    Abilities: Klutz [Enabled], Iron Fist, No Guard|Rock Head, Sturdy, Sheer Force [Enabled]
    Atk: 5|4
    Def: 3|8
    SpA: 3|2
    SpD: 3|3
    Spe: 47|26
    Other: -10% Evasion|-10% Evasion

    Gerard:
    [​IMG][​IMG]
    Vogue|Simone
    HP: 62|47
    Energy: 77|74
    Item: Expert Belt|Life Orb
    Abilities: Illuminate, Natural Cure, Analytic|Oblivious, Forewarn, Dry Skin
    Atk: 2|1
    Def: 3|2
    SpA: 4|4
    SpD: 3|3
    Spe: 133|110
    Other: +20% Accuracy|+14% Accuracy

    Calculations (open)

    Action 1:
    Vogue: Hydro Pump (Robolem): (12+2+3+1.5) x 1.5 = 27.75 Damage, -7 Energy
    Crit: 432/1000: No
    Simone: Blizzard (Robolem): (9+3+3+1.5) x 1.5 = 24.75 Damage, 2 Recoil, -7 Energy
    Crit: 558/1000: No
    Effect: 192/1000: No
    ......................(Iron Chain): (9-1+3+3+1.5) = 15.5 Damage
    Hit: 369/1000: Yes
    Crit: 903/1000: No
    Effect: 536/1000: No
    Robolem: Rock Slide (Vogue): (6+3) = 9 Damage, -6 Energy
    Crit: 805/1000: No
    ...........................(Simone): (6+4.5) x 1.5 = 15.75 Damage
    Crit: 537/1000: No
    Iron Chain: Rock Slide (Vogue): (6+2+1.5) = 9.5 Damage, -6 Energy
    Hit: 24/1000: Yes
    Crit: 759/1000: No
    ..............................(Simone): (6+2+3) x 1.5 = 16.5 Damage
    Hit: 788/1000: Yes
    Crit: 410/1000: No

    Action 2:
    Vogue: Hydro Pump (Robolem): (12+2+3+1.5) x 1.5 = 27.75 Damage, -11 Energy
    Crit: 228/1000: No
    Simone: Blizzard (Robolem): (9+3+3+1.5) x 1.5 = 24.75 Damage, 2 Recoil, -11 Energy, Robolem faints
    Crit: 869/1000: No
    Effect: 161/1000: No
    ......................(Iron Chain): (9-1+3+3+1.5) = 15.5 Damage
    Hit: 905/1000: Yes
    Crit: 170/1000: No
    Effect: 65/1000: Yes
    Duration: 514/1000: 2 actions
    Iron Chain: frozen

    Action 3:
    Vogue: Scald (Iron Chain): (8-1+2+3+1.5) x 1.5 = 20.25 Damage, -5 Energy, thaws Iron Chain
    Crit: 814/1000: No
    Effect: 774/1000: No
    Simone: Focus Blast (Iron Chain): -8 Energy
    Hit: 966/1000: No
    Iron Chain: Rock Slide (Vogue): (6+2+1.5) = 9.5 Damage, -6 Energy
    Hit: 259/1000: Yes
    Crit: 748/1000: No
    ..............................(Simone): (6+2+3) x 1.5 = 16.5 Damage
    Hit: 357/1000: Yes
    Crit: 85/1000: No


    Its_A_Random sends out a Pokemon and equips an item
    Gerard orders
    Its_A_Random orders
    I ref
  6. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG][​IMG]
    "Utilitand @ Focus Band, show these 'Psyquics' how we can win through better grammar alone!"
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "That sexy accent won't stop us from doing a number on you. If only Focus Bast hadn't missed... Oh well, it's not called Focus Miss for a reason. Time to erase Iron Chain's grin out of his
    face, he won't be enjoying some of the waters..."
    [​IMG][​IMG]

    Vogue: Brine (Iron Chain) ~ Scald (Iron Chain) ~ Psychic (Utilitand)
    *If Iron Chain is under the effects of Protect then switch target to Utilitand and push actions
    *If Utilitand uses Skill Swap on Simone's Dry Skin & Iron Chain then use Hydro Pump (Utilitand) - Psychic (Utilitand) - Hydro Pump (Utilitand) according to the number of actions remaining since it's use


    Simone: Fake Out (Iron Chain) ~ Blizzard ~ Psychic (Utilitand)
    *If Utilitand uses Encore on you A2 then use Blizzard A1
    *If Iron Chain uses Endure then switch A1 & A2
  8. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG][​IMG]
    "You cannot leave me just yet, Iron Chain! I have plans for you later!"

