So my friends and I wanted to make mono teams and see whose would win. So, I proceeded to make a mono-water team, and it turned out to be really fun. However, it seemed too easy because of the amount and variety of water types there are. So, with that in mind I decided to make a mono fighting team. To see how the team came to be made, look here \/
Diddy Kong
Infernape (M) @ Focus Sash
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- U-turn
- [highlight]Fire Punch[/highlight]
- Mach Punch
Behold! My lead for almost any situation. Infernape uses his speed to taunt/set up stealth rocks first in almost any situation, and if the opponent predicts the taunt and tries to kill him the focus sash keeps him alive. Surprisingly he survives a good proportion of the time and is often used as death fodder or to come in and revenge kill with an iron fist boosted Mach Punch. Overall he is a solid member who consistently fulfills his duties.
Punk Star
Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Drain Punch
- Rest
- Bulk Up
Most fighting types don't want to take to any hits on the special side, but Scrafty is the exception. His 65/115/115 defenses allow him to take at least one hit switching in and once he has a few bulk-ups under his belt he is nigh on impossible to stop. At plus two, he can take on Conkeldurr and at full health can take a Choice Specs Latios Draco Meteor and OHKO with crunch in return. All in all he is invaluable because of his stellar defenses and immunity to psychic attacks which would normally tear through this team.
Frogger
Poliwrath (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Circle Throw
- Scald
- Sleep Talk
- Rest
Probably the most underrated poke on my team, Poliwrath is a solid physical wall and a check to most rain teams. Not only that, but with stealth rocks up she shuffles the opponent around with ease racking up damage and sleeping it off whenever necessary.
Foxy
Lucario (F) @ [highlight]Choice Specs[/highlight]
Trait: Steadfast
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Vacuum Wave
- [highlight]Shadow Ball[/highlight]
- Aura Sphere
- [highlight]Dragon Pulse[/highlight]
Lucario catches everyone off guard by wielding a special set. They often bring in Ferrothorn or some other physical wall in which I’m free to start to sweep. She catches most everyone off guard and she almost always gets at least one KO. She is also a solid revenge killer with priority vacuum wave.
Captain Obvious
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Close Combat
- Earthquake
- X-Scissor
This is one of the most common sets out there. I needed a physical attacker as well as a lot more speed for revenge killing and outspeeding other threats. The set is self-explanatory, ‘nuff said.
Mr. Manly
Virizion @ Life Orb
Trait: Justified
EVs: 104 Atk / 152 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Work Up
- Giga Drain
- Close Combat
- Hidden Power [Ghost]
The quad weakness to flying is a problem, but he more than makes up for it in versatility. He is bulky enough to switch in to many attacks and bulky enough still to set up at least one work up. Once there he is capable of sweeping late game after the team has been worn down by stealth rocks and heavy hitting pokes.
Problems:
• This team has been pretty solid so far but the occasional trick room teams are a problem.
• Also, Skarmory is a major threat. He can take hits and brave bird does heavy damage to most of my team. My only chance is getting Lucario in and trying to take him down with aura spheres. Especially since Skarmory is noticeably weaker on the special side
First I realized that this was going to have to be a fast paced team. To score some extra KOs I knew I would need a stealth rocker.
Herego Infernape was introduced.
Next I decided to try to cover the only two weaknesses of fighting and so Scrafty was introduced to cover the psychic weakness. With his solid 65/115/115 defenses he became my special wall.
Now there was a need for a physical wall, and while browsing through the fighting types I found Polywrath who could be a solid physical wall/status absorber with a typical sleep-talk set.
With a hazard lead and two solid walls I decided it was time to introduce a powerful physical attacker, and what fighting type is better for that job then the mighty TERRAKION!
Now because I wanted a special attacker the obvious choice appeared to be a scarfed Keldeo and thus he was introduced.
Finally, to round of the team I wanted a Pokémon who could hit hard on both the physical and special spectrum, and with that a work up Virizion was born
Now my team looked solid with three musketeers prepared for battle and three others to support their might, but something caught my eye. Although I had one Pokémon immune to psychic there was only one Pokémon on the entire team who could resist (aka be neutral to) flying attacks. So Keldeo was replaced with the rarely seen nasty plot Lucario which I was introduced to by my friend on Pokémon online.
