So, this is the team I use right now in Gen 5, mainly in WiFi. I´m still quite new to the metagame, so I hope to get some professional advice here ;)
I started off with Garchomp, whom I wanted to try (never used him before), and went on from that, also adding the defensive core Nattorei/Burungeru (I know, original), which partly supports him and also covers his weaknesses. I wanted sandstorm for Chomp and chose Tyranitar over Hippowdon for more offensive power. Heatran, being a superb Pokemon anyway, pairs very nicely with Nattorei. And Gliscor... I´ve forgotten why exactly I chose him. But he fits well into the team. Anyway, here it is:
In Detail:
Tyranitar (M) @ Expert Belt Trait: Sand Stream
EVs: 56 Atk / 252 SAtk / 200 Spd
Naive Nature (+Spd, -SDef)
- Flamethrower
- Ice Beam
- Thunderbolt
- Superpower
My offensive lead. The mixed version appealed to me, as it is very versatile and I´m not intending to use T-Tar as my main sweeper. A big plus about him is that I am sometimes able to lure steel types which Garchomp hates. But he always does quite well, as he can be hard to predict. I have thought about giving him more special bulk or maybe a STAB move (especially for Rankurusu, I guess, my team really does not like him).
Right now I´m simply using the EVs given on smogon.
His weaknesses are covered by Gliscor (fighting, bug, ground), Burungeru (water, fighting), Nattorei (water, grass) and Heatran (bug, grass).
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Aerial Ace
- Protect
- U-turn
This is a mix between a more stallish set and a more aggressive one, i guess, I don´t know if I´ve seen it anywhere else. Earthquake is my STAB move, Protect gives me the possibility to scout and to regain HP, U-Turn is also for scouting and overall useful. Aerial Ace counters CM-Birijion, with whom I had big problems before, and also helps to pick off weakened and/or unboosted Roobushin (a major pain in the ***, this one).
I use the EVs for maximum bulk and to be able to outspeed Lucario, although I haven´t really seen it that often.
Gliscor´s weaknesses are covered by Heatran (ice), Burungeru (water, ice) and Nattorei (water, ice).
Heatran (F) @ Leftovers Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Naive Nature (+Spd, -SDef)
- Substitute
- Fire Blast
- Earth Power
- Hidden Power [Electric]/Hidden Power [Grass]/Dragon Pulse
I like Heatran, it has great typing and awesome special attack (and the ability to check a whole sun team if it´s unprepared). I bring him in against something that´s helpless against him and use Substitute, which eases prediction and somewhat remedies Heatran´s average speed. Fire Blast and Earth Power give nice coverage and Hidden Power dents water types (and can surpise Gyarados if it switches in). I´ve thought about HP [Grass] for Quagsire, though, and Dragon Pulse for overall coverage (but I don´t really think the latter is worth the slot, somehow. I haven´t tried, though.).
EVs are pretty straightforward.
Weaknesses are covered by Gliscor (fighting, ground) and Burungeru (fighting).
Nattorei (M) @ Leftovers Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Stealth Rock
- Thunder Wave
- Power Whip
In my opinion, Nattorei is one of the best Pokemon for stall there is. Good defenses, great typing, nice movepool and a nice ability when facing physical attackers. What I do not really like is that I try to use it for two things at once, which doesn´t always work: Laying out Stealth Rock and Spikes (obviously, as early as possible) and spreading paralysis with Thunder Wave. I usually go with TW first, to cripple possible counters. If the opponent doesn´t switch in a counter, i can lay down entry hazards, but if he does, I usually have to switch out and hope I can come back for SR later. And that isn´t always the case. I might give T-Tar Stealth Rock, but I don´t know what to replace.
Well, anyway, the EVs I got from Smogon, mostly specially defensive.
Weaknesses covered by: Burungeru (fighting, fire), Heatran (fire), Gliscor (fighting), Garchomp (fire) and T-Tar (fire).
Burungeru (M) @ Leftovers Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Boil Over
- Recover
- Night Shade
- Toxic
I added Burungeru to my team after testing it for a while (don´t ask me what I replaced ^^) and realising it had a huge fighting weakness. I got raped by a choice banded Terakion after losing Gliscor once. He also provides an ice-resistance for Garchomp and Gliscor. Together with Toxic, Boil Over can support the stallish part of my team by inducing status, Recover for survivability, Night Shade mainly for substitute users, I guess.
I had a specially defensive EV-spread first, but i suppose i have got special staller with Nattorei. Plus, people I battled told me that defensive Burungeru simply is better. Period. (So far, I haven´t got to know why, though.)
His weaknesses are covered by Tyranitar (dark), Heatran (grass, dark, ghost), Nattorei (electric, water, ghost, dark = all of them) and by Gliscor and Garchomp (electric).
