Monotype Theorymon

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Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Fire Punch / Wild Charge

I've always tried to keep my changes to be pretty small and I really wanted to keep my theorymons balanced, so none of them would be S rank or anything. I wasn't going to post this, but I caved in.

Extreme Speed Diggersby now can fit one coverage move on its SD set, which it could not do before. With Extreme Speed having 80 Base Power, just shy of Return's 102, it can replace Return as the primary Normal-type STAB move. Further, it has +2 priority, allowing it to beat anything that tries to cheekily Mach Punch it (Looking at you, Breloom). By not needing to run both Return and a priority move in Quick Attack, thanks to Extreme Speed's compression, it can now run Fire Punch to take on pretty much anything. Diggersby was previously eclipsed by Excadrill and the other potent physical attackers. No longer!

Relevant stuff:
Skarmory dies to +2 Fire Punch most of the time, Sturdy has to be broken anyway.
Everything on SS Water dies to +2 Extreme Speed.
Everything on Grass dies to +2 Extreme Speed, Fire Punch, or Earthquake.

"Balance":
Dragonite still outspeeds
Fake Out spam still works (lol)
This guy's bulk is awful, getting that SD will be hard.
Um, I don't like to rain on your parade but should we really be considering a Theorymon whose combination of E-speed/huge power has already gotten it banned from STABmons?
 
Um, I don't mean to rain on your parade but should we really be considering a Theorymon whose combination of E-speed/huge power has already gotten it banned from STABmons?

In STABmons, it has the ridiculous FakeSpeed combo along with access to far better setup moves. It used to be able to also use Shell Smash, which mitigated its poor Speed. Also, it could use Belly Drum, which should be clear why that's ridiculous when we look at Azumarill. It can also run Lovely Kiss to put checks to sleep. This all combined with an even better Normal-type STAB move in Head Charge and of course Precipice Blades is the best Ground-type STAB move in the game. So sure, Diggersby is banned, but not for your reason.
 
In STABmons, it has the ridiculous FakeSpeed combo along with access to far better setup moves. It used to be able to also use Shell Smash, which mitigated its poor Speed. Also, it could use Belly Drum, which should be clear why that's ridiculous when we look at Azumarill. It can also run Lovely Kiss to put checks to sleep. This all combined with an even better Normal-type STAB move in Head Charge and of course Precipice Blades is the best Ground-type STAB move in the game. So sure, Diggersby is banned, but not for your reason.
Idk, I'm still not sure about such a ridiculously strong E-speed. But if Confluxx approved it then what can I say? Strong theorymon.
 
I do agree with Tyke on this, people should consider when overbuffing pokemon. This is as broken as (if not more) than Talonflame on the Monotype metagame.
 
Idk, I'm still not sure about such a ridiculously strong E-speed. But if Confluxx approved it then what can I say? Strong theorymon.
If he has complaints about it, then I'll change it. There have been insanely powerful theorymons in the past, notably your own Mienshao and czim's Hitmonlee, that I would consider to be easy S ranks in Fighting.
 
nice idea Acast Just noticed you wrote "Zygarde with Sap Sipper fixes that problem quite nicely by getting an attack boost every time you're hit with a Grass move (multiple boosts if you're lucky enough to switch in on a Bullet Seed)" just being picky but im pretty sure it doesnt get multiple boosts from bullet seed, just 1
 
nice idea Acast Just noticed you wrote "Zygarde with Sap Sipper fixes that problem quite nicely by getting an attack boost every time you're hit with a Grass move (multiple boosts if you're lucky enough to switch in on a Bullet Seed)" just being picky but im pretty sure it doesnt get multiple boosts from bullet seed, just 1
Damn I could have sworn it worked that way. I just tested it to be sure, and yeah it does only give you one boost. Thanks for letting me know! I'll edit the post.
 
Ok flygon, be useful

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Being completely outclassed by Garchomp as a Dragon/Ground and by Excadrill as a hazard remover, people have literally no reason to use Flygon, so let's try to change that.

I always thought about how Ground can't really abuse hazards, even though it has access to all of them but Webs. This is mainly due to the fact that the type has no Defiant/Competitive user or a spinblocker (Yes, i know Golurk exists, but it is awful). So here it is, Competitive Flygon with a switch between its Attack and Sp. Attack stat.

