Monotype Fairy
So, I've now made a team for each of the 18 types. This is one of the more successful teams I've created, mainly because I believe each pokemon has something different to bring to the battlefield. So, without further ado, here is my team.
The Team
AZ (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
100% Cotton (Whimsicott) @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Switcheroo
- U-Turn
Diana (Diancie-Mega) @ Diancite
Ability: Clear Body (Pre-Mega)/Magic Bounce (Mega)
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Keyblade (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Foul Play
ClefUnable (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Soft-Boiled
- Moonblast
- Stealth Rock
- Fire Blast
Angel (Togekiss) @ Babiri Berry
Ability: Serene Grace
EVs: 248 HP / 52 Def / 32 SpA / 176 Spe
Timid Nature
- Air Slash
- Aura Sphere
- Fire Blast
- Roost
Closing
Thanks for taking a look at my team. If you see any flaws, obvious or not, or any way in which to improve the team, please let me know. Any feedback is appreciated. Thanks a bunch!
Importable
So, I've now made a team for each of the 18 types. This is one of the more successful teams I've created, mainly because I believe each pokemon has something different to bring to the battlefield. So, without further ado, here is my team.
The Team
AZ (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill is the physical powerhouse of this team. Belly Drum maximizes its Attack at the cost 50% HP, which is remedied by its Sitrus Berry. Aqua Jet is the STAB Water-type move of choice for its priority. Play Rough is the obvious secondary STAB choice. Knock Off has great utility in removing the foe's item while also having decent power and being super-effective against the likes of Metagross.
252 Atk w/ Adamant nature maximizes Azumarill's possible damage output. 164 Spe and 92 HP lets it be as fast as possible while still being able to take a hit.
252 Atk w/ Adamant nature maximizes Azumarill's possible damage output. 164 Spe and 92 HP lets it be as fast as possible while still being able to take a hit.
100% Cotton (Whimsicott) @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Switcheroo
- U-Turn
This set takes advantage of Whimsicott's often overlooked Infiltrator ability, which allows it to bypass enemy Substitutes and dual screens. Moonblast is its Strongest Fairy-type STAB attack. Giga Drain Has rather decent power and gives Whimsicott a form of recovery. Switcheroo lets it cripple stall sets and otherwise defensive opponents by leaving them with Choice Specs. U-Turn is used to gain momentum during the match.
The given EV spread allows Whimsicott to be as fast and powerful as possible. Timid nature gives Whimsicott max Speed. Choice Specs lets Whimsicott hit as hard as possible with its STAB attacks and, as previously mentioned, can cripple any defensive pokemon unlucky enough to get hit by Switcheroo.
The given EV spread allows Whimsicott to be as fast and powerful as possible. Timid nature gives Whimsicott max Speed. Choice Specs lets Whimsicott hit as hard as possible with its STAB attacks and, as previously mentioned, can cripple any defensive pokemon unlucky enough to get hit by Switcheroo.
Diana (Diancie-Mega) @ Diancite
Ability: Clear Body (Pre-Mega)/Magic Bounce (Mega)
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
The Mega-Evolution of choice, Diancie is yet another pokemon that can dish out some serious damage. Protect allows for a safe Mega-Evolution. Moonblast and Diamond Storm are Diancie's main STAB moves, with the latter having a 50% chance of raising Diancie's Defense. Earth Power is great coverage move being super-effective against Steel-,Fire-, and Poison-Types that can threaten other members of the team.
252 Spe w/ Naive nature maximizes speed without mitigating either of its offensive stats. 248 SpA boosts the damage output of Moonblast and Earth Power, and 8 Atk gives a slight boost to Diamond Storm. It's Magic Bounce ability makes useful in switching into predicted status moves and entry hazards.
252 Spe w/ Naive nature maximizes speed without mitigating either of its offensive stats. 248 SpA boosts the damage output of Moonblast and Earth Power, and 8 Atk gives a slight boost to Diamond Storm. It's Magic Bounce ability makes useful in switching into predicted status moves and entry hazards.
