[OVERVIEW]
**Dark:**
With its high base Defense and HP combined with its secondary typing in Flying that lets it take neutral damage from Bug- and Fighting-type attacks, Mandibuzz is one of the most important Pokemon on Dark teams. Its ability in Overcoat makes it immune to not only residual damage from weather but also powder moves such as Spore, letting it check Breloom, a significant threat to Dark teams. Mandibuzz has access to great utility moves such as Taunt, Defog, and Foul Play, making it the only viable hazard remover and premium physical wall for Dark teams. However, even though Mandibuzz helps against Bug- and Fighting-types, it still suffers a weakness to Fairy-types, which gives it a hard time when accomplishing its role. Additionally, its secondary typing in Flying gives it a weakness to Ice-, Electric-, and Rock-types, making it unable to keep on switching into Stealth Rock a lot of the time, thus hindering its role.
[SET]
name: Defensive (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: Brave Bird / Taunt / Toxic
item: Rocky Helmet / Leftovers
ability: Overcoat
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
[SET COMMENTS]
Moves
========
Foul Play is one of the most important moves Mandibuzz needs to fulfill its role as a physical wall. With it, Mandibuzz is able to stop physical setup sweepers and attackers in general, allowing it to check a lot of threats such as Mega Scizor, Mega Gallade, Mega Swampert, and Gyarados, all of which can otherwise easily punch holes in Dark teams. Roost allows Mandibuzz to replenish its health, increasing its longevity on the field. Thanks to Defog, Mandibuzz is the only viable hazard remover on Dark teams. Brave Bird deals super effective damage to Fighting- and Bug-types, most notably Substitute + Calm Mind Keldeo, Breloom, and Mega Lopunny, all of which are huge threats to Dark teams. Taunt is another good move for Mandibuzz, which, combined with its great Speed stat for a defensive Pokemon, lets it stop slower, bulkier Pokemon from using a status move, healing, or setting entry hazards. Toxic is another alternative that allows Mandibuzz to deal more damage to specially defensive Pokemon that Foul Play doesn't hurt, as well as making Mandibuzz annoying for bulkier types such as Water.
Set Details
========
248 HP and 240 Defense EVs as well as a Bold nature maximize Mandibuzz's bulk, enabling it to check physical Pokemon better, while 16 EVs in Speed allow it to check maximum Speed Belly Drum Azumarill and 2HKO it with Foul Play. Rocky Helmet punishes Pokemon that use a contact move such as Mega Lopunny and Heracross, both of which are big threats to Dark teams, easing its job in checking them. Leftovers can be used instead of Rocky Helmet if you wish to opt for passive recovery and not residual damage on contact move users. Overcoat blocks weather damage, allowing Mandibuzz to be a great partner for Tyranitar. Overcoat also blocks powder moves, most notably Spore from Breloom, one of the most threatening Pokemon for Dark teams.
Usage Tips
========
Mandibuzz's primary role is to sponge physical attacks, so switch it in on physical attackers often trying to boost. Don't recklessly use it when in the presence of Bug- and Fighting-type threats, such as Heracross, Mega Scizor, Mega Pinsir, and Breloom, because Mandibuzz is one of the only ways of checking them. Play carefully around entry hazards, since Mandibuzz is weak to Stealth Rock, which hinders its capabilities if it is constantly switching in and out. It also hates status conditions, so avoid them at all costs, since they cripple Mandibuzz.
Team Options
========
Mandibuzz's high physically defensive capabilities can fall short against specially offensive Pokemon; this is why Tyranitar is a great partner, as it is able to sponge special attacks directed towards Mandibuzz and can set Stealth Rock, pressuring opposing Pokemon. Mandibuzz is weak to Ice-, Rock-, and Fairy-types, so Bisharp can be paired with it, as it can effectively take on such Pokemon. Hoopa-U is another Pokemon that fits well with Mandibuzz, as thanks to Hoopa-U's good Special Defense, it can take some special attacks but shouldn't be switched often into them. It is also capable of defeating Fighting- and Fairy-types, which eases Mandibuzz's job. Mega Sableye is another Pokemon that forms a good core with Mandibuzz, as it can bounce back status moves and hazards, which cripple Mandibuzz, while being immune to Fighting. It is also good at spreading burns with Will-O-Wisp.