So 80/100/80/80/80/100 would become a much more solid 80/80/80/100/80/100

Flygon @ Choice Specs/Life Orb
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Draco Meteor
- Fire Blast
- Earth Power

Ok, the idea of this set is pretty simple, switch into a Defogger and kill it (or at least something from its team) with one of your moves. Boomburst is your main move because it becomes insanely powerful after a competitive boost. Fire Blast deals with Skarmory and Scizor-Mega. Earth power deals with Empoleon and is good coverage overall. Draco Meteor is used as a more powerful STAB move, although you lose your boost after using it. U-turn is also an option to scout for switch-ins, although you usually will want to use another move.

Just so you know how powerful this is after a Competitive boost (it OHKOes sp.def Zapdos), here are some calcs.

+2 252 SpA Choice Specs Flygon Draco Meteor vs. 248 HP / 180+ SpD Zapdos: 436-514 (113.8 - 134.2%) -- guaranteed OHKO
+2 252 SpA Choice Specs Flygon Earth Power vs. 248 HP / 252+ SpD Empoleon: 524-618 (141.2 - 166.5%) -- guaranteed OHKO
+2 252 SpA Choice Specs Flygon Earth Power vs. 248 HP / 180 SpD Tyranitar in Sand: 414-488 (102.7 - 121%) -- guaranteed OHKO
+2 252 SpA Choice Specs Flygon Boomburst vs. 252 HP / 252+ SpD Togekiss: 249-294 (66.5 - 78.6%) -- 31.3% chance to OHKO after Stealth Rock
+2 252 SpA Choice Specs Flygon Draco Meteor vs. 252 HP / 224+ SpD Mew: 390-460 (96.5 - 113.8%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Choice Specs Flygon Draco Meteor vs. 248 HP / 252+ SpD Mega Latias: 572-674 (157.5 - 185.6%) -- guaranteed OHKO
 
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Swampert @ Swampertite
Ability: Drizzle
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Protect / Power Up Punch
- Earthquake
- Ice Punch

Sets up it's own rain powering Waterfall
Mega Swampert has Swift Swim
Get rid of any ice type threats easy, along with outspeeding most opponents Extremely versatile and Swift swim boost triggers on turn 2
Thanks to calcs from Acast, with swift swim and jolly it will outspeed scarfed keldeo, and terrakion
 
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One of the main faults of Ground Mono is that it is easily crippled by status. With no access to heal bell/aromatherapy, and the only status absorber being gliscor, there is much left to be desired.

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Golurk @ Power Herb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shadow Force
- Earthquake
- Stone Edge / Ice Punch / Hammer Arm ( Filler Move )
- Shadow Sneak

I introduce to you, a status absorber, turning it into an advantage!
One of ground's most annoying foes is Mew, with lots of bulk and will-o-wisp to cripple, Mew can outspeed, cripple, and continue to stall the ground team with ease.
With guts golurk, ground can finally absorb a status move, and hit back on some very annoying foes. Mega Sab, Slowbro, Mew, Normal Eviolite Core, and many more.
Golurk's strongest physical ghost type move was phantom force, but I felt it needed a boost, so i gave it Shadow Force (basically the same move with more bp)
Golurks ghost typing also helps vs the fighting,ice, ghost, bug, and psychic matchup.
Golurk is immune to fighting, meaning no fake out spam, or mach punch spam, meaning it can safely shadow sneak a breloom even while being slower, and can come clutch vs a mega medi hjk hardswitch. Bug because the opponent cant rapid spin, same deal with ice. Ghost and psychic for the obvious.
And lastly, whats one of grounds most often switchins to attacks, the most annoying mon on earth, skarmory! Well that is why i would suggest running hammer arm, you attack skarmory with it, become slower than it after attacking, and then you are free to Earthquake when it tries to roost!