    Utilitand: Encore (Simone) > Bulldoze > Earthquake

    Iron Chain: Endure > Heavy Slam (Simone) > Crunch (Vogue)
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Its_A_Random:
    [​IMG][​IMG]
    Utilitand|Iron Chain
    HP: 100|49
    Energy: 100|88
    Item: Focus Band|Smoke Ball
    Abilities: Persistent, Vital Spirit, Prankster|Rock Head, Sturdy, Sheer Force [Enabled]
    Atk: 3|4
    Def: 4|8
    SpA: 3|2
    SpD: 3|3
    Spe: 105|26
    Other: none|-10% Evasion

    Gerard:
    [​IMG][​IMG]
    Vogue|Simone
    HP: 62|47
    Energy: 77|74
    Item: Expert Belt|Life Orb
    Abilities: Illuminate, Natural Cure, Analytic|Oblivious, Forewarn, Dry Skin
    Atk: 2|1
    Def: 3|2
    SpA: 4|4
    SpD: 3|3
    Spe: 133|110
    Other: +20% Accuracy|+14% Accuracy


    Iron Chain immediately starts to brace himself for more attacks. Utilitand makes his debut in this match by quickly applauding Simone with his many hands, even though he hasn't even seen her do anything yet. Vogue spits out a bunch of salty water all over Iron Chain, seeping into his wounds to cause extra pain. Simone takes her encouragement from Utilitand by repeating her last move, hitting Iron Chain directly this time with an orange ball of energy, although Iron Chain holds on with his last bit of vitality. Vogue once again spits up some water on Iron Chain, but this time with boiling-hot water. Simone lets out another blast of energy at Iron Chain, who just continues to endure the attacks. Utilitand uses his hands to send out specialized seismic waves throughout the mud, slowing down all of the Pokemon besides himself. Iron Chain suddenly rushes at Simone and tackles her with great might, nearly knocking her out. Utilitand finishes the job by shaking the whole arena more powerfully this time. Vogue, angered at Utilitand now, throws him around a bit with its telekinetic abilities. Iron Chain bites Vogue and thrashes her around a bit, leaving her fairly weakened.


    Its_A_Random:
    [​IMG][​IMG]
    Utilitand|Iron Chain
    HP: 75|1
    Energy: 81|58
    Item: Focus Band|Smoke Ball
    Abilities: Persistent, Vital Spirit, Prankster|Rock Head, Sturdy, Sheer Force [Enabled]
    Atk: 3|4
    Def: 4|8
    SpA: 3|2
    SpD: 3|3
    Spe: 105|26
    Other: none|-10% Evasion, Cannot Endure (1 round), -1 SpD, -1 Spe
    Storage (open)

    [​IMG]
    Robolem
    HP: KO
    Energy: KO
    Item: Expert Belt
    Abilities: Klutz [Enabled], Iron Fist, No Guard
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 47
    Other: -10% Evasion


    Gerard:
    [​IMG][​IMG]
    Vogue|Simone
    HP: 24|KO
    Energy: 59|KO
    Item: Expert Belt|Life Orb
    Abilities: Illuminate, Natural Cure, Analytic|Oblivious, Forewarn, Dry Skin
    Atk: 2|1
    Def: 3|2
    SpA: 4|4
    SpD: 3|3
    Spe: 133|110
    Other: +20% Accuracy, -1 Spe|+14% Accuracy, -1 Spe

    Calculations (open)

