all falls down
thanks ugly god
Bronzong for (Psychic) D rank and (Steel) B rank
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Light Screen
- Reflect
- Stealth Rock
- Explosion
Bronzong's old flagship set is hampered by the common defog, which can split screens and take his screens down. However, by exploding, he can allow a teamate to safely use the screens for the longest amount of time possible, however, bulky attackers may not require the support. Only magnezone, ampharos, and forretres are legitametly slow pokemon able to switch out with an attack and set screens, other screen+voltswitch pokemon are so fast that they tend to fail to take the first hit before bringing in your offensive prescence, which is especially bad if they intend not to hit you, but status you.
Bronzong @ Choice Band
Ability: Levitate
EVs: 252 HP / 86 Atk / 80 Def / 92 SpD
Sassy Nature
- Trick
- Gyro Ball
- Earthquake
- Explosion
This bronzong can cripple tanks with trick like more common abusers like jirachi and lati@s, and gyro ball does reach 80-120 BP on most targets. It shouldn't live long enough for the lack of PP to matter, but sadly many ground types that it would see the most use against are among the few that gyro ball dosen't get much power on. Explosion's 250 is comparable to STAB dracometeor's 210, so it is effective not only for getting a teammate in safely, but also causing severe damage, often a worthy trade.
Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Gyro Ball
- Stealth Rock
- Toxic
- Earthquake
Specially defensive bronzong can set up stealh rocks against fire teams that would other wise continue to pressure you, and it's toxic and earthquake can wear down switch in before he runs away. Especially since these are often wall breakers that only want to take hazard and chip damage a few times before collapsing.
Bronzong @ Mental Herb
Ability: Heatproof
EVs: 252 HP / 104 Atk / 152 Def
Relaxed Nature
- Trick Room
- Stealth Rock
- Explosion
- Earthquake
Mental herb is for people who live in mortal terror of taunt, but with trick room, psychic and steel can deal with some physical glass cannons that can cause major troubles for bronzongs team
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Block
- Calm Mind
- Rest
- Flash Cannon
There are some decisions I will never get along with. Hazard stackers with no attacking moves are one of them. This applies to certain keychains and dual screeners as wells. Punish the infidels. ALL OF THEM!
Bronzong is a support mon who is plagued by his lack of reliable healing, while psychic teams could run a cleric and allow bronzong to utilize rest, this is counterproductive, as he should be the one giving support, not the other way around. He also loses offesive pressure against bulky offense teams, which his attacks do little against. However he shares the distinction with skarmory and heatran of being able to handle one of steel teams most troublesome weaknesses, ground or fire. He does not want to take fighting attacks repeatedly and has an obnoxious knock off weakness to boot. His resistance to fairy is hampered by neutrailty (at best) to the common azumarill,mawille, and clefable's coverage attack.
Bronzong is really quite bad this generation with the rise of both Knock Off and Defog. I think it belongs to D-Rank for both monotypes, as it really has no niche in either type; there are better screen setters in Psychic, namely Deoxys-S, Deoxys-D, Azelf, Uxie, and more; Klefki is a better screen setter for Steel, and most Steel type pokemon get stealth rock with Heatran being a better specially defensive wall. The only viable set out of those you mentioned that isn't outclassed by other Pokemon in my opinion is the trick room set, as it is a decent user of it for steel and there are many Pokemon on steel that can benefit from trick room like Mega Mawile.
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