Introduction: Hi Smogon. This is my second RMT on the Smogon forums and my first Ubers RMT. I would describe the playstyle of this team as Sun Hyper offense. This team attempts to break through the oppositions walls and sweep with one of the teams members each of which is a powerhouse in its own right break right through the opposing teams core so that either of my sweepers may clean up late game. The Team: Groudon @ Leftovers Trait: Drought EVs: 240 HP / 168 Def / 100 Spd Impish Nature - Earthquake - Stone Edge - Stealth Rock - Roar This is a standard physically defensive Groudon set altered with some added investment in speed EV’s to out speed minimally invested base 90’s. Impish nature boosts its defensive whereas the current investment gives me decent bulk and speed and tanks physical hits fairly well. Edge Quake is standard on most Groudon and Stealth Rock needs no explanation. Roar is for phasing out stuff to get more hazards damage as this is now a hazards stacking team. With my speed investment I get the faster Roar over other common roarers such as Giratina. Leftovers provide me with valuable recovery. Ho-Oh @ Choice Band Trait: Regenerator EVs: 248 HP / 252 Atk / 8 Spd Adamant Nature - Sacred Fire - Brave Bird - Earthquake - Sleep Talk CB Ho-oh hits like a truck. It’s my main wallbreaker and helps smash through stall teams as well. Max Attack and Max HP is the standard spread on Smogon for this set so that I can fire off more brave birds. Adamant nature provides Ho-oh all the power it needs to smash stuff really hard. Sacred Fire and Brave Bird are its two main stabs whereas Earthquake lets me hit Dialga, T-Tar and the unusual Heatran for super effective damage. Sleep Talk allows me to absorb dark void and thus makes Ho-oh my check to Darkrai. Forretress @ Custap Berry Trait: Sturdy EVs: 252 Atk Brave Nature IVs: 0 HP / 0 Def / 0 SAtk / 0 SDef / 0 Spd - Gyro Ball - Spikes - Toxic Spikes - Rapid Spin It’s pretty simple how custap forretress works. You get as many hazards up as you can, spin the opponent’s hazards and the die making the rest of the team’s job easier to deal with threats after they are weakened on entry. This is the standard Smogon spread once again. Gyro Ball is the only attacking move on this set and with max Attack it hits for pretty decent damage when It has to. Spikes, Toxic Spikes are standard hazards and don’t need an explanation whereas Rapid Spins gets rid of the hazards on my field. Arceus-Ghost @ Spooky Plate Trait: Multitype EVs: 140 HP / 4 Def / 112 SAtk / 252 Spd Timid Nature - Calm Mind - Judgment - Focus Blast - Recover Calm Mind Arceus-Ghost is a big threat in ubers with no sure fire counters to it. It’s my main special sweeper and acts as a spin blocker. The current spread provides me more offensive pressure than the standard 252 HP 252 Spd and gives me greater bulk than the 252 SAtk 252 Spd set. This spread also allows me to OHKO e-killer with Focus Blast after a single boost. Timid nature allows me to outspeed most e-killer and speed tie with other special attacker Arceus. Calm Mind is the standard boosting move for this set whereas Judgement and Focus Blast provide good coverage and Recover allows me to shrug off damage. Genesect @ Choice Scarf Trait: Download EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature - U-turn - Iron Head - Explosion - Ice Beam Standard physically based scarf Genesect is my main scarfer and check to Mewtwo as well as most Rayquaza. Max Attack Max Speed is standard on this set with naïve nature retain max speed. U-Turn is for scouting and Genesect’s main niche. Iron Head is a pretty powerful stab as well to hit stuff like CM Arceus Ghost who it otherwise can’t touch. Ice beam deals with dragons like Rayquaza whereas Explosion is used to weaken pokemon which the team can’t handle easily. Palkia @ Haban Berry Trait: Pressure EVs: 4 Atk / 252 SAtk / 252 Spd Hasty Nature - Dragon Tail - Spacial Rend - Hydro Pump - Fire Blast Haban Berry Palkia is one of my favorite mons and is pretty powerful in its own right. Max Speed and Max Special Attack is standard with Hasty Nature over timid cause I run dragon tail. Spacial Rend and Hydro Pump are Palkia’s main stabs whereas Fire Blast hits pretty hard in the sun. Dragon Tail is a slight uncommon move but works pretty well as I can predict a switch and use Dragon Tail on the incoming pokemon to force it out and stack up more hazards damage on the opposing team. Haban Berry is the item I prefer since it let me take a dragon hit from other dragons such as opposing Palkia’s and allows me to hit them back with my own dragon move which usually kills unless the opponent has his own Haban Berry. Conclusion: Like any team, this one is not without its flaws which are why I’ve posted this team on the forums to get your suggestions on how to improve this team and make it better. Thanks for reading and I hope that you enjoyed the team. Feel free to rate, luvdisc, use this team.