[Monotype/Dark] Mandibuzz [QC 3/3] [GP 2/2]

[OVERVIEW]

**Dark:**

With its high base Defense and HP combined with its secondary typing in Flying that lets it take neutral damage from Bug- and Fighting-type attacks, Mandibuzz is one of the most important Pokemon on Dark teams. Its ability in Overcoat makes it immune to not only residual damage from weather but also powder moves such as Spore, letting it check Breloom, a significant threat to Dark teams. Mandibuzz has access to great utility moves such as Taunt, Defog, and Foul Play, making it the only viable hazard remover and premium physical wall for Dark teams. However, even though Mandibuzz helps against Bug- and Fighting-types, it still suffers a weakness to Fairy-types, which gives it a hard time when accomplishing its role. Additionally, its secondary typing in Flying gives it a weakness to Ice-, Electric-, and Rock-types, making it unable to keep on switching into Stealth Rock a lot of the time, thus hindering its role.

[SET]
name: Defensive (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: Brave Bird / Taunt / Toxic
item: Rocky Helmet / Leftovers
ability: Overcoat
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Moves
========

Foul Play is one of the most important moves Mandibuzz needs to fulfill its role as a physical wall. With it, Mandibuzz is able to stop physical setup sweepers and attackers in general, allowing it to check a lot of threats such as Mega Scizor, Mega Gallade, Mega Swampert, and Gyarados, all of which can otherwise easily punch holes in Dark teams. Roost allows Mandibuzz to replenish its health, increasing its longevity on the field. Thanks to Defog, Mandibuzz is the only viable hazard remover on Dark teams. Brave Bird deals super effective damage to Fighting- and Bug-types, most notably Substitute + Calm Mind Keldeo, Breloom, and Mega Lopunny, all of which are huge threats to Dark teams. Taunt is another good move for Mandibuzz, which, combined with its great Speed stat for a defensive Pokemon, lets it stop slower, bulkier Pokemon from using a status move, healing, or setting entry hazards. Toxic is another alternative that allows Mandibuzz to deal more damage to specially defensive Pokemon that Foul Play doesn't hurt, as well as making Mandibuzz annoying for bulkier types such as Water.

Set Details
========

248 HP and 240 Defense EVs as well as a Bold nature maximize Mandibuzz's bulk, enabling it to check physical Pokemon better, while 16 EVs in Speed allow it to check maximum Speed Belly Drum Azumarill and 2HKO it with Foul Play. Rocky Helmet punishes Pokemon that use a contact move such as Mega Lopunny and Heracross, both of which are big threats to Dark teams, easing its job in checking them. Leftovers can be used instead of Rocky Helmet if you wish to opt for passive recovery and not residual damage on contact move users. Overcoat blocks weather damage, allowing Mandibuzz to be a great partner for Tyranitar. Overcoat also blocks powder moves, most notably Spore from Breloom, one of the most threatening Pokemon for Dark teams.

Usage Tips
========

Mandibuzz's primary role is to sponge physical attacks, so switch it in on physical attackers often trying to boost. Don't recklessly use it when in the presence of Bug- and Fighting-type threats, such as Heracross, Mega Scizor, Mega Pinsir, and Breloom, because Mandibuzz is one of the only ways of checking them. Play carefully around entry hazards, since Mandibuzz is weak to Stealth Rock, which hinders its capabilities if it is constantly switching in and out. It also hates status conditions, so avoid them at all costs, since they cripple Mandibuzz.

Team Options
========

Mandibuzz's high physically defensive capabilities can fall short against specially offensive Pokemon; this is why Tyranitar is a great partner, as it is able to sponge special attacks directed towards Mandibuzz and can set Stealth Rock, pressuring opposing Pokemon. Mandibuzz is weak to Ice-, Rock-, and Fairy-types, so Bisharp can be paired with it, as it can effectively take on such Pokemon. Hoopa-U is another Pokemon that fits well with Mandibuzz, as thanks to Hoopa-U's good Special Defense, it can take some special attacks but shouldn't be switched often into them. It is also capable of defeating Fighting- and Fairy-types, which eases Mandibuzz's job. Mega Sableye is another Pokemon that forms a good core with Mandibuzz, as it can bounce back status moves and hazards, which cripple Mandibuzz, while being immune to Fighting. It is also good at spreading burns with Will-O-Wisp.

[STRATEGY COMMENTS]
Other Options
=============

**Dark:**

Thanks to Mandibuzz's good Speed for a bulky Pokemon, Toxic can be used alongside Foul Play, Taunt, and Roost, allowing it to pressure bulky Pokemon, (RC) while leaving hazard control to Mega Sableye. A spread of 248 HP / 136 Def / 108 SpD / 16 Spe is also usable on Mandibuzz, making it a great mixed wall and switch-in to Landorus, as its Focus Blast doesn't even 2HKO Mandibuzz after Stealth Rock damage. Whirlwind and U-turn are both underrated moves on Mandibuzz but can be used; the former lets it phaze setup Pokemon, while the latter is used to grab momentum on a predicted switch-in.

Checks and Counters
===================

**Dark:**

**Fairy-types**: Fairy-types, such as Mega Gardevoir and Mega Diancie, can hit Mandibuzz super effectively and KO it easily.