    Action 1:
    Iron Chain: Endure: -15 Energy
    Utilitand: Encore (Simone): -10 Energy
    Vogue: Brine (Iron Chain): (13-1+2+3+1.5) x 1.5 = 27.75 Damage, -7 Energy
    Crit: 252/1000: No
    Simone: Focus Blast (Iron Chain): (12-1+3+3+1.5) x 1.5 = 27.75 Damage, 2 Recoil, -8 Energy
    Hit: 881/1000: Yes
    Crit: 44/1000: Yes
    Effect: 89/1000: Yes

    Action 2:
    Vogue: Scald (Iron Chain): (8-1+2+3+1.5) x 1.5 + 1.75 = 22 Damage, -5 Energy
    Crit: 280/1000: No
    Effect: 670/1000: No
    Simone: Focus Blast (Iron Chain): (12-1+3+1.5) x 1.5 + 1.75 = 25 Damage, 2 Recoil, -8 Energy
    Hit: 804/1000: Yes
    Crit: 132/1000: No
    Effect: 583/1000: No
    Utilitand: Bulldoze (Vogue): (4.5+3+0) = 7.5 Damage, -4 Energy
    Crit: 701/1000: No
    .........................(Simone): (4.5+3+1.5) = 9 Damage
    Crit: 559/1000: No
    .........................(Iron Chain): (4.5-1+3-6) x 1.5 = 0.75 Damage
    Crit: 957/1000: No
    Iron Chain: Heavy Slam (Simone): (14+3+3) x 1.5 = 30 Damage, -9 Energy
    Hit: 201/1000: Yes
    Crit: 491/1000: No

    Action 3:
    Utilitand: Earthquake (Vogue): (7.5+3+0) = 10.5 Damage, -6 Energy
    Crit: 882/1000: No
    .........................(Simone): (7.5+3+1.5) = 12 Damage, Simone faints
    Crit: 852/1000: No
    .........................(Iron Chain): (7.5-1+3-6) x 1.5 = 5.25 Damage
    Crit: 446/1000: No
    Vogue: Psychic (Utilitand): (10+2+3+1.5) x 1.5 = 24.75 Damage, -6 Energy
    Crit: 827/1000: No
    Iron Chain: Crunch (Vogue): (8+2+2+1.5) x 1.5 = 20.25 Damage, -6 Energy
    Crit: 729/1000: No


    Gerard sends out a Pokemon and equips an item
    Its_A_Random orders
    Gerard orders
    I ref
  10. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "Grrr..
    . I was hoping for Scald to at least be a soft safeguard against something like this from happening, but well, this is why luck is not always the best barrier, well, at least we're still in a good situation. Wilde come on here, you should be helping us get this, just like Utilitand, take a Focus Sash in order to help you survive in this enviroment. We shall revenge Simone"
    [​IMG][​IMG]
    Expert Belt & Focus Sash
  11. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG][​IMG]
    "Alright Stortamus @ Rare Candy, time to continue our fun, shall we?"

    Switch Phase
    : Iron Chain > Stortamus
  12. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
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    [​IMG]
    .
    Switching Out is UNACCEPTABLLLLLLLE!
    (That means No)
  13. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    [​IMG][​IMG][​IMG]
    "First I was afraid what methods you had to stop this...Then...I realised there were better solutions...Go on, find a way to keep your Starmie alive...I dare you!"

    Utilitand: After You (Stortamus) > Air Slash (Wilde) > Drill Run (Wilde)
    IF Vogue uses (Protective/Evasive Move) successfully without transfer, THEN use Protect that action, pushing actions back.
    IF Vogue uses Endure, AND Wilde uses Heal Pulse (Vogue) in the same action, THEN use Follow Me that action.

    Stortamus: Crunch + Crunch combo (Vogue) > N/A (Crunch + Crunch combo (Vogue)) > Earth Power (Wilde)
    IF Vogue uses (Protective/Evasive Move) successfully without transfer, THEN use Protect that action, pushing actions back.
    IF Vogue is in the invulnerable stages of Dive when you are scheduled to use a Crunch + Crunch combo, THEN use Earthquake that action.
    IF Vogue faints, THEN replace all remaining actions with Earth Power (Wilde).
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "Challenge Accepted!"
    As you might find out now, Wide is a very resourseful poke, and so really selfless
    [​IMG][​IMG]