And without further ado my mono-fighting team
Herego Infernape was introduced.
Next I decided to try to cover the only two weaknesses of fighting and so Scrafty was introduced to cover the psychic weakness. With his solid 65/115/115 defenses he became my special wall.
Now there was a need for a physical wall, and while browsing through the fighting types I found Polywrath who could be a solid physical wall/status absorber with a typical sleep-talk set.
With a hazard lead and two solid walls I decided it was time to introduce a powerful physical attacker, and what fighting type is better for that job then the mighty TERRAKION!
Now because I wanted a special attacker the obvious choice appeared to be a scarfed Keldeo and thus he was introduced.
Finally, to round of the team I wanted a Pokémon who could hit hard on both the physical and special spectrum, and with that a work up Virizion was born
Now my team looked solid with three musketeers prepared for battle and three others to support their might, but something caught my eye. Although I had one Pokémon immune to psychic there was only one Pokémon on the entire team who could resist (aka be neutral to) flying attacks. So Keldeo was replaced with the rarely seen nasty plot Lucario which I was introduced to by my friend on Pokémon online.
And without further ado my mono-fighting team
Diddy Kong
Infernape (M) @ Focus Sash
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- U-turn
- [highlight]Fire Punch[/highlight]
- Mach Punch
Behold! My lead for almost any situation. Infernape uses his speed to taunt/set up stealth rocks first in almost any situation, and if the opponent predicts the taunt and tries to kill him the focus sash keeps him alive. Surprisingly he survives a good proportion of the time and is often used as death fodder or to come in and revenge kill with an iron fist boosted Mach Punch. Overall he is a solid member who consistently fulfills his duties.
Punk Star
Scrafty (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Drain Punch
- Rest
- Bulk Up
Most fighting types don't want to take to any hits on the special side, but Scrafty is the exception. His 65/115/115 defenses allow him to take at least one hit switching in and once he has a few bulk-ups under his belt he is nigh on impossible to stop. At plus two, he can take on Conkeldurr and at full health can take a Choice Specs Latios Draco Meteor and OHKO with crunch in return. All in all he is invaluable because of his stellar defenses and immunity to psychic attacks which would normally tear through this team.
Frogger
Poliwrath (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Circle Throw
- Scald
- Sleep Talk
- Rest
Probably the most underrated poke on my team, Poliwrath is a solid physical wall and a check to most rain teams. Not only that, but with stealth rocks up she shuffles the opponent around with ease racking up damage and sleeping it off whenever necessary.
Foxy
Lucario (F) @ [highlight]Choice Specs[/highlight]
Trait: Steadfast
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Vacuum Wave
- [highlight]Shadow Ball[/highlight]
- Aura Sphere
- [highlight]Dragon Pulse[/highlight]
Lucario catches everyone off guard by wielding a special set. They often bring in Ferrothorn or some other physical wall in which I’m free to start to sweep. She catches most everyone off guard and she almost always gets at least one KO. She is also a solid revenge killer with priority vacuum wave.
Captain Obvious
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Close Combat
- Earthquake
- X-Scissor
This is one of the most common sets out there. I needed a physical attacker as well as a lot more speed for revenge killing and outspeeding other threats. The set is self-explanatory, ‘nuff said.
Mr. Manly
Virizion @ Life Orb
Trait: Justified
EVs: 104 Atk / 152 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Work Up
- Giga Drain
- Close Combat
- Hidden Power [Ghost]
The quad weakness to flying is a problem, but he more than makes up for it in versatility. He is bulky enough to switch in to many attacks and bulky enough still to set up at least one work up. Once there he is capable of sweeping late game after the team has been worn down by stealth rocks and heavy hitting pokes.
Problems:
• This team has been pretty solid so far but the occasional trick room teams are a problem.
• Also, Skarmory is a major threat. He can take hits and brave bird does heavy damage to most of my team. My only chance is getting Lucario in and trying to take him down with aura spheres. Especially since Skarmory is noticeably weaker on the special side