**Ice-types**: Ice-types, such as Weavile and Kyurem-B, are able to hinder Mandibuzz easily, as they are blessed with high attacking stats and hard-hitting STAB moves.

**Rock-types**: Terrakion and Tyranitar in particular both resist Foul Play, and the former utilizes it to boost its Attack with Justified, while the latter can take advantage of this by setting Stealth Rock. However, slower Rock-types can be checked due to Roost, which removes Mandibuzz's Flying typing.

**Electric-types**: Most Electric-types are special attackers like Zapdos and Mega Ampharos, which means that they take little damage from Foul Play and can retaliate with their super effective STAB moves. Electric-type physical attackers have to be wary of Foul Play though.

**Manaphy**: Manaphy is a specially oriented Pokemon that makes great use of Tail Glow and its coverage moves such as Ice Beam. Even if it doesn't have Ice Beam, Scald is enough to take down Mandibuzz.

**Mega Heracross**: Mega Heracross has coverage in Rock Blast, which hits Mandibuzz super effectively, and high-Base Power physical attacks that still handle Mandibuzz without Rock Blast.

**Keldeo**: Keldeo is another specially oriented Pokemon that Mandibuzz fears. It resists Foul Play and easily threatens Mandibuzz with a Choice Specs-boosted Scald or Hydro Pump.
 
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lax

cloutimus maximus
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Ok so

Mention how an extremely threatening Pokemon to Dark teams (Breloom) has access to Spore and stops it instead of a generalization of Spore because Loom is really the only relevant mon with it.
Add while the Flying typing does grant Mandibuzz neutrality to Fighting teams, it also creates 3 new weaknesses- electric, ice, and rock.

I really think Slashing Brave Bird and Taunt is important because it shows the differences between an OU set and a Mono set. Brave Bird is nice to actually deal damage to Keldeo and beats Sub-CM Keldeo, a major threat.
248 HP and 16 Speed are necessary for Mandibuzz to switch into Rocks better and the latter in order to outspeed Max Speed BDrum Azu and kill it. Also nice for creeping other Mandibuzz that haven't prepped.

Add on that Taunt can stop set-up and hazards as well.

Sableye-Mega is also a teammate as it absorbs status

After implementations, QC: 1/3
 
Ok so

Mention how an extremely threatening Pokemon to Dark teams (Breloom) has access to Spore and stops it instead of a generalization of Spore because Loom is really the only relevant mon with it.
Add while the Flying typing does grant Mandibuzz neutrality to Fighting teams, it also creates 3 new weaknesses- electric, ice, and rock.

I really think Slashing Brave Bird and Taunt is important because it shows the differences between an OU set and a Mono set. Brave Bird is nice to actually deal damage to Keldeo and beats Sub-CM Keldeo, a major threat.
248 HP and 16 Speed are necessary for Mandibuzz to switch into Rocks better and the latter in order to outspeed Max Speed BDrum Azu and kill it. Also nice for creeping other Mandibuzz that haven't prepped.

Add on that Taunt can stop set-up and hazards as well.

Sableye-Mega is also a teammate as it absorbs status

After implementations, QC: 1/3
Implemented, thanks!
 
I'd slash Brave Bird first since a way to hit Fighting mons is very important. Also mention how a Helm wears down threats like Mega Lop, and Heracross since this is how Dark users beat it. (and it may not be obvious to newcomers) Mention how Foul Play can beat Scizor etc. In Usage Tips, say that you should keep Mandi as healthy as possible because it's often your only check to something like Scizor. For the TO section, say how T-tar also gives Rocks while absorbing moves Mandi is weak to (Ice, Electric, Rock etc). Wouldn't saying bouncing status be better? Since it technically isn't absorbing them because of Magic Bounce.

QC: 2/3
 

scpinion

Life > Monotype... unfortunately :)
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
not a full qc check (I'll wait until you write it up to do it), but I think the moves section should emphasize that taunt + toxic + mandi's great speed tier (for a fat mon) let it pressure most of the bulky mons in the meta.

That set would look something like Foul Play + Roost + Taunt + Toxic w/ some speed creep (idk the number w/o going to the calc). You forego Defog and let m-sab control hazards in order to do this though. It is also worth mentioning m-Sab + Scarf Hoopa can do an ok job at pressuring Fighting mons and sub-CM Keldeo when you leave brave bird off of mandi.

edit: emphasize how important Foul Play is against Mega-Scizor. We also need to discuss mixed defenses in the set details and decide what is the best ev spread to run (I know DM had a great set that checked a /ton/ of stuff). Just from a quick calc, the minimum investment you can go is 240 HP / 172 Def with a Def boosting nature. That lets you live Adamant Mega-Scizor's +2 Bug Bite after rocks and KO with Foul Play. (240 HP is a lefties number, I think)
 
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Implemented and written, thanks!