    Vogue: Endure ~ Hydro Pump (Utilitand) ~ Brine (Utilitand)

    Wilde: Pain Split (Vogue) ~ Pain Split (Stortamus) ~ Helping Hand (Vogue)
    .
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Its_A_Random:
    [​IMG][​IMG]
    Utilitand|Stortamus
    HP: 75|110
    Energy: 81|90
    Item: Focus Band|Rare Candy
    Abilities: Persistent, Vital Spirit, Prankster|Sandstream, Sand Force
    Atk: 3|4
    Def: 4|4 [5]
    SpA: 3|3
    SpD: 3|4
    Spe: 105|40
    Other: none|-10% Evasion

    Gerard:
    [​IMG][​IMG]
    Vogue|Wilde
    HP: 24|100
    Energy: 59|100
    Item: Expert Belt|Focus Sash
    Abilities: Illuminate, Natural Cure, Analytic|Steadfast, Justified
    Atk: 2|5
    Def: 3|3
    SpA: 4|4
    SpD: 3|4
    Spe: 133|69
    Other: +20% Accuracy, -1 Spe|-10% Evasion

    Sandstorm


    Vogue starts the round off by bracing itself to be attacked, a very popular move for Pokemon who are starting to get tired. Utilitand then waves around his hands a lot in a manner that energizes Stortamus, who then spontaneously bites Vogue and thrashes it about. Wilde sees that Vogue is hanging on with the last bit of its energy, so he makes their vitality one and splits it in half for the both of them, hurting him a lot, though aiding Vogue significantly. Utilitand does not like how much Wilde helped Vogue, so he uses his hands to cut a wave of air at him, which is rather ineffective due to Wilde's sturdiness and defensive sash. Vogue retaliates on behalf of Wilde by launching a strong stream of water at Utilitand. Wilde performs the same move he used on Vogue, except this time on Stortamus; however, this time it heals Wilde and hurts Stortamus, since Stortamus was so healthy before. The hippo can do nothing to react because of his exhaustion, so he just sits there in the mud. Wilde claps his hands a couple of times towards Vogue, energizing it, similarly to Utilitand's move at the beginning of the round. Utilitand uses his hands as a drill to fly through the ground towards Wilde before smacking into him, again somewhat weakly. Vogue suddenly spews a great burst of salty and gross water at Utilitand, seeping into his wounds and made all the more powerful by Wilde's boost, although Utilitand's defensive band allows him to just barely hold on to consciousness. Stortamus finally reacts to Wilde's crazy strategies by opening the earth beneath him and hitting him with muddy energy. Neither player seems to have a distinct advantage at this point, although Wilde has nearly worked himself to exhaustion after just one round...


    Its_A_Random:
    [​IMG][​IMG]
    Utilitand|Stortamus
    HP: 1|85
    Energy: 64|56
    Item: Focus Band|Rare Candy
    Abilities: Persistent, Vital Spirit, Prankster|Sandstream, Sand Force
    Atk: 3|4
    Def: 4|4 [5]
    SpA: 3|3
    SpD: 3|4
    Spe: 105|40
    Other: none|-10% Evasion
    Storage (open)

    [​IMG]
    Robolem
    HP: KO
    Energy: KO
    Item: Expert Belt
    Abilities: Klutz [Enabled], Iron Fist, No Guard
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 47
    Other: -10% Evasion

    [​IMG]
    Iron Chain
    HP: 1
    Energy: 58
    Item: Smoke Ball
    Abilities: Rock Head, Sturdy, Sheer Force [Enabled]
    Atk: 4
    Def: 8
    SpA: 2
    SpD: 3
    Spe: 26
    Other: -10% Evasion


    Gerard:
    [​IMG][​IMG]
    Vogue|Wilde
    HP: 44|41
    Energy: 30|14
    Item: Expert Belt|Focus Sash
    Abilities: Illuminate, Natural Cure, Analytic|Steadfast, Justified
    Atk: 2|5
    Def: 3|3
    SpA: 4|4
    SpD: 3|4
    Spe: 133|69
    Other: +20% Accuracy, Cannot Endure (1 round)|-10% Evasion
    Storage (open)

