[Monotype/Fighting] Keldeo

(approved by scpinion)

QC: Balor / iVid / SirSkit
GP: CryoGyro / The Dutch Plumberjack

[OVERVIEW]

**Fighting**:

Keldeo is the strongest of the few special attackers that Fighting teams have access to thanks to its great Special Attack, which makes it a necessary part of almost every team. This combined with Keldeo's good offensive typing and STAB attacks in Secret Sword, which hits special walls, and Hydro Pump, which hits physical walls, makes it a fantastic wallbreaker capable of hitting most of the metagame for a lot of damage. As most Fighting-types have trouble with physical walls, Keldeo's ability to break down the likes of Skarmory and Doublade, two particularly resilient Pokemon, is greatly appreciated. Keldeo also has access to Scald, which it can use to burn its switch-ins such as Mega Venusaur to make them less threatening. It even has passable bulk for a wallbreaker, which allows it to take even moves as powerful as Choice Scarf Kyurem-B's Outrage and easily OHKO back. This and Keldeo's great defensive typing allow it to easily check Steel-types such as Mega Scizor. While it's not that powerful, Keldeo does have access to a decent coverage option in Icy Wind, which helps KO or slow down Dragon-types that Fighting teams often have trouble with, such as Dragonite and Garchomp, or even common switch-ins to Keldeo, such as Latias and Latios. Keldeo can also run a Substitute + Calm Mind set to serve as a sweeper if needed. With base 108 Speed, Keldeo can revenge kill slower foes such as Mega Medicham and Landorus. Unfortunately, Keldeo is still barely outsped and easily revenge killed by Pokemon such as Latios, Mega Diancie, and Thundurus. Keldeo also suffers from four-moveslot syndrome, as it often wants to have Hydro Pump for its great damage but also relies on Hidden Power to avoid being walled by threats such as Slowbro, Azumarill, and Gastrodon.

[SET]
name: Wallbreaker (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Icy Wind
move 4: Hydro Pump / Hidden Power Electric
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is the most reliable Water-type attack that Keldeo has; it deals serious damage to most foes and can also burn switch-ins such as Zapdos to cripple and weaken them. For special walls such as Chansey that shrug off Scald, Keldeo has Secret Sword, a Fighting-type STAB attack that allows it to take advantage of their lower Defense. Icy Wind is a crucial coverage move that lets Keldeo avoid being walled by certain Dragon-types that resist its STAB attacks, such as Latios and Dragonite. Hydro Pump is Keldeo's strongest attack, which is capable of breaking almost any wall including even Zapdos and Mew, but it is less reliable and accurate than Scald and also lacks its chance to burn. For coverage, Keldeo will often run Hidden Power Electric to hit Water-types that resist Secret Sword such as Slowbro, Gyarados, and Azumarill for significant damage. Hidden Power Grass can be used specifically to hit Gastrodon, while Hidden Power Bug can be used to reliably hit Psychic-types and ease prediction against Psychic teams.

Set Details
========

Maximum Special Attack investment and Choice Specs make Keldeo as powerful as possible to allow it to break most walls in the metagame. A Timid nature and maximum Speed investment help Keldeo outspeed threats wth base 100 Speed such as Mega Charizard Y and Mega Medicham while Speed tying with opposing Keldeo. The final 4 EVs are put into Special Defense to avoid giving Download Porygon2 a Special Attack boost, which would otherwise give it enough power to 2HKO Keldeo with Discharge.

Usage Tips
========

Keldeo should be brought in as often as possible to fire off its powerful attacks. Early-game, Keldeo can break walls such as Skarmory to open up holes for its teammates like Mega Gallade to sweep. Keldeo can easily spam Scald to burn its switch-ins such as Slowbro early-game, making it more difficult to check later on. Spreading burns can also help the team against physical attackers such as Dragonite. Late-game, though, Keldeo can also use its good Speed to serve as a strong cleaner. Secret Sword should be used against special walls to take them out quickly, but be careful of physical walls that take very little from it, such as Skarmory. Hydro Pump is generally used for its unmatched power, but Keldeo should be careful of its lower accuracy and PP, as some foes can stall it out; most notably, Zapdos can outplay Hydro Pump by stalling with Roost and Pressure. Keldeo's coverage moves handle specific targets like Azumarill but deal relatively low damage otherwise, so Keldeo often has to retreat after each use to avoid being setup fodder for other foes. It's recommended to preserve Keldeo's health as much as possible in some matchups. While Keldeo is a wallbreaker, it is often an important offensive check to threats such as Mega Scizor, Doublade, and Kingdra by virtue of its unique defensive typing, and unnecessary damage can prevent Keldeo from checking them. To that end, try to bring Keldeo in safely against Pokemon that can't touch it, such as Mandibuzz that lack Brave Bird, or attacks that it resists, such as Victini's V-create. Keldeo also has to avoid status ailments because burns and Toxic poison will quickly wear it down, while paralysis will cripple its Speed and make it easier to be revenge killed. Thus, while Keldeo can beat many walls, it has a hard time switching into them safely.

