I'll start by telling you right now that this is intended to be a mono team.
No, I will not drop the mono concept, not for this team. I have plenty of other ones, but i'd like your guys opinions on this. Telling me to drop half of my team for Heatran, Salamence, and Scizor kind of defeats the purpose of the team, so please try to remember that in your posts. And yes, it HAS been tested on shoddy, quite a lot.
Without further ado:
Girafarig@ Focus Sash
Timid
Early Bird
6 HP/252 Sp.Atk/252 Spd
~Protect
~Wish
~Thunder Wave
~Psychic
This is intended as a lead for my mono-psychic. With a focus sash, it can survive long enough to paralyze any lead with a thunder wave, which can be a big hindrance to their plans. Early Bird will hopefully stop sleep users from hindering his job too much. After that, it can use a protect/wish combo to prepare to heal a teammate after their switch-in, which can help to stop Stealth Rock ruining their focus sashes. Psychic is your generic STAB move, it doesn't matter too much, since I don't really expect it to live long. It also helps provide a useful Ghost immunity on a team like this. Pursuit is still a problem, though.
Slowbro@ Leftovers
Relaxed
Own Tempo
252 HP/252 Def/6 Sp.Atk
~Slack Off
~Light Screen
~Seismic Toss
~Psychic
This is a useful physical wall. 350 HP and defence takes hits like you wouldn't believe. Slack Off recovers HP, and Light Screen helps it to take specials as well as physicals, and psychic and seismic toss together help to wear down the many counters and walls it may face.
Starmie@ Leftovers
Calm
Natural Cure
252 HP/6 Def/252 Sp. Def
~Cosmic Power
~Rapid Spin
~Recover
~Toxic
Starmie makes an absurdly good special wall, particularly when using cosmic power. After a single Cosmic Power, Adamant Choice scarf Weavile's Night Slash fails to OHKO. Life Orb Scizor bullet punch does a pathetic 5%, although U-turn and X-scissor will still OHKO, so caution is required on my part. Starmie also boasts high speed, reaching 266 even without any EVs, allowing it to get the jump on other walls, such as Blissey and Hippowdon. Earlier versions of this team used Slowking in this position, and whilst it boasted some advantages (namely Counter and Calm Mind), this set has Rapid Spin, and since Stealth Rock has proven to be problematic to my team, this poke is preferred. Toxic and Recover allow it to stall out the likes of Blissey, although it cannot harm Skarmory at all.
Alakazam@ Focus Sash
Modest
Inner Focus
6 HP/252 Sp.Atk/252 Spd
~Calm Mind
~Counter
~Psychic
~Hidden Power Fighting
This fellow here is the reason who Slowking got the boot. The Focus Sash is vital here, allowing him to switch in on something with low Special Defence, Calm Mind on the switch, then kill the physical attacker switch-in with Counter. Many a Tauros, Machamp, and Weavile has fallen, not expecting that move. Once that trick has been pulled, psychic and Hidden power fighting allow for good type coverage for a mini-sweep of sorts. The one thing I'm not sure of is HP fighting, if a better suggestion i offered, I will consider it strongly.
Exeggutor@ Choice Scarf
Lonely
Chlorophyll
6 HP/252 ATK/252 Speed
~Seed Bomb
~Sleep Powder
~Zen Headbutt
~Explosion
Yes, you read that right, a physical Exeggutor. Rather than use ANOTHER special hitter, I opted to use Exeggutor's not inconsiderable physical movepool as a surprise threat. Seed Bomb and Zen Headbutt are good STAB attacks, Sleep Powder allows for versatility, sleeping dangerous threats, and Explosion owns Blissey in the face. The main problem here is Speed - even with a Choice Scarf, Exeggutor barely breaks the 300 barrier, so it often gets outsped.
Rampardos@ Choice Scarf
Jolly
Mold Breaker
6HP/252 ATK/252 SPD
~Stone Edge
~Earthquake
~Crunch
~Zen Headbutt
This is my wildcard: not psychic at all, but rather an extremely brutal physical sweeper that easily 2HKOs the likes of Blissey with Stone Edge. A choice Scarf helps with speed, but once again, it only reaches 354 with a Scarf, so no outspeeding other Scarfers. If it gets to attack, the wide array of attacks will own most things into dust in two rounds or so, but getting that to happen is rather a problem. Zen Headbutt is there to fill gaps and maintain the Psychic Theme.
Phew! So, there it is! It has its limits, and may not be able to counter all the meta threats, but please rate it based on its own virtues. What I'd hate to see is: "it sucks, because it isn't X pokemon". Not being as good as another poke isn't really a reason to say that it can't do its job, at least not in my mind. Anyway, give your honest opinions.
