[Monotype - R1] PTPlatinum [Steel] vs ZhengTann [Rock]

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.

Team PTPlatinum


Lucario [Anubis] (M) @ Lucarionite
NATURE: Naive [+12% Accuracy]

TYPE: Fighting | Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

ABILITIES: Steadfast | Inner Focus | Justified
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 [-]
Spe: 104 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Lucario [Anubis] (M)
NATURE: Naive [+19% Accuracy]

TYPE: Fighting | Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

ABILITIES: Steadfast | Inner Focus | Justified | Adaptability
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability: The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
STATS
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 [-]
Spe: 129 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

ATTACKS [50]
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Dig
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Flash Cannon
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
High Jump Kick
Hyper Beam
Ice Punch
Iron Tail
Laser Focus
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Rest
Reversal
Roar
Screech
Sleep Talk
Stone Edge
Substitute
Swords Dance
Thunder Punch
Toxic

Metagross [Hawking] (-) @ RageCandyBar
NATURE: Serious
TYPE: Steel | Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

ABILITIES: Clear Body | Light Metal
Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
STATS
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 [7: Light Metal]
Base Rank Total: 22

Mega Metagross [Hawking] (-)
NATURE: Serious
TYPE: Steel | Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

ABILITIES: Clear Body | Light Metal | Tough Claws
Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Tough Claws: This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.​

STATS
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 [9: Light Metal]
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

ATTACKS [50]
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Explosion
Flash Cannon
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Mud-Slap
Protect
Psychic
Pursuit
Rain Dance
Reflect
Rest
Rock Slide
Rock Tomb
Scary Face
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Take Down
Thunder Punch
Toxic
Trick
Zen Headbutt

Naviathan [Warship] (M) @ Rare Candy
NATURE: Adamant
TYPE: Water | Steel
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

ABILITIES: Water Veil | Heatproof | Light Metal
Water Veil: Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
STATS
HP: 110
Atk: Rank 5 [+]
Def: Rank 3
SpA: Rank 2 [-]
SpD: Rank 3
Spe: 97
Size Class: 6
Weight Class: 9 [6: Light Metal]
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

ATTACKS [50]
Anchor Shot
Blizzard
Brine
Bubble Beam
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Drill Peck
Facade
Feint
Giga Impact
Gust
Haze
Hurricane
Hydro Pump
Ice Fang
Ice Punch
Icicle Crash
Icy Wind
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Peck
Protect
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Scald
Scary Face
Self-Destruct
Slack Off
Sleep Talk
Splash
Substitute
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Waterfall
Whirlpool
Wild Charge

Excadrill [Rufus] (M) @ Rare Candy
NATURE: Impish
TYPE: Ground | Steel
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

ABILITIES: Sand Rush | Sand Force | Mold Breaker
Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
STATS
HP: 110
Atk: Rank 5
Def: Rank 3 [+]
SpA: Rank 1 [-]
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS [50]
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Crush Claw
Dig
Double Team
Drill Run
Earthquake
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hone Claws
Hone Claws
Horn Drill
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Sandstorm
Scratch
Shadow Claw
Skull Bash
Sleep Talk
Sludge Bomb
Smart Strike
Stealth Rock
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor


Team ZhengTann

Insurrector (Gigalith) [M]


Nature: Sassy (+1 SpDef, -15% Speed, -10% Evasion)
Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force (Hidden, Unlocked)

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2
SpD: 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves:
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Tackle
Take Down
Toxic
Wide Guard
Belobog (Crustle) [M]


Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Bug/Rock
Abilities: Sturdy, Shell Armour, Weak Armour (Hidden, Unlocked)

Stats:
HP: 100
Atk: 5 (+)
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Aerial Ace
Block
Bug Bite
Bulldoze
Counter
Cut
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Flail
Fury Cutter
Giga Impact
Hidden Power Fighting
Hone Claws
Hyper Beam
Iron Defense
Knock Off
Night Slash
Poison Jab
Protect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rock Wrecker
Sand Attack
Sandstorm
Sand Tomb
Secret Power
Shadow Claw
Shell Smash
Sleep Talk
Smack Down
Snore
Solar Beam
Spikes
Stealth Rock
Stone Edge
Struggle Bug
Substitute
Swords Dance
Toxic
Wide Guard
Withdraw
X-Scissor
Karloff (Sudowoodo) [F]


Nature: Sassy (+1 SpDef, -15% Speed, -10% Evasion)
Type: Rock
Abilities: Sturdy, Rock Head, Rattled (Hidden, Unlocked)

Stats:
HP: 100
Atk: 4
Def: 4
SpA: 2
SpD: 4 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Moves:
Block
Body Slam
Brick Break
Bulldoze
Calm Mind
Copycat
Counter
Defense Curl
Dig
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Explosion
Facade
Feint Attack
Fire Punch
Flail
Focus Punch
Foul Play
Hammer Arm
Ice Punch
Low Kick
Mimic
Mud-Slap
Protect
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rollout
Sandstorm
Sand Tomb
Secret Power
Slam
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Sucker Punch
Taunt
Thief
Thunder Punch
Torment
Toxic
Uproar
Wood Hammer
Cutie (Corsola) [F]


Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
Type: Water/Rock
Abilities: Hustle, Natural Cure, Regenerator (Hidden, Unlocked)

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 0
AC: 5/5

Moves:
Ancient Power
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
Bubble Beam
Dig
Earth Power
Earthquake
Endeavor
Endure
Facade
Flail
Harden
Head Smash
Hidden Power
Ice Beam
Icicle Spear
Ingrain
Light Screen
Lucky Chant
Magic Coat
Mirror Coat
Power Gem
Protect
Psychic
Recover
Reflect
Refresh
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sandstorm
Scald
Shadow Ball
Sleep Talk
Spike Cannon
Stealth Rock
Stone Edge
Sucker Punch
Surf
Tackle
Toxic
Whirlpool

Corsola with Everstone
Sudowoodo with Rock Incense
Gigalith with Link Cable
Crustle with Hard Stone​

Order of Operations

Heads: PTPlatinum
Tails: ZhengTann


(Heads)

PTPlatinum sends out pokemon with item
ZhengTann sends out pokemon with item and orders
PTPlatinum orders
I Ref
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Yea I really shouldn't have agreed to hang out for two whole days with my friends :( also RCB Trick, eurgh :(
Insurrector (Gigalith w/ Link Cable): [Activate Sand Stream] Earthquake > Earthquake > Magnitude
IF Hawking-Metagross would use a Steel-type damaging move AND Insurrector-Gigalith did NOT use Protect in the action prior, THEN replace that action with Protect (self) instead, pushing remaining queue back.
IF Hawking-Metagross would use Stealth Rock, THEN replace that action with Stealth Rock instead, pushing remaining queue back.
IF Hawking-Metagross is under the effects of Reflect, THEN replace the first and second instance with Earth Power instead, pushing remaining queue back each time.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I'm going to need to take an extended break from ASB. Not to go into specifics, but my mental health is worsening and ordering/reffing is feeling more like a chore than a fun passtime.

I'm going to put up all of my current battles/reffings for forefit/subreffing, respectively. Sorry guys, I just don't have it in me to keep up with my ASB responsibilities at the moment. However, I would like to keep my spot in the Generation VII tournament and my place in the gym queue, if possible. Thank you for understanding.

Sorry again, and I'll hopefully be back in a few weeks, but I can't make any guarantees at the moment.
JJayyFeather

Just call it?
 

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