Garchomp (F) @ Choice Band Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge/Fire Fang
So. Garchomp, more or less the star of the team (or at least, he´s supposed to be). As Garchomp can outspeed most non-scarfed Dragons (bar Latios/-as I believe), I decided to give him a Choice Band, which gives him 538 Attack! Dragon/Ground give nice coverage, complented by either SE of FF. I added Fire Fang recently, but haven´t really tested it yet. Garchomp benefits from Nattorei´s spikes and especially the paralysis support, which eliminates many threats.
The concept more or less is: eliminating steels with T-Tar/ a surprise fire fang by Garchomp/ any other way, crippling as many of the opponent´s team members as possible with TW and then wreaking havoc with a choice banded Outrage.
EVs are straight, i use jolly to outspeed Pokemon like Sazandora.
The weaknesses are covered by Heatran (dragon, ice), Nattorei (dragon, can also take most ice attacks) and Burungeru (ice).
Threats:
I haven´t got a OU checklist or something like that, but the main threats i´ve come across are Roobushin and Rankurusu.
The only thing that comes close to a Roobushin counter is Gliscor. As I said above, I had problems with fighting types. I can´t switch Garchomp into one safely, so Gliscor and Burungeru are basically my only options, but in this case, Payback eliminates my water/ghost tank. Gliscor is also my main counter for Dooryuuzu (and he also can handle threats like Blaziken and Birijon well), so he is actually one of the most important pokemon on my team.
Rankurusu is even worse when he starts calm minding. The thing that does the most damage is Garchomps Outrage, which 2HKOs, but I have to switch him in first. If Rankurusu uses Psycho Shock, Garchomp is in serious trouble, otherwise, something Heatran can come in and attack with Dragon Pulse.
And I don´t know if Shinboraa is a problem (?), I´ve hardly seen it.
Oh, and Weavile hurts, since it learns Brick Break (/Low Kick) and can hurt both my fighting resistances with super effective STAB moves. If T-Tar is at full health, it can take a Brick Break and then OHKO, but otherwise I have to rely on smart switching, and more or less on residual damage.
[EDIT]: I made the experience that DD-Zuruzukin can rip through my entire team. What´s the best way to handle him?
This is all I can think of for the moment, maybe I will edit this later on.
Possible Changes...
...that I consider have to some extent already been mentioned, that is, switching moves for coverage or the like.
Maybe giving Garchomp a Choice Scarf instead, which would make him a great revenge killer, but somehow defeat the purpose of trying to build a team around CB-Chomp (and it wouldn´t help against weavile´s Ice Shard, come to think of it).
I hope this suffices to rate this team properly (or is it even too much?).
I´ll be happy about anyone who rates, comments or criticizes (team, grammar, style, whatever).
Thank you.
I started off with Garchomp, whom I wanted to try (never used him before), and went on from that, also adding the defensive core Nattorei/Burungeru (I know, original), which partly supports him and also covers his weaknesses. I wanted sandstorm for Chomp and chose Tyranitar over Hippowdon for more offensive power. Heatran, being a superb Pokemon anyway, pairs very nicely with Nattorei. And Gliscor... I´ve forgotten why exactly I chose him. But he fits well into the team. Anyway, here it is:
In Detail:
Tyranitar (M) @ Expert Belt Trait: Sand Stream
EVs: 56 Atk / 252 SAtk / 200 Spd
Naive Nature (+Spd, -SDef)
- Flamethrower
- Ice Beam
- Thunderbolt
- Superpower
My offensive lead. The mixed version appealed to me, as it is very versatile and I´m not intending to use T-Tar as my main sweeper. A big plus about him is that I am sometimes able to lure steel types which Garchomp hates. But he always does quite well, as he can be hard to predict. I have thought about giving him more special bulk or maybe a STAB move (especially for Rankurusu, I guess, my team really does not like him).
Right now I´m simply using the EVs given on smogon.
His weaknesses are covered by Gliscor (fighting, bug, ground), Burungeru (water, fighting), Nattorei (water, grass) and Heatran (bug, grass).
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Aerial Ace
- Protect
- U-turn
This is a mix between a more stallish set and a more aggressive one, i guess, I don´t know if I´ve seen it anywhere else. Earthquake is my STAB move, Protect gives me the possibility to scout and to regain HP, U-Turn is also for scouting and overall useful. Aerial Ace counters CM-Birijion, with whom I had big problems before, and also helps to pick off weakened and/or unboosted Roobushin (a major pain in the ***, this one).
I use the EVs for maximum bulk and to be able to outspeed Lucario, although I haven´t really seen it that often.
Gliscor´s weaknesses are covered by Heatran (ice), Burungeru (water, ice) and Nattorei (water, ice).
Heatran (F) @ Leftovers Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Naive Nature (+Spd, -SDef)
- Substitute
- Fire Blast
- Earth Power
- Hidden Power [Electric]/Hidden Power [Grass]/Dragon Pulse
I like Heatran, it has great typing and awesome special attack (and the ability to check a whole sun team if it´s unprepared). I bring him in against something that´s helpless against him and use Substitute, which eases prediction and somewhat remedies Heatran´s average speed. Fire Blast and Earth Power give nice coverage and Hidden Power dents water types (and can surpise Gyarados if it switches in). I´ve thought about HP [Grass] for Quagsire, though, and Dragon Pulse for overall coverage (but I don´t really think the latter is worth the slot, somehow. I haven´t tried, though.).
