Well, once in a while I create a team that I reflect on and think, this is one hell of a team. I believe this team may very well either be, or end up to be one hell of a team. After some testing, this new uu team went around 15-2, so I would like to see your opinions on it.
The Team:
Yes folks, that's right. 4 1st generation pokemon, and 3 poisons. I thought I would try to mix it up as well as use some previous BL's that have been moved to the UU environment. I also wanted to create a team that is somewhat bulky but aggressive so that the opponent can't set up or lay Stealth Rock.
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 228 Atk / 188 Spe / 92 SpA
Nature: Naive
- Overheat
- Extremespeed
- Flare Blitz
- Hidden Power [Grass]
I am using the mixed sweeper set as a lead. Takes care of some common leads such as Crobat, Omastar and Umbreon, as well as being able to be brought back in late-game to absorb a Will-O-Wisp and try to inflict even more damage. It really saves me a lot of trouble when it can 2HKO some annoying leads as well as get rid of bulky walls later. Arcanine helps me get an early advantage as well as show the opponent's team.
Muk @ Black sludge
Ability: Sticky Hold
EVs: 252 Hp / 80 Def / 176 SpD
Nature: Careful
- Curse
- Poison Jab
- Shadow Sneak
- Brick Break
Believe it or not, Muk actually covers my team's fire weakness. When Arcanine goes down or simply can't take a Nasty Plotted Ninetales, Muk can. He isn't even OHKO'd by a +4 Flamethrower and can strike back with a Poison Jab and a Shadow Sneak and get rid of the Ninetales. He is truly the only Ninetales counter on my team and any suggestions where I should put a Ninetales counter would be great.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 216 Atk / 68 Spe / 224 SpA
Nature: Quiet
- Double Edge
- Fire Blast
- Grass Knot
- Softboiled
I am a huge Clefable fan and will always be. This set is one of my favorites because it can just plow through unprepared teams and wreak havoc. Also with the ability to recover its Hp, Clefable is one of the staples to my team. It gets rid of the annoying Chansey, Steelix, Rotom, Weezing, Gastrodon, etc. It is my favorite UU wall-breaker and can put a lot of pressure on the opponent's team.
Rotom @ Leftovers
Ability: Levitate
EVs: 252 Hp / 252 Spe / 4 SpA
Nature: Timid
- Thunderbolt
- Will-O-Wisp
- Shadow Ball
- Reflect
Rotom is another staple to my team, helping out Clefable to absorb fighting attacks as well as support the team. It completely walls Hitmontop, Hitmonchan/lee, Toxicroak, and other physical attackers that lack a strong Dark or Ghost move.
Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 Hp / 4 Spe / 252 SpD
Nature: Calm
- Energy Ball
- Sludge Bomb
- Sleep Powder
- Leech Seed
Venusaur is another BL that I wanted to try out, and it fits well with my team. I use Black Sludge because the only two pokes that worry about it being double-tricked onto are Rotom and Arcanine. Anyways, Venusaur makes a great annoyer and can force the opponent to switch out constantly, revealing their team even more. It helps take care of annoying and bulky Waters as well as provide sleep support. It also helps force out pokemon who try to set up and Baton Pass teams.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 4 Hp / 252 Spe / 252 SpA
Nature: Modest
- Nasty Plot
- Vacuum Wave
- Sludge Bomb
- Shadow Ball
I have literally been down 6-1 and won with this guy. He fits perfectly into the team, absorbing any water attacks that Venusaur can't take. However, I usually prefer to hide him until late-game so he can bust it wide open. Toxicroak helps lure in Steelix, Luxray and other pokemon with Intimidate, while they stare in the face of a +2 Special Attacker about to sweep their team. Once he gets his Nasty Plot up, he can OHKO the likes of Swellow, Ninetales, and other frail but fast sweepers. He can also use his decent Speed to outspeed and KO the likes of Clefable, Steelix and 2HKO Hypno and Grumpig. All in all, Toxicroak can save my team at times and completely bust games open in my favor.
So, there you have it. This is one of my best teams that I have constructed so far in the UU environment and I would like to know what are some of my other major weaknesses. I already have an idea who most of them are, such as Ninetales and Honchkrow but I would like to know what else can be done. Thanks!