    [​IMG]
    Simone
    HP: KO
    Energy: KO
    Item: Life Orb
    Abilities: Oblivious, Forewarn, Dry Skin
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 110
    Other: +14% Accuracy


    Sandstorm

    Calculations (open)

    Action 1:
    Vogue: Endure: -15 Energy
    Utilitand: After You (Stortamus): -6 Energy
    Stortamus: Crunch+Crunch (Vogue): (18+1.5) x 1.5 = 29.25 Damage, -28 Energy
    Crit: 284/1000: No
    Effect: 718/1000: No
    Wilde: Pain Split (Vogue): -49.5 Damage, -49.5 HP, -36 Energy
    Vogue: -2 HP
    Wilde: -2 HP

    Action 2:
    Utilitand: Air Slash (Wilde): (8-2-1.5) x 1.5 = 6.75 Damage, -6 Energy
    Crit: 663/1000: No
    Effect: 534/1000: No
    Vogue: Hydro Pump (Utilitand): (12+2+3+1.5) x 1.5 = 27.75 Damage, -7 Energy
    Crit: 514/1000: No
    Wilde: Pain Split (Stortamus): 25 Damage, +25 HP, -33 Energy
    Stortamus: cool down
    Vogue: -2 HP
    Wilde: -2 HP

    Action 3:
    Wilde: Helping Hand (Vogue): -17 Energy
    Utilitand: Drill Run (Wilde): (8-2+3+0) = 9 Damage, -5 Energy
    Crit: 592/1000: No
    Vogue: Brine (Utilitand): (26-2+2+3+1.5) x 1.5 = 45.75 Damage, -7 Energy
    Crit: 455/1000: No
    Stortamus: Earth Power (Wilde): (9-2+2+2+3-1.5) = 12.5 Damage, -6 Energy
    Crit: 725/1000: No
    Effect: 457/1000: No
    Vogue: -2 HP
    Wilde: -2 HP


    Gerard orders
    Its_A_Random orders
    I ref
  16. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "Switching Out"
    No reason to let them pull one of those little tricks on you


    [​IMG] [​IMG] [​IMG]
  17. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,315
    [​IMG][​IMG][​IMG]
    "Get your Whirlpool sub ready, I am having none of that!"

    No Switch.
  18. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "Who said anything about a sub...

    Cicuta, you should be helping us wrapping this whole affair"

    [​IMG][​IMG]
    Expert Belt & Rose Incense

    Vogue: Whirlpool (Utilitand) ~ Chill ~ Hydro Pump (Stortamus)
    *If your target is under the effect of a Protective move then use Chill and push actions
    *If Utilitand uses Ally Switch then use Icy Wind instead


    Cicuta: Magical Leaf (Utilitand) ~ Leech Seed (Utilitand) ~ Spikes
    * If your target is under the effect of a Protective move then use Sleep Powder (Stortamus) and push actions, but maintain Spikes
    * If Utilitand targets you with Taunt then use Protect (Once) but keep actions

    * If Utilitand faints then redirect all remaining actions to Stortamus
  19. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    Messages:
    2,315
    Items are supposed to be specified upon send-out.
    [​IMG][​IMG][​IMG]
    "Like I was saying..."

    Utilitand: Take Cover (Stortamus) > Dig (Vogue) > Taunt (Cicuta)

    Stortamus: Rock Tomb (Vogue) > Crunch (Vogue) > Earth Power (Vogue)
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Its_A_Random:
    [​IMG][​IMG]
    Utilitand|Stortamus
    HP: 1|85
    Energy: 64|56
    Item: Focus Band|Rare Candy
    Abilities: Persistent, Vital Spirit, Prankster|Sandstream, Sand Force
    Atk: 3|4
    Def: 4|4 [5]
    SpA: 3|3
    SpD: 3|4
    Spe: 105|40
    Other: none|-10% Evasion