[STRATEGY COMMENTS]
Other Options
=============
**Dark:**
Thanks to Mandibuzz's good Speed for a bulky Pokemon, Toxic can be used alongside Foul Play, Taunt, and Roost, allowing it to pressure bulky Pokemon, (RC) while leaving hazard control to Mega Sableye. A spread of 248 HP / 136 Def / 108 SpD / 16 Spe is also usable on Mandibuzz, making it a great mixed wall and switch-in to Landorus, as its Focus Blast doesn't even 2HKO Mandibuzz after Stealth Rock damage. Whirlwind and U-turn are both underrated moves on Mandibuzz but can be used; the former lets it phaze setup Pokemon, while the latter is used to grab momentum on a predicted switch-in.
Checks and Counters
===================
**Dark:**
**Fairy-types**: Fairy-types, such as Mega Gardevoir and Mega Diancie, can hit Mandibuzz super effectively and KO it easily.
**Ice-types**: Ice-types, such as Weavile and Kyurem-B, are able to hinder Mandibuzz easily, as they are blessed with high attacking stats and hard-hitting STAB moves.
**Rock-types**: Terrakion and Tyranitar in particular both resist Foul Play, and the former utilizes it to boost its Attack with Justified, while the latter can take advantage of this by setting Stealth Rock. However, slower Rock-types can be checked due to Roost, which removes Mandibuzz's Flying typing.
**Electric-types**: Most Electric-types are special attackers like Zapdos and Mega Ampharos, which means that they take little damage from Foul Play and can retaliate with their super effective STAB moves. Electric-type physical attackers have to be wary of Foul Play though.
**Manaphy**: Manaphy is a specially oriented Pokemon that makes great use of Tail Glow and its coverage moves such as Ice Beam. Even if it doesn't have Ice Beam, Scald is enough to take down Mandibuzz.
**Mega Heracross**: Mega Heracross has coverage in Rock Blast, which hits Mandibuzz super effectively, and high-Base Power physical attacks that still handle Mandibuzz without Rock Blast.
**Keldeo**: Keldeo is another specially oriented Pokemon that Mandibuzz fears. It resists Foul Play and easily threatens Mandibuzz with a Choice Specs-boosted Scald or Hydro Pump.
**Dark:**
With its high base Defense and HP combined with its secondary typing in Flying that lets it take neutral damage from Bug- and Fighting-type attacks, Mandibuzz is one of the most important Pokemon on Dark teams. Its ability in Overcoat makes it immune to not only residual damage from weather but also powder moves such as Spore, letting it check Breloom, a significant threat to Dark teams. Mandibuzz has access to great utility moves such as Taunt, Defog, and Foul Play, making it the only viable hazard remover and premium physical wall for Dark teams. However, even though Mandibuzz helps against Bug- and Fighting-types, it still suffers a weakness to Fairy-types, which gives it a hard time when accomplishing its role. Additionally, its secondary typing in Flying gives it a weakness to Ice-, Electric-, and Rock-types, making it unable to keep on switching into Stealth Rock a lot of the time, thus hindering its role.
[SET]
name: Defensive (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: Brave Bird / Taunt / Toxic
item: Rocky Helmet / Leftovers
ability: Overcoat
nature: Bold
evs: 248 HP / 244 Def / 16 Spe
[SET COMMENTS]
Moves
========
Foul Play is one of the most important moves Mandibuzz needs to fulfill its role as a physical wall. With it, Mandibuzz is able to stop physical setup sweepers and attackers in general, allowing it to check a lot of threats such as Mega Scizor, Mega Gallade, Mega Swampert, and Gyarados, all of which can otherwise easily punch holes in Dark teams. Roost allows Mandibuzz to replenish its health, increasing its longevity on the field. Thanks to Defog, Mandibuzz is the only viable hazard remover on Dark teams. Brave Bird deals super effective damage to Fighting- and Bug-types, most notably Substitute + Calm Mind Keldeo, Breloom, and Mega Lopunny, all of which are huge threats to Dark teams. Taunt is another good move for Mandibuzz, which, combined with its great Speed stat for a defensive Pokemon, lets it stop slower, bulkier Pokemon from using a status move, healing, or setting entry hazards. Toxic is another alternative that allows Mandibuzz to deal more damage to specially defensive Pokemon that Foul Play doesn't hurt, as well as making Mandibuzz annoying for bulkier types such as Water.