EVs are pretty straightforward.
Weaknesses are covered by Gliscor (fighting, ground) and Burungeru (fighting).
Nattorei (M) @ Leftovers Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Stealth Rock
- Thunder Wave
- Power Whip
In my opinion, Nattorei is one of the best Pokemon for stall there is. Good defenses, great typing, nice movepool and a nice ability when facing physical attackers. What I do not really like is that I try to use it for two things at once, which doesn´t always work: Laying out Stealth Rock and Spikes (obviously, as early as possible) and spreading paralysis with Thunder Wave. I usually go with TW first, to cripple possible counters. If the opponent doesn´t switch in a counter, i can lay down entry hazards, but if he does, I usually have to switch out and hope I can come back for SR later. And that isn´t always the case. I might give T-Tar Stealth Rock, but I don´t know what to replace.
Well, anyway, the EVs I got from Smogon, mostly specially defensive.
Weaknesses covered by: Burungeru (fighting, fire), Heatran (fire), Gliscor (fighting), Garchomp (fire) and T-Tar (fire).
Burungeru (M) @ Leftovers Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Boil Over
- Recover
- Night Shade
- Toxic
I added Burungeru to my team after testing it for a while (don´t ask me what I replaced ^^) and realising it had a huge fighting weakness. I got raped by a choice banded Terakion after losing Gliscor once. He also provides an ice-resistance for Garchomp and Gliscor. Together with Toxic, Boil Over can support the stallish part of my team by inducing status, Recover for survivability, Night Shade mainly for substitute users, I guess.
I had a specially defensive EV-spread first, but i suppose i have got special staller with Nattorei. Plus, people I battled told me that defensive Burungeru simply is better. Period. (So far, I haven´t got to know why, though.)
His weaknesses are covered by Tyranitar (dark), Heatran (grass, dark, ghost), Nattorei (electric, water, ghost, dark = all of them) and by Gliscor and Garchomp (electric).
Garchomp (F) @ Choice Band Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge/Fire Fang
So. Garchomp, more or less the star of the team (or at least, he´s supposed to be). As Garchomp can outspeed most non-scarfed Dragons (bar Latios/-as I believe), I decided to give him a Choice Band, which gives him 538 Attack! Dragon/Ground give nice coverage, complented by either SE of FF. I added Fire Fang recently, but haven´t really tested it yet. Garchomp benefits from Nattorei´s spikes and especially the paralysis support, which eliminates many threats.
The concept more or less is: eliminating steels with T-Tar/ a surprise fire fang by Garchomp/ any other way, crippling as many of the opponent´s team members as possible with TW and then wreaking havoc with a choice banded Outrage.
EVs are straight, i use jolly to outspeed Pokemon like Sazandora.
The weaknesses are covered by Heatran (dragon, ice), Nattorei (dragon, can also take most ice attacks) and Burungeru (ice).
Threats:
I haven´t got a OU checklist or something like that, but the main threats i´ve come across are Roobushin and Rankurusu.
The only thing that comes close to a Roobushin counter is Gliscor. As I said above, I had problems with fighting types. I can´t switch Garchomp into one safely, so Gliscor and Burungeru are basically my only options, but in this case, Payback eliminates my water/ghost tank. Gliscor is also my main counter for Dooryuuzu (and he also can handle threats like Blaziken and Birijon well), so he is actually one of the most important pokemon on my team.
Rankurusu is even worse when he starts calm minding. The thing that does the most damage is Garchomps Outrage, which 2HKOs, but I have to switch him in first. If Rankurusu uses Psycho Shock, Garchomp is in serious trouble, otherwise, something Heatran can come in and attack with Dragon Pulse.
And I don´t know if Shinboraa is a problem (?), I´ve hardly seen it.
Oh, and Weavile hurts, since it learns Brick Break (/Low Kick) and can hurt both my fighting resistances with super effective STAB moves. If T-Tar is at full health, it can take a Brick Break and then OHKO, but otherwise I have to rely on smart switching, and more or less on residual damage.
[EDIT]: I made the experience that DD-Zuruzukin can rip through my entire team. What´s the best way to handle him?
This is all I can think of for the moment, maybe I will edit this later on.
Possible Changes...
...that I consider have to some extent already been mentioned, that is, switching moves for coverage or the like.
Maybe giving Garchomp a Choice Scarf instead, which would make him a great revenge killer, but somehow defeat the purpose of trying to build a team around CB-Chomp (and it wouldn´t help against weavile´s Ice Shard, come to think of it).
I hope this suffices to rate this team properly (or is it even too much?).
I´ll be happy about anyone who rates, comments or criticizes (team, grammar, style, whatever).
Thank you.