    Gerard:
    [​IMG][​IMG]
    Vogue|Cicuta
    HP: 44|90
    Energy: 30|100
    Item: Expert Belt|Rose Incense
    Abilities: Illuminate, Natural Cure, Analytic|Natural Cure, Poison Point, Technician
    Atk: 2|2
    Def: 3|2
    SpA: 4|5 [6]
    SpD: 3|4 [5]
    Spe: 133|104
    Other: +20% Accuracy, Cannot Endure (1 round)|+12% Accuracy

    Sandstorm


    Utilitand realizes that his safety is completely in jeopardy, so he hides behind his large hippo friend for protection before he can be hurt. Vogue and Cicuta quickly send attacks their way; Vogue traps Stortamus in a persistent vortex of water, and Cicuta shoots several energized leaves at him. Stortamus responds by heaving a few heavy rocks at Vogue, partially trapping it and slowing Vogue down. Utilitand, still on the defensive, digs a hole underground and goes through it. Vogue simply relaxes, and Cicuta plants some seeds in the mud, how lovely... Stortamus, completely unappreciative of the zen that Gerard's Pokemon have created, bites down upon Vogue and throws it around. Utilitand bursts out of the ground beneath Vogue and strikes it. Cicuta quickly then puts up a magical, protective barrier before Utilitand can make fun of her. Vogue, with a quick change of pace, shoots high-pressure water at Stortamus, who uses his earthy powers to open the ground beneath Vogue and hit it with some energy, knocking Vogue down, unconscious. Its_A_Random now has a 2-to-1 KO advantage, but two Pokemon who are on the brink of being knocked out. Lets see how this plays out.


    Its_A_Random:
    [​IMG][​IMG]
    Utilitand|Stortamus
    HP: 1|19
    Energy: 40|40
    Item: Focus Band|Rare Candy
    Abilities: Persistent, Vital Spirit, Prankster|Sandstream, Sand Force
    Atk: 3|4
    Def: 4|4 [5]
    SpA: 3|3
    SpD: 3|4
    Spe: 105|40
    Other: none|-10% Evasion
    Storage (open)

    [​IMG]
    Robolem
    HP: KO
    Energy: KO
    Item: Expert Belt
    Abilities: Klutz [Enabled], Iron Fist, No Guard
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 47
    Other: -10% Evasion

    [​IMG]
    Iron Chain
    HP: 1
    Energy: 58
    Item: Smoke Ball
    Abilities: Rock Head, Sturdy, Sheer Force [Enabled]
    Atk: 4
    Def: 8
    SpA: 2
    SpD: 3
    Spe: 26
    Other: -10% Evasion


    Gerard:
    [​IMG][​IMG]
    Vogue|Cicuta
    HP: KO|84
    Energy: KO|80
    Item: Expert Belt|Rose Incense
    Abilities: Illuminate, Natural Cure, Analytic|Natural Cure, Poison Point, Technician
    Atk: 2|2
    Def: 3|2
    SpA: 4|5 [6]
    SpD: 3|4 [5]
    Spe: 133|104
    Other: +20% Accuracy, -1 Spe|+12% Accuracy, Cannot Protect/Evade (1 action)
    Storage (open)

    [​IMG]
    Simone
    HP: KO
    Energy: KO
    Item: Life Orb
    Abilities: Oblivious, Forewarn, Dry Skin
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 110
    Other: +14% Accuracy

    [​IMG]
    Wilde
    HP: 41
    Energy: 14
    Item: Focus Sash
    Abilities: Steadfast, Justified
    Atk: 5
    Def: 3
    SpA: 4
    SpD: 4
    Spe: 69
    Other: -10% Evasion


    Sandstorm

    Calculations (open)

    Action 1:
    Utilitand: Take Cover (Stortamus): -5 Energy
    Vogue: Whirlpool (Utilitand Stortamus): (4+2+3+0) x 1.5 = 13.5 Damage, -4 Energy
    Crit: 475/1000: No
    Cicuta: Magical Leaf (Utilitand Stortamus): (9+1+3+2.5) x 1.5 = 23.25 Damage, -4 Energy
    Crit: 137/1000: No
    Stortamus: Rock Tomb (Vogue): (5+2+1.5) = 8.5 Damage, -4 Energy
    Hit: 794/1000: Yes
    Crit: 730/1000: No
    Stortamus: -2 HP
    Vogue: -2 HP
    Cicuta: -2 HP