Scp, I guess this is the best Mandibuzz spreed. Need to utilize its physical defense at full to tank a lot of physical threats and it also allows it tanking some special moves which is good such as Latios and Hydreigon's Draco Meteor.
 

all falls down

thanks ugly god
is a Tiering Contributor Alumnus
hy comments in bold


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QC : Lax / Anttya / x
Gp: x / x

[OVERVIEW]

**Dark:**

With its high base Defense and HP combined with its secondary typing in Flying ,which lets it take neutral damage from Bug- and Fighting- types, Mandibuzz is one of the most important Pokemon on Dark teams. It's ability in Overcoat allows it to blocks weather residual damage and powder move specially Spore from Breloom which is a threat for Dark teams. Mandibuzz also has access to great utility moves in Taunt, Defog, and Foul Play, making it the only viable hazard remover and premium physical wall for Dark teams. Even though this Pokemon helps against Bug- and Fighting- types, it still has a weakness in Fairy-types which gives it a hard time while accomplishing its role. Additionally, its secondary typing in Flying makes it weak to Ice-, Electric-, and Rock-types making it unable to keep on switching into Stealth Rocks a lot of time hindering its role. But these flaws are nothing compared to the amazing job it can achieve for Dark teams, it is safe to say that Mandibuzz is one of the best Pokemon for them. Nothing from a QC standpoint, but this is worded rather awkwardly. GP will fix it hopefully, just note that using the word 'specially' as a shortcut for 'especially' doesn't work because it is too similar to the attacking type. For example this sentence: "It's ability in Overcoat allows it to blocks weather residual damage and power move specially Spore from Breloom which is a threat for Dark teams" is really awkward to read and would be better with something like "Its ability in Overcoat makes it immune to not only residual damage from weather but also powder moves like Spore, letting it check Breloom, which is a significant threat to Dark teams."

[SET]
name: Defensive (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: Taunt / Brave Bird
item: Rocky Helmet
ability: Overcoat
nature: Bold
evs: 248 HP / 252 Def / 16 Spe

I would make the fourth moveslot [Brave Bird / Taunt / Toxic] in that order. Brave Bird is really the most important out of these since it lets you actually check the Fighting-type Pokemon you're supposed to check, along with preventing Mandibuzz from being complete set-up fodder for SubCM Keldeo which, if given the chance to Substitute on non-Brave Bird Mandibuzz, is usually game over. Taunt is self explanatory and you already mention it. Leaving Toxic only in OO is a crime since Mandibuzz is a great user of it. It lets it do much more damage to the specially offensive Pokemon that Foul Play doesn't do much damage to, along with making Mandibuzz a lot more annoying for bulkier types like Water. Leaving leftovers to OO is also a crime, it's nearly equal to Rocky Helmet. Slash it with Rocky Helmet in the moveset.

[SET COMMENTS]
Moves
========

Foul Play is one of the most important moves that Mandibuzz needs to fulfill its role as physical wall. With it, Mandibuzz is able to stop physical set up sweepers and attackers in general, allowing it to check a lot of threats such as Mega Scizor, Heracross, Breloom, and Mega Lopunny which otherwise can punch holes in Dark teams easily. Roost allows Mandibuzz to resplenish its health assuring its longevity on the field. Mandibuzz is the only viable hazard remover on Dark teams thus the usage of Defog which grants them the option of not being crippled by them. Taunt is another good move for Mandibuzz which combined with its great Speed stat for a defensive Pokemon lets it stop slower bulkier Pokemon of, using a status move, healing back, or setting up hazards. Brave Bird is also a nice move to use that deals damage to Fighting- and Bug-types effectively specially Sub-CM Keldeo which is a huge threat to Dark teams.
Saying Foul Play lets Mandibuzz check "Heracross, Breloom, and Mega Lopunny" is misleading, Brave Bird hits all of these harder and Foul play is barely a 3HKO on all of these. Other Pokemon you could mention are Gyarados, Mega Gallade, and Mega Swampert, for examples. Mention Toxic here after you add it in the moveset of course.

Set Details
========

Mandibuzz's Defensive EVs and Nature maximizes Mandibuzz physical defense enabling it to check physical Pokemon better, while 16 EVs in Speed allows it to check max Speed Belly Drum Azumarill and OHKO it with Foul Play while speed creeping slower Mandibuzz. Rocky Helmet punishes Pokemon that uses a Contact Move against it easing its job in checking them such as Mega Lopunny and Heracross which are big threats to Dark teams. Overcoat blocks weather damage allowing it to be greatly teamed with Tyranitar, it also blocks powder moves notably Spore from Breloom, one of the most threatening Pokemon for Dark teams.

You don't actually "OHKO" with Foul Play, it does ~55% to +6 Azumarill, I'd reword that. I would also remove the speed creeping slower Mandibuzz part, the speed is really only for Azumarill and if the Mandibuzz analysis recommends 16 Speed you're not really speed creeping it by using 16 Speed. Mention Leftovers here after you add it to moveset of course

Usage Tips
========

Mandibuzz's primary role is to sponge physical attackers so switch on physical attackers often trying to boost. Don't sack it when in presence of Bug- and Fighting-types threats such as Heracross, Mega Scizor, Mega Pinsir, and Breloom, because its one of the only way of checking them. Play carefully around hazards since this Pokemon is weak to Stealth Rocks hindering its capabilities of switching in and out continiously. It also hates status conditions so avoid them at all cost since they cripples Mandibuzz.

