My favorite pokemon are all the Ground Type. Since most ground pokemon have horrible speed stats, I thought that a Trick Room gimmick would be good for a mono-ground team. These are just the first, preliminary ideas I had, so feel free to tear it apart and give suggestions to make it work better. I chose these pokemon because they give the best type coverages to compliment each other and don't leave huge weakness exploits, but I know there are a few other pokemon that might be better.
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REVISED TEAM
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 120 Atk/252 Spd/136 SAtk
Naughty nature (+Atk, -SDef)
- U-turn
- Draco Meteor
- Aerial Ace
- Earthquake
Probably makes a better lead then the TR user so I can save that for later. If the opponent starts with a sleep lead, U-turn out to Mamoswine. Aerial Ace is just to kill Breloom since Mamoswine wouldn't be able to take care of it, but it also takes out Heracross and other fighting types.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Def/122 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Stealth Rocks
- Light Screen
- Grass Knot/Explosion
The Trick Room user. It comes out later in the game when it can have a chance to set up TR and maybe SRs. I can't decide between Grass Knot and Explosion. I'm leaning towards GK since I already have an exploder.
Rhyperior(M) @ Leftovers
Ability: Solid Rock
EVs: 252 HP/252 Atk/6Def
Impish nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Megahorn
A really great pokemon, and it's even better in Trick Room. Straightforward, come in after TR, SD, and then sweep.
Camerupt (M) @ Life Orb
Ability: Solid Rock
EVs: 6HP/252 Atk/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Eruption
- Earth Power
- Hidden Power [Ice]
Special Sweeper. Also straightforward.
Mamoswine(M) @ Leftovers
Ability: Snow Cloak
EVs: 124HP/252 Atk/64Def/68SpDef
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Earthquake
- Avalanche
Sleep Absorber. I always get messed up by sleep leads, so I added this to help with that.
Swampert (M) @ Salac Berry
Ability: Torrent
EVs: 6 HP/252 Atk/252 speed
Jolly nature (+SDef, -Spd)
- Substitute
- Endeavor
- Waterfall
- Earthquake
Really gimicky set, but it looks fun to use late in the game after everything has been injured. Sub until it's down to 1HP, activate Salac and Torrent, and hopefully mop up the opposing team.
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OLD TEAM
Claydol @ Lum
Ability: Levitate
EVs: 252 HP/136 Def/122 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Reflect
- Light Screen
- Safegaurd
A sleep lead ruins this team, so lum protects from status on the first turn while I use safegaurd. The most common sleepers are Breloom, Crobat, and Gengar, so I'd switch to Flygon to take them out quickly. If the opponent isn't using a sleep lead, then I'd just use Trick Room, and then depending on the pokemon, reflect or light screen before switching to the counter. I might stick rest over one of the defense screens so it still has a way to heal without leftovers.
---
Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Atk/136 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Thunder Fang
- Roar
My sturdy physical wall. He sets up Stealth Rocks and Roars away physical attackers trying to set up. Explosion is useful after he's been worn down to clear the way for a new pokemon to get in, and Thunder Fang can hurt some waters and fliers, but is mostly there for lack of a better move.
---
Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/20 Atk/236 Def
Adamant nature (+Atk, -SAtk)
- Substitute
- Wood Hammer
- Leech Seed
- Toxic
SubSeeding Torterra. It can't stay around since Trick Room doesn't last for long, but inflicting toxic and leech seed causes switches to rack up SR damage. Wood Hammer puts a dent in water types that hurt the rest of the team.
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/180 Def/90 SDef
Sassy nature (+SDef, -Spd)
- Avalance
- Earthquake
- Waterfall
- Stone Edge
Pure Physical Sweeper. Sassy helps it survive some HPgrass attacks.
---
Camerupt (M) @ Leftovers
Ability: Solid Rock
EVs: 92 HP/166 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Yawn
- Lava Plume
- Earth Power
- Hidden Power [Ice]
This is my Special Sweeper. Yawn can cause a switch for some SR damage.
---
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 120 Atk/252 Spd/136 SAtk
Naughty nature (+Atk, -SDef)
- U-turn
- Draco Meteor
- Stone Edge
- Earthquake
This is the late game sweeper. He comes out when TR isn't activated and takes out things the other party members might be having trouble with. He's also useful at the beginning to get rid of sleeping leads. Stone Edge takes care of Crobat, and Draco Meteor cripples Gengar and Breloom.
---
The biggest problem so far is type coverage. I was thinking of switching one of these guys out for Nidoking for some more attack options. Which one would he best replace?
The other problem is that only one ground pokemon can learn Trick Room, so once he's gone, that support is over. I tried to make it so each of these pokemon can also work independently as well (Aside from Claydol of course), but sometimes it falls short. What can I do to fix this?