Team Options
========

Almost all Fighting teams require the use of Keldeo to get past many walls, so it requires less support than it gives. For example, revenge killers such as Choice Scarf Heracross and Terrakion appreciate Keldeo's ability to break down the likes of Doublade and Skarmory, which easily wall them. In return, Heracross can check Psychic-types such as Slowbro and Latios while also serving as a good status absorber, and Terrakion can take out Flying-types such as Zapdos and Mega Pinsir and revenge kill faster threats such as Mega Lopunny. Sweepers such as Mega Gallade, Hawlucha, and Lucario have a much easier time sweeping after Keldeo has broken down the walls that check them, such as Hippowdon. Having Stealth Rock support can be very useful because Keldeo forces switches quite easily, and breaking Sturdy and Focus Sashes from the likes of Skarmory and Breloom is important. One of the two main Stealth Rock setters is Cobalion because it also has good support options in Thunder Wave, which cripples faster foes like Latios, and Volt Switch, which safely brings Keldeo into play, while also being able to safely switch into Latios's Psyshock. Infernape is the other Stealth Rock setter; it checks Mega Scizor and Grass-types such as Celebi quite easily with its Fire-type STAB attacks, removing some of the pressure put on Keldeo. Both Mega Medicham and Mega Heracross can form powerful wallbreaking cores with Keldeo, as they can easily break each other's checks and take great advantage of balance defensive cores that can't withstand their combined pressure. Both can also take out Azumaril, one of Keldeo's main checks, with either a Fake Out and Zen Headbutt combination or Bullet Seed, respectively. Breloom is a decent utility teammate because of its ability to take out almost all Water-types, including those that check Keldeo like Slowbro and Azumarill. In return, Keldeo checks and can even switch into Fire- and Ice-types, such as Chandelure and Avalugg.

[STRATEGY COMMENTS]
Other Options
=============

**Fighting**:

Keldeo can use a Choice Scarf in place of Choice Specs to serve as a revenge killer instead of a wallbreaker. However, Fighting teams generally need the power that Choice Specs provides, as they lack other reliable special attackers and have access to other good Choice Scarf users in Heracross and Terrakion. Another item that could replace Choice Specs would be Life Orb, as it allows Keldeo to switch moves and potentially use Taunt. It wears down Keldeo very quickly and leaves it walled by the likes of Mew, though, making it a suboptimal choice for most teams. A completely different set that Keldeo can use is a Substitute + Calm Mind set that takes advantage of passive walls and potentially sweeps unprepared teams, but the immediate power granted by Choice Specs is preferred in most cases, as Keldeo has a hard time setting up in certain matchups such as against Flying and Fairy.

Checks and Counters
===================

**Fighting**:

**Mega Venusaur**: Mega Venusaur utterly walls all variants of Keldeo. It easily switches into any move and threatens Keldeo with Giga Drain, forcing it to switch out immediately, but it doesn't appreciate being burned.

**Grass-types**: Grass-types that resist Secret Sword such as Celebi are generally good checks to Keldeo. They can switch into attacks other than Icy Wind and threaten to OHKO Keldeo back.

**Fairy-types**: Although few can switch into Hydro Pump, faster Fairy-types such as Mega Diancie and Choice Scarf Gardevoir can revenge kill Keldeo with their STAB attacks. Others such as Clefable and Azumarill can take one hit and either cripple it, with Thunder Wave in Clefable's case, or OHKO it back.

**Psychic-types**: Psychic-types that resist Water-type attacks such as Starmie and Mega Latias can check Keldeo quite easily. However, they often need to be careful of coverage; for example, Keldeo can beat Slowbro and Latios if they are caught by Hidden Power Electric or Icy Wind, respectively.

**Revenge Killers**: Keldeo can be easily revenge killed by many faster Pokemon, such as Serperior and Mega Pidgeot. Electric-types in particular such as Thundurus and Mega Manectric can force Keldeo out. Choice Scarf users such as Hoopa-U and Togekiss can also take out Keldeo if given a free switch in.

**Status**: All forms of status will make it difficult for Keldeo to properly wallbreak. Toxic poison and burns will allow some walls to recovery stall Keldeo and make it more difficult to be an offensive check to priority users, while paralysis makes Keldeo easier to revenge kill and makes some more offensive walls such as Zapdos capable of outspeeding and threatening Keldeo.
 
Last edited by a moderator:

Confluxx [Old]

Banned deucer.
[OVERVIEW]
  • Mention Doublade as a Pokemon most Fighting-types struggle with but Keldeo can beat.
  • Mention that it has access to Calm Mind which makes it function as a sweeper.
Moves
  • Mention that Hydro Pump is not that reliable due to its accuracy.
Set Details
  • I'd also mention Mega Medicham as one of the base 100 Speed Pokemon Keldeo outspeeds because it is a pretty big threat to Fighting-type teams.
Well done. QC 1/3
 

Vid

Our life is what our thoughts make it
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Overview
  • For slowing down example maybe add a Latias and or Latios as slowing down those threats that typically are safe switch ins
  • I would add how hidden powers are weak coverage options
Moves
  • Add Zapdos as an example of something that like to switch into Scald
  • For secret sword it seems like it is hitting a target's weaker defense instead of physical defense
  • Mention how Hydro Pump does not have the chance to burn as well
  • Add Slowbro to list of what Hidden Power Electric hits
Usage Tips
  • Add how Keldeo should be spreading Burns with Scald early game just a tiny detail
Team Options
  • Mention how Infernape also relieves pressure of checking Mega Scizor
  • Mention how Mega Medicham can deal with Keldeos switch ins such Azumarill with Fake Out plus Zen Headbutt
  • Same thing with Mega Heracross but with Bullet Seed
Other Options
  • generally Life Orb runs Taunt that should be mentioned
  • Mention how Fighting has many other great Choice Scarfers such as Heracross and Terrakion
Checks and Counters
  • I would add Serperior as it outspeeds most common variants of Keldeo and gains a plus boost while OHKOing Keldeo with Leaf Storm
  • Mention how Clefable can paralyze Keldeo with Thunder Wave
  • I would add Starmie here because it is a premier Keldeo check under Psychic types
  • Mention how Burn and Poison make it so Keldeo cannot properly check threats such as Scizor and Doublade
QC 2/3
 
Might have too much detail now, but I think it could be ok just because Keldeo is so important. Implemented and ready for QC 3.
 