Team Options
========

Mandibuzz high defensive capabilities can fall short against specially offensive Pokemon, this is why Tyranitar is a great partner. It is able to sponge special attacks direct toward Mandibuzz and can set its own layer of Stealth Rock pressuring opposing Pokemon. Even if Mandibuzz is weak to Ice-, Rock-, and Fairy- types Bisharp can be paired with it as it can effectively take on such Pokemon. Hoopa-U is another Pokemon that fits well with Mandibuzz thanks to its good Special Defensive it can take some special attacks but shouldn't be switched often into them, it also has the capability in defeating Fighting- and Fairy- types which eases Mandibuzz's job. Mega Sableye is another Pokemon that forms a good core with Mandibuzz as it can bounce back status moves and hazards that cripples Mandibuzz while being immune to Fighting, and good at spreading burns with Will-O-Wisp.

[STRATEGY COMMENTS]
Other Options
=============

**Dark:**

Leftovers can be used instead of Rocky Helmet if opting for passiver recovery and not residual damage on contact moves. Thanks to Mandibuzz's good speed for a bulky Pokemon Toxic can be utilized with Foul Play, Taunt, and Roost allowing it to go through bulky Pokemon and offensive Pokemon while leaving hazard control role for Mega Sableye.

Since now you have Leftovers in the moveset, this is rather empty. I would mention a spread of 248 HP / 136 Def / 108 SpD / 16 Spe which makes it a great mixed wall, particularly making it a guaranteed switch-in to Landorus, as Focus Blast no longer 2HKOs, even after Stealth Rock. Say that this spread struggles more with things like Mega Lopunny and Heracross, however. I would mention unique, underrated coverage moves like Whirlwind and U-turn here, but mention that Mandibuzz already has trouble fitting moves into its moveset and rarely finds opportunities to add these moves. Keep the Taunt + Toxic sentence even though you mention Toxic, IMO.

Checks and Counters
===================

**Dark:**

**Fairy-types**: Fairy-types Pokemon, such as Mega Gardevoir and Mega Diancie, can hit Mandibuzz effectively and KO it easily.

**Ice-types**: Ice-types Pokemon, such as Weavile and Kyurem-B, are able to hinder Mandibuzz easily as they are blessed with high attacking stats and Ice moves.

**Rock-types**: Specially Terrakion and Tyranitar which both resists Foul Play. The first utilizes it to boost its attacks thanks to Justified and the latter can use it to set up Stealth Rocks. Slower Rock types can be checked due to Roost that removes Mandibuzz's Flying typing.

**Electric-types**: Most of Electric Pokemon are special attackers, such as Zapdos and Mega Ampharos, which mean they take little damage from Foul Play and can retaliate back effectively. Electric physical attackers have to wary of Foul Play though.

**Manaphy**: Manaphy is a specially oriented Pokemon that makes great use of Tail Glow and coverage move in Ice Beam. Even if it doesn't have Ice Beam, Scald is enough to take down Mandibuzz.

**Mega Heracross**: Mega Heracross has coverage in Rock Blast combined with high physical attacks which hits Mandibuzz effectively and Close Combat is able to deal a lot of damage.

**Keldeo**: Keldeo is another specially oriented Pokemon that Mandibuzz fears. This Pokemon resists Foul Play and easily hinder Mandibuzz with Choice Specs Scald or Hydro Pump

QC 3/3 More GP problems than QC :P

edit also that vvv lol
 
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scpinion

Life > Monotype... unfortunately :)
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you currently have too many evs on the set:

evs: 248 HP / 252 Def / 16 Spe
 

Sobi

Banned deucer.
AMCHECK. implement what you want :heart:
add remove comments
[OVERVIEW]

**Dark:**

With its high base Defense and HP combined with its secondary typing in Flying, which lets it take neutral damage from Bug- and Fighting- types, Fighting-types, Mandibuzz is one of the most important Pokemon on Dark teams. Its ability in Overcoat makes it immune to not only residual damage from weather but also powder moves like such as Spore, letting it check Breloom Breloom, which is a significant threat to Dark teams. Mandibuzz also has access to great utility moves such as Taunt, Defog, and Foul Play, making it the only viable hazard remover and premium physical wall for Dark teams. However, Even even though this Pokemon Mandibuzz helps against Bug- and Fighting- types, Fighting-types, it still suffers a weakness in to Fairy-types Fairy-types, which gives it a hard time while when accomplishing its role. Additionally, its secondary typing in Flying makes it weak gives it a weakness to Ice-, Electric-, and Rock-types Rock-types, making it unable to keep on switching into Stealth Rocks Rock a lot of the time time, thus hindering its role. But these flaws are nothing compared to the amazing job it can achieve for Dark teams, it is safe to say that Mandibuzz is one of the best Pokemon for them.