    Action 2:
    Utilitand: burrows underground
    Vogue: chill: +12 Energy
    Cicuta: Leech Seed (Utilitand): miss, -9 Energy
    Stortamus: Crunch (Vogue): (8+1.5) x 1.5 = 14.25 Damage, -6 Energy
    Crit: 996/1000: No
    Effect: 214/1000: No
    Utilitand: Dig (Vogue): (8+3+0) = 11 Damage, -9 Energy
    Crit: 94/1000: No
    Stortamus: -2 HP
    Vogue: -2 HP
    Cicuta: -2 HP

    Action 3:
    Cicuta: Protect: -7 Energy
    Utilitand: Taunt (Cicuta): fail, -10 Energy
    Vogue: Hydro Pump (Stortamus): (12+2+3+0) x 1.5 = 25.5 Damage
    Crit: 890/1000: No
    Stortamus: Earth Power (Vogue): (9+2+2+3+0) = 16 Damage, -6 Energy, Vogue faints
    Crit: 132/1000: No
    Effect: 783/1000: No
    Cicuta: -2 HP


    Gerard automatically sends out Wilde
    Its_A_Random orders
    Gerard orders
    I ref
  21. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,315
    "No reason to let them pull one of those little tricks on you"
    >implying Gallade will not be En KOed

    [​IMG][​IMG][​IMG]
    "Iron Chain, back out! np: U Cant Touch This - MC Hammer! Utilitand, show them you can enrage people by flailing around & get around Magic Coat!"

    Switch Phase: Stortamus > Iron Chain
    Gerard has no reserve.

    Utilitand: Dodge + Taunt combo (Wilde) > N/A (Earth Power (Cicuta)) > Earth Power (Cicuta)

    Iron Chain: [Enable Sheer Force] Endure > Earth Power (Cicuta) > Earth Power (Cicuta)
    IF Cicuta uses Leech Seed (Iron Chain) A1, THEN use a Selfdestruct + Explosion combo A1.
  22. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "Unless I'm missing something I'm pretty sure Wilde will survive this, Iron Chain and Utilitand... not so much"

    [​IMG][​IMG]

    Wilde: Protect ~ Chill ~ Vacuum Wave (Utilitand)

    Cicuta: Sleep Powder (Iron Chain) ~ Nightmare (Iron Chain) ~ Magical Leaf (Utilitand)
    * If Sleep Powder misses A1 then use it again A2 and push actions
    * If Utilitand & Iron Chain have already fainted A3 then use Substitute (20)
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Its_A_Random:
    [​IMG][​IMG]
    Utilitand|Iron Chain
    HP: 1|1
    Energy: 40|58
    Item: Focus Band|Smoke Ball
    Abilities: Persistent, Vital Spirit, Prankster|Rock Head, Sturdy, Sheer Force [Enabled]
    Atk: 3|4
    Def: 4|8
    SpA: 3|2
    SpD: 3|3
    Spe: 105|26
    Other: none|-10% Evasion

    Gerard:
    [​IMG][​IMG]
    Wilde|Cicuta
    HP: 41|84
    Energy: 14|80
    Item: Focus Sash|Rose Incense
    Abilities: Steadfast, Justified|Natural Cure, Poison Point, Technician
    Atk: 5|2
    Def: 3|2
    SpA: 4|5 [6]
    SpD: 4|4 [5]
    Spe: 69|104
    Other: -10% Evasion|+12% Accuracy, Cannot Protect/Evade (1 action)

    Sandstorm


    Wilde immediately guards himself with a magical wall, and Iron Chain braces himself for impact. Utilitand does a dance and sings a funky song, directed at Wilde, but he doesn't even notice, since he's too busy protecting himself. Cicuta releases a green spore over Iron Chain, who suddenly falls asleep, despite his high level of adrenaline. Utilitand slows and can do nothing but relax due to his intense dance moves. Cicuta performs some voodoo shit on Iron Chain; Wilde relaxes like Utilitand, but Iron Chain sleeps in a very uneasy fashion until he spontaneously collapses, knocked out. Wilde quickly sends a wave of energy at Utilitand, who cannot withstand the attack, and thus falls down next to his partner. Its_A_Random only has Stortamus left, who is pretty worn out, so it looks like the challenger is probably gonna take this one for once.


