Monmen this thing is mine. Priority subseedtaunt yes please. Type: Grass Base Stats: HP: 40 Attack: 27 Defense: 60 Special Attack: 37 Special Defense: 50 Speed: 66 Total: 280 -------------- [Overview] Mischievous Heart gives all of it's non direct damage attacks +1 priority which makes SubSeeding particularly deadly, and lets it Taunt ahead of anything trying to set up. Very hard to beat once it gets going with priority SubSeeding, but vulnerable to Grass types since it has little which can harm them. Can make an effective anti lead since nothing can set up entry hazards before it taunts them. [SET] name: The Best SubSeeder move 1: Leech Seed move 2: Substitute move 3: Encore / Taunt move 4: Toxic / Hidden Power Fire item: Leftovers / Berry Juice ability: Mischievous Heart nature: Calm evs: 196 Def / 196 SpD / 68 Spe ivs: 0 HP Set Description: Priority Leech Seed+Substitute allows Monmen to set up a SubSeed cycle on almost anything incapable of OHKOing it (not that easy with 19/15/15 defenses). Taunt stops opponents from Taunting/Phazing Monmen or pulling any other annoying tricks or setting up while you sit behind a Sub. Encore lets Monmen switch into any foe using a setup move and force them out for a free start to the SubSeed cycle but leaves you much more vulnerable to being stopped by non-offensive moves. The last moveslot lets Monmen do something to other Grass-types. HP Fire off 10 SpA is not scaring much, but at least it'll keep Snover, Paras, and company away. Priority Toxic makes it harder to deal with most Grass-types but is a fun use of free turns when SubSeeding and prevents opponents with a 50% recovery move from stalling for too long. Encore+Taunt is possible, but then Monmen has nothing which can harm Grass-types. Additional Comments: No HP investment and a 0 IV to give 4 HP Substitutes which only use up 21% of it's total HP and make it easier to recover the HP back through Leech Seed. Leftovers is a better item choice if Monmen lasts around 10 or more turns, otherwise the instant full healing from Berry Juice is generally better (if setting up against something which almost OHKOes then Berry Juice can be better up to around 18 turns). Need to add 4 EVs to Speed and Special Attack if using Hidden Power Fire (IVs: 3/30/31/30/31/30), Speed EVs can be moved to Special Attack. [SET] name: Sunny Lead move 1: Sunny Day move 2: Encore move 3: Taunt move 4: Memento item: Heat Rock / Focus Sash ability: Mischievous Heart nature: Bold evs: 196 HP / 116 Def / 196 SpD Set Description: Effective as a lead since it can use priority Taunt to block setup and support your team with Sunny Day. Can come in on any non offensive move and priority Encore to force the foe out. Memento is turns the foe into simple setup fodder and lets you bring in a sun sweeper quickly. Focus Sash almost guarantees that you will stop the opponent's setup and put Sun up, but Heat Rock gives an extra three turns of sun and not that many leads are able to OHKO Monmen. Additional Comments: Has trouble with faster leads with priority. Has to predict correctly against leads which may Taunt or use another non-offensive move and may attack to do more than get sun up. [SET] name: Annoyer move 1: Encore move 2: Switcheroo move 3: Taunt move 4: Stun Spore / Toxic item: Choice Band / Choice Specs ability: Mischievous Heart nature: Bold evs: 196 HP / 116 Def / 196 SpD Set Description: No SubSeed stall on this set, nor weather support, but this gives Monmen enough moveslots to fit all its other cool tricks onto one set. Priority Switcheroo shuts down stat uppers like Lileep and most walls, like Bronzor. Encore lets it come in against any Pokemon using a non-offensive move and get free turns. Taunt stops entry hazards and the like being set up and stops foes Taunting Monmen. Stun Spore cripples almost any sweeper, giving you a last ditch block against setup sweepers or that one Pokemon your team is weak to. Toxic is more accurate though, and helps with bulky Pokemon. Additional Comments: Switcheroo can be dropped for another status move, this lets Monmen freely chose it's attack without having to trick away its item first. If not using a Choice item, Monmen can run Focus Sash and be used as an effective anti-entry hazard lead. [Team Options] Pokemon which run Sunny Day or Rain Dance help keep the harmful weather conditions off the field, which aids the Leech Seed set. Monmen is generally fairly independent, but since it forces a lot of switches you can try to set up a few entry hazards to take full advantage of its skills. Toxic Spikes in particular helps Monmen deal with most of the Grass-types which wall the SubSeed set. The normal Sunny Day sweepers like Bellsprout, Tangela, and Exeggcute pair well with the Sunny Day set. [Optional Changes] GrassWhistle would be a great option if not for its appalling 55% accuracy, but despite this a priority sleep move is still somewhat appealing. Endevour could be useful on a lead set with Focus Sash, but sadly does not get the Mischievous Heart boost which makes it less effective but it's still an option. [Counters] Shellder is one of the few Pokemon able to force the SubSeed set out safely thanks to Skill Link Icicle Spear. Snover is immune to Leech Seed and brings a hailstorm into play, which severely hampers Monmen's Leech Seed stall, but must watch out for Hidden Power Fire. Most Grass-types can switch into the SubSeed set fairly safely and beat it down or force it out, but will not be able to switch into Hidden power Fire or Toxic too many times. The other Hidden Powers which are super effective against Grass are viable, but for the most part less effective against common Grass types. [Dream World] Chlorophyll is a very nice ability, but Monmen lacks the offensive stats to pull off a sweeper set and there are far better options. Mischievous Heart is just too good to pass up.