[SET]
name: Defensive (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: Brave Bird / Taunt / Toxic
item: Rocky Helmet / Leftovers
ability: Overcoat
nature: Bold
evs: 248 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Foul Play is one of the most important moves that Mandibuzz needs to fulfill its role as physical wall. With it, Mandibuzz is able to stop physical set up setup sweepers and attackers in general, allowing it to check a lot of threats such as Mega Scizor, Mega Gallade, Mega Swampert, and Gyarados Gyarados, all of which otherwise can otherwise punch holes in Dark teams easily. Roost allows Mandibuzz to resplenish replenish its health health, assuring increasing its longevity on the field. Mandibuzz is the only viable hazard remover on Dark teams thus the usage of Defog which grants them the option of not being crippled by them. (Comment: This does not tell me about the move; please create a sentence ABOUT Defog) Taunt is another good move for Mandibuzz which combined with its great Speed stat for a defensive Pokemon lets it stop slower bulkier Pokemon of, using a status move, healing back, or setting up hazards. Brave Bird is also a nice move to use that deals super effective damage to Fighting- and Bug-types Bug-types, most notably effectively especially Sub-CM Sub CM Keldeo, Breloom, and Mega Lopunny Lopunny, all of which are a huge threat to Dark teams. Taunt is another good move for Mandibuzz, which, combined with its great Speed stat for a defensive Pokemon, lets it stop slower, bulkier Pokemon from using a status move, healing back, or setting entry hazards. Toxic is another great moves alternative that allows Mandibuzz to deal more damage to specially defensive Pokemon that Foul Play doesn't hurt, along with as well as making Mandibuzz annoying for bulkier types such as Water.

Set Details
========

Mandibuzz's Defensive 248 HP and 240 Defense EVs and as well as a Bold nature Nature maximizes maximize Mandibuzz physical defense Mandibuzz's bulk, enabling it to check physical Pokemon better, while 16 EVs in Speed allows it to check max maximum Speed Belly Drum (Comment: Does it matter if they are running Belly Drum?) Azumarill and 2OHKO 2HKO it with Foul Play. Rocky Helmet punishes Pokemon that uses use a Contact Move contact move such as Mega Lopunny and Heracross, both of which are big threats to Dark teams, against it easing its job in checking them them. such as Mega Lopunny and Heracross which are big threats to Dark teams while leftovers Leftovers can be used instead of Rocky Helmet if you wish to opt opting for passive recovery and not residual damage on contact moves. move users. Overcoat blocks weather damage damage, allowing it Mandibuzz to be greatly teamed with a great partner for Tyranitar, as it Overcoat also blocks powder moves moves, most notably Spore from Breloom, one of the most threatening Pokemon for Dark teams.

Usage Tips
========

Mandibuzz's primary role is to sponge physical attackers attacks, so switch it in on physical attackers often trying to boost. Don't sack recklessly use it when in the presence of Bug- and Fighting-types threats such as Heracross, Mega Scizor, Mega Pinsir, and Breloom, because its Mandibuzz is one of the only way ways of checking them. Play carefully around entry hazards hazards, since this Pokemon Mandibuzz is weak to Stealth Rocks Rock, therefore hindering its capabilities of if it is constantly switching in and out out. continiously. It also hates status conditions conditions, so avoid them at all cost cost, since they cripples cripple Mandibuzz.


Team Options
========

Mandibuzz Mandibuzz's high physically defensive capabilities can fall short against specially offensive Pokemon, Pokemon; this is why Tyranitar is a great partner. partner, as it It is able to sponge special attacks direct directed toward towards Mandibuzz and can set its own layer of Stealth Rock Rock, pressuring opposing Pokemon. Even if Mandibuzz is weak to Ice-, Rock-, and Fairy- types Fairy-types, so Bisharp can be paired with it it, as it can effectively take on such Pokemon. Hoopa-U is another Pokemon that fits well with Mandibuzz Mandibuzz, as thanks to its Hoopa-U's good Special Defensive Defense, it can take some special attacks but shouldn't be switched often into them, them. it It also has the capability is also capable in of defeating Fighting- and Fairy- types Fairy-types, which which eases Mandibuzz's job. Mega Sableye is another Pokemon that forms a good core with Mandibuzz Mandibuzz, as it can bounce back status moves and hazards that which cripples cripple Mandibuzz while being immune to Fighting, Fighting. and It is also good at spreading burns with Will-O-Wisp.

[STRATEGY COMMENTS]
Other Options
=============

**Dark:**

Thanks to Mandibuzz's good speed Speed for a bulky Pokemon, Toxic can be used in tandem with alongside Foul Play, Taunt, and Roost, allowing it to pressure bulky Pokemon, while leaving hazard control role for to Mega Sableye. A spread of 248 HP / 136 Def / 108 SpD / 16 Spe is also usable on Mandibuzz Mandibuzz, making it a great mixed wall, wall and mainly making a great switch-in to Landorus Landorus, as its Focus Blast doesn't even 2HKO Mandibuzz 2OHKO it even after Stealth Rocks. Rock damage. Whirlwind and U-turn are both underrated moves on Mandibuzz but can be used, used; the former lets it phase phaze set up setup Pokemon, while the latter is used to grab momentum on a predicted switch-in.

Checks and Counters
===================

**Dark:**

**Fairy-types**: Fairy-types Fairy-types, Pokemon, such as Mega Gardevoir and Mega Diancie, can hit Mandibuzz super effectively and KO it easily.