Overview
- Keldeo's ability to target both physically defensive and specially defensive walls because of Secret Sword is worth mentioning
- "As a final option, Keldeo can run a Substitute + Calm Mind set to serve as a sweeper if needed."
Kinda nitpicky, but it seems strange to refer to this set as a "final option" when you don't really present the other "options". Just omit "As a final option"

Moves
- For Hidden Power Bug, mention that it particularly helps against Psychic Monotypes. This helps differentiate its usefulness from HP Electric (which is mainly for Slowbro and Azu) and sounds better because, of the examples you mentioned, Celebi is seen very rarely, and Latios is already hit by Icy Wind. You have Icy Wind and HP Electric for common Keldeo switch-ins on Psychic like Lati@s and Slowbro, respectively, but being able to hit both with a single move makes it easier to break through Psychic cores and maintain momentum.

Other Options
- Mention why one might consider using the Substitute + Calm Mind set (eases prediction on the switch and takes advantage of bulkier walls that rely on status to beat it like non-Psyshock Slowbro, etc.). I'm not saying it's worth using over Specs, especially since you need to drop coverage moves for SubCM, but it is important to mention why it still falls under Other Options.

Nice work,
QC 3/3
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
AMCHECK:
This will not count as one of the two required checks unless it is stamped by an official GP member.

Remove Add Comments (AC)= add comma (RC)= remove comma
[OVERVIEW]
**Fighting**:

Keldeo is the strongest of the few special attackers attacker that Fighting teams have access to,(RC) thanks to its great Special Attack, which makes it a necessary part of almost every Fighting team. This,(AC) combined with Keldeo's good offensive typing with and STAB attacks in Secret Sword,(RC) which hits special walls,(RC) and Hydro Pump,(RC) which hits physical walls, (too specific for overview. Talk about Hydro Pump and Secret Sword in the Moves section) make it a fantastic wallbreaker capable of hitting most of the metagame for a lot of damage. As most Fighting Pokemon have trouble with physical walls, Keldeo's ability to break down the likes of Skarmory and Doublade, two particularly resilient Pokemon, is greatly appreciated. Keldeo also has access to Scald, which it can use to burn its switch-ins, such as Mega Venusaur, to make them less threatening. It even has passable bulk for a wallbreaker, which allows it to take a hit from even moves as powerful moves,(AC) such as Choice Scarf Kyurem-B's Outrage,(AC) and easily OHKO back (might want to reword this because it doesn't apply to everything). This and Keldeo's great defensive typing allow it to easily check Steel-types such as Mega Scizor. While not that powerful, Keldeo does have access to a decent coverage option in Icy Wind, which helps KO or slow down Dragon-types that Fighting teams often have trouble with, such as Dragonite and Garchomp, or even common switch-ins to Keldeo, such as Latias and Latios. Keldeo can also run a Substitute + Calm Mind set to serve as a sweeper if needed. With a base 108 Speed, Keldeo is also fast and (108 is implied as being fast) can revenge kill slower foes such as Mega Medicham and Landorus. Unfortunately,(RC) while quite fast,(RC) Keldeo is still barely outsped and easily revenge killed by Pokemon such as Latios, Mega Diancie, and Thundurus. Keldeo also suffers from four-moveslot syndrome, as it often wants to have Hydro Pump for its great damage but also relies on the use of,(RC) the sadly weak,(RC) (remove fluff) Hidden Power to avoid being walled by threats such as Slowbro, Azumarill, and Gastrodon.

[SET]
name: Wallbreaker (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Icy Wind
move 4: Hydro Pump / Hidden Power Electric
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is the most reliable Water-type attack that Keldeo has; it deals serious damage to most foes and can also potentially (30%) burn switch-ins,(AC) such as Zapdos,(AC) to cripple and weaken them. For special walls such as Chansey that shrug off Scald, Keldeo has Secret Sword, a Fighting-type STAB attack that allows it to break through their lower Defense. Secret Sword is a strong STAB move that allows Keldeo to break through special walls,(AC) such as Chansey,(AC) by targeting their lower Defense stat. (The original sentence had too much fluff and was awkwardly worded) Icy Wind is a crucial coverage move that lets Keldeo avoid being walled by certain Dragon-types that resist its STAB attacks, such as Latios and Dragonite. Hydro Pump is Keldeo's strongest attack that is capable of breaking almost any wall,(AC) including even Zapdos and Mew, but it is less reliable and less accurate than Scald,(AC) and it lacks a while also lacking its chance to burn. For coverage, Keldeo will often run Hidden Power Electric to hit Water-types that resist Secret Sword,(AC) such as Slowbro, Gyarados and Azumarill,(AC) for significant damage. Hidden Power Grass can be used specifically to hit Gastrodon,(AC) (two independent clauses) and Hidden Power Bug can be used to reliably hit Psychic-types and ease prediction against Psychic teams.