    Its_A_Random:
    [​IMG][​IMG]
    Utilitand|Iron Chain
    HP: KO|KO
    Energy: KO|KO
    Item: Focus Band|Smoke Ball
    Abilities: Persistent, Vital Spirit, Prankster|Rock Head, Sturdy, Sheer Force [Enabled]
    Atk: 3|4
    Def: 4|8
    SpA: 3|2
    SpD: 3|3
    Spe: 105|26
    Other: none|-10% Evasion
    Storage (open)

    [​IMG]
    Robolem
    HP: KO
    Energy: KO
    Item: Expert Belt
    Abilities: Klutz [Enabled], Iron Fist, No Guard
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 47
    Other: -10% Evasion

    [​IMG]
    Stortamus
    HP: 19
    Energy: 40
    Item: Rare Candy
    Abilities: Sandstream, Sand Force
    Atk: 4
    Def: 4 [5]
    SpA: 3
    SpD: 4
    Spe: 40
    Other: -10% Evasion


    Gerard:
    [​IMG][​IMG]
    Wilde|Cicuta
    HP: 35|78
    Energy: 6|67
    Item: Focus Sash|Rose Incense
    Abilities: Steadfast, Justified|Natural Cure, Poison Point, Technician
    Atk: 5|2
    Def: 3|2
    SpA: 4|5 [6]
    SpD: 4|4 [5]
    Spe: 69|104
    Other: -10% Evasion, Taunted (3 actions)|+12% Accuracy
    Storage (open)

    [​IMG]
    Simone
    HP: KO
    Energy: KO
    Item: Life Orb
    Abilities: Oblivious, Forewarn, Dry Skin
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 110
    Other: +14% Accuracy

    [​IMG]
    Vogue
    HP: KO
    Energy: KO
    Item: Expert Belt
    Abilities: Illuminate, Natural Cure, Analytic
    Atk: 2
    Def: 3
    SpA: 4
    SpD: 3
    Spe: 133
    Other: +20% Accuracy


    Sandstorm

    Calculations (open)

    Action 1:
    Utilitand: Dodge+Taunt (Wilde): blocked, -23 Energy
    Wilde: Protect: fail
    Iron Chain: Endure: -15 Energy
    Cicuta: Sleep Powder (Iron Chain): -6 Energy
    Hit: 366/1000: Yes
    Duration: 654/1000: 1 action
    Wilde: -2 HP
    Cicuta: -2 HP

    Action 2:
    Utilitand: cool down
    Cicuta: Nightmare (Iron Chain): -7 Energy
    Wilde: Struggle (Iron Chain): (5-1-3) = 1 ~ 0 Damage, 0 Recoil, -5 Energy
    Target: 732/1000: Iron Chain
    Iron Chain: asleep
    Iron Chain: -4 HP, faints
    Wilde: -2 HP
    Cicuta: -2 HP

    Action 3:
    Wilde: Vacuum Wave (Utilitand): (4-2+3+1.5) = 8.5 Damage, -3 Energy, Utilitand faints
    Crit: 304/1000: No
    Wilde: -2 HP
    Cicuta: -2 HP


    Its_A_Random automatically sends out Stortamus
    Gerard orders
    Its_A_Random orders
    I ref
  24. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    Messages:
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    Prankster Dodge + Taunt has 5 Priority which out-speeds Protect.

    EDIT: Fixed.
  25. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    [​IMG]
    .
    "THis has been a great batte, but everything good has to come to an end..."

    [​IMG][​IMG]

    Wilde: Confusion (Stortamus) ~ Psychic (Stortamus) ~ Confusion (Stortamus)
    * If Stortamus (Succesfuly) uses Protect then use Feint (Stortamus) and push actions

    Cicuta: Magical Leaf (Stortamus) ~ Grass Knot (Stortamus) ~ Magical Leaf (Stortamus)
    * If Stortamus uses Endure then use Leech Seed (once) and push actions
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