- Mega Heracross: First of the core, standard SD Mega Hera. Works as a threat to weaken psychic teams by outspeeding Gard before mega evolution - for both mons - and OHKO's Slowbro after rocks with a 93.8% chance without it. Close Combat is its best fighting STAB and Rock Blast is to deal with Flying Types and as general coverage to add unresisted coverage barring Doublade.
- Conkeldurr: This set is a unique one brought back from Gen 5. With max HP and SpDef investment, Conk is as bulky as it would be with Assault Vest max HP. Bulk Up allows it to become a win-con, bolster its incredible attack and allow for dual walling capability as well as being able to trouble various types like Ground, Water, etc that can't/don't have a member that reliably takes it on. Drain Punch for recovery, Knock Off as coverage and a way of picking of Psychic Types, and Mach for Priority.
- Breloom: Hehe, another unique set. Adding to the trend of bringing BW back, I decided to add Scarf Breloom. This set allows for a reliable way of getting a Spore off and an easy way to handle Water with Bullet Seed as they have very few counters to it, especially after rocks. SuperPower is its strongest STAB possible to hit neutral pokemon much harder than Force Palm,and Stone Edge for stuff like Zard Y and Volc. Stone Edge is used over Rock Tomb as it is hits switch ins like Toge a bit harder but can be replaced.
- Cobalion: This mon is one of the better rockers that Fighting has to offer. Speed Ties with Galvantula so there is an opportunity to stop Webs with Taunt and the Steel Typing is crucial as Fighting suffers with Fairy a ton. Max HP for longevity. Thunder Wave is used to allow more pathways for Mega Heracross to sweep/do more work as well as to restrict pesky Scarf Toge that is extremely troublesome. For this reason, it should be kept healthy vs Flying to reduce the chance of getting flinched out. Iron Head as general STAB and a move to hit fairies.
- Keldeo: Can never go wrong with Specs Keldeo, but this set might just go wrong. Typical Specs Keldeo is used as a hard hitter to get rid of Physical counters to Mega Hera and Loom and has opportunity to spam the best move in the game, Scald. Contrary to that thought, Scald is not on this set. Reason being is that Latis and Mega Venu have been a nuisance to deal with for this team. Therefore, I added Icy Wind and HP Flying to handle those respectively. After Rocks, Mega Venu should be 2hko'd-unless Max SpDef then a little more prior damage is necessary- and standard Latios + Latias will be 2hko'd by Icy Wind and outspeed after hitting the first one. Secret Sword is essential to hitting Special Walls much harder than any other move it possesses. Finally, there needed to be a water STAB. I chose to go with Hydro as it is the strongest one it has access to and OHKO's a great deal of mons but is very risky to have as your main STAB. It could be replace by Scald/Surf but I opted for power rather than the other two but I really recommend you use one of them.
- Terrakion: Last, but not least, this thing. It would be easy to add Scarf Terrak here as it's a pretty reliable scarfer but I decided to use something "different" and more suited to the BW theme I had with Conk and Loom. Sub Salac SD Terrak is a great way of catching your opponent off guard and I believe it's more justified than Scarf for the last spot on this team. Substitute is used as a way of getting to the Salac Berry more reliably as well as a way of dodging status and utilizing opportunities to set up on weaker mons without risk. Swords Dance allows for it to just sweep teams, especially after Salac, as very few can live 1-2 Stone Edges/Close Combats. Not even Slowbro or Skarm can take 2 Edges after SD. As a result, it acts as a way for surprise sweeps against types like Psychic as +2 STAB OHKO's everything and with the Salac, you can outspeed all common Scarf mons barring Scarf Lati.