Set Details
========

Maximum Special Attack investment and Choice Specs make Keldeo as powerful as possible, to allow it to break capable of breaking most walls in the metagame. A Timid nature and maximum Speed investment help Keldeo outspeed base 100 Speed threats,(AC) such as Mega Charizard Y and Mega Medicham,(AC) while at least having a Speed tie tying with opposing Keldeo. The final 4 EVs are put into Special Defense to avoid giving Download Porygon2 a Special Attack boost with Download, which would otherwise give it enough power to 2HKO Keldeo with Discharge.

Usage Tips
========

Keldeo should be brought in as often as possible to get as many chances as it can (as often as possible implies giving it as many chances. They're pretty much synonyms) to fire off its powerful attacks. Early-game, Keldeo can break walls such as Skarmory to open up holes for its teammates like Mega Gallade (I would just remove this. Teammates gets the point across) to sweep after. Keldeo can easily spam Scald to potentially burn its switch-ins early-game,(AC) such as Slowbro,(AC) early-game,(RC) making it more difficult to check later on. Spreading burns can also help the Keldeo's team against physical attackers such as Dragonite. Late-game,(AC) though, Keldeo can also use its good Speed to serve as a strong cleaner. Secret Sword should be used against special walls to take them out quickly,(AC) but be careful of physical walls that take very little from it, such as Skarmory. Hydro Pump is generally used for its unmatched power,(AC) but Keldeo should be careful of its lower accuracy and PP, as some foes can stall it out; most notably,(AC) Zapdos can outplay stall out ("outplay" wasn't the correct word) Hydro Pump via Roost stalling with and Pressure. The use of its coverage moves can help Keldeo Keldeo's coverage moves can help (more concise) handle specific targets like Azumarill but deal relatively low damage otherwise, so Keldeo often has to retreat after each use to avoid being setup fodder for other foes. It's recommended to preserve Keldeo's health as much as possible in some matchups (maybe elaborate?). While it Keldeo is a wallbreaker, Keldeo it is often an important offensive check to threats such as Mega Scizor, Doublade, and Kingdra by virtue of its unique defensive typing, so unnecessary damage Keldeo takes can prevent Keldeo it from checking them. To that end, try to bring Keldeo in safely against Pokemon that can't touch it, such as Mandibuzz that lack Brave Bird, or attacks that it resists, such as Victini's V-create. Keldeo also has to avoid status ailments because burns and Toxic (it's poison either way) poison will quickly wear it down,(AC) while paralysis will cripple its Speed and make it easier to be revenge killed. Thus,(RC) while (subjective, but I think it sounded corny. This isn't a necessary change, though) Keldeo can beat many walls, but it has a hard time switching into them safely.

Team Options
========

Almost all Fighting teams require the use of Keldeo to get passed many walls, so it requires less support than it gives. For example,(RC) revenge Revenge (the following isn't an example of what you stated in the first sentence because you describe how both Keldeo and revenge killers benefit from each other) killers such as Choice Scarf Heracross and Terrakion appreciate Keldeo's help in breaking ability to break down the likes of Doublade and Skarmory, which easily wall them. However,(RC) in In return, Heracross can check Psychic-types such as Slowbro and Latios while also serving as a good status absorber,(AC) and Terrakion can take out Flying-types,(AC) such as Zapdos and Mega Pinsir,(AC) and revenge kill faster threats,(AC) such as Mega Lopunny for Keldeo. Sweepers such as Mega Gallade, Hawlucha, and Lucario have a much easier time sweeping after Keldeo has broken down the walls that check them, such as Hippowdon. Having Stealth Rock support can be very useful because Keldeo forces switches quite easily,(AC) and being able to break Sturdy and Focus Sashes from the likes of Skarmory and Breloom is important. One of the two main Stealth Rock setters is Cobalion is a great Stealth Rock setter for Keldeo (sounded awkward) because it also has good support options in Thunder Wave, to cripple faster foes like Latios, and Volt Switch, to safely bring Keldeo into play, while also being able to safely switch into Latios's Psyshock. Infernape is the other Stealth Rock setter.(remove period) It;(add semicolon) it checks Grass-types such as Celebi quite easily with its Fire-type STAB attacks and, thanks to its Fire typing, Infernape also checks can check Mega Scizor, removing some of the pressure put on Keldeo. Both Mega Medicham and Mega Heracross can form powerful wallbreaking cores with Keldeo, as they can easily break each other's checks and take great advantage of balance and defensive cores that can't withstand their combined pressure. Both can also take out Azumaril, one of Keldeo's main checks, with either Fake Out and + Zen Headbutt combination (more concise) or Bullet Seed, respectively. Breloom is a decent utility teammate because of its ability to take out almost all Water-types, including those that check Keldeo,(AC) like Slowbro and Azumarill. In return, Keldeo checks and can even switch into Fire- and Ice-types,(AC) such as Chandelure and Avalugg.