**Ice-types**: Ice-types Ice-types, Pokemon, such as Weavile and Kyurem-B, are able to hinder Mandibuzz easily easily, as they are blessed with high attacking stats and Ice hard-hitting STAB moves.

**Rock-types**: Specially oriented Terrakion and Tyranitar which both resists resist Foul Play. Play, and The first the former utilizes it to boost its attacks Attack with thanks to Justified Justified, while and the latter can use it to set up Stealth Rocks. take advantage of this by setting Stealth Rock. However, Slower slower Rock Rock-types types can be checked due to Roost Roost, that which removes Mandibuzz's Flying typing.

**Electric-types**: Most of Electric Electric-types Pokemon are special attackers, attackers like such as Zapdos and Mega Ampharos, which mean means that they take little damage from Foul Play and can retaliate back with their super effective STAB moves. effectively. Electric Electric-type physical attackers have to wary of Foul Play though.

**Manaphy**: Manaphy is a specially oriented Pokemon that makes great use of Tail Glow and its coverage move moves such as in Ice Beam. Even if it doesn't have Ice Beam, Scald is enough to take down Mandibuzz.

**Mega Heracross**: Mega Heracross has coverage in Rock Blast combined with high high-Base Power physical attacks attacks, which hits hit Mandibuzz super effectively. effectively and Close Combat is able to deal a lot of damage. (Comment: We know it can deal a lot of damage because it says "high-Base Power" as well as "super effectively")

**Keldeo**: Keldeo is another specially oriented Pokemon that Mandibuzz fears. This Pokemon It resists Foul Play and easily hinder threatens Mandibuzz with a Choice Specs Specs-boosted Scald or Hydro Pump Pump.
Not bad for a first analysis! Just some quick pointers: I'm happy you got x-type right, because a lot of new analysis writers always get it wrong, but there isn't a space after the hyphen, so Dark-type > Dark- type. You either say x-types or x-type Pokemon, but not x-types Pokemon, so Dark-types or Dark-type Pokemon > Dark-types Pokemon. Finally, Stealth Rock is 1000000 times better than Stealth Rocks. If you have any questions, feel free to let me know :toast:
 
Last edited:
Sobi implemented some of them, thanks!

Addressing Comments:
  • Overview should always end with a high positive note.
  • I don't really need to explain Defog but the usage of it.
 

Sobi

Banned deucer.
Sobi implemented some of them, thanks!

Addressing Comments:
  • Overview should always end with a high positive note.
  • I don't really need to explain Defog but the usage of it.
hiya
  • A lot of analyses tend to end the overview on "overall, [pokemon] is a very good pokemon in the metagame despite its flaws"; sentences like these should be removed because they add nothing new to the overview. esteemed user P Squared, who is co-leader of the grammar prose team, said (summary sentences that don't provide any new info are discouraged, so if you wanna keep this make sure it adds new info) which i applied in this scenario. that sentence didn't say anything informative or new, so it was removed.
  • Out of all the possible things you can talk about, I don't know why you would want to talk about usage because usage of a Pokemon or move always fluctates, and who knows when this analysis would be read. esteemed user Queez, who is an old GPer, said that it's best to avoid phrases that relate to the current metagame or time in general (eg: "newly introduced x") because this analysis could be read by someone in 10 years and x of course isn't new. also, it's mandatory that you speak about every move and what it does, regardless of how basic and simple it is. you do not know how much time i've seen "Stealth Rock chips away at the foe's health everytime they switch in". even though it's obvious to you, it may not be to others, which is why you should always speak about every move. something like "Defog removes entry hazards from the field, bla bla bla" would suffice.
 

ryan

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working over Sobi's amcheck, so please make all of his changes plus what I've included in the hide tags below
because this is not a full check, not using colors.
additions removals comments and ellipses represent that there is more in the sentence before or after the quoted portion
[OVERVIEW]
- "...not only residual damage from weather but also powder..." -> "...not only residual damage,(add comma) but also powder..."
- "But these flaws are nothing compared to the amazing job it can achieve for Dark teams, it is safe to say that Mandibuzz is one of the best Pokemon for them." agree with Sobi on cutting this line. it doesn't add any information aside from "Mandibuzz is good," which you already cover with the first half of the Overview.

[SET]
- you're missing 4 EVs; in total, your spread yields 504 EVs. prolly shoulda gotten caught earlier, but oh well!

Moves
- "...to fulfill its role as physical wall." -> "...to fulfill its role as a physical wall."
- "...all of which can otherwise punch holes in Dark teams easily." -> "...all of which can otherwise easily punch holes in Dark teams easily."
- "Mandibuzz is the only viable hazard remover on Dark teams thus the usage of Defog which grants them the option of not being crippled by them." -> "...hazard remover on Dark teams,(add comma) thus the usage...not being crippled by them hazards." I'm ok with this line. It does include information specifically about Defog "gives Dark teams the option of not being cripped by hazards" and the beginning portion of the sentence explains how Mandibuzz is the only option for Dark teams to remove hazards. Strictly speaking, Sobi is correct, but I think the line is fine.
- there's a random "which" in the middle of a removed sentence, please cut that as well
- "...using a status move, healing back, or setting..." -> "...using a status move, healing back, or setting..."