The Team:
Yes folks, that's right. 4 1st generation pokemon, and 3 poisons. I thought I would try to mix it up as well as use some previous BL's that have been moved to the UU environment. I also wanted to create a team that is somewhat bulky but aggressive so that the opponent can't set up or lay Stealth Rock.
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 228 Atk / 188 Spe / 92 SpA
Nature: Naive
- Overheat
- Extremespeed
- Flare Blitz
- Hidden Power [Grass]
I am using the mixed sweeper set as a lead. Takes care of some common leads such as Crobat, Omastar and Umbreon, as well as being able to be brought back in late-game to absorb a Will-O-Wisp and try to inflict even more damage. It really saves me a lot of trouble when it can 2HKO some annoying leads as well as get rid of bulky walls later. Arcanine helps me get an early advantage as well as show the opponent's team.
Muk @ Black sludge
Ability: Sticky Hold
EVs: 252 Hp / 80 Def / 176 SpD
Nature: Careful
- Curse
- Poison Jab
- Shadow Sneak
- Brick Break
Believe it or not, Muk actually covers my team's fire weakness. When Arcanine goes down or simply can't take a Nasty Plotted Ninetales, Muk can. He isn't even OHKO'd by a +4 Flamethrower and can strike back with a Poison Jab and a Shadow Sneak and get rid of the Ninetales. He is truly the only Ninetales counter on my team and any suggestions where I should put a Ninetales counter would be great.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 216 Atk / 68 Spe / 224 SpA
Nature: Quiet
- Double Edge
- Fire Blast
- Grass Knot
- Softboiled
I am a huge Clefable fan and will always be. This set is one of my favorites because it can just plow through unprepared teams and wreak havoc. Also with the ability to recover its Hp, Clefable is one of the staples to my team. It gets rid of the annoying Chansey, Steelix, Rotom, Weezing, Gastrodon, etc. It is my favorite UU wall-breaker and can put a lot of pressure on the opponent's team.
Rotom @ Leftovers
Ability: Levitate
EVs: 252 Hp / 252 Spe / 4 SpA
Nature: Timid
- Thunderbolt
- Will-O-Wisp
- Shadow Ball
- Reflect
Rotom is another staple to my team, helping out Clefable to absorb fighting attacks as well as support the team. It completely walls Hitmontop, Hitmonchan/lee, Toxicroak, and other physical attackers that lack a strong Dark or Ghost move.
Venusaur @ Black Sludge
Ability: Overgrow
EVs: 252 Hp / 4 Spe / 252 SpD
Nature: Calm
- Energy Ball
- Sludge Bomb
- Sleep Powder
- Leech Seed
Venusaur is another BL that I wanted to try out, and it fits well with my team. I use Black Sludge because the only two pokes that worry about it being double-tricked onto are Rotom and Arcanine. Anyways, Venusaur makes a great annoyer and can force the opponent to switch out constantly, revealing their team even more. It helps take care of annoying and bulky Waters as well as provide sleep support. It also helps force out pokemon who try to set up and Baton Pass teams.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 4 Hp / 252 Spe / 252 SpA
Nature: Modest
- Nasty Plot
- Vacuum Wave
- Sludge Bomb
- Shadow Ball
I have literally been down 6-1 and won with this guy. He fits perfectly into the team, absorbing any water attacks that Venusaur can't take. However, I usually prefer to hide him until late-game so he can bust it wide open. Toxicroak helps lure in Steelix, Luxray and other pokemon with Intimidate, while they stare in the face of a +2 Special Attacker about to sweep their team. Once he gets his Nasty Plot up, he can OHKO the likes of Swellow, Ninetales, and other frail but fast sweepers. He can also use his decent Speed to outspeed and KO the likes of Clefable, Steelix and 2HKO Hypno and Grumpig. All in all, Toxicroak can save my team at times and completely bust games open in my favor.
So, there you have it. This is one of my best teams that I have constructed so far in the UU environment and I would like to know what are some of my other major weaknesses. I already have an idea who most of them are, such as Ninetales and Honchkrow but I would like to know what else can be done. Thanks!