[STRATEGY COMMENTS]
Other Options
=============
**Fighting**:

Keldeo can use a Choice Scarf in place of Choice Specs to serve as a revenge killer instead of a wallbreaker. However, Fighting teams generally need the power that Choice Specs provides, as they lack other reliable special attackers, and they have access to other good Choice Scarf users in Heracross and Terrakion. Another item that could replace Choice Specs would be Life Orb, as it allows Keldeo to switch moves and potentially use Taunt. It wears down Keldeo very quickly and leaves it walled by the likes of Mew,(AC) though, making it a suboptimal choice for most teams. A completely different set that Keldeo can use is a Substitute + Calm Mind set that takes advantage of passive walls and potentially sweeps unprepared teams, but the immediate power granted by Choice Specs is preferred in most cases, as Keldeo has a hard time setting up in certain matchups,(AC) such as against Flying and Fairy.

Checks and Counters
===================
**Fighting**:

**Mega Venusaur**: Mega Venusaur utterly walls all variants of Keldeo. It easily switches into any move and threatens Keldeo with Giga Drain, forcing it to switch out immediately. While However,(AC) it doesn't appreciate being burned.(end sentence),(RC) it still counters Keldeo. (don't need to restate it)

**Grass-types**: Grass-types that resist Secret Sword,(AC) such as Celebi,(AC) are generally good checks to Keldeo. They can switch into attacks other than Icy Wind and threaten to OHKO Keldeo back.

**Fairy-types**: Although few can switch into Hydro Pump, faster Fairy-types,(AC) such as Mega Diancie and Choice Scarf Gardevoir,(AC) can revenge kill Keldeo with their STAB attacks. Others,(AC) such as Clefable and Azumarill,(AC) can take one hit and either cripple it, with Thunder Wave in Clefable's case, or OHKO it back in return.

**Psychic-types**: Psychic-types such as Starmie and Mega Latias that resist Water-type attacks,(AC) such as Starmie and Mega Latias,(AC) can check Keldeo quite easily. However, they often need to be careful of coverage, as, for example, Keldeo can beat Slowbro and Latios if they are caught by Hidden Power Electric or Icy Wind,(AC) respectively.

**Revenge Killers**: Keldeo can be easily revenge killed by many faster Pokemon,(AC) such as Serperior and Mega Pidgeot. Particularly, Electric-types such as Thundurus and Mega Manectric can force Keldeo out. Choice Scarf users such as Hoopa-U and Togekiss can also take out Keldeo if given a free switch.

**Status**: All forms of status will make it difficult for Keldeo to properly wallbreak. Toxic poison Poison and burns will allow some walls to recover stall it Keldeo and make it more difficult to be an offensive check to priority users, while paralysis makes Keldeo easier to revenge kill and actually makes some more offensive walls,(AC) such as Zapdos,(AC) capable of outspeeding and threatening Keldeo.
 
GP 1/2

remove add comments
[OVERVIEW]
**Fighting**:

Keldeo is the strongest of the few special attackers that Fighting teams have access to thanks to its great Special Attack, which makes it a necessary part of almost every team. This, (comma) combined with Keldeo's good offensive typing with and STAB attacks in Secret Sword, which hits special walls, and Hydro Pump, which hits physical walls, makes it a fantastic wallbreaker capable of hitting most of the metagame for a lot of damage. As most Fighting-types Pokemon have trouble with physical walls, Keldeo's ability to break down the likes of Skarmory and Doublade, two particularly resilient Pokemon, is greatly appreciated. Keldeo also has access to Scald, which it can use to burn its switch-ins, (comma) such as Mega Venusaur, (comma) to make them less threatening. It even has passable bulk for a wallbreaker, which allows it to take a hit from even moves as powerful as Choice Scarf Kyurem-B's Outrage and easily OHKO back. This and Keldeo's great defensive typing allow it to easily check Steel-types such as Mega Scizor. While not that powerful, Keldeo does have access to a decent coverage option in Icy Wind, which helps KO or slow down Dragon-types that Fighting teams often have trouble with, such as Dragonite and Garchomp, or even common switch-ins to Keldeo, such as Latias and Latios. Keldeo can also run a Substitute + Calm Mind set to serve as a sweeper if needed. With a base 108 Speed, Keldeo can revenge kill slower foes such as Mega Medicham and Landorus. Unfortunately, Keldeo is still barely outsped and easily revenge killed by Pokemon such as Latios, Mega Diancie, and Thundurus. Keldeo also suffers from four-moveslot syndrome, as it often wants to have Hydro Pump for its great damage but also relies on Hidden Power to avoid being walled by threats such as Slowbro, Azumarill, and Gastrodon.

[SET]
name: Wallbreaker (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Icy Wind
move 4: Hydro Pump / Hidden Power Electric
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is the most reliable Water-type attack that Keldeo has; it deals serious damage to most foes and can also burn switch-ins such as Zapdos to cripple and weaken them. For special walls such as Chansey that shrug off Scald, Keldeo has Secret Sword, a Fighting-type STAB attack that allows it to break through take advantage of their lower Defense. Icy Wind is a crucial coverage move that lets Keldeo avoid being walled by certain Dragon-types that resist its STAB attacks, such as Latios and Dragonite. Hydro Pump is Keldeo's strongest attack, (comma) which that is capable of breaking almost any wall, (comma) including even Zapdos and Mew, but it is less reliable and less accurate than Scald while and also lacking lacks its chance to burn. For coverage, Keldeo will often run Hidden Power Electric to hit Water-types that resist Secret Sword such as Slowbro, Gyarados, (comma) and Azumarill for significant damage. Hidden Power Grass can be used specifically to hit Gastrodon, while Hidden Power Bug can be used to reliably hit Psychic-types and ease prediction against Psychic teams.