---------------------------
REVISED TEAM
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 120 Atk/252 Spd/136 SAtk
Naughty nature (+Atk, -SDef)
- U-turn
- Draco Meteor
- Aerial Ace
- Earthquake
Probably makes a better lead then the TR user so I can save that for later. If the opponent starts with a sleep lead, U-turn out to Mamoswine. Aerial Ace is just to kill Breloom since Mamoswine wouldn't be able to take care of it, but it also takes out Heracross and other fighting types.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Def/122 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Stealth Rocks
- Light Screen
- Grass Knot/Explosion
The Trick Room user. It comes out later in the game when it can have a chance to set up TR and maybe SRs. I can't decide between Grass Knot and Explosion. I'm leaning towards GK since I already have an exploder.
Rhyperior(M) @ Leftovers
Ability: Solid Rock
EVs: 252 HP/252 Atk/6Def
Impish nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Megahorn
A really great pokemon, and it's even better in Trick Room. Straightforward, come in after TR, SD, and then sweep.
Camerupt (M) @ Life Orb
Ability: Solid Rock
EVs: 6HP/252 Atk/252 SAtk
Modest nature (+SAtk, -Atk)
- Explosion
- Eruption
- Earth Power
- Hidden Power [Ice]
Special Sweeper. Also straightforward.
Mamoswine(M) @ Leftovers
Ability: Snow Cloak
EVs: 124HP/252 Atk/64Def/68SpDef
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Earthquake
- Avalanche
Sleep Absorber. I always get messed up by sleep leads, so I added this to help with that.
Swampert (M) @ Salac Berry
Ability: Torrent
EVs: 6 HP/252 Atk/252 speed
Jolly nature (+SDef, -Spd)
- Substitute
- Endeavor
- Waterfall
- Earthquake
Really gimicky set, but it looks fun to use late in the game after everything has been injured. Sub until it's down to 1HP, activate Salac and Torrent, and hopefully mop up the opposing team.
---------------------
OLD TEAM
Claydol @ Lum
Ability: Levitate
EVs: 252 HP/136 Def/122 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Reflect
- Light Screen
- Safegaurd
A sleep lead ruins this team, so lum protects from status on the first turn while I use safegaurd. The most common sleepers are Breloom, Crobat, and Gengar, so I'd switch to Flygon to take them out quickly. If the opponent isn't using a sleep lead, then I'd just use Trick Room, and then depending on the pokemon, reflect or light screen before switching to the counter. I might stick rest over one of the defense screens so it still has a way to heal without leftovers.
---
Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/120 Atk/136 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Thunder Fang
- Roar
My sturdy physical wall. He sets up Stealth Rocks and Roars away physical attackers trying to set up. Explosion is useful after he's been worn down to clear the way for a new pokemon to get in, and Thunder Fang can hurt some waters and fliers, but is mostly there for lack of a better move.
---
Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/20 Atk/236 Def
Adamant nature (+Atk, -SAtk)
- Substitute
- Wood Hammer
- Leech Seed
- Toxic
SubSeeding Torterra. It can't stay around since Trick Room doesn't last for long, but inflicting toxic and leech seed causes switches to rack up SR damage. Wood Hammer puts a dent in water types that hurt the rest of the team.
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/180 Def/90 SDef
Sassy nature (+SDef, -Spd)
- Avalance
- Earthquake
- Waterfall
- Stone Edge
Pure Physical Sweeper. Sassy helps it survive some HPgrass attacks.
---
Camerupt (M) @ Leftovers
Ability: Solid Rock
EVs: 92 HP/166 Def/252 SAtk
Modest nature (+SAtk, -Atk)
- Yawn
- Lava Plume
- Earth Power
- Hidden Power [Ice]
This is my Special Sweeper. Yawn can cause a switch for some SR damage.
---
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 120 Atk/252 Spd/136 SAtk
Naughty nature (+Atk, -SDef)
- U-turn
- Draco Meteor
- Stone Edge
- Earthquake
This is the late game sweeper. He comes out when TR isn't activated and takes out things the other party members might be having trouble with. He's also useful at the beginning to get rid of sleeping leads. Stone Edge takes care of Crobat, and Draco Meteor cripples Gengar and Breloom.
---
The biggest problem so far is type coverage. I was thinking of switching one of these guys out for Nidoking for some more attack options. Which one would he best replace?
The other problem is that only one ground pokemon can learn Trick Room, so once he's gone, that support is over. I tried to make it so each of these pokemon can also work independently as well (Aside from Claydol of course), but sometimes it falls short. What can I do to fix this?