finished with this (reposted cause it was near the beginning and likely to be ignored)On flying![]()
WIP, ready for QC
Dragonite is a powerful physical attacker with strong priority, good coverage, and decent bulk. It has good neutral STAB, and can carry a variety of coverage moves. It also has the amazing ability Multiscale, which halves the damage it would take if it is at full HP. However, it has a crippling double weakness to ice, and its speed tier is somewhat subpar.[SET]
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Extreme Speed
- Earthquake
- Superpower
#Moves
Outrage is a very powerful STAB move that ohkos a lot of things. Extreme Speed is a very powerful priority move that mitigates Dragonite's below-average speed tier. Earthquake hits steel types that would normally be switchins to Dnite, and Superpower helps vs Normal, which has a chance to OHKO Chansey after Stealth Rock, as well as hurting ice, which can be a huge pain for Flying. Fire Punch can also be used to hit grass and steel types, and Stone Edge for Edgequake coverage.
#Set Details
Maximum Speed with a Jolly nature allows it to tie with other base 80s, and maximum attack investment allows it to net more KOs. Multiscale is used because it improves its survivability if stealth rock has been defogged away. Fire Punch can also be used to hit grass and steel types, and Stone Edge for Edgequake coverage. Iron Head can also be used to hit fairy and rock types. An adamant nature can be used to guarantee the OHKO against Chansey and other mons. The coverage moves used should be dependent on your team, and if it struggles against a certain mon.
#Usage Tips
Dragonite becomes a powerful revenge killer with a band-boosted Extremespeed, or just an outrage if you outspeed. Switching into Dnite isn't usually a good idea unless you know they will switch because switching into attacks will ruin your Multiscale. Outrage will ohko or 2hko many walls, so teams without fairies have a tough time dealing with this monster.
#Teammate Options
Landorus-I works well as a partner for Dragonite because it is a powerful special wallbreaker, and they can cover one another's checks. Another good partner would be defensive togekiss, who can spread T-Waves and slow down mons that outspeed and would ohko Dnite. A third partner would be choice scarf Salamence with moxie, because they have similar checks and one can weaken the checks to the point where the other can sweep.
#SET
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Outrage / Dragon Claw
- Extreme Speed
- Earthquake
#Moves
Dragon dance is the main boosting move of this set, boosting Dragonite's speed and attack to a level that allows it to clean late game. Outrage is the main STAB move, with good neutral coverage and a high base power. Alternatively, Dragon Claw could be used instead to avoid the downside of being locked into Outrage. Extreme Speed is a powerful priority move that beats out most other priority. Earthquake hits a myriad of types that could threaten flying, like electric and rock.
#Set Details
Max attack with an adamant nature allows dragonite to hit extremely hard, and Jolly can be used alternatively to tie with scarf base 80s after one dragon dance. Lum berry is the best item for dragonite because it attracts status spreaders, like Mega-Sableye. Multiscale allows Dnite to turn unsafe opportunities into opportunities for a dragon dance, as it halves damage as long as it is at full health.
#Usage Tips
DDance Dragonite should be used as a mid-to-late game cleaner, when its potential checks are weakened and will be OHKO'd. Dragonite is able to set up on many different mons and types due to having a strong defensive typing. Sending dragonite in while stealth rock is present is always a bad idea, because it limits Dnite's ability to set up by breaking multiscale. Don't overestimate Multiscale, as it can still take serious damage from SE moves, and is likely to be OHKO'd by an ice move.
#Team Options
For flying, the best defoggers are Skarmory and Zapdos, so pairing it with one (or both) of them allows the hazard removal that dragonite needs to set up. Mega Charizard-Y is another good partner because of its wallbreaking abilities and it also weakens Dragonite's checks so it can sweep late game. Another good partner would be Mega Gyarados, because it provides an ice resist, and ice-type moves are the best way to KO dragonite.
Edit: noticed i forgot mentioning rocks in the overview, so i know i need to change that
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