Set Details
========

Maximum Special Attack investment and Choice Specs make Keldeo as powerful as possible to allow it to break most walls in the metagame. A Timid nature and maximum Speed investment help Keldeo outspeed base 100 threats with base 100 Speed such as Mega Charizard Y and Mega Medicham while Speed tying with opposing Keldeo. The final 4 EVs are put into Special Defense to avoid giving Download Porygon2 a Special Attack boost, which would otherwise give it enough power to 2HKO Keldeo with Discharge.

Usage Tips
========

Keldeo should be brought in as often as possible to fire off its powerful attacks. Early-game, Keldeo can break walls such as Skarmory to open up holes for its teammates like Mega Gallade to sweep. Keldeo can easily spam Scald to burn its switch-ins such as Slowbro early-game, making it more difficult to check later on. Spreading burns can also help the team against physical attackers such as Dragonite. Late-game, though, Keldeo can also use its good Speed to serve as a strong cleaner. Secret Sword should be used against special walls to take them out quickly, but be careful of physical walls that take very little from it, such as Skarmory. Hydro Pump is generally used for its unmatched power, but Keldeo should be careful of its lower accuracy and PP, as some foes can stall it out; most notably, Zapdos can outplay Hydro Pump via Roost-stalling with Pressure stalling with Roost and Pressure. Keldeo's coverage moves handle specific targets like Azumarill but deal relatively low damage otherwise, so Keldeo often has to retreat after each use to avoid being setup fodder for other foes. It's recommended to preserve Keldeo's health as much as possible in some matchups. While Keldeo is a wallbreaker, it is often an important offensive check to threats such as Mega Scizor, Doublade, and Kingdra by virtue of its unique defensive typing, so unnecessary damage can prevent Keldeo from checking them. To that end, try to bring Keldeo in safely against Pokemon that can't touch it, such as Mandibuzz that lack Brave Bird, or attacks that it resists, such as Victini's V-create. Keldeo also has to avoid status ailments because burns and Toxic poison will quickly wear it down, while paralysis will cripple its Speed and make it easier to be revenge killed. Thus, while Keldeo can beat many walls, it has a hard time switching into them safely.

Team Options
========

Almost all Fighting teams require the use of Keldeo to get passed past many walls, so it requires less support than it gives. For example, revenge killers such as Choice Scarf Heracross and Terrakion appreciate Keldeo's ability to break down the likes of Doublade and Skarmory, which easily wall them. In return, Heracross can check Psychic-types such as Slowbro and Latios while also serving as a good status absorber, and Terrakion can take out Flying-types such as Zapdos and Mega Pinsir and revenge kill faster threats such as Mega Lopunny for Keldeo. Sweepers such as Mega Gallade, Hawlucha, and Lucario have a much easier time sweeping after Keldeo has broken down the walls that check them, such as Hippowdon. Having Stealth Rock support can be very useful because Keldeo forces switches quite easily, (comma) and breaking Sturdy and Focus Sashes from the likes of Skarmory and Breloom is important. One of the two main Stealth Rock setters is Cobalion because it also has good support options in Thunder Wave, to cripple which cripples faster foes like Latios, and Volt Switch, to which safely brings Keldeo into play, while also being able to safely switch into Latios's Psyshock. Infernape is the other Stealth Rock setter; it checks Mega Scizor and Grass-types such as Celebi quite easily with its Fire-type STAB attacks, (comma) and, thanks to its Fire typing, Infernape also checks Mega Scizor, removing some of the pressure put on Keldeo. Both Mega Medicham and Mega Heracross can form powerful wallbreaking cores with Keldeo, as they can easily break each other's checks and take great advantage of balance defensive cores that can't withstand their combined pressure. Both can also take out Azumaril, one of Keldeo's main checks, with either a Fake Out and Zen Headbutt combination or Bullet Seed, respectively. Breloom is a decent utility teammate because of its ability to take out almost all Water-types, including those that check Keldeo, (comma) like Slowbro and Azumarill. In return, Keldeo checks and can even switch into Fire- and Ice-types, such as Chandelure and Avalugg.

[STRATEGY COMMENTS]
Other Options
=============
**Fighting**:

Keldeo can use a Choice Scarf in place of Choice Specs to serve as a revenge killer instead of a wallbreaker. However, Fighting teams generally need the power that Choice Specs provides, as they lack other reliable special attackers, (comma) and have access to other good Choice Scarf users in Heracross and Terrakion. Another item that could replace Choice Specs would be Life Orb, as it allows Keldeo to switch moves and potentially use Taunt. It wears down Keldeo very quickly and leaves it walled by the likes of Mew, though, making it a suboptimal choice for most teams. A completely different set that Keldeo can use is a Substitute + Calm Mind set that takes advantage of passive walls and potentially sweeps unprepared teams, but the immediate power granted by Choice Specs is preferred in most cases, as Keldeo has a hard time setting up in certain matchups, (comma) such as against Flying and Fairy.

Checks and Counters
===================
**Fighting**:

**Mega Venusaur**: Mega Venusaur utterly walls all variants of Keldeo. It easily switches into any move and threatens Keldeo with Giga Drain, forcing it to switch out immediately, although but it doesn't appreciate being burned.