Keyblade (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Foul Play
The main purpose of Klefki in this team is to provide defensive support for the team. Reflect and Light Screen provide extra Def and SpD for the team, respectively. This works especially well with Azumarill, as it can now safely Belly Drum with a better chance of surviving an enemy attack. Thunder Wave can cripple faster offensive threats that aren't immune to it. Foul Play does great damage to pokemon with higher Attack. Alternatively, Flash Cannon could be used for Steel-Type STAB. Play Rough can also be used with an Impish nature as a Fairy-type STAB option.
Light Clay allows Reflect and Light Screen to last as long as possible. 252 HP and 252 Def w/ Bold nature maximizes Klefki's ability to take physical hits, which works well in tandem with Foul Play. Alternatively, a specially defensive spread can be run with 252 SpD and Calm/Careful nature.
Light Clay allows Reflect and Light Screen to last as long as possible. 252 HP and 252 Def w/ Bold nature maximizes Klefki's ability to take physical hits, which works well in tandem with Foul Play. Alternatively, a specially defensive spread can be run with 252 SpD and Calm/Careful nature.
ClefUnable (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Soft-Boiled
- Moonblast
- Stealth Rock
- Fire Blast
Clefable is the status sponge of this team with help from its Magic Guard ability keeping it from taking indirect damage from status, weather, or entry hazards. Soft-Boiled gives Clefable recovery outside of Leftovers. Moonblast is its most reliable STAB move. Stealth Rock provides a form of entry hazard. Fire Blast provides coverage against Steel-Types.
172 Def and 84+ SpD maximizes Clefable's defenses. The rest of its EVs go into giving it max HP, letting it take as many hits as possible.
172 Def and 84+ SpD maximizes Clefable's defenses. The rest of its EVs go into giving it max HP, letting it take as many hits as possible.
Angel (Togekiss) @ Babiri Berry
Ability: Serene Grace
EVs: 248 HP / 52 Def / 32 SpA / 176 Spe
Timid Nature
- Air Slash
- Aura Sphere
- Fire Blast
- Roost
Finally, we have Togekiss.
Air Slash is its best Flying-type STAB move with its flinch rate raised to 60% thanks to Serene Grace. Aura Sphere and Fire Blast have combined coverage against several pokemon types, including 3 of its weaknesses - Steel, Ice, and Rock. Roost is Togekiss's form of recovery.
248 EVs in HP bring Togekiss to and odd 373 HP, minimizing Stealth Rock damage. 52 Def increases its overall bulk. 32 EVs are put in SpA to give its attacks a slight boost. The rest of its EVs are put into Speed, making it as fast as possible. Its Babiri Berry allow it to take a Steel-type attack and act accordingly.
Air Slash is its best Flying-type STAB move with its flinch rate raised to 60% thanks to Serene Grace. Aura Sphere and Fire Blast have combined coverage against several pokemon types, including 3 of its weaknesses - Steel, Ice, and Rock. Roost is Togekiss's form of recovery.
248 EVs in HP bring Togekiss to and odd 373 HP, minimizing Stealth Rock damage. 52 Def increases its overall bulk. 32 EVs are put in SpA to give its attacks a slight boost. The rest of its EVs are put into Speed, making it as fast as possible. Its Babiri Berry allow it to take a Steel-type attack and act accordingly.
Closing
Thanks for taking a look at my team. If you see any flaws, obvious or not, or any way in which to improve the team, please let me know. Any feedback is appreciated. Thanks a bunch!
Importable
AZ (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
100% Cotton (Whimsicott) @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Switcheroo
- U-turn
Diana (Diancie-Mega) @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Keyblade (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Thunder Wave
- Light Screen
- Foul Play
CelfUnable (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Fire Blast
Angel (Togekiss) @ Babiri Berry
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 52 Def / 32 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Fire Blast
- Roost
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
100% Cotton (Whimsicott) @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Switcheroo
- U-turn
Diana (Diancie-Mega) @ Diancite
Ability: Clear Body
Shiny: Yes
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Keyblade (Klefki) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Thunder Wave
- Light Screen
- Foul Play
CelfUnable (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Fire Blast
Angel (Togekiss) @ Babiri Berry
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 52 Def / 32 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Fire Blast
- Roost