252+ Atk Guts Golurk Shadow Force vs. 252 HP / 252+ Def Mega Sableye: 193-228 (63.4 - 75%) -- guaranteed 2HKO
252+ Atk Guts Golurk Shadow Force vs. 252 HP / 0 Def Mew: 624-734 (154.4 - 181.6%) -- guaranteed OHKO
252+ Atk Guts Golurk Shadow Force vs. 252 HP / 232+ Def Slowbro: 426-504 (108.1 - 127.9%) -- guaranteed OHKO
252+ Atk Guts Golurk Earthquake vs. 4 HP / 252+ Def Eviolite Chansey: 345-406 (53.7 - 63.2%) -- guaranteed 2HKO
252+ Atk Guts Golurk Hammer Arm vs. 252 HP / 252+ Def Eviolite Porygon2: 180-212 (48.1 - 56.6%) -- 89.1% chance to 2HKO
252+ Atk Guts Golurk Hammer Arm vs. 252 HP / 252+ Def Skarmory: 99-117 (29.6 - 35%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Guts Golurk Shadow Force vs. +2 252 HP / 4 Def Jellicent: 416-492 (102.9 - 121.7%) -- guaranteed OHKO
 
When considering Ground as a type, besides its glaring weaknesses to mons such as Serperior, Keldeo, Kyurem-B, etc., it lacks priority options. Besides E-Speed Zygarde, Quick Attack Diggersby, or even Sucker Punch Golem, there isn't any guaranteed ways for Ground to handle mons that it either can't out-speed or can't out-prioritize. So, without further adieu, I present to you, the mighty lord, Stunfisk.

Prankster Stunfisk

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Stunfisk @ Leftovers / Rocky Helmet
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD -or- 252 HP / 252 Def / 4 SpD
Calm Nature -or- Bold Nature
IVs: 0 Atk
- Recover
- Thunder Wave / Toxic
- Reflect Type
- Foul Play / Discharge / Scald / Earth Power

Soaring into this Theorymon, Stunfisk may seem like troublesome fix. Limited by its recovery options, horrible speed stat, and less than favorable typing, its viability in monotype other than a set-up fodder/sack fodder is slim to nonexistent. However, Stunfisk's overall move-pool as well as its Defensive and HP stats really are not that bad. In fact, adding Recover alone would make Stunfisk if anything, a possible candidate on the viability rankings. Now, giving Stunfisk access to Prankster may seem a little odd (why not choose Sap Sipper, Water Absorb, etc.) and I completely understand. However, I came up with this idea based off of its PokePark Pad entry, "Even when he arrives early, he hides and surprises his friends..." (shoutout to Pokemon Rumble). With this concept in mind then, Stunfisk is able to act as a counterpart to Gastrodon or Seismitoad and work in tandem as either a Physical or Special Wall. Now, at this point you may be asking yourself, "Why use Reflect Type?" Well, if you take a look at the calcs below, you'll see how well it can take hits from some of Ground's biggest threats.

252 SpA Choice Specs Keldeo Scald vs. 252 HP / 252+ SpD Stunfisk: 284-336 (67.2 - 79.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Scald vs. 252 HP / 252+ SpD Stunfisk: 71-84 (16.8 - 19.9%) -- possible 7HKO after Leftovers recovery (After Reflect Type)
252 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 252+ SpD Stunfisk: 204-240 (48.3 - 56.8%) -- 34% chance to 2HKO after Leftovers recovery
252 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 252+ SpD Stunfisk: 102-120 (24.1 - 28.4%) -- possible 5HKO after Leftovers recovery (After Reflect Type)
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Stunfisk: 166-196 (39.3 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Serperior Leaf Storm vs. 252 HP / 252+ SpD Stunfisk: 216-254 (51.1 - 60.1%) -- 87.5% chance to 2HKO after Leftovers recovery
+2 252 SpA Serperior Leaf Storm vs. 252 HP / 252+ SpD Stunfisk: 106-126 (25.1 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery (After Reflect Type)
252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 252+ SpD Stunfisk: 283-335 (67 - 79.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 252+ SpD Stunfisk: 70-83 (16.5 - 19.6%) -- possible 7HKO after Leftovers recovery (After Reflect Type)

Overall, I would not say this set is necessarily exactly what Ground needs, but it is something that can work effectively and find its niche. Besides, who wouldn't love to see Stunfisk shutting down a +2 Serperior?
 