**Grass-types**: Grass-types that resist Secret Sword such as Celebi are generally good checks to Keldeo. They can switch into attacks other than Icy Wind and threaten to OHKO Keldeo back.

**Fairy-types**: Although few can switch into Hydro Pump, faster Fairy-types such as Mega Diancie and Choice Scarf Gardevoir can revenge kill Keldeo with their STAB attacks. Others such as Clefable and Azumarill can take one hit and either cripple it, with Thunder Wave in Clefable's case, or OHKO it back in return.

**Psychic-types**: Psychic-types that resist Water-type attacks such as Starmie and Mega Latias that resist Water-type attacks can check Keldeo quite easily. However, they often need to be careful of coverage,; (comma) (semicolon) as, for example, Keldeo can beat Slowbro and Latios if they are caught by Hidden Power Electric or Icy Wind, (comma) respectively.

**Revenge Killers**: Keldeo can be easily revenge killed by many faster Pokemon, such as Serperior and Mega Pidgeot. Particularly, Electric-types in particular such as Thundurus and Mega Manectric can force Keldeo out. Choice Scarf users such as Hoopa-U and Togekiss can also take out Keldeo if given a free switch in.

**Status**: All forms of status will make it difficult for Keldeo to properly wallbreak. Toxic poison and burns will allow some walls to recovery stall Keldeo and make it more difficult to be an offensive check to priority users, while paralysis makes Keldeo easier to revenge kill and makes some more offensive walls such as Zapdos capable of outspeeding and threatening Keldeo.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
**Fighting**:

Keldeo is the strongest of the few special attackers that Fighting teams have access to thanks to its great Special Attack, which makes it a necessary part of almost every team. This combined with Keldeo's good offensive typing and STAB attacks in Secret Sword, which hits special walls, and Hydro Pump, which hits physical walls, makes it a fantastic wallbreaker capable of hitting most of the metagame for a lot of damage. As most Fighting-types have trouble with physical walls, Keldeo's ability to break down the likes of Skarmory and Doublade, two particularly resilient Pokemon, is greatly appreciated. Keldeo also has access to Scald, which it can use to burn its switch-ins such as Mega Venusaur to make them less threatening. It even has passable bulk for a wallbreaker, which allows it to take even moves as powerful as Choice Scarf Kyurem-B's Outrage and easily OHKO back. This and Keldeo's great defensive typing allow it to easily check Steel-types such as Mega Scizor. While it's not that powerful, Keldeo does have access to a decent coverage option in Icy Wind, which helps KO or slow down Dragon-types that Fighting teams often have trouble with, such as Dragonite and Garchomp, or even common switch-ins to Keldeo, such as Latias and Latios. Keldeo can also run a Substitute + Calm Mind set to serve as a sweeper if needed. With base 108 Speed, Keldeo can revenge kill slower foes such as Mega Medicham and Landorus. Unfortunately, Keldeo is still barely outsped and easily revenge killed by Pokemon such as Latios, Mega Diancie, and Thundurus. Keldeo also suffers from four-moveslot syndrome, as it often wants to have Hydro Pump for its great damage but also relies on Hidden Power to avoid being walled by threats such as Slowbro, Azumarill, and Gastrodon.

[SET]
name: Wallbreaker (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Icy Wind
move 4: Hydro Pump / Hidden Power Electric
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is the most reliable Water-type attack that Keldeo has; it deals serious damage to most foes and can also burn switch-ins such as Zapdos to cripple and weaken them. For special walls such as Chansey that shrug off Scald, Keldeo has Secret Sword, a Fighting-type STAB attack that allows it to take advantage of their lower Defense. Icy Wind is a crucial coverage move that lets Keldeo avoid being walled by certain Dragon-types that resist its STAB attacks, such as Latios and Dragonite. Hydro Pump is Keldeo's strongest attack, which is capable of breaking almost any wall including even Zapdos and Mew, but it is less reliable and accurate than Scald and also lacks its chance to burn. For coverage, Keldeo will often run Hidden Power Electric to hit Water-types that resist Secret Sword such as Slowbro, Gyarados, and Azumarill for significant damage. Hidden Power Grass can be used specifically to hit Gastrodon, while Hidden Power Bug can be used to reliably hit Psychic-types and ease prediction against Psychic teams.

Set Details
========

Maximum Special Attack investment and Choice Specs make Keldeo as powerful as possible to allow it to break most walls in the metagame. A Timid nature and maximum Speed investment help Keldeo outspeed threats wth base 100 Speed such as Mega Charizard Y and Mega Medicham while Speed tying with opposing Keldeo. The final 4 EVs are put into Special Defense to avoid giving Download Porygon2 a Special Attack boost, which would otherwise give it enough power to 2HKO Keldeo with Discharge.