Set Details
========
248 HP and 240 Defense EVs as well as a Bold nature maximize Mandibuzz's bulk, enabling it to check physical Pokemon better, while 16 EVs in Speed allow it to check maximum Speed Belly Drum Azumarill and 2HKO it with Foul Play. Rocky Helmet punishes Pokemon that use a contact move such as Mega Lopunny and Heracross, both of which are big threats to Dark teams, easing its job in checking them. Leftovers can be used instead of Rocky Helmet if you wish to opt for passive recovery and not residual damage on contact move users. Overcoat blocks weather damage, allowing Mandibuzz to be a great partner for Tyranitar. Overcoat also blocks powder moves, most notably Spore from Breloom, one of the most threatening Pokemon for Dark teams.
Usage Tips
========
Mandibuzz's primary role is to sponge physical attacks, so switch it in on physical attackers often trying to boost. Don't recklessly use it when in the presence of Bug- and Fighting-type threats, such as Heracross, Mega Scizor, Mega Pinsir, and Breloom, because Mandibuzz is one of the only ways of checking them. Play carefully around entry hazards, since Mandibuzz is weak to Stealth Rock, which hinders its capabilities if it is constantly switching in and out. It also hates status conditions, so avoid them at all costs, since they cripple Mandibuzz.
Team Options
========
Mandibuzz's high physically defensive capabilities can fall short against specially offensive Pokemon; this is why Tyranitar is a great partner, as it is able to sponge special attacks directed towards Mandibuzz and can set Stealth Rock, pressuring opposing Pokemon. Mandibuzz is weak to Ice-, Rock-, and Fairy-types, so Bisharp can be paired with it, as it can effectively take on such Pokemon. Hoopa-U is another Pokemon that fits well with Mandibuzz, as thanks to Hoopa-U's good Special Defense, it can take some special attacks but shouldn't be switched often into them. It is also capable of defeating Fighting- and Fairy-types, which eases Mandibuzz's job. Mega Sableye is another Pokemon that forms a good core with Mandibuzz, as it can bounce back status moves and hazards, which cripple Mandibuzz, while being immune to Fighting. It is also good at spreading burns with Will-O-Wisp.
[STRATEGY COMMENTS]
Other Options
=============
**Dark:**
Thanks to Mandibuzz's good Speed for a bulky Pokemon, Toxic can be used alongside Foul Play, Taunt, and Roost, allowing it to pressure bulky Pokemon, (RC) while leaving hazard control to Mega Sableye. A spread of 248 HP / 136 Def / 108 SpD / 16 Spe is also usable on Mandibuzz, making it a great mixed wall and switch-in to Landorus, as its Focus Blast doesn't even 2HKO Mandibuzz after Stealth Rock damage. Whirlwind and U-turn are both underrated moves on Mandibuzz but can be used; the former lets it phaze setup Pokemon, while the latter is used to grab momentum on a predicted switch-in.
Checks and Counters
===================
**Dark:**
**Fairy-types**: Fairy-types, such as Mega Gardevoir and Mega Diancie, can hit Mandibuzz super effectively and KO it easily.
**Ice-types**: Ice-types, such as Weavile and Kyurem-B, are able to hinder Mandibuzz easily, as they are blessed with high attacking stats and hard-hitting STAB moves.
**Rock-types**: Terrakion and Tyranitar in particular both resist Foul Play, and the former utilizes it to boost its Attack with Justified, while the latter can take advantage of this by setting Stealth Rock. However, slower Rock-types can be checked due to Roost, which removes Mandibuzz's Flying typing.
**Electric-types**: Most Electric-types are special attackers like Zapdos and Mega Ampharos, which means that they take little damage from Foul Play and can retaliate with their super effective STAB moves. Electric-type physical attackers have to be wary of Foul Play though.
**Manaphy**: Manaphy is a specially oriented Pokemon that makes great use of Tail Glow and its coverage moves such as Ice Beam. Even if it doesn't have Ice Beam, Scald is enough to take down Mandibuzz.
**Mega Heracross**: Mega Heracross has coverage in Rock Blast, which hits Mandibuzz super effectively, and high-Base Power physical attacks that still handle Mandibuzz without Rock Blast.
**Keldeo**: Keldeo is another specially oriented Pokemon that Mandibuzz fears. It resists Foul Play and easily threatens Mandibuzz with a Choice Specs-boosted Scald or Hydro Pump.
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