Set Details
- "...16 EVs in Speed allows it to check..." -> "...16 EVs in Speed allows allow it to check..." the subject of this clause is "EVs" while "in Speed" is just a preposition, so the verb should be singular to match "EVs"
- "...instead of Rocky Helmet if you wish to opt opting for passive recovery..." don't remove the "if"
- "...a great partner for Tyranitar, as Overcoat also blocks powder moves..." -> "...a great partner for Tyranitar. (end sentence) as Overcoat also blocks powder moves..." Mandibuzz is a great partner for Tyranitar. Overcoat blocks powder moves. These facts are not related, so they should not be connected with "as."

Usage Tips
- "Don't sack recklessly use it..." This change is correct and fine, but as a note to the author, if you wish to use the term "sack" in the future, use "sacrifice" instead, as "sack" is simply an abbreviated version of it.
- "...Fighting-type threats such as..." -> "...Fighting-type threats,(add comma) such as..." if the phrase with "such as" is not an incremental part of the sentence, it should be surrounded with commas unless the sentence flows better without them
- "...Stealth Rock, therefore hindering..." -> "Stealth Rock, therefore hindering which hinders..."

Team Options
- "...and hazards which cripple Mandibuzz while being immune to Fighting." -> "...and hazards,(add comma) which cripple Mandibuzz,(add comma) while being immune to Fighting." as it was written, this sentence was very rushed together and hard to understand. without the commas, it implied that Mega Sableye prevented hazards, which cripple Mandibuzz while Mandibuzz is immune to Fighting.

[CHECKS AND COUNTERS]
- the Rock-type section confuses me. is specially-based Terrakion a thing? further confusing is that you start off with specially-based Terrakion and then go on to say it enjoys the Justified boost. if you mean mixed Terrakion, please say so. otherwise, cut the "specially based" part altogether. if you do actually mean specially based Terrakion, "Specially-based" instead of "Specially based". if you mean "Terrakion and specially-based Tyranitar" please change that section to that.
- in the Electric-type section: "...and can retaliate back with their..." -> "...and can retaliate back with their..." retaliate back is redundant
- also in Electric-type: "...have to wary of..." -> "have to be wary of..." wary is an adjective
- in the Mega Heracross section, I agree that the way it is written is unnecessary. let's restructure it for clarity instead of cutting that section. "Mega Heracross has coverage in Rock Blast combined with high-Base Power physical attacks, which hit Mandibuzz super effectively." only Rock Blast hits Mandibuzz super effectively, so let's move that part behind Rock Blast for clarity. let's also add a bit on the end to specify that even without Rock Blast, Mega Heracross still does well vs. Mandibuzz: "Mega Heracross has coverage in Rock Blast,(add comma) which hits Mandibuzz super effectively,(add comma) and high-Base Power physical attacks that still handle Mandibuzz without Rock Blast."


GP approved 1/2

comments for the author:
This analysis packs a lot of information and is fairly well-written. Great job! Sobi went over some common pitfalls he found in your analysis. Aside from that, try to include only information that actually provides value to the reader. Stuff like the last sentence of your Overview probably feels natural because you're probably used to using transitional phrasing, but Smogon analyses are structured in a way that readers can skip around and find the information that is important to them. As such, you don't need over-arching transitional phrases and sentences. Transitional words and phrases are nice in each individual section, however, because we do want each section to flow nicely and read easily.

comments for Sobi:
Overall, this is a good check. I made a decent amount of extra changes, but most were structural changes, which I'm so so so big on making because I'm a reader more than I am a writer these days, and minor overlooks. Try to proofread your check before posting it. I feel like about half my changes would not have been necessary had you have done that. Your Poke-grammar seems to be on point, and you even made a few changes that I wouldn't have made myself.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2

implement with reply button, ty
[OVERVIEW]

**Dark:**

With its high base Defense and HP combined with its secondary typing in Flying that which lets it take neutral damage from Bug- and Fighting-types attacks, Mandibuzz is one of the most important Pokemon on Dark teams. Its ability in Overcoat makes it immune to not only residual damage, (RC) from weather but also powder moves such as Spore, letting it check Breloom, a significant threat to Dark teams. Mandibuzz has access to great utility moves such as Taunt, Defog, and Foul Play, making it the only viable hazard remover and premium physical wall for Dark teams. However, even though Mandibuzz helps against Bug- and Fighting-types, it still suffers a weakness to Fairy-types, which gives it a hard time when accomplishing its role. Additionally, its secondary typing in Flying gives it a weakness to Ice-, Electric-, and Rock-types, making it unable to keep on switching into Stealth Rock a lot of the time, thus hindering its role.