Usage Tips
========

Keldeo should be brought in as often as possible to fire off its powerful attacks. Early-game, Keldeo can break walls such as Skarmory to open up holes for its teammates like Mega Gallade to sweep. Keldeo can easily spam Scald to burn its switch-ins such as Slowbro early-game, making it more difficult to check later on. Spreading burns can also help the team against physical attackers such as Dragonite. Late-game, though, Keldeo can also use its good Speed to serve as a strong cleaner. Secret Sword should be used against special walls to take them out quickly, but be careful of physical walls that take very little from it, such as Skarmory. Hydro Pump is generally used for its unmatched power, but Keldeo should be careful of its lower accuracy and PP, as some foes can stall it out; most notably, Zapdos can outplay Hydro Pump by stalling with Roost and Pressure. Keldeo's coverage moves handle specific targets like Azumarill but deal relatively low damage otherwise, so Keldeo often has to retreat after each use to avoid being setup fodder for other foes. It's recommended to preserve Keldeo's health as much as possible in some matchups. While Keldeo is a wallbreaker, it is often an important offensive check to threats such as Mega Scizor, Doublade, and Kingdra by virtue of its unique defensive typing, so and unnecessary damage can prevent Keldeo from checking them. To that end, try to bring Keldeo in safely against Pokemon that can't touch it, such as Mandibuzz that lack Brave Bird, or attacks that it resists, such as Victini's V-create. Keldeo also has to avoid status ailments because burns and Toxic poison will quickly wear it down, while paralysis will cripple its Speed and make it easier to be revenge killed. Thus, while Keldeo can beat many walls, it has a hard time switching into them safely.

Team Options
========

Almost all Fighting teams require the use of Keldeo to get past many walls, so it requires less support than it gives. For example, revenge killers such as Choice Scarf Heracross and Terrakion appreciate Keldeo's ability to break down the likes of Doublade and Skarmory, which easily wall them. In return, Heracross can check Psychic-types such as Slowbro and Latios while also serving as a good status absorber, and Terrakion can take out Flying-types such as Zapdos and Mega Pinsir and revenge kill faster threats such as Mega Lopunny. Sweepers such as Mega Gallade, Hawlucha, and Lucario have a much easier time sweeping after Keldeo has broken down the walls that check them, such as Hippowdon. Having Stealth Rock support can be very useful because Keldeo forces switches quite easily, and breaking Sturdy and Focus Sashes from the likes of Skarmory and Breloom is important. One of the two main Stealth Rock setters is Cobalion because it also has good support options in Thunder Wave, which cripples faster foes like Latios, and Volt Switch, which safely brings Keldeo into play, while also being able to safely switch into Latios's Psyshock. Infernape is the other Stealth Rock setter; it checks Mega Scizor and Grass-types such as Celebi quite easily with its Fire-type STAB attacks, removing some of the pressure put on Keldeo. Both Mega Medicham and Mega Heracross can form powerful wallbreaking cores with Keldeo, as they can easily break each other's checks and take great advantage of balance defensive cores that can't withstand their combined pressure. Both can also take out Azumaril, one of Keldeo's main checks, with either a Fake Out and Zen Headbutt combination or Bullet Seed, respectively. Breloom is a decent utility teammate because of its ability to take out almost all Water-types, including those that check Keldeo like Slowbro and Azumarill. In return, Keldeo checks and can even switch into Fire- and Ice-types, such as Chandelure and Avalugg.

[STRATEGY COMMENTS]
Other Options
=============
**Fighting**:

Keldeo can use a Choice Scarf in place of Choice Specs to serve as a revenge killer instead of a wallbreaker. However, Fighting teams generally need the power that Choice Specs provides, as they lack other reliable special attackers and have access to other good Choice Scarf users in Heracross and Terrakion. Another item that could replace Choice Specs would be Life Orb, as it allows Keldeo to switch moves and potentially use Taunt. It wears down Keldeo very quickly and leaves it walled by the likes of Mew, though, making it a suboptimal choice for most teams. A completely different set that Keldeo can use is a Substitute + Calm Mind set that takes advantage of passive walls and potentially sweeps unprepared teams, but the immediate power granted by Choice Specs is preferred in most cases, as Keldeo has a hard time setting up in certain matchups such as against Flying and Fairy.

Checks and Counters
===================
**Fighting**:

**Mega Venusaur**: Mega Venusaur utterly walls all variants of Keldeo. It easily switches into any move and threatens Keldeo with Giga Drain, forcing it to switch out immediately, but it doesn't appreciate being burned.

**Grass-types**: Grass-types that resist Secret Sword such as Celebi are generally good checks to Keldeo. They can switch into attacks other than Icy Wind and threaten to OHKO Keldeo back.

**Fairy-types**: Although few can switch into Hydro Pump, faster Fairy-types such as Mega Diancie and Choice Scarf Gardevoir can revenge kill Keldeo with their STAB attacks. Others such as Clefable and Azumarill can take one hit and either cripple it, with Thunder Wave in Clefable's case, or OHKO it back.

**Psychic-types**: Psychic-types that resist Water-type attacks such as Starmie and Mega Latias can check Keldeo quite easily. However, they often need to be careful of coverage; for example, Keldeo can beat Slowbro and Latios if they are caught by Hidden Power Electric or Icy Wind, respectively.

**Revenge Killers**: Keldeo can be easily revenge killed by many faster Pokemon, such as Serperior and Mega Pidgeot. Electric-types in particular such as Thundurus and Mega Manectric can force Keldeo out. Choice Scarf users such as Hoopa-U and Togekiss can also take out Keldeo if given a free switch in.

**Status**: All forms of status will make it difficult for Keldeo to properly wallbreak. Toxic poison and burns will allow some walls to recovery stall Keldeo and make it more difficult to be an offensive check to priority users, while paralysis makes Keldeo easier to revenge kill and makes some more offensive walls such as Zapdos capable of outspeeding and threatening Keldeo.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top