Tyke If there is a problem with an idea submit it I will address it, please don't reply to people's theories anymore because you're not the host of this project. Thanks in advance. :toast:
 
Tyke If there is a problem with an idea submit it I will address it, please don't reply to people's theories anymore because you're not the host of this project. Thanks in advance. :toast:

How can criticism be a bad thing? This project is all about thinking and discussing about cool ideas.
Anyways, I do trust your judgement overall Confluxx, but you did let Contrary Delphox happen until Tyke pointed it out, so you can make mistakes like the rest of us
 
I wasn't trying to be rude, it's just that I've noticed he's replied to a bunch of ideas submitted. Criticism is not a bad thing but the host of the project should be the one to do it. I pay attention to all of the stuff submitted and if it's overpowered I'll comment on it. I didn't realize the Speed tier of Delphox combined with Contrary and Psyshock that hits on the physical side was broken af until Tyke brought it up so he was right to do so. If he feels like something is broken he can ask me on PS and I'll address it.
 
Also, I wanna address that even though ideas for the same Pokemon can be submitted more than once as long as they're different, if someone reserves the Pokemon you must wait for them to post their idea first. This happened with Eien and Rimz. Rimz talked to Eien afterwards and let him take the set but for future reference, please respect reservations.
 
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Dugtrio -> 55/100/50/50/70/120
Ground/Dark

With its new typing an buffed stats, Dugtrio can effiently trap Pokemon that Ground types struggle with

Dugtrio @ Choice Band / Life Orb
EVs: 252 Atk / 4 SpD / 252 Spe
Ability: Arena Trap
Jolly Nature
- Earthquake
- Sucker Punch
- Pursuit
- Stone Edge / Memento
 
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Sandslash @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Poison Jab / Shadow Claw / X Scissor / Rapid Spin
- Stone Edge
- Precipice Blades

Stronger Ground STAB Move + Sucker Punch Priority


If Sandstorm is active, Sandslash's Speed is doubled, with sucker punch it can cripple mons outside of sandstorm and do serious damage to psychic and ghost teams. Precipice Blades is a stronger ground STAB and allows you to hit certain mons harder. Stone Edge is for mons like Charizard, Zapdos and Thundurus. and the last moveslot basically depends on what the rest of your team is weak to

252+ Atk Choice Band Sandslash Sucker Punch vs. 0 HP / 0 Def Starmie: 274-324 (105.7 - 125%) -- guaranteed OHKO
252+ Atk Choice Band Sandslash Precipice Blades vs. 0 HP / 4 Def Keldeo: 292-345 (90.4 - 106.8%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Choice Band Sandslash Precipice Blades vs. 252 HP / 0 Def Volcanion: 458-542 (125.8 - 148.9%) -- guaranteed OHKO
252+ Atk Choice Band Sandslash Precipice Blades vs. 252 HP / 88+ Def Ferrothorn: 180-213 (51.1 - 60.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Sandslash Poison Jab vs. 0 HP / 4 Def Breloom: 286-338 (109.5 - 129.5%) -- guaranteed OHKO
0 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Sandslash: 228-270 (78.3 - 92.7%) -- guaranteed 2HKO
 
I wasn't trying to be rude, it's just that I've noticed he's replied to a bunch of ideas submitted. Criticism is not a bad thing but the host of the project should be the one to do it. I pay attention to all of the stuff submitted and if it's overpowered I'll comment on it. I didn't realize the Speed tier of Delphox combined with Contrary and Psyshock that hits on the physical side was broken af until Tyke brought it up so he was right to do so. If he feels like something is broken he can ask me on PS and I'll address it.

I guess i misinterpreted you, my bad.
 
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Donphan @ Assault Vest
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Ability: Dry Skin
Stats: 90 / 120 / 120 / 60 / 80 / 50
EVs: 252 HP / 252 Atk / 4 SpDef
Nature: Adamant
- Earthquake
- Stone Edge
- Seed Bomb / Knock Off
- Ice Shard / Rapid Spin

Ground doesn't really like water moves .-.
Being forced to run Seis/Gastro/Quag for a bad x4 grass target isn't fun .-.
Donphan needs love .-.
Donphan needs water .-.

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