[SET]
name: Defensive (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: Brave Bird / Taunt / Toxic
item: Rocky Helmet / Leftovers
ability: Overcoat
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Moves
========

Foul Play is one of the most important moves Mandibuzz needs to fulfill its role as a physical wall. With it, Mandibuzz is able to stop physical setup sweepers and attackers in general, allowing it to check a lot of threats such as Mega Scizor, Mega Gallade, Mega Swampert, and Gyarados, all of which can otherwise easily punch holes in Dark teams. Roost allows Mandibuzz to replenish its health, increasing its longevity on the field. Thanks to Defog, Mandibuzz is the only viable hazard remover on Dark teams, thus the usage of Defog which removes entry hazard from the field. Brave Bird deals super effective damage to Fighting- and Bug-types, most notably Substitute + Calm Mind Keldeo, Breloom, and Mega Lopunny, all of them which are a huge threats to Dark teams. Taunt is another good move for Mandibuzz, which, combined with its great Speed stat for a defensive Pokemon, lets it stop slower, bulkier Pokemon from using a status move, healing, or setting entry hazards. Toxic is another alternative that allows Mandibuzz to deal more damage to specially defensive Pokemon that Foul Play doesn't hurt, as well as making Mandibuzz annoying for bulkier types such as Water.

Set Details
========

248 HP and 240 Defense EVs as well as a Bold nature maximize Mandibuzz's bulk, enabling it to check physical Pokemon better, while 16 EVs in Speed allow it to check maximum Speed Belly Drum Azumarill and 2HKO it with Foul Play. Rocky Helmet punishes Pokemon that use a contact move such as Mega Lopunny and Heracross, both of which are big threats to Dark teams, easing its job in checking them. Leftovers can be used instead of Rocky Helmet if you wish to opt for passive recovery and not residual damage on contact move users. Overcoat blocks weather damage, allowing Mandibuzz to be a great partner for Tyranitar. Overcoat also blocks powder moves, most notably Spore from Breloom, one of the most threatening Pokemon for Dark teams.

Usage Tips
========

Mandibuzz's primary role is to sponge physical attacks, so switch it in on physical attackers often trying to boost. Don't recklessly use it when in the presence of Bug- and Fighting-types threats, such as Heracross, Mega Scizor, Mega Pinsir, and Breloom, because Mandibuzz is one of the only ways of checking them. Play carefully around entry hazards, since Mandibuzz is weak to Stealth Rock, which hinders its capabilities if it is constantly switching in and out. It also hates status conditions, so avoid them at all costs, since they cripple Mandibuzz.

Team Options
========

Mandibuzz's high physically defensive capabilities can fall short against specially offensive Pokemon; this is why Tyranitar is a great partner, as it is able to sponge special attacks directed towards Mandibuzz and can set Stealth Rock, pressuring opposing Pokemon. Mandibuzz is weak to Ice-, Rock-, and Fairy-types, so Bisharp can be paired with it, as it can effectively take on such Pokemon. Hoopa-U is another Pokemon that fits well with Mandibuzz, as thanks to Hoopa-U's good Special Defense, it can take some special attacks but shouldn't be switched often into them. It is also capable of defeating Fighting- and Fairy-types, which eases Mandibuzz's job. Mega Sableye is another Pokemon that forms a good core with Mandibuzz, as it can bounce back status moves and hazards, which cripple Mandibuzz, while being immune to Fighting. It is also good at spreading burns with Will-O-Wisp.

[STRATEGY COMMENTS]
Other Options
=============

**Dark:**

Thanks to Mandibuzz's good Speed for a bulky Pokemon, Toxic can be used alongside Foul Play, Taunt, and Roost, allowing it to pressure bulky Pokemon, (RC) while leaving hazard control to Mega Sableye. A spread of 248 HP / 136 Def / 108 SpD / 16 Spe is also usable on Mandibuzz, making it a great mixed wall and switch-in to Landorus, as its Focus Blast doesn't even 2HKO Mandibuzz after Stealth Rock damage. Whirlwind and U-turn are both underrated moves on Mandibuzz but can be used; the former lets it phaze setup Pokemon, while the latter is used to grab momentum on a predicted switch-in.

Checks and Counters
===================

**Dark:**

**Fairy-types**: Fairy-types, such as Mega Gardevoir and Mega Diancie, can hit Mandibuzz super effectively and KO it easily.

**Ice-types**: Ice-types, such as Weavile and Kyurem-B, are able to hinder Mandibuzz easily, as they are blessed with high attacking stats and hard-hitting STAB moves.

**Rock-types**: Especially Terrakion and Tyranitar, (RC) in particular both resist Foul Play, and the former utilizes it to boost its Attack with Justified, while the latter can take advantage of this by setting Stealth Rock. However, slower Rock-types can be checked due to Roost, which removes Mandibuzz's Flying typing.

**Electric-types**: Most Electric-types are special attackers like Zapdos and Mega Ampharos, which means that they take little damage from Foul Play and can retaliate with their super effective STAB moves. Electric-type physical attackers have to be wary of Foul Play, (AC) though.

**Manaphy**: Manaphy is a specially oriented Pokemon that makes great use of Tail Glow and its coverage moves such as Ice Beam. Even if it doesn't have Ice Beam, Scald is enough to take down Mandibuzz.

**Mega Heracross**: Mega Heracross has coverage in Rock Blast, which hits Mandibuzz super effectively, and high-Base Power physical attacks that still handle Mandibuzz without Rock Blast.

**Keldeo**: Keldeo is another specially oriented Pokemon that Mandibuzz fears. It resists Foul Play and easily threatens Mandibuzz with a Choice Specs-boosted Scald or Hydro Pump.
 

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