As I mentioned in my first RMT I have never ventured into the 5th generation of pokemon. However, doing a monotype team (especially a ghost monotype team) has forced me to venture into this unknown field. I still however know very little about this generation and would like all the help I can get. So please spear no criticism. Froslass @ Focus Sash Ability: Cursed Body EVs: 252 SAtk, 4 Sdef, 252 Spe Nature: Timid (-Atk, +Spe) - Spikes - Taunt - Destiny Bond - Ice Beam The Lead. Taunt to prevent the oppenent from setting up. Then use spikes for field damage and destiny bond to take out oppenent (this can actually cause alot of switches waiting for PP to run dry which if predicted right can give Froslass extra turns to set up spikes or do some decent damage with ice beam (along with field damage giving Froslass an extra KO)) Sableye @ Leftovers Ability: Mischievous Heart EVs: 252 HP, 120 Def, 136 SDef Nature: Careful (-SAtk, +SDef) - Will-O-Wisp - Knock Off - Detect - Recover Mischievous Heart was the best thing to ever happen to Sableye. Every move in this set besides knock off has a speed priority +1. Will-O-Wisp cripples physical attackers making up for the lack of defence EVs I put into him. Knock-Off is used mainly to knock off leftovers giving burn a faster KO but also does some damage which will prevent the battle from becoming a 8-turn stall. Detect+Leftovers+Recover+Mischievous Heart gives it unlimited healing properties. All he has to worry about is status effects like toxic (not so much burn) or potential OHKOs. Burungeru @ Leftovers Ability: Water Absorb EVs: 252 HP/ 4 Def/ 252 SDef Nature: Calm (-Atk, +SDef) - Boil Over - Recover - Shadow Ball - Will-O-Wisp The Ghost type's ultimate special wall. Boil Over is a good STAB move that takes out the fire types immune to burn. Recover is for extra healing alongside leftovers. Shadow Ball is another good STAB move (and you need alot of it when coming against other ghost type teams). Finally, Will-O-Wisp gives Burungeru some extra defencive qualities and gives added damage to the oppenent slowly. When used with Shandera Burungeru has some great defensive qualities. Gengar @ Life Orb Ability: Levitate EVs: 4 Def, 252 SAtk, 252 Spe Nature: Timid (-Atk, +Spe) - Substitute - Pain Split - Shadow Ball - Focus Blast My team's Special Sweeper. Substitute prevents status affliction as well as scout for super effective hits. Pain Split is Gengar's basic healing move what with substitute and Life Orb continually draining his HP. This is highly needed and can do alot of damage on the oppenent. Shadow Ball is again a basic ghost STAB. Focus Blast is to do major damage on steels and normals. Shandera @ Leftovers Ability: Shadow Tag EVs: 252 HP, 252 Def, 4 Spe Nature: Bold (-Atk, +Def) - Pain Split - Calm Mind - Flamethrower - Shadow Ball Calm Mind it's Sp. Atk & Sp. Def than Pain Split to heal followed by a deadly STAB Flamethrower or Shadow Ball. Shadow Tag alows Shandera to shift in safely and set up without worries. Dusknoir @ Leftovers Ability: Pressure EVs: 294 HP, 28 Atk, 228 Def Nature: Impish (-SAtk, +Def) - Pain Split - Will-O-Wisp - Earthquake - Ice Punch My Physical Wall that destroys the oppenent through burn and pain split before finishing them off with an earthquake or ice Punch.