No, I will not drop the mono concept, not for this team. I have plenty of other ones, but i'd like your guys opinions on this. Telling me to drop half of my team for Heatran, Salamence, and Scizor kind of defeats the purpose of the team, so please try to remember that in your posts. And yes, it HAS been tested on shoddy, quite a lot.
Without further ado:
Girafarig@ Focus Sash
Timid
Early Bird
6 HP/252 Sp.Atk/252 Spd
~Protect
~Wish
~Thunder Wave
~Psychic
This is intended as a lead for my mono-psychic. With a focus sash, it can survive long enough to paralyze any lead with a thunder wave, which can be a big hindrance to their plans. Early Bird will hopefully stop sleep users from hindering his job too much. After that, it can use a protect/wish combo to prepare to heal a teammate after their switch-in, which can help to stop Stealth Rock ruining their focus sashes. Psychic is your generic STAB move, it doesn't matter too much, since I don't really expect it to live long. It also helps provide a useful Ghost immunity on a team like this. Pursuit is still a problem, though.
Slowbro@ Leftovers
Relaxed
Own Tempo
252 HP/252 Def/6 Sp.Atk
~Slack Off
~Light Screen
~Seismic Toss
~Psychic
This is a useful physical wall. 350 HP and defence takes hits like you wouldn't believe. Slack Off recovers HP, and Light Screen helps it to take specials as well as physicals, and psychic and seismic toss together help to wear down the many counters and walls it may face.
Starmie@ Leftovers
Calm
Natural Cure
252 HP/6 Def/252 Sp. Def
~Cosmic Power
~Rapid Spin
~Recover
~Toxic
Starmie makes an absurdly good special wall, particularly when using cosmic power. After a single Cosmic Power, Adamant Choice scarf Weavile's Night Slash fails to OHKO. Life Orb Scizor bullet punch does a pathetic 5%, although U-turn and X-scissor will still OHKO, so caution is required on my part. Starmie also boasts high speed, reaching 266 even without any EVs, allowing it to get the jump on other walls, such as Blissey and Hippowdon. Earlier versions of this team used Slowking in this position, and whilst it boasted some advantages (namely Counter and Calm Mind), this set has Rapid Spin, and since Stealth Rock has proven to be problematic to my team, this poke is preferred. Toxic and Recover allow it to stall out the likes of Blissey, although it cannot harm Skarmory at all.
Alakazam@ Focus Sash
Modest
Inner Focus
6 HP/252 Sp.Atk/252 Spd
~Calm Mind
~Counter
~Psychic
~Hidden Power Fighting
This fellow here is the reason who Slowking got the boot. The Focus Sash is vital here, allowing him to switch in on something with low Special Defence, Calm Mind on the switch, then kill the physical attacker switch-in with Counter. Many a Tauros, Machamp, and Weavile has fallen, not expecting that move. Once that trick has been pulled, psychic and Hidden power fighting allow for good type coverage for a mini-sweep of sorts. The one thing I'm not sure of is HP fighting, if a better suggestion i offered, I will consider it strongly.
Exeggutor@ Choice Scarf
Lonely
Chlorophyll
6 HP/252 ATK/252 Speed
~Seed Bomb
~Sleep Powder
~Zen Headbutt
~Explosion
Yes, you read that right, a physical Exeggutor. Rather than use ANOTHER special hitter, I opted to use Exeggutor's not inconsiderable physical movepool as a surprise threat. Seed Bomb and Zen Headbutt are good STAB attacks, Sleep Powder allows for versatility, sleeping dangerous threats, and Explosion owns Blissey in the face. The main problem here is Speed - even with a Choice Scarf, Exeggutor barely breaks the 300 barrier, so it often gets outsped.
Rampardos@ Choice Scarf
Jolly
Mold Breaker
6HP/252 ATK/252 SPD
~Stone Edge
~Earthquake
~Crunch
~Zen Headbutt
This is my wildcard: not psychic at all, but rather an extremely brutal physical sweeper that easily 2HKOs the likes of Blissey with Stone Edge. A choice Scarf helps with speed, but once again, it only reaches 354 with a Scarf, so no outspeeding other Scarfers. If it gets to attack, the wide array of attacks will own most things into dust in two rounds or so, but getting that to happen is rather a problem. Zen Headbutt is there to fill gaps and maintain the Psychic Theme.
Phew! So, there it is! It has its limits, and may not be able to counter all the meta threats, but please rate it based on its own virtues. What I'd hate to see is: "it sucks, because it isn't X pokemon". Not being as good as another poke isn't really a reason to say that it can't do its job, at least not in my mind. Anyway, give your honest opinions.